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On this 365-day anniversary of my previous post - Part 0: https://devrant.com/rants/19193978/... , I provide you this follow-up. /* Just shows you how lazy I can be when it comes to writing things down... */ Enjoy.
##########
# Part 1 #
##########
The other reason the project had troubled development: _incorrect assumptions_.
Imagine you're developing a game w/ certain specs of the hardware in mind... only later to find out that your assumptions had been spectacularly wrong.
The project's development was going forward, as best as it could w/ the staff we had, && the problems coming down from the publisher. I was tasked w/ checking the project's compliance w/ the platform's requirements. One of the things that caught my attention was the amount of RAM the game assumed it had available. The game had been using _twice_ as much as there actually was available on the retail version of the console.
I can't say for certain what the reason was for that. It could've been that the devkits had twice the amount of RAM for development purposes... or because the later model of the console had that amount of RAM. So... either someone failed to read the documentation to learn that the retail hardware has _much_ less memory than they assumed or the idiots in charge though they could release the game by targeting the upgraded version of the console, only. /* Now, guess whether this was possible... come on, guess... */
Initially, when I brought up the problem, people dismissed it && told me to !worry about it. /* Yeah, sure. Whatever you say. */ I had a report for it, so my hands were clean. In fact, once the console creator provided feedback for the game during their periodical check-ins, they mentioned this as a problem, too. Laughed my ass off. Just imagine... you're somewhere around half-way into the game's development && you learn that you actually have only _half_ of the RAM you thought you had. To meet the requirement, a lot of work had to be put into reshaping the game. Assets had to be redone or just recompressed, depending on what was feasible. Physics engine was one of the things that had been hit the most due to the change. Where in the initial builds you had the ability to interact w/ objects very far away from you, the change had to be so drastic, that the objects would get activated for interaction in a radius around 4 or 3 meters away from the player's character. It made things way worse for the gameplay, but at that stage of development this was the only way forward.
Lessons learned:
0. Read the fucking documentation,
1. Don't ever assume that your studio can get an exemption from the rules,
2. Plan for the worst, hope for the best. -
I've been chilling w/ the 'Succubus' on PlayStation 4, recently. The game's a continuation of the 'Agony' mentioned before: https://pravda.education/posts/... .
The PlayStation 4 port is more of a professional curiosity to me, instead of an actual fun. I own the PC version && a decent enough PC to run it on highest settings.
So... the port is a bloody, bug-ridden, fucking mess. It boggles my mind how the game passed the submission. But... probably can be played from start to finish so that may be a redeeming, baseline quality that allowed it to pass.
Apart from the mandatory censorship... so no looking at the female fun bits, /* Which, let's be honest, is the main selling point of this game... */ the game is just drowning in _serious_ problems.
0. Right after starting the game, I was presented w/ the Gamma setting, which I adjusted to my preferences so that I would be able to actually see things, instead of looking at too dark things. The setting is nowhere to be found in the Options Menu, but it looks like, after rebooting the game, it has _conveniently_ forgotten my preference, therefore I am now looking at the game that's too dark for comfort.
1. Sound settings don't get saved, for whatever retarded reason, so rebooting the game resets them to their original values... fun. /s
2. The game suffers from random crashes.
3. Whoever was the fucking retard that thought "Hmm... the game runs too smoothly. Let's add a special ability that spawns a lot of minions that will drop the game's performance to a slither." should be fucking flogged, then sent to hell where his perception of reality is _at best_ 5 FPS.
4. There's a 100% reproducible crash if you're the kind of person that wants to just have fun && kill a bunch of NPCs in a distance... for the heck of it.
Fuck me... these are just a few examples of the things that I've noticed thus far. I'd be fucking ashamed if this was my project.
So... if you _ever_ want to play this game... do yourself a favor && just get the PC version, unless PC gaming is !an option for you, for whatever reason. The PlayStation 4 port is a vastly inferior product that should be played solely by those desperate to play the game, while having no good PC to run its PC version.1 -
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