Join devRant
Do all the things like
++ or -- rants, post your own rants, comment on others' rants and build your customized dev avatar
Sign Up
Pipeless API
From the creators of devRant, Pipeless lets you power real-time personalized recommendations and activity feeds using a simple API
Learn More
Search - "designers why?"
-
Dear self proclaimed wordpress 'developers/programmers', kindly go fuck yourself.
I'm not talking about wordpress devs/designers who don't claim to have a better skillset than they have and are actually willing to learn, those are very much fine.
I'm talking about those wordpress people who claim that they're developers, programmers or whatever kind of bullshit which they're obviously not.
"A client's site crashed, you have to fix it!!!!!" sorry, come again? It's YOUR client's site. It's hosted on our hosting platform meaning that WE are responsible for KEEPING THE SERVERS UP AND FUNCTIONING.
You call yourself a wordpress 'developer' with 'programming experience' for 10 years but the second one of your shitty sites crashes, you come to us because 'it's your responsibility!!!'.
No, it's not. Next to that fact, the fact that you have to ask US why the site is crashing while you could easily login to your control panel, go to the fucking error logs and see that one of your facebook plugins crashes with a quite English error message, shows me that you definitely don't have 10 years of programming experience. And if you can't find that fucking article which tells you exactly where the motherfucking error logs are, don't come crying to us asking to fix your own fucking bullshit.
"My clients site got hacked, you have to clean it up and get it online again ASAP!!!!" - Nah, sorry, not my responsibility. The fact that you explicitly put your wordpress installation on 'no automatic updates' also doesn't help with my urge to fucking end you right now.
Add to that that we have some quite clear articles on wordpress security which you appearantly found too difficult (really? basic shit like 'set a strong fucking password' is too difficult for you?), you're on your own.
"I'm getting an error, please explain what's going wrong as soon as you can! this is a prio 1!!!!" - Nope. You were a wordpress dev/programmer right? Please act like one.
I'm not your personal wordpress agent.
I'm not your personal hacked wordpress site cleanup guy.
I'm not even a fucking wordpress professional. No, I'd rather jump off a bridge than develop wordpress bullshit for a living.
That you chose to do this, not a problem. Just don't rely on me for fixing your shit.
I'm sick of cleaning up your bullshit.
I'm done with answering your high prio tickets about bullshit which any dev could find out with just a few minutes of searching.
Oh your wordpress site isn't showing up so high in google? Yeah sure, shoot a ticket at us blaming us for your own SEO mess. I'm a fucking sysadmin, not a SEO expert.
I'm fucking done with you.
Go die in a fucking corner.18 -
This week I quit the corporate life in favour of a much smaller company (60 people in total) and i never felt so good.
After 3 years in 2 big corporations, I began to hate coding mainly because of:
- internal political games. It's like living inside House of Cards everyday.
- management and non-tech people choosing tech stacks. Angular 4 + Bootstrap 4 alpha version + AG-Grid + IE11. Ohhh yeah. Not.
- overtime (even if it was paid double). I never did a single minute of OT for fixing something that I caused. I spent days fixing things caused by others and implementing promises that other people made.
- meetings. I spend 50-60% of the time in pointless meetings (I tracked them in certain time intervals) but the workload is same like I was working 8 hours / day.
- working in encapsulated environments without access to internet or with limited access to internet (no GitHub, no StackOverflow etc.)
- continuously changing work scope. Everyday the management wants something new introduced in the current sprint/release and nobody accepts that they have to remove other things from the scope in order to proper implement everything.
- designers that think they are working for Apple and are arguing with things like "but it's just a button! why does it take 2 days to implement?"
- 20 apps installed additionally on my phone (Citrix Receiver, RSA Token, Mobile@Work Suite etc.) just to be able to read my email
- working with outdated IDEs and tools because they have to approve every new version of a software.
- making tickets for anything. Do you want a glass of water? Open a ticket and ask for it.
- KPIs. KPIs everywhere. You don't deserve anything because the KPIs were not accomplished.
The bad part of the above things is that they affect your day-to-day personality even if you don't see it. You become more like a rock with almost 0 feelings and interests.
This is my first written "rant". If anyone is interested, I will post different situations that will explain a lot of the above aspects.13 -
I go to unlock my car, but the button I usually use is gone. Instead now it unlocks by long-pressing the car handle.
Ok, got it.
Then my ignition isn't there? Oh, it's in the middle of the steering wheel now? Ok.. but it doesn't work? Oh I have to sign in with Google or Facebook, alright...
Wait, where's my odometer? Oh this is "card" view, and I guess I want "compact" view, huh. Is there a dark theme? Guess not.
Why can't I shift? Oh the stick is a hamburger button now, weird. Um, and reverse is in a sub-menu? That's going to get annoying.
Alright just need to look in the mirror to see if.. wtf? You call this "responsive" or something? I can't see out that tiny window.
I'm very disappointed in all this, I wonder if I can roll back. Oh WHERE ARE THE BRAKES OH GOD
UX DESIGNERS
HAVE
FUCKING
KILLED ME
WHY DID WE TRUST THEM AND THEIR GODFORSAKEN UPDATES10 -
Lads, I will be real with you: some of you show absolute contempt to the actual academic study of the field.
In a previous rant from another ranter it was thrown up and about the question for finding a binary search implementation.
Asking a senior in the field of software engineering and computer science such question should be a simple answer, specifically depending on the type of job application in question. Specially if you are applying as a SENIOR.
I am tired of this strange self-learner mentality that those that have a degree or a deep grasp of these fundamental concepts are somewhat beneath you because you learned to push out a website using the New Boston tutorials on youtube. FOR every field THAT MATTERS a license or degree is hold in high regards.
"Oh I didn't go to school, shit is for suckers, but I learned how to chop people up and kinda fix it from some tutorials on youtube" <---- try that for a medical position.
"Nah it's cool, I can fix your breaks, learned how to do it by reading blogs on the internet" <--- maintenance shop
"Sure can write the controller processing code for that boing plane! Just got done with a low level tutorial on some websites! what can go wrong!"
(The same goes for military devices which in the past have actually killed mfkers in the U.S)
Just recently a series of people were sent to jail because of a bug in software. Industries NEED to make sure a mfker has aaaall of the bells and whistles needed for running and creating software.
During my masters degree, it fucking FASCINATED me how many mfkers were absolutely completely NEW to the concept of testing code, some of them with years in the field.
And I know what you are thinking "fuck you, I am fucking awesome" <--- I AM SURE YOU BLOODY WELL ARE but we live in a planet with billions of people and millions of them have fallen through the cracks into software related positions as well as complete degrees, the degree at LEAST has a SPECTACULAR barrier of entry during that intro to Algos and DS that a lot of bitches fail.
NOTE: NOT knowing the ABSTRACTIONS over the tools that we use WILL eventually bite you in the ASS because you do not fucking KNOW how these are implemented internally.
Why do you think compiler designers, kernel designers and embedded developers make the BANK they made? Because they don't know memory efficient ways of deploying a product with minimal overhead without proper data structures and algorithmic thinking? NOT EVERYTHING IS SHITTY WEB DEVELOPMENT
SO, if a mfker talks shit about a so called SENIOR for not knowing that the first mamase mamasa bloody simple as shit algorithm THROWN at you in the first 10 pages of an algo and ds book, then y'all should be offended at the mkfer saying that he is a SENIOR, because these SENIORS are the same mfkers that try to at one point in time teach other people.
