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Aye, gonna throw this up here, does anyone have experience at building a mobile game with js (or tbh anything but unity). Right now we are thinking about phaserjs and wrapping it in phonegap app (i fucking hate the idea but its fine for a small game like this). But if there are better alternatives im open, for starter i have no idea how to fullscreen the canvas on this lol.

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    Update: window.innerWidth before phaser initialization seems to work
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    I use C++/OpenGL and compile for web with emscripten.
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    @Bitwise devRant is built with Titanium (from Appcelerator). It’s pretty good for apps but there’s definitely a wide variety of other solutions available now.

    For games, I used to make a bunch with Corona SDK (which uses Lua) and time was great for cross platform mobile games. I haven’t used it in a long time but it might still be good.
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    @Bitwise try flutter or react for an app
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    I don't know why you would not want Unity, but it's your best bet. It works really well for mobile if you use the simple shaders
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    @Milenchy because nobody in the team wants to touch the mess that is c#. Especially me.
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    @sharktits why would C# be a mess? It's a really well thought out language
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