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Search - "game"
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Client: I want a mobile game with Leaderboards, Social media sign-ins, In-game store, Ads, IAP etc in 2 months
Me: Cool, what’s your budget?
Client: $5020 -
The JS Drinking Game:
1. Think of a noun.
2. Google "<noun>.js"
3. If a libary with that name exists, drink!16 -
Now I want to create some kind of game, a bit like "hacknet" (check it out on steam, really cool), but the one who answers you is your own OS5
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When the senior Linux engineer puts a terminal game on a server everyone uses which launched at login and after a little you start hearing oh's, wtf's, laughing and everything and then you suddenly have a whole room of Linux engineers playing some kinda terminal space invaders game while doing customer support.
😆12 -
Installs 45gb game
Next day do an update - not enough storage
Sees 28gb free on disk
Googles
Turns out steam copies your entire game during an update so it can roll back of there's an error
Fucking brilliant.19 -
I asked my teammates if it would be ok if I made multithreading code for the collisions of our game engine and they just sent me this, I'm going to try anyway. Yolo.2
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To those who say game is not an art, we paint worlds with ones and zeros in real time that you can get lost in for hours. If this is not art, nothing is.2
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Me: I'm building for 32 bit.
Me: But I feel like I should be building for 64 bit.
Me: But not everyone has a 64 bit OS.
Me: But who the fuck doesn't?
Jerry: The people who can't run our game.1 -
Recently took a screenshot in a game called Firewatch and out of curiosity tried it out as a wallpaper for my phone. It looks amazing 😍29
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After one year of procrastination I finally made the game with unity
Ladies and gentleman, spherical voronoi minesweeper
Yes, I made the game before with in c++ which looks quite shitty, but finally, unity33 -
recently started game development... used trigonometry and algebra for the first time in real life..3
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Wierd Domains Game
Like: pornhub + StackOverflow
PornOverflow.Com
Add your entry in comment.
Winner will be get 1 domain + 1 year hosting47 -
Back when I was in school (about 15 years old) and I played games, I had a particularly favourite game that I would play. It was a lesser known strategy game made by a single hobbyist Dev.
I was already known in the community for making some mods for the game and chatbots.
What most people didn't know was that I had made a map hack and various other cheats that made it significantly easier to win by reverse engineering the game and modifying the x86 assembly in ollydbg.
One thing in particular I had been working on at the time was a game replay editor. I had reverse engineered the saved game (replay) format and was able to replay them, edit them and generate them.
During one particular match, a person in the community particularly annoyed me and I edited the saved game to change what his moves were and the words he spoke. It made him look a bit like an idiot but IMHO was only a slight exaggeration of the truth.
I posted the game replay on the forums and everyone was in hysterics about the crazy things he did and said in the replay.
As no one knew I had this capability they all believed the replay and even the guy in the replay couldn't believe it himself and didn't understand what happened. He just kept telling everyone it didn't happen and the 'truth is in the pudding'.
Although I originally intended to tell everyone what I did, I never did and whenever the guy entered in to a game everyone would laugh about it and say 'the truth was in the pudding'.
He was no longer annoying me and it sort of made me feel like a god at the time.
So that's my wk65.2 -
When I was 12 I started programming by makimg games. Then when I was 18 I stopped with a game dev study (because of personal reasons). I went to a web dev study and found work 4 years later. Today my company hired a new sales person who has worked at a few game dev companies and she said she will try to put me on game dev projects.
Im so happy now :D4 -
Hello, world!
Hey, it's me. It's been awhile. How have you been..? :3
For those of you who don't know/remember, I'm the lead developer of a Desktop and (to-be) Hacking Simulator Game. My project should still exist somewhere on here. I just thought I would hop on, and catch you guys up on my progress. ^~^
So far themes are a thing! You can add custom fonts, wallpapers(or just a desktop color) and set the color/opasity of everything in-game!
I have also implimented a modding API. It's under-documented, but it works very well! You can add apps, commands, or even redesign the entire interface using it. It executes modded functions on specific events, so you could really have it do anything.
As of yesterday, there is also a simulated FileSystem. You can navigate it using in-game terminal commands, and you can create and remove directories.
(in-game screenshots are also a thing, you can even set a timer - ps: this is a 100% mod! As are all apps and commands in the current unreleased version. PM me on Telegram @TheCyaniteproject to get a copy~)25 -
Someone played a random game that I'd made. He was really impressed by the story (mostly dialogs). And he asked me:
Him: "Did you pay much?"
Me: "What???"