These SENIORS are the same mfkers that left me a FUCKING HORRIBLE AND USELESS MESS OF SPAGHETTI CODE
Specially to most PHP developers (my main area) y'all would have been well motherfucking served in learning how not to forLoop the fuck out of tables consisting of over 50k interconnected records, WHAT THE FUCK
"LeaRniNG tHiS iS noT neeDed!!" yes IT fucking IS
being able to code a binary search (in that example) from scratch lets me know fucking EXACTLY how well your thought process is when facing a hard challenge, knowing the basemotherfucking case of a LinkedList will damn well make you understand WHAT is going on with your abstractions as to not fucking violate memory constraints, this-shit-is-important.
So, will your royal majesties at least for the sake of completeness look into a couple of very well made youtube or book tutorials concerning the topic?
You can code an entire website, fine as shit, you will get tested by my ass in terms of security and best practices, run these questions now, and it very motherfucking well be as efficient as I think it should be(I HIRE, NOT YOU, or your fucking blog posts concerning how much MY degree was not needed, oh and btw, MY degree is what made sure I was able to make SUCH decissions)
This will make a loooooooot of mfkers salty, don't worry, I will still accept you as an interview candidate, but if you think you are good enough without a degree, or better than me (has happened, told that to my face by a candidate) then get fucking ready to receive a question concerning: BASIC FUCKING COMPUTER SCIENCE TOPICS
* gays away into the night53 -
What kind of supercomputer you have to use to get these fucking websites to work smoothly????
I'm on a fucking gigabit connection, ryzen 7 7700x, 32GB ram, and a fucking nvme, all it takes is opening a fucking recipe site and I'm instantly transported back to the 80s. I swear if i see another 4k asset I'm gonna punch something.
WHAT THE FUCK HAPPENED TO FUNCTION OVER FORM????
Oh do you want me to disable my addblocker??? How about: you make a site that works you fuck. No i will not fucking subscribe to your brain-dead newsletter why the fuck would I???
And since when are cookies needed for a fucking plaintext site you asshat??? Tracking??? I swear if you could you would generate metadata from my clipped fingernails if it meant you could stick "Big data" next to that zip-bomb you call a website.
I WOULD like to read your article, possibly even watch a couple of ads on my sidebar for you, but noooooo you had to have the stupid fucking google vinegrette or however the fuck they are calling the fucking thing now.
The age of the web sucks the happiness out of life, and despite having all of this processing power, I am jealous of my fathers RSS feeds.
I'm sorry web people, I know it's not your fault, I know designers and management don't give a shit how long a website takes to load. I just wanted to make a fucking omelette.15 -
In electronics there's 3 options.
1. You pay a small fortune to get something decent.
2. You pay a smaller fortune to get crap.
3. You build it yourself and it'll be nicely priced AND decent.
Why is that? I have no idea. Profiteering gluttons perhaps.
Case in point: my watch. A waterproof one, so you'd expect to be able to take it in the shower, which I often did.
But then, le wild drop from 50cm height occurred and the whole thing just popped open, with soapy water rushing in. Luckily it didn't short out, and I quickly evacuated it out of the shower and dipped it with my towel.
Then already I thought.. what the fuck is wrong with the designers of this thing?! I'm all for keeping the inner parts of electronics accessible for self-servicing. But in a waterproof watch you wouldn't expect the backside to pop right off and expose the bloody internals, would you? So that's one thing. While evacuating it I quickly figured that I'd want to remove the battery immediately.. except that fucking thing was screwed in place?! WHAT THE FUCK?!! Use those screws to keep the fucking backside of the watch in place you certified pieces of shit that designed this craptacular piece of garbage!!!
Finished showering, went ahead and troubleshooted the thing. Miraculously it still worked. Except that now the UI of the fucking thing is biting me in the ass. A single button on the watch is used to operate the whole thing, and get it to set itself to the correct time, get radio signal, go in sleep mode (where the watch stops ticking, for storage purposes) and activate itself again. So I dived into the manual.. and still couldn't get it to work properly. So it's got one button just like an iPhone, it craps itself when it's dropped just like an iPhone, its design is shit just like an iPhone, and it's completely unusable when it craps itself just like an iPhone.
And the manual... Oh fucking shit. It specifies that the watch is 3 bar water resistant, yet apparently you can't take it into the shower. 3 FUCKING BAR!!! That's supposed to enable you to take a fucking dive with it! And apparently you can't drop it either.. who would've thought, when they lock it with no more than outwards pressure from the back plate into the main body! How difficult can it be to use fucking screws, and to make it watertight put some rubber bands or whatever?!
CERTIFIED MOTHERFUCKERS!!!
And the watch, it's in the garbage can right now. Right where it belongs!!21 -
I absolutely love the email protocols.
IMAP:
x1 LOGIN user@domain password
x2 LIST "" "*"
x3 SELECT Inbox
x4 LOGOUT
Because a state machine is clearly too hard to implement in server software, clients must instead do the state machine thing and therefore it must be in the IMAP protocol.
SMTP:
I should be careful with this one since there's already more than enough spam on the interwebs, and it's a good thing that the "developers" of these email bombers don't know jack shit about the protocol. But suffice it to say that much like on a real letter, you have an envelope and a letter inside. You know these envelopes with a transparent window so you can print the address information on the letter? Or the "regular" envelopes where you write it on the envelope itself?
Yeah not with SMTP. Both your envelope and your letter have them, and they can be different. That's why you can have an email in your inbox that seemingly came from yourself. The mail server only checks for the envelope headers, and as long as everything checks out domain-wise and such, it will be accepted. Then the mail client checks the headers in the letter itself, the data field as far as the mail server is concerned (and it doesn't look at it). Can be something else, can be nothing at all. Emails can even be sent in the future or the past.
Postfix' main.cf:
You have this property "mynetworks" in /etc/postfix/main.cf where you'd imagine you put your own networks in, right? I dunno, to let Postfix discover what your networks are.. like it says on the tin? Haha, nope. This is a property that defines which networks are allowed no authentication at all to the mail server, and that is exactly what makes an open relay an open relay. If any one of the addresses in your networks (such as a gateway, every network has one) is also where your SMTP traffic flows into the mail server from, congrats the whole internet can now send through your mail server without authentication. And all because it was part of "your networks".
Yeah when it comes to naming things, the protocol designers sure have room for improvement... And fuck email.
Oh, bonus one - STARTTLS:
So SMTP has this thing called STARTTLS where you can.. unlike mynetworks, actually starts a TLS connection like it says on the tin. The problem is that almost every mail server uses self-signed certificates so they're basically meaningless. You don't have a chain of trust. Also not everyone supports it *cough* government *cough*, so if you want to send email to those servers, your TLS policy must be opportunistic, not enforced. And as an icing on the cake, if anything is wrong with the TLS connection (such as an MITM attack), the protocol will actively downgrade to plain. I dunno.. isn't that exactly what the MITM attacker wants? Yeah, great design right there. Are the designers of the email protocols fucking retarded?9 -
“Don’t learn multiple languages at the same time”
Ignored that. Suddently I understood why he said that. Mixed both languages. In holiday rechecked it and it was ok.
