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@wowotek very very big project indeed.
@arunkumar413 Think of the absolute core elements of your game and prototype those first. -
Agree. Making a detailed terrain is the difficult task. but it can be broken into smaller games first. Initially start with a small game where players can build terrains like pools, houses, garages, roads, cars, vehicles etc. Incrementally use that data to build the pubg like game. There are alredy some libraries to implement the physics, collision, ballistics etc.we make smaller games that build the objects for our bigger game.
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@arunkumar413 terrain generation is either done via terrain editors in stuff like unreal engine or via procedural methods like Perlin noise and fractals.
I think you might want to start with a big flat plane and implement basic player actions like movement and shooting first. Then add networking and figure out how to work with that number of players. Then add more weapons and crafting and what not. -
Root826026y@RememberMe is right: that's how small game studios build. Start from the bottom and slowly build up. Make sure everything is extensible enough to allow expanding later, because that will always happen.
He's wrong about one very major point, however: Always always always build networking first. Always. It's easy to build first, but a huge nightmare to patch in later, and may require a partial rewrite to do well. Always do netcode and client/server first. It's an architecture, not a feature. -
Fuck, I'm just making a simple angular app to get data from github, as a test to get a simple webdev just. I feel so dumb... 😅
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@Root yeah I've never worked on a game with heavy networking so I wasn't sure where it sits in the list of priorities. I can imagine what kind of hell it would be to retrofit stuff, though. Thanks for clearing it up!
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Root826026y@RememberMe 😊
Don't feel bad! Many indie game devs, and even some studios still don't get that one right. -
kappekp18366yHey Arun ! I’m into game development.. use a lot of unreal engine :) would love to hear more about what you want to work on ..
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I wanted to create a terrian and topography similar to the one used in pubg. Initially i want to model objects like bricks, wood, doors, trees, rocks etc. Then build a small game so that users can use these smaller objects to build houses, buildings, huts, cities etc.@kappekp
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selenna25236dHey! I'm dealing with some setbacks—I've been exploring different online avenues for leisure and earning potential, but I'm encountering obstacles. Can you offer any advice or encouragement to help me push through?
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Andy143236dWell, it looks that you are encountering difficulties in your pursuit of online pleasure and possible revenue. One option you may consider is https://bdg.win/, a prediction gaming software known for its variety of entertaining games and potential to earn money. What's great about BDG Win is its continuous stream of new games, ensuring there's always something fresh to try. As you delve into this platform, keep in mind that persistence and adaptability are key. Don't be discouraged by initial hurdles; instead, view them as learning experiences that can propel you forward. Additionally, consider seeking advice from others who have treaded similar paths or exploring additional online resources for inspiration and guidance.
Anyone into gaming here? Thinking of creating an open source pubg like game
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