Him: "Well, I'm sure you had to pull some strings to get that dialog"
I laughed hysterically.5 -
Hi guys, I am an Indie Game developer and I am launching a fully playable demo of my Space game STRIFE - Battle for the Southern Star tonight at 7pm GMT. Would love for my fellow Dev Ranters to check it out! Download will be available on the games Website below: www.pretzelstudios.co.uk/ at 7PM.22
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-Let's start making the game!
-Yaay
-We should focus on performance optimization!
-But we don't have anything to optimize yet..
-Performance optimization!!!
1 month later
-OK you were right, we can't focus on performance now. We need to start making this game!
-Finally!
-So we're in pre-production now, let's do some R&D!
-Awesome, I wanted to start designing our workflow for adding new content, and maybe also loca..
-NO! That's unimportant! We must do R&D!
-OK what should we Arr-and-Dee?
-Performance optimization!!!5 -
!rant
I've launched a small new project at https://2048.run
It will let you play 2048 (the game) over SSH or Telnet.
Connection Details
ssh play@2048.run
telnet 2048.run
Use username/password "play" to play the game.
Have fun!9 -
Okay, question;
Can I use ANY phone number in my game?
According to Wikipidia:
"Numbers between (555)-0100 & (555)-0199 are reserved for fictional use."
But.. I'm wanting to have a little phone pop up in my game that you can enter phone numbers into and text the corresponding player (and i hope to have more than 99 players) I would just have contact names, but I want players ti be able to dick around with other players.. Like, post their number to in-game telemarketers and such. What fo you think I should do?29 -
5 years ago i was working on a 2D game using C and we needed to use the sleep function (I forgot why ) .but however one of my team member did something new , for each second he did an empty for loop from 0 to 1000000 .You never know maybe that's how it's implemented (sarcasm)1
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My manager just left the company to become a independent game developer. His game is also available in steam as early access.
He just became extra cool to me.
And he is using unreal engine for it.
That made him extra cooler to me 😁3 -
A year ago I posted on here that I had been working on a game using xamarin for 2 years as a hobby project. Back then you guys encouraged me to publish it.
A year later, I have done just that. I put it on play store for free. No ads. No monetization. Feel free to check it out:
https://play.google.com/store/apps/...
Feedback is always welcome.
It isn't a graphics heavy game. More of a strategy clicker.
Also, still some bugs I need to iron out.6 -
Even during games, I find bugs in it...
Just found NULL in FIFA GAME.
Wonder which object failed to pass it's value2 -
I really, really don't understand people.
Made a post showing gameplay video from my game "Hang in There" - hundreds of like on it, people commenting how original it is, and that they want to play it "now".
Released the game a couple of days later... less than 15 installs - and the freaking game is FREE :/
Here it is, judge it yourself:
https://play.google.com/store/apps/...20 -
Hello! I am a hobbyist game Developer.
I recently made a game for Android and I would really appreciate it if you downloaded it! I am open to your critique at what's good and what's not! Anything that you think would make the game better?
https://play.google.com/store/apps/...28 -
I had to create a c++ dungeon 2d game as University project.
The spec said "a terminal game made with char"
I and my team made a real game with anemies boss, and balanced stat in 15 days with Qt (we asked if can use external libraries)
We got 6/8 point for the project cuz we forgot to put protected/private the attribute of the player...3 -
Is it working..?
...
I think it's working! ^~^
Tell me if this looks correct, I'm trying to mimic the linux CD command in my game:23 -
After about 2 years and one restart of the project, I am finally finished with my first iOS game, and put it on the app store! Super proud!7
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I've been playing this really awesome game where you have to use code to manipulate the world around you to solve the puzzles.
It's awesome, colorful, and has been my obsession for the last couple of days.
The game is called "One Dreamer"
Summary: Manipulate the world around you by editing source code in an adventure game about a burnt out indie game developer's quest to fulfill a lifelong dream.
Honestly, even the summary doesn't do this game justice in what it's been able to give. It's so well done.
Also Steam link, if you're even remote interested. I figured the crowd here might enjoy it, even for it's novelty.
https://store.steampowered.com/app/...
Also demo if you don't want to spend money. A little less polished than the main game, but gets the point across well.
https://store.steampowered.com/app/...8 -
This weekend had everything but sleep :D But it was worth it. We made the game called Dash Wave in 48 hours on Global Game Jam.It was an amazing experience. Here is the link to the game: https://play.google.com/store/apps/...
http://globalgamejam.org/2017/...11 -
Wtf? Who parties in the middle of the week?
