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(1st week Monday)
Went to a game programmer job interview, job description says most of unity related stuffs; create games in Unity, code in c#, work within Unity to build robust game systems etc.

Interviewer asked for my experience and portfolios, showed him. Then he asked me some questions about making interactable objects in a VR scene, then asked if I'm able to do a demo (on oculus rift) to prove him I can do it.
I don't have oculus rift, I'm allowed to go their office and use their rift for testing though.
Dateline = 2nd week Friday.

(2nd week Monday)
Showed him a demo scene in GearVR, he seems pretty satisfied.
He: I will get back to you next Monday. I'll wait for client's reply first.
Me: (smile and jokingly said) so...... If the client doesn't get back to you or doesn't want the project anymore, means I don't get the job?
He instantly replied: no (with a serious face)
Then said: You shouldn't reply with that "attitude", you should instead think of "is there any reason to hire you if client doesn't get back to me"
*backfired, but wtf?*
*insert meme here*
(Please comment, am I too rude? Or *unprofessional*, but it's just a joke ffs)

He also asked if I'm able to do it on rift since I made it on GearVR already.
I said yes, depends on the controller used.
(Any dev with common logic should understand it'll work too, with given SDK, even without, some hacks should do it, just a matter of time)
(He even told me he's a dev himself)
(Should I insert the meme here again?)

But he doesn't accept the answer. He wants me to give him a text (through WhatsApp), telling him *in a professional way* that I can do it.
*wtf*
*insert meme here*

(Last day of third week)
Needless to say, he didn't get back to me. Thought he promised he would.

Things to note:
Job description doesn't say anything about VR.
Spend a week of my time to do his demo without obligations.
Didn't get to ask much about his role and job scope either.

Comments
  • 12
    You should never be doing work for clients while interviewing
  • 4
    You'd better run in the opposite direction of that company... Seems like they're getting free work out of you...
  • 4
    @skittlestable
    Yeah man. At least I didn't gave him the project, I built and showed him through phone only.
  • 2
    Just so you know, the game dev industry is probably the worst of them all. There are a LOT of stories out there of people being overworked, underpaid, and then fired right after a game is done. I would be very careful.
  • 1
    you just got played man
  • 0
    @vince
    Not only game industry, most of tech industrids are like that actually. Code long hours, minimum wage, unless you're the only super senior only coder left.
  • 0
    Hi, I am asked to get tutorials on unity then to make a presentation where I help my coworkers learn working on unity and it should be great one, is there some specific topics that I should focus on in the presentation???
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