Sometimes mistakes can lead to good things. After relearning I understood it much better.
“Don’t learn things by head” was another one. Because that’s useless. If you want to learn a language, try to understand it.
I fully agree with that. I started that way too learning what x did what y did, ... But after a few I found out this was inutile. Since then, I only have problems with Git
Another one. At release of Swift, my code was written in Obj-C. But I would like to adopt Swift. This was in my first year of iOS development, if I can even call it development. I used these things called “Converters”. But 3/4 was wrong and caused bugs. But the Issues in swift could handle that for me. After some time one told me “Stop doing that. Try to write it yourself.”
One of the last ones: “Try to contribute to open source software, instead of creating your own version of it. You won’t reinvent the wheel right? This could also be usefull for other users.”
Next: “If something doesn’t work the first time, don’t give up. Create Backups” As I did that multiple times and simply deleted the source files. By once I had a problem no iOS project worked. Didn’t found why. I was about to delete my Mac. Because of Apple’s WWDR certificate. Since then I started Git. Git is a new way of living.
Reaching the end: “We are developers. Not designers. We can’t do both. If a client asks for another design because they don’t like the current one tell them to hire one” - Remebers me one of my previous rants about the PDF “design”
Last one: “Clients suck. They will always complain. They need a new function. They don’t need that... And after that they wont bill ya for that. Because they think it’s no work.”
Sorry, forgot this one: “Always add backdoors. Many times clients wont pay and resell it or reuse it. With backdoors you can prohibit that.”
I think these are all things I loved they said to me. Probably forgot some. -
Holy fuck the Instagram Android app has the WORST UX I've ever encountered!
I'm a professional Android developer and my girlfriend had to explain how to see a specific "story" more than once; IE; tap on it until it rotates round to the first! But tapping on a video post turns on the sound! What kind of dog shit for brains moron designed those interactions to be the same?
I can navigate around the app until all but one of the tabs displays a profile page when I navigate back to it. Lost much?
The center tab breaks that but only because it opens up a whole new screen out of nowhere, (bye bye bottom bar!) which repeats the "photo capture" that you can also get by swiping left on the left most tab!
Don't even get me started on the swiping! None of the tabs swipe between each other, like the convention, oh no. But some of them can swipe, yes!
The first tab swipes left and right, where the hell do they go you ask? Look for the obscure icons at the top (oh and bye bye bottom bar again!). The forth tab swipes but only to the left, they have text tabs like standard. That screen that comes up out of nowhere I mentioned? That can swipe too, but now the text tabs are at the bottom for god knows what reason as the top is empty!
On the profile tab we have more tabs. These are icon tabs inside the content now. The first two change the post content from a feed style to a grid, okay, so far so good. The other two? You'd imagine they also change how you view content right? Nope, one shows your favorites, and the other replaces the whole screen with a "photos of you" screen! With not only the bottom bar still showing, but an up button! Where the fuck do we go "up" to on the home screen??
Then we have the bookmark icon on the toolbar, which opens up a new screen "Saved", guess where that tabs are this time? They're back at the top! You know why? Because the navigation bottom bar is still there!! And there's an up button!!
At this point I'm just about ready to kill myself using this fucked up, backwards facing, ass for a face app that is somehow one of the most popular platforms on the earth, yet seems to have been made by five different designers on opposite ends of the planet!
FUCK ME!!6 -
WHY THE FUCKING FUCK CAN FUCKING DESIGNERS NOT FUCKING DESIGN TO FUCKING STANDARDS.
Do they have to just piss all over photoshop and expect us developers to turn their insanity into something that doe snot make us fucking cringe.
To top it off its some old ass legecy product bloated up with that useless peice of shit bootstrap, guess they forgot to mention that to the designer too, not that it would of made any difference with this pile of shit he churned out.1 -
Hardware of laptops today.
Displays: Glossy screens everywhere. "Hurr durr it has better colors". Idgaf what colors it has, when the only thing I can see is the wall behind me and my own reflection. Make it matte or get it out.
Touchpads: Bring back mechanical buttons. Haptic feedback dying with touchscreens/surfaces is a tragedy. "But we can have bigger touchpad area without buttons" ...why? the goal shouldn't be 1:1 touchpad vs. display ratio. It ain't a bloody tablet.
Docking stations: Some bright fucker figured out that they can utilize USB C. That thing keeps falling out with slightest laptop movement disconnecting all peripherals (guess why microUSB had those small hooks?). Also it doesn't have sufficient throughput, so the 5 years old dock can feed 3 full HD monitors just fine and the new one can't.
Keyboards: Personally I hate chiclet. And it's everywhere, because "apple has it so we must too". But the thing I hate even more is retardation of the arrow keys (up and down merged into size of one key), missing dedicated Home/End/PgDwn/PgUp buttons and somebody deciding the F keys are not needed and started replacing them with some multimedia bullshit.
My overall feeling is that this happens when you give the market to designers and customer demand. You end up with eye candy and useless fancy gadgets, with lowered ergonomy and worse features than previous generations of the same hardware. My laptop dying is my daily nightmare as I have no idea with what on the current market I would replace it.5 -
Java's shitshow, or why I'll never like java, the language:
The fact that you cannot read the length of an iterable at any point in time without iterating through it. Did I just read this from DB? Yes, I did. Do I know how many items I read? No. Why? Because fuck the designers of this shit language and all its shitty third-party libraries. 😠😠😠18 -
Why are so much software developers working on open-source projects, but only so few designers?
A proper UI could increase the userbase a lot. I am quite sure that a lot of projects could benefit from good designers.14 -
Why don't designers use git, or at least use version numbers in their files?
Looking at around 20 files in my downloads folder called "final" and it's bloody annoying.9 -
Ok so we went to a graphic class seeking graphic designers for our game.
We pitchted our 3d fast paced speed running game. With highscores and shit. (We only have a week to create this game)
This fucking moron in the back of the class starts to rise his hand asking:
Is this a MMORPG?
Me: No this is no fucking MMORPG?!
Him: But i only want to design to a MMORPG
Me: Well we are not doing a fucking MMORPG..
Him: Can you change it to an MMORPG please?
Me: WTF NOOO!
Him: Okey you sure?
Me: YES... smh
Like why the fuck shall we change an idea to something litrally impossible to make in a week and that will fucking crash and burn like every Michael Bay movie ever...4 -
So working on the Android for work, and go to add in images for parts of the app. I add in images and load the app up and it crashes, I thought hmm maybe I missed something for the imageview.
The exception was an out of memory exception and from looks of it, it exceeded my phone memory by quite a bit (OnePlus 3 has 8gb LOL), I was stumped since I don't typically run into this.
Turns out this time around it wasn't my fault lol, I had some images outsourced to a company our company uses for doing design work and well Android doesn't like 2000 x 2000 super high quality for logos.
I mean sure it's good it's high quality but to have 3 images eat up a lot of memory (I assume my phone won't allocate all 8gb to one app lol).2 -
So Patanjali(aka Ramdev Baba trying to sell you even a fucking underwear as ayurvedic and locally made) released their chat application "Kimbho" and was taken down within 24 hours because of major security flaws.