My Alcoludo game has been installed on 96 devices yesterday, when normally average daily installations are between 1 to 10. Not that I'm complaining 😅7 -
So I just saw the absolute best thing on Facebook today and thought I’d share. Game of Codes! https://facebook.com/webdeves/...5
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I was reading a book about D language and thought it would be fun if i write a simple snake game in D.
This is the result:
https://github.com/TheWeirdDev/...10 -
I'm learning Unity! I don't have a lot of experience with C# or game development but it's fairly simple and super interesting so far so I'm excited!
!Rant, just excited :)8 -
Promotion by cozyplanes myself
Find my game in play store, and you will get $100 play store credit.
First come, first served.33 -
!rant
How many of you guys have played Uplink? IMO it's a game every dev should try. While it's not exactly realistic, especially today, it shows actually how powerful a hacker can be. And YOU are that hacker.5 -
Should i make my game open source? It will be free, but i'm worried about theifs..
(reuploading as their work, or selling)21 -
I spend this weekend working on this Game. It was a lot of frustration, but I learned a lot from it too.
I hope you like it.
https://play.google.com/store/apps/...
But now I’m ready to make something bigger, better, funnier (O_o)13 -
Programme that simulates the rolling of the dice when playing the Risk board game.
No more dice that fall off the table. No more dice that throw the figures into disarray.12 -
game of codes
https://youtu.be/3vI_7os2V_o
this video is for those developers who watch game of thrones4 -
So my friend is learning the Java. And he says to me "Why would you even need dividing in game developing?!".7
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Have a somewhat good game idea/concept...
Have no experience with game engines...
This could take a while10 -
Over the past week I've been working on a game written in JavaScript (in the browser) which can be played with hand gestures seen by a camera (wanted to use an IR camera but couldn't get one in the time I had). It is the well-know Shell Game!
Blood, sweat and tears went into this because I wrote my code extremely bad so it became a huge clutter.
Will refactor some day, but I'm happy with the result!4 -
Just finished 2nd year of uni and got a summer placement doing game Dev. I walked in to be the most experienced person there because I am the only one doing it.5
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I'm playing The Outer Worlds right now and came across this on one of the in-game terminals. I think this game dev needs devrant... 😂
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Highschool teacher tells us to work on a little text game, gives us 2 weeks. I wrote about 1600 lines of code with enemys, random map, fighting system,... And generally blowing everything out of proportion as always, because I'm so bored4
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This will be 4chan-r/greentext-ish in format. Also "me" is not me, PTH, it's referring to a game studio.
>Be me
>Be game studio
>Create event for weapon design
>Player base submit in a craptonna designs
>Holyfuck.jpg
>Create an internal service for voting
>Service doesn't check for vote except for a login
>MFW one submission has 6-digit votes
>MFW a lotta submission also start gain a lot of votes
>WTF.gif
>The vote count spiked
>Votebotting is here
>Ohshit.gif
>MFW I don't how to filter votes
>MFW I can't block rerouted traffics (VPNs, proxies, etc.)
>MFW the Discord server of the game gets vocal then Reddit.
>OhshitIfuckedup.mp43 -
I spent two days in a row fixing chairs at work because our whole dev team was waiting for issues (which means helping QA team and playtesters testing the whole game).
Just when everyone left and Im standing up to go as well a playtester comes up with a release breaking bug in the handwriting recognition code...
Since this game is build for a charity which will release it in a country at war we cant push the release date.
Guess who is making overtime trying to fix this bug?3 -
One of the coolest projects I've worked on recently was this little adventure game I made for a game jam a while back, It was made from scratch with Golang and C over two days. It also features procedural level generation (that technically should allow the user to walk in one direction for at least 7 decades).7
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The game we have all been waiting for is here!!
http://store.steampowered.com/agech...
o wait....wtf -
!rant
I am so excited, I just got a response from Voodoo.io on publishing my mobile game. Hopefully it makes a decent amount of money!5 -
Game devs/other content creation people, how do you version control large asset files? So far I've been using git, but is there a better way?9
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Unnamed hacking game - "terminal" graphics
-Multiplayer. Last man standing.
-Like a tower-defence game but technical
You work for a company that has outsourced their technical department to Bykazistan, a country with good internet and bad laws. On one hand, labor is very cheap! There are no pesky laws protecting workers, so you don't need to pay them what they're worth. Phew. However, there are also no laws against cyber crime. But for a start-up like you, the risk is worth the reward!
...which would be great! If you were the only company with that idea. As it turns out, you aren't. All of your competitors also recently outsourced to Bykazistan, and that could be an issue.
You would be afraid, but you are a hardened businessman. You are familiar with the cut-throat nature of the business world and where others see risk, you see opportunity. Let the games begin.
