VR/AR research.

I used to work as a photographer then got more interested in image processing and that got me into programming.

I somehow just ended up in my current position which is pretty much my dream job. I don't know if I could work as a "normal" programmer. Research projects tend to be extremely hectic and the goal is not to produce a perfect piece of software but to make prototypes to prove a certain concept might work. It is not possible to focus only on single technology and sometimes the technology is not mature at all.

All this means that sometimes this prototype might be a spaghetti code nightmare which works as long as you don't touch anything. But when you get follow up projects you are able to refine the concept and eventually have quite tidy code base.

Currently I'm making projects with Hololens and luckily I have had time to clean up some components from previous projects. It feels quite nice to have working technology and lots of ready made building blocks. I can finally make stable prototypes quite rapidly.

I'll enjoy this situation until some new crappy world changing technology comes along...

  • 1
    What do you use for hololens development?
  • 3
    @Proseq Mainly Unity3D + HoloToolkit.

    I have used Unity3D for most of my projects for past 7+ years. It has enabled me to gather various reusable bits and pieces which I have been able to use also with Hololens.
  • 0
    Damn this is cool! I'd love to do this stuff
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