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If you're working on close to hardware things, make sure you run static analysis, and manually inspect the output of your compiler if you feel something's off - it may be doing something totally different from what you expect, because of optimization and what not. Also, optimizations don't always trigger as expected. Also, sometimes abstractions can cost a fair amount too (C++ std::string c/dtor, for example, dtors in general), more than you'd expect, and in those cases you might want to re-examine your need for them.
Having said all that, also know how to get the compiler to work for you, hand-optimization at the assembly level isn't usually ideal. I've often been surprised by just how well compilers figure out ways to speed up / compactify code, especially when given hints, and it's way better than having a blob of assembly that's totally unmaintainable.
Learnt this from programming MCUs and stuff for hobby/college team/venture, and from messing around with the Haskell compiler and LLVM optimization passes.
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wk132