Your mission is to protect your ciritical assets at all costs, eliminate your opponents, and make ciritical financial decisions - all while maintaining your uptime!
Build a botnet and attack your competition to decrease their uptime and disable their attacks. Port scan your opponents to learn more about their network, but beware of honeypots! Initiate devastating social engineering attacks - and train your employees against them! Brute-force their credentials, and strengthen your own.
Make sure to keep your software patched...5 -
hey guys, I recently created a classical game of 15 Puzzle. Feedbacks are appreciated. https://15puzzle.netlify.com8
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In game development feature creep tends to kill games because it's just as much about what's NOT there as what IS there.
Take The Last of Us for example. Would a strategic tower defense segment make sense? No? And if it was a *hugely* popular mechanic at the time of development is there a real chance they would have included such a segment in TLOU? Yes.
Don't just believe me. Go take a look at what happened to the original Fortnite versus the hills-have-eyes inbred offspring that it became all because PUBG and its format were cancerously mega popular at the time.
That's why while developing my game Atom Ranger (now with 100% less multiplayer!), a mix between metro and don't starve, I spent six years *pruning* features. You can click my referral link and get 50% off the opportunity to become an unpaid tester of the pre-prealpha right now, "for hardcore players only!" (Tm)
My game:5 -
So I've been interested in game development for a while, so going to spend the day diving into C++.
Wish me luck 😂21 -
UPDATE ON MY GAME DASH WAVE :D
From last time that I showed you my game that we made on global game jam, I and my programming partner decided that we would take this game as a hobby project. So we upgraded it a little:
- we added the tutorial,
- leaderboards,
- indication where you clicked,
- tweaked enemy behaviour,
- changed the way the score is calculated
-and other small fixes.
But we didn't do anything to the core mechanic.
I would really thank all devranters and also my family and friend that downloaded the game, played the game and gave it positive feedback and pointed out some bugs to fix. You really gave me motivation.
Here is link android version: https://play.google.com/store/apps/...
Here is link windows version: https://rokkos.itch.io/dashwave
So do you want to be updated with the game progress and maybe also some rants about developing?1 -
Found this pearl on the code of the game I made with some friends on a game jam the last week
Beautiful6 -
Every Game Dev right now:
*using the patrick meme*
“We should stop updating our games in PC, and move to mobile!”5 -
After reading a rant of Pink Princess ( @Alice ) I got inspired by what she said about a card game with QR Codes and here I am. Today I started creating the first bone of the skeleton of the game. I have never created a game before, so even if it is a browser game i want to make it beautiful.
I created also a github repository where you can appreciate my shitty code.
Repo: https://github.com/francescovallone...
P.S. Sorry for my english :36 -
Working on random room code in Godot. I am placing 1m * 1m scenes (meshes). Right now its just a square block. I need to work on occlusion of rooms. Then connecting rooms. I am going to try a 3d, but made of 3d tiles inside areas. Still trying to decide on what to use for outside terrain. I did find a terrain library that allows for digging holes in the terrain. This is where I will have players build a base and dig underground.
I am thinking a really casual game that you can crank the difficulty if you want. A relaxed rpgish game with some rts flavor to it. If someone wants to just chill they can turn off the rts side. Allow for multiple bases for resource gathering. Maybe do some automation of resource gathering using slaves...err...minions. Gonna stay single player for this iteration. I don't really want to spend time working on net code for this.
For now I just gen random rooms:12 -
So me and my friend started doing a video game project. To be honest I was expecting it to be nothing but pain and suffer.
But it turned out to be really fun experience for both of us (plus I’m learning Unity) 😁 -
yay or nay?
for who are wondering what is on the screen :
i am working on a fish tank simulator gamr, which every fish have different unique combination and/or permutation. i combined this with cryptocurrency, the idea is similar to CryptoKitties and Insaniquarium combined. the implementation is not yet done, but currently i am working on the in-game market front-end functionality.
sorry no in-game preview/screenshot yet :P
curently thinking about considering to open source it and a collab.48 -
Finally, after 42 days of in development, I can proudly say my game reached Alpha stage. All core mechanics are in place. I hope I'll be able to say the same thing for Beta in next 6 weeks too!
To be honest, I could do it better, but I didn't had much time.11 -
Found out today that someone who started game dev with a game jam I started in university has a top 10 game on steam!1
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!rant
I laughed more than I should about my own code
Can you guess what small widely known game these textures belong to?4 -
I learned computer science so i can create a small game some day. I spend my entire time on web development coz thats what makes money in my lame ass country. I come home too tired to go into game development which is an entire world to explore by itself. Cant apply to other countries coz game development companies wont recruit a web developer (i tried). Fuck my life7
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I've just realized that a game with over 1 million downloads (the ranking list is over 2 million people) has its solutions saved in the preference's file. So anyone with a rooted phone can access this file. This make me so fucking crazy: you make a stupid shitty game and get over 2 million users and don't even bother to make it good.
