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1. Finish my damn game engine.
2. Get my own company up and running with actual staff and funds.
3. Finish the game a friend and I are working on using said engine.
4. Getting out of this fucking job since I’ll have my own company to deal with.

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    @coffeeboo All the engines seemed too bloated for my purposes, and I require compatibility with certain formats which I wasn’t sure i could do in Unity. I was most likely wrong but I’m in too deep now to scrap everything I’ve worked on in favor of a Unity or Unreal base.

    Plus it’s 2D, and at the time I started, Unity2D wasn’t that great. Since then, Cuphead has been released.
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