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the one that exists (c#) seems underused compared to where it could (or even should) be used. and the place that uses it the most (enterprise) butchers and mangles its use, just as enterprise tends to do with everything.
the one that i'm designing... the fact that it doesn't exist yet, and that even as i'm zeroing in on syntax and philosophy that i'm very much starting to be proud of, i still don't have a proper idea of how to implement even the most basic parser/interpreter for it, not because it's in any way difficult or unusual, but just because... i've never done that before, so i get into weird circular thought paths that produce weird nonsensical code...
... on top of that, i still only have a very, very fuzzy idea of how will it (sometime in extremely distant future) actually implement the most interesting and core feature - event-based continuous (partial) re-parsing of the source code and the fact that traversing the tokens at the leaf level of the syntax tree should result in valid machine code (or at least assembly) that is the "compiled" program.
i *know* it's possible, i just don't yet know enough to have a contrete idea how exactly to achieve it.
but imagine - a programming language where interactive programming is basically the default way of working, and basically the same as normal programming in it, except the act of parsing is also the (in-memory) compilation at the same time, so it's running directly on the hardware instead of via interpretrer/vm/any of that overhead crap.
also then kinda open-source by definition.
and then to "only" write an OS in that, and voilá! a smalltalk-like environment with non-exotic, c-family syntax and actual native performance!
ahhh... <3
* a man can dream *
rant
dream
esolang
wk239