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To be fair, hosting custom modded minecraft servers can get pretty intense, sysadmin-wise.
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I have a private Bukkit server that I use when I want to have some fun in Java. It's very cool and teaches some server-side principles too!
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@AlgoRythm I think gameservers like bukkit are actually the primary method we're getting skilled new sysadmins — and companies should actively look in that corner for juniors to train further.
Games have always been a powerful motivator to learn about servers, network architecture, scripting, ACL, cron jobs, etc. Once you have your own minecraft server, you want a website with a control panel, you need to log in over ssh, maybe even write mods yourself.
It's a shame that less and less games have self-hostable servers, because it's an important entry point for tech employees. -
@bittersweet I went backwards. I learned server side stuff from node and socket.io then went to Bukkit. I totally agree with what you're saying, experience is experience, and games are a fantastic motivator.
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RAZERZ26537yWhat, if I was the interviewer I'd give you the job + the salary of all Bill Gates's assets
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Linux434837y@sslPoodle
Hire me please.
I work at a datacenter here in Sweden, we could do business ^^ -
Cyanite84917yI want to do self-hostable servers. Though, I'm not sure how exactly that works, or if that will be the best course of action.
Since I introduced modding, this would probably be best. -
Cyanite84917yThe alternative would be for me to have an MMO-style online community. With everyone within the same global region on the same server.
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Cyanite84917y@sslPoodle I have a very small budget ATM, and this game is donation-ware.
Also, I fully intend (and already do, using a Modding API) to support mods.
At the same time, I really want massive MMO-style servers with tons of players commiting PVP.
I guess I could always do both (sort of..) and let players make their own servers that they can mod and play with friends, and then have a few Official Dedicated servers.
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