Some obvious ironies I would like to point out here.
1. Coming up with a chat application with gaping security flaws at this stage when privacy related discussions are happening at every nook and corner, worst move ever.
2. There are elections in 2019 and 1 year would be the right amount of time to gather data on public and start targetting and influencing people. It shouldn't be so obvious and everyone knows which political party Patanjali leans towards.
3. You are promoting an app citing Make In India initiative. You are the biggest Indian based FMCG operating in India, courtesy exploiting nationalist sentiments. Whatever you aim of doing, at least invest a decent amount of money in hiring good developers and designers. If not anything get a content writer who will write you an original description of your app for as low as ₹1000.
4. Promoting a competitor of whatsapp on whatsapp is a brilliant move. Give that marketting fellow a big raise.
5. Replacing the phone icon with a shankh is not innovation. Also, everyone knows about spam farms in Bangladesh and many places in India. So boasting about 1.5 lakh downloads in less than an hour only speaks more about your ignorance and lack of technical knowledge.
6. If you really are promoting "swadeshi app", why are you offering logging in through facebook? I mean even a blind person can clearly see your agenda here.
7. Hike is a messaging app made in India and they are here since long and still it are nowhere near the usage of whatsapp. Selling shit in the name of Make in India is not cool and its high time Patanjali realises this. But then again, it is their only marketting strategy because how else can you sell something as gross as cow urine and that too people buying it voluntarily.
8. If this stunt was carried out to be in the news, well played. You are getting a good amount of publicity, but this time a bad publicity will do more harm than good. People are calling out your bluff and you will get to see the results.
Mr. Baba Ramdev, fraud karo, itna blatant mat karo. India ki public sentimental hai chutiya nahi.7 -
These bloody form designers.
I was filling in this form earlier and there were some fields which were not marked mandatory so I didn’t fill them in (because why should I ?)
And then later, I received a dozen automated e-mails one for each non-mandatory field I did not fill asking me to provide them that information.3 -
Complete and total rant:
You know what fucking confuses the holy fucking shit out of me? DESIGN
I have MAD respect for motherfuckers that spend their days tailoring shit away in CSS, writing custom animations and toggles in JS and ensuring that their HTML is pristine as fuck. I really do and in my opinion they should b getting mad props from everyone, because if they so decide to learn GOOD server side scripting then they are most definitely on their way to create some awesome functional and beautiful shit.
But...
I am not a designer by any means of it. And I know that shit is supposed to look good and work across a multitude of devices. Doing something like that takes me a couple of lines of code (granted, after hours of work that is) that may take a designer way less.
But why oh why do I see THOUSANDS of lines of CSS code for shit that does not take me half the amount of work that it takes other people?
Like seriously. I am trying to emulate the menu that university of Chicago uses(as an example for a lil design practice cuz i suck at it) and looking into their CSS I see thooooousands of lines of code to do something that I did in about two hundred.
So wtf man, do I suck so hard that I am missing some serious shit? wtf is happening? This confuses me, because in my mind it should take me just about as much work as it takes them right?
AGAIN MAD RESPECT FOR DESIGNERS -- If you are a designer reading this please tell me wtf is happening14 -
Not necessarily on here, but Devs tend to bitch about designers and their lack of basic dev skills/understanding (talking about webdev). But when devs try to design it usually ends with a horrendous piece of visual garbage. Respect each others profession and the outcomes will be better. That's why Apple is now one of the most envied companies on the planet.8
-
If you like looking at language designers fight on Hacker News (and who doesn't?) go ahead and search for the V programming language or Vlang as it is also called and also for the posts that the creator of Odin lang has done in regards to V langs creator.
Its a shitstorm. Apparently both languages have been designed as alternatives to C (not as in "this will kill C!!" like rust does) and occasionally you will find some posts from the Zig language creator.
Fascinating fights actually, have been able to learn a thing or two about why some ideas concerning language design are whacky etc.
I am also trying to understand language design better, which is the main reason why I appreciate all of them fights.
10/10 best drama series I have seen thus far.11 -
I’m tired of all these profane “frontend developers” who do nothing but get cheap internet points by shitting on web technologies.
Bitch, NPM is just a package manager. That’s what it is. Anyone who ever used a package manager already knows how to use NPM.
Here on devrant, there at your workplace, people hear nothing but bitching when you open your mouth. You always need a “solid task description” and “best practices”. You always need somebody else to do your job for you. Frontend is the area where you have to constantly switch between heavy, performance-oriented coding, UX and graphic design while remaining in a dynamic environment that is called “web”, no wonder why you can’t do that. Instead of bitching, you could just present your own solution you designed with just a little bit of product-oriented thinking. But noooo, you fucking bother designers whenever you’re not sure about “how many pixels is that padding”.
You can only be barely productive (and only with a frozen spec) but can never take the lead just once.
In the 80s your kind of approaches were doubted, by the 90s they were dead. In 2020s they’re straight up laughable.
And don’t get me started on CSS. You have to be an absolute buffoon of a developer to not know how to use a DECLARATIVE tool that don’t even require real structural thinking.
No wonder why you praise php. You throw shit all over the place and tell everybody that you’re a “sociopath” and you don’t need that “stupid frontend” and “stupid users”. But you know what? Any real backend or embedded dev would’ve laughed at your face.
Because backend developers are respected.
You’re not.10 -
"Graphics don't matter."
I ranted a while back about gamedev being hard to get into for me, and, today, user @DOSnotCompute posted a similar experience.
I had a couple more thoughts, so thought should post them here (FUCK! It ended up being too fucking long! sorry!)
So I was watching the making of mortal kombat 3 on yt, which was pretty amazing btw because I got to see the actors of the sprites in game which were engraved in my and thousands of others kids minds.
Anyhow, the creators of the series, John Tobias and Ed Boon, were interviewed and what not. And it hit me that while both were the designers, John was the main artist and Ed was the programmer (at least for MK1). Another game that comes to mind Super Meat Boy, and I bet hundreds of others did the same.
And it got me thinking, maybe that's my problem, I just need an artist.
And I think the reason why I never thought of that is because of this idea that graphics don't matter.
"you don't need an artist. You don't need graphics. The most important thing is the gameplay."
What a load of shit.
A lot of people believe that because they got tired of polished AAA games with automatic and predictible gameplay.
People started parrotting this knee jerk of a conclusion since then.
It's dumb. Imagine if Infiminer, one of the games Minecraft was based on, which btw looks terrible, had all the same features Minecraft had.
I would still not touch that shit with a pole.
Graphics ARE important. Games are on the VISUAL medium.
That doesn't mean you're sucking Sony's dick on every AAA release or that every game should be made with UnreUnityCocksReloadedEngine.
Some level of visual craft is required for a game ro be considered such.
(btw, I think most of you guys here get this, not trying to pander, just that I want to make it clear that I'm not accusing this community of being guilty of this)
If a game looks bad (given, bad can be subjective), if it gives the impression that it wasn't seriously made, then you kinda lower your expectations.
People get hyped on games that look good, because it means that the game could be good. Games that look unoriginal or terrible won't get played, wether they're good or not. And I think it's a reasonable reaction.