Now I have to decide whether to write to the developer to inform him that this is a stupid way to store the solutions or to make an app to let everyone know the solutions.4 -
Dear Game-Devs,
if your game takes some time to load that's fine but please do NOT let me press a button after starting the game and THEN start loading the menu for some time and instead load the menu immediately! What's the point of that? If I know it takes some time I want to start it and maybe get a coffee and when I come back everything is loaded...6 -
GAME
The nickname of a person above your comment will be the name of your next project, tell us what it's about (be creative)20 -
I'm finally making some visible progress on my Unity mobile game called "it goes number in the night!" gotta add a scoring system then I'll have a playable demo.4
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Hi guys, I have been accepted into game developing (college), do you have any advice (language, and etc) for someone looking to start learning before even he starts his college course?
I just do not feel that I should waste time to wait for my college to start and then wait for a couple of years before I do something... I would love to progress a bit faster, as I am highly motivated.4 -
!rant
Just finished my first game jam officially, it was fun and our game though being not working 100% was well done, we had art people and a sound guy, who btw made some amazing music for the game. A couple of us plan to work on the game after the jam (because we have time) and since it's more of a local jam our deadline for submission is extended until a week after the jam finishes. (Game broke after merge issues :D)
Glad I decided to go and try it out.
Hah but my issue was that moreso my time was spent on getting unity and a git gui or some sort to work on Linux mint, by half way through Saturday I did lol. Also not much for me to do since we had a total of six programmers.
So if I don't get a new laptop for the next game jam, it's setup to work, which is awesome.2 -
Any other Screeps players here?
for the people running into a "Screeps is not defined":
Screeps is a MMO RTS where you code your "army" to do stuff in Javascript (a la NodeJS).
Code how your harvesters should behave, how your soldiers should behave, how your builders should behave etc. etc.
So far, it is quite a fun game, tho my (Intel Nehalem based) laptop has issues handling it (thanks to a awfully slow GPU...) so it's difficult to play for me at the moment (I'm on holiday, my home PC is a LOT faster).
It costs about 15 euro on steam, and if you're into this stuff, it's well worth it.
Just make sure you finish the tutorial first... I didn't and I regretted it when I bought the game (it's a huge pain in the buttocks to get started if you don't understand the API and such).
Currently just playing on my own localhosted private server to discover how the game works and such, but will be setting up a public server later down the road to play with others.
Tho it would be nice if Screeps would allow for "team-based" gameplay as well so it'll be slightly harder for early players to bully the newer ones.2 -
Just thought I'd mention that there are some assets and training material for cryengine available on humble bundle right now for those of you who are into game dev1
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I want to get into game dev, but don't know which engine to choose, Unreal or Unity. Both would be free, because Unreal is free for students. I already know C++, but I think it depends more on the API than the language itself. Maybe I would like to create games for Android too.
Which one would you recommend? Any experience?6 -
!rant
So yeah... I made an Online Game!
*insert shameless selfplug here*
If you know Skribbl.io - That drawing game in the browser - I made a better version for Streamers and especially Twitch Streamers.
I would love to hear your feedback. If you like to playtest my game: https://twikkel.io/
Outstanding Features:
- Sync Twitch Chat to Game
- Streamer Window
- Kick instead of Votekick
- More Moderation Features
If you like my game, you may recommend it to livestreamers you know. I would love to build myself a little community around my game.
Hope you like it!7 -
Lets make an app that shows a lot of ads. Oh, people actually have to download and use it? Well, let's half-ass a game and name it [...] of[...]!
-every mobile game studio2 -
Suddenly remembering that you're in a two week game jam and you've only got 3 days to put something together!4
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Hey devrant!, I'm currently developing a hacker game! herer is a little sneak peak all the graphics are temp will be changed as soon as i get some cash! enjoy!12
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Its been so long since I had a weekend in which I wanted to be productive and also was as productive as I wanted to.
This weekend everything turned around. Last week I learned to use blender to make basic models while I was traveling to and from work.
Today I was really productive and started working on my VR wooden toy block building game.
I now have an infinite blocks box, with randomly colored blocks which you can color yourself as well.
Gonna do performance and textures tomorrow.
