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tosensei903610h> It tries to be a roguelike but doesn’t make you that much stronger each time you fail a mission
you know - in a pure roguelike, every single time you die - you start 100% from scratch.
as soon as you retain _anything_ from a previous run, you're leaving "pure roguelike"-territory. -
tosensei903610halso, as far as i understand it, the unforgiving difficulty is a key feature of souls-games.
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TeachMeCode521510hAlright maybe I’m bitching too much about difficulty due to being frustrated with nightreign as I’ve beaten the worst bosses in Elden Ring without being super overpowered or resorting to YouTube cheese strats but don’t roguelike games let you retain at least something so you’re stronger when you have to start over? I could’ve sworn hades did but it’s been years. Maybe memory is out of wack
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iiii953010hBullshit rogue likes are all the rage nowadays. So tired of seeing those tags together or even separately.
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iiii953010h@TeachMeCode modern "rogue lites" aren't the same as what rogue likes were before. It's just a gamified hook for playing the same randomized bullshit over and over again
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TeachMeCode521510h@iiii got it. I’ll accept roguelikes aren’t my cup of tea then. I’ll stick with games that are more suitable to my tastes.
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tosensei903610h@TeachMeCode > but don’t roguelike games let you retain at least something so you’re stronger when you have to start over?
no. they don't.
as i said, very clearly, in pure roguelikes, you retain _absolutely nothing_ when you die. nothing, nada, niente, nix. -
TeachMeCode521510hBy tastes I mean personal enjoyment, by all means enjoy the gaming genre or style you like, I’m not going to shit on anyone for having fun
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TeachMeCode521510h@tosensei I got it! Pure roguelikes aren’t my cup of tea so I’ll stick with games that are more suitable for my style and preferences
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@iiii ...it always was a spectrum.
i always has been a fuzzy categorisation with no clear distionction based on what aspects the game shares with the original rogue, and what aspects differ in what way.
and with the two categories being named so very much alike, confusion was inevitable, no matter how strict and well-defined the definitions might have been.
Nightreign is crap. It tries to be a roguelike but doesn’t make you that much stronger each time you fail a mission. It takes the worst crap about souls games aka bullshit difficulty and makes you have to waste more time getting back to the boss rather than starting at a bonfire. I super regret having this shit stain of a game
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