How many times did I hear things like "Look at x video game from the 90s, the graphics are terrible but it's fun as hell".
That is an absurd statement. The level of production some NES games went through is insane. We're talking millions of dollars for games that today might look primitive.
The graphics weren't shit back then, and even today you could say that they are simpler but also of excellent craftsmanship.
I'm not into creating art, I hate it in fact because you can't quantify the success of produced art.
So, duh, find an artist. Ok, how? This is the part where I have no fucking idea how.
You start spamming shit like "I need an artist" online? I dunno, something for another post I guess.
I guess the most healthy thing I could do is making demos that might look like shit just to get experience so that when I get to find an artist, I have practice already.7 -
Was forced to do some work on Windows this week (CAD tools that runs only on Windows). I spent a few days just setting up the tools. There were quite a few things I realized I forgot about Windows (as compared to Linux).
1) Installation times are down right horrific. What exactly are the installer doing for 10 minutes?
2) .NET is a cluster fuck. Not even Microsofts repair tool can fix it, but rather just hangs. I ended up using another tool to nuke it and reinstall.
3) Windows binary installs are insanely huge, thus, takes forever to download.
4) The registry is a pointless database that must have been written in hell with the single intent of destroying users will to live. The sole existence of the registry is another proof that completely incompetent engineers designed Windows.
5) Rebooting is the only way to solve many problems. This is another sure sign of a fundamentally fucked up OS design.
6) What the heck is wrong with the GUIs designers? The control panel must be the worst design ever. There are so many levels to get to a particular setting I'm getting dizzy. Nothing gets better by the illogical organisation.
7) Windows networking. A perversion of the tcp/ip stack that makes it virtually impossible to understand a damn thing about the current network configuration. There are at least 3 different places that effects the settings.
8) Windows command prompt. Why did they even bother to leave it in? The interpreter is as intelligent as retarded donut. You can't do anything with it, except typing "exit" and Google for another solution.
8) Updates. Why does it takes hundreds of updates per month to keep that thing safe?
9) Despite all updates that is flying out of Redmond like confetti, it is still necessary to install antivirus to keep the damn thing safe. That cost extra money, and further cost you by degrading performance of your hardware.
10) Window performance. Software runs like it was swimming in molasses. The final stab in the back on your hardware investment, and pretty much sends performance on your hardware back a few hundred bucks more.
11) Closed source is evil. If something crash consistently, you might find a forum that address the issues you have. Otherwise you're out of luck. On the other hand, it might be for the better. I imagine reading the code for Windows can lead to severe depression.
I'm lucky to be a Linux dev, and should probably not complain too much... But really, Windows, go get yourself hit by a truck and die. I won't miss you.14 -
Reviewed some Unity game code yesterday
[HideInInspector] public NavMeshAgent agent;
Me:”why is this hidden if it’s public”
Dev: “so designers don’t fuck it up”
Me: “then why have it public”
Dev: “I need it to be set by another class”
Me: “then make it a private bar and create a get:set function”
Dev: “Why?”
Me: “Because hiding a public variables from designers is a bad model and by standards things now to be shown to the inspector should be private”
This shit is why I have no confidence in devs my age10 -
Ohh man i fucked up bad. 5 days as intern, and i fuck up really bad with my ego and ignorance.
I love my this company. A great environment, lots of people to learn from , i am given reasonable tasks and i feel happy to complete them. But what happened today was weird and fucked up.
I have never worked at a place with seniors designers tech leads and more people with positions. I have also worked with a lot of competitive people who are always in a race to be first.
And how do we come first? Have a lot of knowledge, hear the smallest of detail and sprint towards goal (because the combination your knowledge, assumptions and speed is enough to make you reach to the top). You don't ask for specific details, because they are obvious. And that's me in short.
Today i fucked up.
Mistake #1 ) first i was given a small task by my senior. It was a 20 mins task max if i had done it the normal noobie way . But i am a pro in mind , i have to do it with all the architecture , even if i don't understand why. So i asked for 50 mins. They gave it and did not had a problem with my time, but with the way i wrote my code.
He was like "who told you to make it like this ? Why did you made it like this?" And was visibly irritated. And i was like super chill saying "i don't know the why, but i know its correct way of using it" , pissing him even more. In my eyes he's just a super friendly sr, more like a bro and wouldn't mind some cheeky answers. And he didnt show any
consequences for that time.
Mistake #2 this is super fucked up. Our office is going under some renovation & interns were asked to sit in the co-working spaces (outside of the office). It was already very disturbing and i had to go to office every few minutes.
So after lunch this happens : We are working on a new module that already has a tonne of screens and logics. I have made a small part which is from the middle and now we can go both in the forward or in the backward direction.(Also, its quite a new module whose idea was recently discussed and decided. And weirdly i am also being treated like a core member as the ceo once himself asked what would he my flow for doing things in this. i am in direct contact and under direction of backend , designers , ceo and My senior and many ppl are giving me tasks ) And... Aagh fuck it. .. its a long story and i don't feel like repeating it but
inshort :
got a task,
didn't understood it completely and thought its my task to figure it out, took a long time figuring it my self ,
techlead/designer somehow changed my and my sr. direction of flow even tho we were taking a different approach
I sit in a noisy and irritating place
Techlead/designer comes during the time when i am figuring out the solution(already overtime the one in point #2) nags for result.
I get in an argument with him, justifying for my time and arguing that it's difficult to think technical logics for that design
( truth be told, it WAS a difficult logic which he thought was too easy. It consisted of 3 variables and 8 states we were doing different works for 4 of them and rejecting 2 and ... I don't know, i had got that wrong . But that shouldn't had been my problem to solve. I should have gone to my senior and didn't get into argument with tech lead ). It think i might have offended him too.
After he left, i am so angry on him that after sometime my senior comes and i misbehave with him. He just asks to meet me before i go, and i do so. During the meeting we discuss this whole fuck up and how many times i showed him my ego and indiscipline. And then i realise what a fuckup i did due to my ego and lack of asking, blindly following my own over confidence and blindly following or arguing with others.
Fuck fuck fuck6 -
To download data from Google drive, click on the download icon. But to download data from Google contacts, click on the upload icon! Why? because that's not upload but export, at least in the minds of Google's UI designers if there are any.1
-
!rant
I’m a backend - spaghetti - developer, and today i took the biggest mindfuck in my life when i found out that it’s possible to have functional mockups... at first glance i tought that i’ve only received a screenshot collection of what the designer did... guess what... i was able to click lè buttons and go trough the whole application flow.
Thanks Adobe for xD ...
I should get a freakin designer job.4 -
I never understood why designers design radio and checkbox inputs like that. I guess the standard design is too much accessible.19
-
Still in beta but it looks like there's finally a version control for designers.
https://blog.prototypr.io/8-reasons...8 -
Pulled into an 'emergency' meeting with a group of web designers deeply concerned a particular service wasn't going to meet all their requirements.
DevA: "For each page, Its going to be A LOT of work to retrieve all the data and store it's state. Every page load will require a round trip to the service."
DevB: "Yes, we aren't sure how the service should be changed to do what we need."
Mgr: "What is it not doing now? Doesn't the service already returns all the necessary data?"