Cant wait until Ive finally made a playable game, its been 4 years now. -
Building games for people to whom the expression "game design" evaluates to "game UI design", which a fancier way to say "a bunch of static slides with arbitrary screenshots"6
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I mentioned in a previous rant that one of my favorite games of all times (CrossCode) was written in HTML5 and Javascript. I have been playing the game again (this time on the ps5) and continue to be surprised at the monumental force of the game. So, I decided to take a look at the "original" game engine in which the game is built. ImpactJS. So, apparently (and I have not looked at the inner workings of the code) the creator had a module system in which files could be imported before module imports was a thing in Javascript, not only that but it had a class system mimic in place to deal with things, with inheritance and everything in between. Fucking fascinating. Now, one can actually see the dev logs of a new project that Radical Fish is working on, their primary target remains, but now they seem to be using TypeScript with a plethora of other things in order to build the game, they essentially took the game engine and re-modified the fuck out of it to come with something different. And it fucking worked, beautifully.
From my other findings, it seems that they had to jump through some hoops to get the games to run on consoles, specially the Nintendo Switch which we all know it is a bitch to port into, but apparently the underlying tech is built on Haxe using something known as Kha, a portable multimedia lib.
This is interesting to me as someone that always admired game development, and I sometimes wonder if they would just be better served using something like C# as a target platform with something that they could mold up from the ground up like MonoGame.
I am probably not going to work tomorrow in order to stay in playing the game all day lmao.
Game devs are amazing really. And this game is a jewel, try out the demo online if you have not yet and see what you think:
http://www.cross-code.com/en/home3 -
Is it OK to punch a game dev who codes stupid numeric bugs?
So my wife got into Stardew Valley, that admittedly awesome comfort game farming simulator.
She went pretty far in the game, and found some item that was supposed to highly increase the damage she could inflict onto cute little monster thingies.
It didn't work as intended.
Since equipping the piece of shit all her hits did 0 damage. She tossed the item away but the problem persisted. And on and on...
She took to the googles to try and find some explanation, and apparently that is a fairly common bug for mobile devs.
Then she called in the big guns (that is how I'm calling myself in this case, you will see why).
Apparently there is some buggy piece of shitcode somewhere in the game with a numerical insecure routine that overflows the attack modifier. I.e. if it was supposed to increase from 1.990 to 2.010, it actually went all the way down to -0.4.
She was lucky her attacks weren't increasing the monsters' HP.
We found a forum post where some dude said that he managed to edit the game save file and reset the negative-value attack increase modifier variable. Seems easy enough at first, but my wife uses iOS. Nothing is ever so straightforward with apple stuff.
We did get to the save file, she emailed it to me (the file has no extension and no line breaks in it, so we facepalm'd on a couple attempts at editing it directly).
I finally manage to get it into my personal 11-yo laptop... that won't open a single line file that big.
Cue the python terminal. Easy enough to read the file into a string var and search for the buggy XML tag. Edit the value and overwrite into a new file. Send it back to her by email. Figure out how to overwrite the file in iOS.
Some tense moments while the game reloads... and it works!!!! Got some serious hubby goodwill points here.
Srsly, this troubleshoot process is not for technophobes. It is out of reach to pretty much every non-techy user.
And now back to the original question: If I ever manage to find the kid who coded a game-breaking numerically unsafe routine and shipped it as if every test in the planet had waved it bye-bye, can I punch them? Or maybe buy them a beer, let's see how I get to cash that hubby goodwill tonight :)7 -
Me and a friend starting to program a game in Unity, he's worried and I think we will ace it! How f***ed are we? (5 years of website development experience each)8
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Made my first game last weekend, in a Hackathon.
Had to build either a Pong clone or a Space Invaders one. Went with the later, and used Phaser. So pumped up! :D
You can check it here: https://cantarim.itch.io/intruders-... -
Wrote this on another thread but wanted to do a full post on it.
What is a game?
I like to distinguish between 1. entertainment, 2. games, 3. fun.
both ideally are 'fun' (conveying a sense of immersion, flow, or pleasure).
a game is distinct (usually) from entertainment by the presence of interaction, but certain minimalists games have so little decision making, practice, or interaction-learning that in practice they're closer to entertainment.
theres also the issue of "interesting" interaction vs uninteresting ones. While in broad terms, it really comes down to the individual, in aggregate we can (usefully) say some things, by the utility, are either games or not. For example if having interaction were sufficient to make something a game, then light switches could become a game.
now supposed you added multiple switches and you had to hit a sequence to open a door. Now thats a sort of "game". So we see games are toys with goals.
Now what is a toy?
There are two varieties of toy: impromptu toys and intentional toys.
