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Dev Badass Rant
There are two occasions really:
1) For our C++ project in the third semester, we had to build any kind of C++ application. Guys in team of 4-5 built record keeping systems and calculators and one even made a Tic-Tack-Toe app. My friend and I, just the two of us, made a simple program that plays Rock Paper Scissors with you. With the power od OpenCV, it used the camera to track your hand movement, predicts your next move using contours, and displays the winning move as the computer's move.
For example, if you play Rock, the computer would predict that you were gonna play rock and display paper as it's move. It wasn't perfect, but it was ours, right from scratch. When it worked at the presentation, I was swell with pride. 😂
2) I was interested in game dev so I started Unity. The first tutorial in Unity you find is the web series by Unity about rolling a ball. You simply make a platform and control the ball with your keyboard and the camera follows your ball. You also make pick ups and get points based on that. So I started there, finished the tutorial, added a few walls, made edible and non edible pick ups, dimmed the entire scene, adjusted the camera angles, transferred controls to mobile gyroscope and added a few other things and voila! MazeBall was born. It has only one level and I thought it was pretty shit.
I decided to show it to a friend and when I showed it to my mate (the one who I worked with in the C++ project), my other classmates saw it and were impressed. Like so impressed a couple of them transferred it to their phone and took home with them. 😂 Was inspired to improve.
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wk65
sorry i'm late