DevA: "Well...um...its all the boolean fields. Some may be defaulted from the database or false because the user unchecked the box. We have to know which is which"
Me: "Why? Are you doing anything different in the UI? Checkbox will be true or false. What or who set that value is irrelevant"
DevC: "Well, it matters if the user didn't fill out all other other values."
Me: "How so?"
DevA: "Its matters because the values in the other fields. Its going to be A TON of work to figure out."
<mgr goes to the white board>
Mgr: "Lets map this out...what fields are you needing to trigger the state on?"
DevA: "Um...uh...the 'Approved' field...and um...'OK to Contact' field"
Mgr: "Just those two?"
DevA: "Yea..um...there are other fields, but whether or not to show the edit box depends on those two."
Me: "The service already returns data, you only have two fields to check? I don't see a need to change the service at all."
DevA: "Returning all that data, we are going have a serious scaling problem. We'll be hitting the service A LOT. All that javascript could cause performance problems too"
Me: "How much data are we talking about? Name, address, couple of booleans?"
DevA: "I have to serialize the data. All that logic is going to be reeeaaallly complicated. It might be better if the service returned only the data I need."
Me: "$64,000 question, how often is this feature going to be used on the web site? Maybe once? Few hundred a week?"
Mgr: "We have no idea. A lot of the data will be pre-populated and we're only sending out a few thousand invitations. More around the holidays...but honestly, not very many."
Me: "Changing that service only for this particular area of the web site isn't going to happen. Changing the UI is the only course of action."
DevA: "Oh frack I can't wait until this project is over."
DevA...how the funck do still have a job here? You wasted about half-hour of my time with your cry-baby crap. Where is my hammer...no...no..don't go there...ahhh...thanks devrant. Prison sentence diverted.2 -
CSS gradients are so ugly 🤮
I makes the website look like from 2003...
(When used incorrectly)
Why are people doing this?
Poor websites...
When I see sth like this I have the urge to write the creator an email and ask for improving the site...
Do other Web Designers have similar problems? Help...9 -
So we've got a gif that doesn't show up in our React Native application. Of course, the designers assume it's me: "are you sure the gif is in the codebase? how are you using it in your component"? yeah ok boomer. I'm like, look at this other gif, works fine. "oh" So I tell them, double check the export options on how you are building the gif, maybe there is something there. so now they are asking ME for those export options. I'M A DEV, NOT A DESIGNER, DO YOUR JOB AND FIGURE IT OUT. I DON'T EVEN KNOW WHAT PROGRAM YOU ARE USING
oh as an aside, I was putting up a website for a client and they are like "my logo is quite similar to many others, is this something to worry about legally?" OH, SO NOW I'M A LAWYER TOO??!!?!? WHAT IS WRONG WITH YOU PEOPLE GOOGLE IS LITERALLY IN FRONT OF YOU
why do people continually think just because we can code we are fucking designers / lawyers / astronauts
/ god?
man this pisses me off - i think of that draw red lines with blue ink expert video, in the end, just smile and nod: "i can do... absolutely anything... trust me, I'm an expert"4 -
long time listener, first time caller. I love designers. seriously. I love getting a nice juicy Figma file and not knowing how the heck I'm going to do half the wild stuff in it, but it's beautiful, so I'll figure it out. Go ahead, send it to the client. But designers who learn how to use something like Elementor or one of those crappy kitchen-sink themes, call themselves developers, and win work with clients I share with them. I'm the one fixing everything when that crap breaks. I would never in a million years present myself as a designer, even though I know I know a damn sight more about design than they do about dev. I get it, everyone needs to make a buck, but every time this happens it makes me sick to my stomach. We're on the same team. I always, ALWAYS, go to the mat for good design. Why don't more designers have an equal amount of respect for us? Design phase always goes over deadlines and we always have to pick up the slack to make the hard launch date. Well, now I'm just rambling.2
-
working with UX/UI designers who don't understand the concept of style guides or reusable UI components is torturous, why don't they understand things work a bit different in real life than in Photoshop, Illustrator or Sketch
-
When your self-proclaimed "senior frontend web developer with 4 years experience" colleague asks you for the difference between "div .x" and "div.x" in CSS. That is when you understand why so many developers don't like having to work with designers.9
-
Arghh! Designers, why, when you have the actual content, do you design for the content that you can make look the prettiest instead of the content on most of the documents which would not fit your design. Assess the content and design to the lowest common denominator. You lazy, useless cunt!2
-
Just got to test the app from the frontend team... Oh God why!!
5 minutes, found 5 bugs (c'mon testers!!)
Worst (and now it's a rant) why do designers insist on working with big screens and don't test it on a standard screen? You know? Those typical screens your users are using?
So, it looks great in a 24" screen but the focus is terrible in a 15.6" screen... No time to fix it... What should I tell the users? Works better at 85% zoom out? -_-
You just fucked up the main feature of the app! Congrats!!! The rest looks okay I guess3 -
Just a quick rant on JavaScript,
So there’s a lot of people hating javascript, and while not a long time ago i was part of them, but I changed my opinion a little.
I think JavaScript is a great way to deal with website programming as it is quick and efficient, but I would not say to program directly on it, use a js-compilable language (CoffeScript, TypeScript, Kotlin(I think), etc.), but then you might say: “Well, no need for js then, compile it in byte code”. That would break the point of how I see web design/dev. The main intent behind webpages is to have an easy and fast way to send code to other computers to render them, that’s why it is interpreted: “Easy to send” and “*All* computers can handle it” with the proper browser. You need to be able to change the way the website is rendered and/or works sometimes, for diverse reasons like copy/pasting data, make it render properly or use plugins/add-ons to change that code to suit your needs.
I think js should be kept as a “readable byte-code”, so that means: {
Keep comments when compiling the js-compilable code,
Add standardized machine-readable comments that will indicate to smart code viewers how to show a particular thing (Like have a higher-end function compiled in js shown as a minimized code with explanations of the function)
Keep it nicely formated and don’t obfuscate (coz that’s annoying)
Etc.
}
So you bypass the quirks and all that pesky js stuff, while keeping it’s good sides.
-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-
Part 2:
Web design for non-web:
Ok so things like node.js, electron, react-native and all that stuff; I won’t say they’re bad but...
Why we have this is because web designers wanted to make desktop apps and were like “Hey! Making web pages is easy! Let’s port it to desktop”, the problem is: Web technologies were made to work on a restricted canvas, aka a browser. It’s good on web for reasons mention earlier and more. But it’s not on desktop! You’re trying to push it outside of those boundaries. It’s difficult to make it break that canvas and go outside, make something that really works! For social media clients and that kind of stuff that you want to make a little more inclusive, yes! it’s a great idea (hello devrantron ;), but not if it’s an exact same copy of the website, just use the website. But for things that are supposed to really make use of YOUR computer; no!
I see those PWA (progressive webapps aka mobile app, but it’s an offline website”), I stand for the same positions, social media and those sort of things: yes, great idea! Games? 🤢.
I have way more to say but I have difficulties to remember them while reading, so feel free to comment your thoughts
Lol, “just a quick rant”1 -
I’ve been self-employed for the past three years. Though I did spend my first year out of college working for a three person, now-defunct startup, I’ve never had a typical 9-5 (or more like 10-8 nowadays) and to be honest, never really wanted one. Lara Schenck, LLC is a profitable business, and every day I do work that is enjoyable and challenging. I make my own hours, take vacations when I want to, and run everything on my terms.