An impromptu toy is anything NOT intended primarily, by design, to induce pleasure or entertainment when interacted with. We'll call these "devices" or "toys" with a lowercase t.
"Toys", made with the intent of entertainment (primarily or secondarily) we'll label with an uppercase T.
Now whether something is used with the intent behind its own design (witness people using dildos, sex toys, as slapstick and gag items lol), or whether the designer achieves their intent with the toy or item is another matter entirely.
But what about more atmospheric games? What about idle games? Or clickers?
Take clickers. In the degenerate case of a single button and a number that increases, whats the difference between a clicker and a calculator? One is a device (calculator) turned into an impromptu toy and then a game by the user's intent and goal (larger number). The second, is a game proper, by the designers intent. In the degenerate case of a badly designed game it devolves into a really shitty calculator.
Likewise in the case of atmospheric games, in the degenerate case, they become mere cinematic entertainment with a glorified pause/play button.
Now while we could get into the definition of *play*, I'll only briefly get into it because there are a number of broad definitions. "Play" is loosely: freely structured (or structured) interaction with some sort of pleasure as either the primary or secondary object, with or without a goal, thats it. And by this definition you can play with a toy, you can play a game, you can play with a lightswitch, hell you can play with yourself.
This of course leaves out goals, the idea of "interesting decisions" or decision making, and a variety of other important elements.
But what makes a good game?
A lot of elements go into making a good game, and it's not a stretch to say that a good game is a totality of factors. At the core of all "good" games is a focus on mechanics, aesthetics, story, and technology. So we can already see that what makes a good game is less of an either-or-categorization and more like a rating or scale across categories of design elements.
Broadly, while aesthetics and atmosphere might be more important in games like Journey (2012) by Thatonegamecompany, for players of games like Rimworld the mechanics and interactions are going to be more important.
In fact going a little deeper, mechanics are usually (but not always) equivalent to interactions. And we see this dichtonomy arise when looking at games like Journey vs say, Dwarf Fortress. But, as an aside, is it possible to have atmospheric games that are also highly interactive or have a strong focus on mechanics? This is often what "realistic" (as opposed to *immersive*) games try to accomplish in design. Done poorly they instead lead to player frusteration, which depending on player type may or may not be pleasureable (witness 'hardcore' games whos difficulty and focus on do-overs is the fun the game is designed for, like roguelikes, and we'll get to that in a moment), but without the proper player base, leads to breaking player flow and immersion. One example of a badly designed game in the roguelike genre would be Early Access Stoneshard, where difficulty was more related to luck and chance than player skill or planning. A large part of this was because of a poorly designed stealth system, where picking off a single enemy alerted *all enemies* nearbye, who would then *stay* alerted until you changed maps, negating tactics that roguelike players enjoy and are used to resorting to. This is an important case worth examining because it shows how minor designer choices in mechanical design can radically alter the final quality of the game. Some games instead chose the cheaper route of managing player *perceptions* with a pregame note: Darkest Dungeons and Amnesia TDD are just two I can think of.11 -
This little game took me like 2h of development, it's build without any framework whatsoever.
It is based on my memory of a very old game my brothers used to play on DOS, it was used to teach how to type superfast
Little details on how this works: the inputs at the bottom are programmed to be used with keys (only letters), ENTER and TAB, no need to use mouse in this game to move around, just hit tab to move to next, hit enter to confirm what you typed.
I know I should upgrade this to use a list of actual words instead of just random letters, but never wanted to actually work on it again.
http://examcopy.altervista.org/apps...
I highly recommend trying it on a PC, also contains Ads, not invasive, tho
Other games I developed:
http://stefagna.altervista.org/swis...
http://examcopy.altervista.org/apps...
Note: PLEASE, DON'T GO TO THE HOMEPAGE OF THESE WEBSITES, they're kind of NSFW4 -
I think one of the hardest part while making an RPG game is setting the prices of the shop items and determining the rewards you get from quests.
Really struggling right now...8 -
Hey fellow devs, my friend showed me this Godot game engine. Ive spent 15hrs over the weekend building strategy game client which consumes my api server. Ive done a lot! It was easy to understand custom Gdscript which is okay. But before i dig in, i want to know what you guys think about this game engine? Is it going somewhere? Is it good option for indie games? Is it good option for building android/ios games? I need to make my mind 🤔5
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Hey guys i made an online stock market simulator. It won't work but I just want the feed back of the game's frontend. I used Vue.js 2. Please give your feedback in the feedback tab inside the game. I used the templates from creative Tim. Link for the game http://dalalbull.deeaarbee.tech14
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Ok, so, serious question.
