6
lorentz
342d

I don't like vector math for gamedev. It's not that it's hard. Vector math isn't hard until operations become O(n log n). It's that it's unintuitive, slow to write, and when I finally come to a solution after arduous number crunching, it always looks obvious, boring and kind of ugly. I don't think I could ever write a piece of vector math that I could be proud of.

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  • 1
    I feel the same way and believe that's totally okay. We're all different. Thank the people who packed it in black box so we can all use it. If you need to modify it, go step by step until you figure it out, after all it was all done by humans.
  • 1
    glm ftw
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