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Hours and hours and coffee and tears went into my last debugging session. I couldn't for the life of me figure why unity interception wasn't creating the proxy objects. I was this close *Grabs an atom* of rolling back everything unity related, when suddenly, out of nowhere, a fuc**ng INTERNAL in the afromentioned class caught my eye...
Anyway, lets keep on coding :D :D
undefined
unity
interception
c#
ohmy
what a fool