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Realistically though, I think it would be better to ask this on a StackExchange site first, dR isn't really for this.
However, I did something similar with Leap Motion and Blender. Basically break your problem into 3 chunks - how to get data from Kinect, how to make use of arbitrary data inside 3ds Max, and how to send data between two processes.
I'm assuming Kinect would have some sort of API or server that you can obtain the data stream from. 3DS Max would have a plugin writing reference (generally it involves querying some internal data structure, making updates, and calling some sort of update() function). Search engines are your friend here.
If the Kinect can be accessed directly from 3ds max plugin code then you're done, but if not (or if you want to separate them, which is generally a good idea for this) you can write a server program that reads Kinect data and sends it to your plugin and your plugin can be a client. The sending could be done via IPC or sockets or something.
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How can kinect data be streamed in 3ds Max in real-time?
Any pointers would be a huge help.
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