While that’s all awesome, what you don’t get from working independently is the team experience. I base my work on teaching technical literacy to non-technical designers and content producers so that they can better communicate with developers. The theory is that if a designer understands why it’s a bad idea to request 18 fonts, and if content producers know why it’s not trivial to edit the titles of a set of related posts, life will be easier for everyone. At least that’s my theory, and the assumption on which I’ve developed my business.
Lately though, in a bout of the good ‘ol impostor syndrome, I’ve been feeling like, wait, how can I be telling people how to work on teams if I’ve never really worked on one? I’ve always been the ‘Lead UI/UX/Visual/Web/Front-end Designer-person-thing’, and have never worked for a larger company with separate teams for product, UX, marketing, content, frontend, backend, etc.
So I felt the urge to look for a job, and a seemingly perfect one fell into my lap. It was for an awesome company, and it sounded right up my alley skill-wise. The title was ‘UX Engineer/Interaction Designer’. I usually balk at the the term “engineer” (perhaps for good reason) but considering the presence of “designer” and the nature of the job post, I wasn’t too bothered.9 -
Dear every app developer or web managers/designers that can read this.
Specificly, the ones who own a android app.
If you have an old android app that is still updated from time to time.
Please, take your time for just one minute.
AND REPLACE YOUR GOD DAMN OLD "Get it on google play" BADGE WITH THE NEW ONE, PLEASE! ITS NOT THAT HARD, WHY ARE YOU GUYS NEVER UPDATE TO NEW LOGOS?!
NOT JUST OLD APPS, EVEN SOME BEW STARTUPS ARE ACTUALLY USING THE OLD BADGE, WHY OH DEAR GOD WHY! WERE YOU LIVING UNDER ECLIPSE ROCK OR SOMETHING?!?1 -
Headsup: if you're making a game, or want to, a good starting point is to ask a single question.
How do I want this game to feel?
A lot of people who make games get into it because they play and they say I wish this or that feature were different. Or they imagine new mechanics, or new story, or new aesthetics. These are all interesting approaches to explore.
If you're familiar with a lot of games, and why and how their designs work, starting with game
feel is great. It gives you a palette of ideas to riff on, without knowing exactly why it works, using your gut as you go. In fact a lot of designers who made great games used this approach, creating the basic form, and basically flew-blind, using the testing process to 'find the fun'.
But what if, instead of focusing on what emotions a game or mechanic evokes, we ask:
How does this system or mechanic alter the
*players behaviors*? What behaviors
*invoke* a given emotion?
And from there you can start to see the thread that connects emotion, and behavior.
In *Alien: Isolation*, the alien 'hunts' for the player, and is invulnerable. Besides its menacing look, and the dense atmosphere, its invincibility
has a powerful effect on the player. The player is prone to fear and running.
By looking at behavior first, w/ just this one game, and listing the emotions and behaviors
in pairs "Fear: Running", for example, you can start to work backwards to the systems and *conditions* that created that emotion.
In fact, by breaking designs down in this manner, it becomes easy to find parallels, and create
these emotions in games that are typically outside the given genre.
For example, if you wanted to make a game about vietnam (hold the overuse of 'fortunate son') how might we approach this?
One description might be: Play as a soldier or an insurgent during the harsh jungle warfare of vietnam. Set ambushes, scout through dense and snake infested underbrush. Identify enemy armaments to outfit your raids, and take the fight to them.
Mechanics might include
1. crawl through underbrush paths, with events to stab poisonous snacks, brush away spiders or centipedes, like the spiders in metro, hold your breathe as armed enemy units march by, etc.
2. learn to use enfilade and time your attacks.
3. run and gun chases. An ambush happens catching you off guard, you are immediately tossed behind cover, and an NPC says "we can stay and fight but we're out numbered, we should run." and the system plots out how the NPCs hem you in to direct you toward a series of
retreats and nearest cover (because its not supposed to be a battle, but a chase, so we want the player to run). Maybe it uses these NPC ambushes to occasionally push the player to interesting map objectives/locations, who knows.
4. The scouting system from State of Decay. you get a certain amount of time before you risk being 'spotted', and have to climb to the top of say, a building, or a tower, and prioritize which objects in the enemy camp to identity: trucks, anti-air, heavy guns, rockets, troop formations, carriers, comms stations, etc. And that determines what is available to 'call in' as support on the mission.
And all of this, b/c you're focusing on the player behaviors that you want, leads to the *emotions* or feelings you want the player to experience.
Point is, when you focus on the activities you want the player to *do* its a more reliable way of determining what the player will *feel*, the 'role' they'll take on, which is exactly what any good designer should want.
If we return back to Alien: Isolation, even though its a survival horror game, can we find parallels outside that genre? Well The Last of Us for one.
How so? Well TLOU is a survival third-person shooter, not a horror game, and it shows. Theres
not the omnipresent feeling of being overpowered. The player does use stealth, but mostly it's because it serves the player's main role: a hardened survivor whos a capable killer, struggling through a crapsack world. The similarity though comes in with the boss battles against the infected.
The enemy in these fights is almost unstoppable, they're a tank, and the devs have the player running from them just to survive. Many players cant help but feel a little panic as they run for their lives, especially with the superbly designed custom death scenes for joel. The point is, mechanics are more of a means to an end, and if games are paintings, and mechanics are the brushes, player behavior is the individual strokes and player emotion is the color. And by examining TLOU in this way, it becomes obvious that while its a third person survival shooter, the boss fights are *overtones* of Alien: Isolation.
And we can draw that comparison because like bach, who was deaf, and focused on the keys and not the sound, we're focused on player behavior and not strictly emotions.1 -
There are too many people that consider software engineering a "job". Anyone else here love the process, people and programming? How do people end up at these bad companies and WHY DO THEY STAY??!?!?! There is so much demand for programmers, designers, software engineers, et al. Such that I do not understand how people stay at these companies that hire people who want to make money instead of code.2
-
Context: large project moves to touch friendly UI, request and initial specs late last year, specs initial mockups early this year, designer promises final design before end of Q1.
Two sprints into development no fucking design, meeting today about it, designer has no fucking clue about what we actually agreed to last time. Promises again to have it for next time.
What the actual fuck? How difficult it is to least read up the fucking notes and do your fucking job that you are being paid for? Had a half fucking year!
After meeting...
Me: why do we even keep him around?
Pm: he is really overbooked...
Me: my balls are overbooked, don't promise if you can't deliver! (Leaves meeting room)
Fairly confident that this is the last project with this guy...
Am I the only one who just hates working with designers?2 -
I'm getting tired of coding. Not really the coding part, the dealing with people who tell me what to code and why part. Sort of considering making a move into a scrum master or PM role just so I can get fired when I say "No, we're not changing everything they've been working on in the middle of the sprint" or maybe "Yeah, no we're not going to put in a bunch of tickets to change the UI/UX without first talking to the designers, because that's what they do. Yes, I realize we aren't Facebook, but do you realize we "compete" with them because a huge number of people will compare our usability to theirs? (even if just subconsciously)"2
-
!Question.
