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also The Orville season 3 is mostly out, and it's amazing. you're welcome :)
Root83490143dLanguage is fascinating
oh and for those who didn't get it, this post is basically marvelling on brain's amazing power to organize things (stimuli/concepts/memories) without even consciously defining what is that cathegory-creating property of them... Just by recognizing the pattern of their occurence, and it requires additional (often conscious) brainpower to finish the computation to actually give that cathegory-creating property a specific name and description.
To me, that's a... like... how would you code the system that behaves like that?
(Yeah, fucking neural nets, but that's cheating, that's not coding it, that's just letting it emerge from the physical laws of this universe... I mean how would you *actually*, lovingly, hand-made design and code a system like that?
That's a question that helps me keep in sight what a gigantic, immense, fascinating, marvel most things in this universe are, when you try and appreciate them from the correct angle...)
@Root yeah because it emerges from psychology which is fascinating, because it emerges from neurology which is fascinating, because it emerges from biology which is fascinating, because it emerges from chemistry which is fascinating, because it emerges from physics which is fascinating.... XD
Demolishun22163143dSo I recognize interesting patterns in words and you give me shit?
imagine, in a game like cataclysm: DDA, there was a badass character preset with name/background "marching band member", which would give you crazy athleticisim and discipline bonuses, and the description/lore would describe this, to explain why, and link to articles and studies about it...
...imagine then, you would make all the character presets like this.
then all the crafting functions and possibilities, having embedded articles about how to actually do some equivalent of that in real world.
imagine game like UnrealWorldRL having its help made in this way.
imagine if civ had. cities:skylines.
your thematic interactive semi-guided educational (if you allow them to/want them to be) theme parks.
farming simulators with a help system based on this idea.
polybridge having embedded/linked articles on the real-world physics behind its mechanics...
imagine a hyperadvanced cyborg/android/ai race which conducts warfare and defeats its enemies via subtly manipulating their target's comms to guide that civ, during decades, slowly, to develop, as their utility robot, the precise blueprints to actually build that cyborg race's members.