Ranter
Join devRant
Do all the things like
++ or -- rants, post your own rants, comment on others' rants and build your customized dev avatar
Sign Up
Pipeless API
From the creators of devRant, Pipeless lets you power real-time personalized recommendations and activity feeds using a simple API
Learn More
Comments
-
Voxera113887y@billgates I think it looks quite like the minesweeper distribution.
But something is of in the calculation as some squares not close to amine gets a value above 0.
The number should only reflect mines in the surrounding 8 squares. -
Root797247y@billgates Yes.
Perlin noise generates pseudorandom values in a pattern that looks very much like clouds (as in smooth transitions).
Higher chaos / shrinking its output would give you clusters and maybe tendrils. (It's been awhile.)
This or similar generators would be a good replacement for the flat random function for minesweeper.
Some Minecraft clones have used Perlin noise for surface terrain generation to pretty good effect. -
I dont think randomly creating a board actually makes sense. Have you ever successfully finished a game? Imo there are more configurations that are not solvable than others.
I think at some point Microsoft creates the Board dynamically (you cant loose with the first click) -
@billgates it's hard to say actually. In fact it is nearly impossible (np complete) to tell if a configuration is solvable (without guessing).
My best bet'd be they are using some kind of heuristics.
At least I feel like the solvable game to all games ratio is quite high. -
donuts236727y@scholl3ss as @Ashkin says and looking at the configurations in other versions, seems like it's not purely random
-
donuts236727yActually you may be right. It have to do with the way I play.
Because the game usually ends when I hit a mine, I only continue when I hit enough empty spots to meme it semi solvable.
Problem with my POC is i can continue no matter what so I guess i don't play on my ideal board most of the time. -
Root797247yI've lost on the first click before 😅
The only requirement is any empty spaces completely surrounded by mines (or walls) must be >n in size -
@ashkin oh really? I didnt know that.. And my roommate is a minesweeper addict 😅
How do you define n? -
Root797247y@scholl3ss trial and error, or by preventing it altogether.
Since mines can be clustered, any unknown tiles inside give a 50/50 chance of losing the game, which is just frustrating.
Also: losing on the first click was probably removed in more recent versions -- I haven't played it since Windows XP! -
That's not right. Typically you can Define your grid and the number of mines.
I think the recent minesweeper versions will not do that. -
donuts236727y@Ashkin Actually it seems what I really missed was just the functionality. Once I added the auto-click Empty cell groups function... It feels a much better...
Recreated minesweeper... Sort of
Some how Medium is still extremely hard.
Seems just using a random number generator for Mine placement doesn't make good games...
rant