Ranter
Join devRant
Do all the things like
++ or -- rants, post your own rants, comment on others' rants and build your customized dev avatar
Sign Up
Pipeless API
From the creators of devRant, Pipeless lets you power real-time personalized recommendations and activity feeds using a simple API
Learn More
Comments
-
urzq347yHello ! I used to be a gamedev :) I worked with an in house 2d engine made in C++ / opengl.
Plus: total control, performances, cool langage (if you are a little bit masochist ^^), minimalist tech
Minus: reinventing the wheel, iteration Time, Bad design.
There is also cocos2dx, which is great, has a good community, and is very suited for mobile gamedev (actually we stole some of their code, like the node system.). Its minus: the Doc is poor, it's sometime a clusterfuck, and the differences beetwen all the versions aren't clear. Finally, you have obvisously unity, which works great, IS widespread, but Can have performances problems (plus it's closed source). -
Ezard19927yUnity is probably the best for mobile games, due to both its flexibility and absolutely huge community for support
Unreal Engine for other stuff I'd say
Or...you can do what I did and write your own 2D game engine :)
Related Rants
!rant
any game devs here? wanted to know what kind of engine and sdk you most prefer? what do you think is the best for basic 2d mobile games? how did you make your choice?
question
sdk
games
gamedev