Why Web Designs are all the same ? Is it Bootstrap & Cie's fault or the Web Designers one ?4 -
I've always been a strong critic of the mac operating system and apple in general for they're overpriced products. few months back my old laptop kicked the bucket and repairing it was not an option as i was sick of charging the laptop after every 3-4 hours and had to purchase a new laptop immediately. loooking at my options around 50k rs or 700$ all windows laptops available in indian markets sucked (except for lenovo 320s) so i made the shift to macbook air 2017.my daily work involves photoshop illustrator and a dash of premiere pro. I also work on nodeJS and python using the pycharm and atom IDEs. After using it for a month i feel in love with mac platform and macos. Its a wonderful experience. gone are the days of crashes and the windows updates (ugh). the boot of the laptop is like magic and softwares like wmware imovie and notes keynote are f**king awesome. Long hours of work have become fun rather than hell dealing with constant windows gimmicks and bad battery optimisation on linux.
An explanation why all developers (except for the ones who require high powered gpus) graphic designers should shift to macos rn.
Advantages of using mac
No forced updates update whenever now or a f'ing month later no probs.
better battery optimisation than linux
no more installing os again and again (ubuntu)
better vm than virtualbox (vmware)
terminal for running bash commands
no crahes
Xcode platform
trackpad is worlds better than the best windows trackpad
Disadvantages
some softwares not available for macos
storage is generally less on macbooks
UI is simple (less elaborated than windows)
Workarounds
get a vm and install linux(vmware fusion 8)
ps. u may not need it though
wine and wine bottler for using windows apps
get a microsd to sd adapter for macbook and expand storage5 -
I have a question, but first some background. When I got my first job, it wasn't clear cut what I would do, but I ended up doing frontend. I really liked doing frontend, so I continued doing so and I still do to this day. I even work alongside designers in a design studio, so I feel very much like a frontend developer.
Obviously, the term "frontend" these days implies someone, in some ways, writing a web, mobile or desktop app using javascript. For me, frontend is also about stuff like accessibility, design, code delivery, and understanding the end-users and the designers that may have prototyped something for you.
I have not been active in any other dev communities than this place, but it seems to me like a frontend developer is pretty much the lowest common denominator ( I guess in terms of skills). If I am right, I do not know why, which is why I'm hoping someone could explain.9 -
First post and of course it's a rant.
I work for a mid sized development agency with approx 50 developers heading up the main development backend team.
So, on this one project the head of design goes through the client agreed spec but starts adding loads off additional UI elements and data that isn't in the spec, isn't collected anywhere and isn't needed
When reviewing the mock ups I raise this and push back saying it all needs to be taken out as we dont have that data and that the additional elements are not recoverable in the sprint time.
Designer sends the mockups to the client anyway and gets sign off from the client, who now expects all this additional work in the same sprint and at no extra cost to what we agreed for the sprint.
After an aggravating day trying to figure wtf we are going to do, I end up working until 3am (having started at 8am the previous day) implementing the addition shit, which needed to be collected and surfaced throughout the entire back end.
Owner of the business walks in this morning and gets told by the management team about how late I was working and what had gone on.
His response........
Pay for all employees in the business to have a takeout lunch on the company.
Best of it all, I was so busy catching up on the shit I should have been doing, that I didnt even get my free food!!!!
Why do designers think everything is so simple and just takes a few key presses?!?1 -
Why in colleges people make groups I don't understand. wtf happens to people after hearing a python developer and website designers are not friends2
-
I hate it when designers just LOVE to use blend mode multiply everywhere, and the client is looking at the website in IE asking why it's not the same as design.
-
I'm so down that i didn't see the red circle with the cross to add a rant...
Why is that? Because several month ago i began a job with all my motivation & optimistic mood.
I was so glad that a compagny payed attention to my profil that it was the best day of my life. I wanted to improve myself and learn!
At this point i did'nt know yet that i will began to work with assholes.
In this fantastic world, designers are kings and you have to do magic to adapt one of their stupid static design on web.
Because the suprem king is the client and designs are validated.
And don't even ask for an fonctionel analysis they will laught at you!
I did everything that i could do to make things work, fast and good. One time i managed the end of a project all by my self (like said once Celine Dion). I maked the work of my colegue who was on holiday because she left with unfinished work. She said to me "it's easy". She liked to say that i maked lost her time because of my questions and that i need to search the answer by myself & work more and more and more. So i worked, day & night because i didn't have enough time. And other thing is that some persons loved to say "if you don't do that someone will need to do that for you"!
I'm a junior developer and i had acces to staging and prod environements and crashed it both several time... I needed to develope in one year the experience of a senior developer.
Every thing is my fault because i need to pay attention to things that i ignore.
Today i'm not glad, i learned a few things but can't remembered it because things went o fast for me and i can't memorized everithing. All i know is that i'm just happy to still be able to get out from bed.3 -
1000 lines of css is still smaller then most images optimized for modern displays (aka everything that isn't a thumbnail). Either our designers don't come up with stuff complex enough to validate adding a compilation step to interpreted code or I'm missing something,
I've been looking into CSS preprocessors. Can anyone give me an example of why you'd use one that isn't some lame programming platitude like "pushing technology forward"? Like an actual design element that can't be done in straight up CSS?
As someone who compiled AS3 for the web back in the day the "new wave" of internet technology (with all it's compilation steps) seems super dodgy.4 -
Why Dribble why...
You’re too much like a secret society.
So I can create an account but not post to it unless I get “drafted” by someone on the inside.
A secret society of designers. What’s next. -
Right, budget constraints, in out project. Shop site. Lets go with a good online shop system (shopwired) and just brand up a suitable theme. Client wants to see design flats prior to starting. OK brief designer. Pick one of the themes that is close to their current brand styling. Grab the theme pages, set your browser to 1280. Mock up over the top with brand colours/fonts etc in Indesign and png the pages over to me (make sure we have them on google fonts). Designer comes back a few days later with branded up theme page visuals. Cool, they look great, shouldn’t take too long to rework the css and get this thing working. Client approves mockups. Great, so open the theme files and realise the designer has fucking moved stuff around. This has turned into something more than a styling job. Fucking hell. there goes my budget and deadline. Why don’t you designers ever fucking listen!!!!!
I should’ve done it myself but needed to save time as I’m already busy. Fuck, fuck, fuck, fuck, fuck, fuck, fuck! -
If I'm so fucking vital to the meeting then why the fuck did you made the meeting so fucking inconveniently early for me so you can put your new fucking designers in the fucking call.
-
There are many issues with designers. Let's skip hamburger fuckups, navigations on bottom or other stuff. What pisses me of most are tables. Simple tables. As many times as i remember i told them: plaease, design this table with full borders around cells. Your design will make problems with rowspans a cellspans. Why you keep doing that? This is not like tables list in your fucking IS, where you tracking your shitty designers tasks.
How to talk with them? Blow their dicks off before discussion so they feel happy?
But you know, i'm just coder... I have no main word on design things.10 -
Why there is always a communication gap between designers and developers? A designer should always think from a developer's perspective if a design is feasible or not. Just making a mess of waves in the front end won't make a good design.5
-
Can't seem to understand Graphic Designers and or people who constantly cry about generative AI being "not art".
Why are they so angry?14