66
BroCow
7y

A game being built in Godot engine..

So much better than unity 3d

Comments
  • 8
    your name lol
  • 0
    *nods*
  • 3
    I don't develop games, but I'm thinking of delving into it. Can you tell me why Godot is better? Aside for the obvious licensing difference and the fact that it's C++ vs C#.
  • 0
    No, unity is quite more proffesional, though there is the learning curve
  • 1
    @Dgapps noo dont use unreal engine ... it will hang your mobile phone

    @redmyst Godot u can easily develop games, they have a sane structure for Scenes

    And from the perfomance test i have done.. godot beats unity in android
  • 0
    @DGApps @Mitiko @BroCow is there any situational benefit? As in, I imagine Unreal might be better if you're not targeting mobile (but that's just a wild guess).
  • 0
    Godot is better for mobiles
    Unreal is better for desktop . ✌✌

    But soon this will change.. when they bring pbr to godot
  • 0
    @BroCow what is pbr?
  • 0
    Soooo... Is Unity just crap?
  • 0
    @redmyst physical based rendering,

    No unity is good for desktop games ...

    For mobile i prefer godot
  • 2
    I dont think unity is crap, i mean most indie devs prefer unity. I have however heard from multiple people that unreal engine is much easier to grasp than unity, especially for first timers.
  • 1
    @theMouse because of the blueprint system, people don't have to code anything
  • 3
    @Alfer that sounds kind of dangerous :-?
  • 2
    @Alfer yeah, the blueprint system is useful, but i guess it's just there to hand hold the beginners. You ultimately do have to switch to code as it gives you much more control over what you're doing.
  • 3
    "Godot is great n all, but the loading times are infinite" -Someone telling a Waiting for Godot joke.
  • 1
    @redmyst Physically Based Rendering. Makes everything look more realistic. And better. In short: PBR is awesome! :)
  • 0
    @Jop- Hm... I see :/
  • 0
    @akasoggybunz @DefiniteGoose Also, you may have more control on "memory usage", since you'll have to handle allocation et dealloc yourself. You are independent of the the GC, if used correctly, it could provide a huge improvement memory wise, but could also lead to leaks if not handled correctly. But it's not a "life changing" stuff depending on the game.
  • 0
    Godot is great, but you can't do anything async with it. You will have to await like forever...
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