4

I'm in a bit of a slump. I need 'content' for a unity game I'm making. In the game you play as a banker and you collect money you can spend on upgrades. There's also a vault in which you can store money and collect interest. I'd like for there to be more to this game so it's not just a clicker game where you collect upgrade, collect, upgrade repetitively. One thing I did think of but would like to try and avoid is a simulated stock market because of the coding difficulty. I'd anyone has any suggestions it'd be much appreciated!

Comments
  • 1
    You could just patch in real stock data as ingame stocks, that would be pretty cool. Maybe have a physical money management system (I.e. Platforming around a multi story vault to put your money away?

    Also hi again.

    Edit: 3d or 2d?
  • 1
    @graic haha hello again! The game is 3D and the stock idea is a good one I'll just have to learn how to do it lol.

    Also I currently have a money counter but having physical money stored in a vault is a great idea and I may do that. Thank you!
Add Comment