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f03n1x65038yI am, semi okay at making games and atm only vive compatible (side project is the reason)
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Hi there! 😁 I need a bit of input from a game developer's POV. Someone wants to make a platform(or application, game, whatever it may be suitable) where you can take educational class while the users interact with other users (chatting) with their own little avatar in the game. Much like RPG game, I guess. Is it possible to make a such thing using Unity or anywhere else for that matter? @3cki
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f03n1x65038yThat's definitely possible, if it doesn't need to have too many features, it could work for sure, I haven't played around too much with networking in Unity but there are free asset packs for networking along with all the basics, I'd say you could also try unreal (since they are the only two game engines I've used lol) but that wouldn't be too necessary, also with unity you could build it to be used on a website which makes it even better (need Firefox since, chrome doesn't have support for the webplayer sadly :/)
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Thank you so much for the input! Just for my clarification, what did you mean by networking? @f03n1x
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f03n1x65038y@popcorn Oh I thought when you meant users interacting with other users they would be on different computers so some form of networking is needed sorry if I was mistaken
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Ahhh no, I just checked out Unity website and understood what you meant. Indeed it's a multiplayer networked game :D @f03n1x
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f03n1x65038yAh okay welp in that case unity is really simple for the well simple things lol, VR is umm well a bit more different lol but for the things you want it doesn't seem too difficult, how many people do you expect to use it? I could start you off with a base project and pop it on GitHub if ya want, but the networking is where I'm not too useful in lol but if we start the project we could post it in the collaboration section and maybe someone can do the networking :D
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aaeim3168yIt's both possible and impossible at the same time until you set a time limit for the development.
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For the number of players it will actually depend, but it should be able to expand the capacity to take the number of user. I am not sure how much simple is simple in Unity, but for the moment I have zero knowledge in the game develoment. Gotta learn some stuff first. Thanks a lot for the helpful gesture!!! 😃 @f03n1x
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f03n1x65038yWell for unity simple things are basically the free stuff that comes along with it (a couple free asset packs like the third person controller is perfect to start off), game development in particular isn't really too difficult compared to normal programming (my understanding anyways lol) unity is really scripting based, as in say you want to move a cube, you write a script to move an object (basic input and some position change) attach it to a cube and you have a moving cube :D but as I said unity comes free with a third person controller lol, just usually best to play around with things, oh I'm no artist so the avatars will have to be made by someone else and it's in 3d since I haven't tried any 2d stuff in unity (I assume it's similar but I'll just go with what I know lol)
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f03n1x65038y@popcorn welp I made a bit of a start, you can walk jump and press enter enter some text press enter and the text disappears (text value is set to empty and objects are disabled), I'll add some more later but take a look at it maybe it'd be a good start on your path to being a game dev lol
https://bitbucket.org/f03n1x/...
Also if you need me to transfer to GitHub or give you the repo just ask, or you could repost I don't mind either way.
On that side note it's 3am been up since 5am yesterday, and just re-learnt how to use the unity GUI lol, bed time :D -
f03n1x65038y@popcorn was wondering if you forgotten about the starter project I made, hope you decide to make that project happen sounds like a great idea for classes
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f03n1x65038y@popcorn okay well it's up there if you need it, I'll probably work on the todos I listed down
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