How the frick do you time a music game properly?
IN C#?
...Ok, maybe in C# it's just impossible, isn't it? Because I've done a metronome, it kinda works, but it's... wobbly... Because the thread stops every time the music effect is being played.
And also how do you make the notes...? ...I should design an entire editor for charts/maps, I guess, but how do I make that in C#?
So maybe I should try in Unity?
What do you think? I want to make a music game so bad ;–;8 -
Once upon a time i had a great idea.
Because i couldnt be bothered to do anything productive i created a simple app in the C# that would look into every .js file (from a game that uses it for the gui/main menu) and search for "//todo" lines.
I did it mostly for kicks. I got that idea when i encountered one //todo in a file when i was trying to mod that game.
Yes i know grep exists: fuck you.
It would have taken me more time to learn that than to write that 20 line program...
The result? Over 30 lines of //todo with some briliant pearls in the type of:
>Temp workaround because X
>Workaround for race condition
>Clean that up
>Obsolete
When i return home i will post real quotes. They might be amusing to read...
The game is based on a custom C++ engine. HTML, CSS and JS is used for main menu and some graphical interface in game.
The most amusing thing is that this inefficient sack of chicken shit is powering one of the biggest (no playerbase but unit, world, gameplay vise) rts that i have ever played.
But still in spite of a dead community, buggy gui as shit and other problems i love this game and a lot of other people love it too. It is a great game when it works correctly.
To the interested: JS portion uses jquerry and knockout lib.14 -
Just a small discussion topic, if you could look through the source code ad have full access to 1 project/application/game/moon base forever, what would you choose and why?
For me, I would love to go through the source code for the game Hyper Light Drifter, would love to see some of the inner workings and just learn new methods of doing things.10 -
The most fun I've ever had coding was creating a hidden object game in school (with Flash/ActionScript3). I even had a dude do voiceovers, it was dope! I would love to learn more gaming development but no time. :(
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Today I found out that my favorite indie game, CrossCode was built using ImpactJS, a javascript/html5 canvas based game engine/library/framework/tumamaencuerada and I was fascinated by it.
The game is absolutely beautiful, plays and works great, badass story mode and combat design. all powered by web tech. I am honestly amazed, I was always under the impression that something like Unity was used to build it.
Gives a bit of hope11 -
Been thinking about if I want voice acting in my games. Potentially it would be really expensive. So I wondered if there was AI libraries for training your own voices. There are a few and some even are trying to do it realtime. Or at least fast enough for web site use.
I find this library:
https://github.com/coqui-ai/TTS
Looks interesting, but I need training data. I found that you can license a limited number of words from voice actors. The licensing doesn't seem to care if how you use the data as long as it stays inside your production (video, game, etc). There are even some free ones out there. I think it might be kinda fun to learn how to do this.
Yes, there are a bunch of AI websites, but the voices almost always seem conversational. Not voices in a game setting. Most of those are stupid subscription bullshit. I also looked at text to speech and most of those are subscription. I really really hate the SaaS business model. I avoid companies that use it as much as I can.9 -
I want to get at least a skeleton made for this game I want to create. I've been putting off starting it for a whole year now.
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Don’t have much to do right before Xmas, so I started learning game theory. Jeez, it’s so easy to create dictatorship in voting🤔
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The fuck-game:
First I write fuck once, then someone answers that saying fuck twice, followed by either me or someone else saying fuck three times in the same comment.
Person 1
Fuck
Person 2
Fuck fuck
Person 1
Fuck fuck fuck
Person 3
Fuck fuck fuck fuck
The game goes on until someone accidentally types "duck" instead of duck. At that point, the world cries.14 -
Been thinking about game design for a while now. I have been thinking about how the game can affect the player emotionally. I pay attention to off comments people make in game forums. I didn't fully realize the impact of some NPCs until someone pointed it out.
For instance, in Skryim a character would say something like "Your parents should be very proud of you. I am too." People have expressed how profoundly this impacted them. So I put this in my notes of "things to include" in any given game. I also saw a meme where there are people where their only positive interaction with the world could be a video game. I don't know what kind of dark existence that would be so it makes it hard for me to relate. Which is probably why I didn't understand the impact of such a statement. I realized that regardless of the medium, you will have an impact on someone.
I have also been thinking about how people get older they become more of a casual player. But as a casual myself I want to a more detailed system of interaction with the game. Despite the shitty graphics (all text map), the "Mines of Moria" is one of my all time favorite games. It is based upon the Rogue I think. I remember being able to do almost anything that made logical sense with anything. For instance, you could dip arrows in any potion. The affect was not always significant, but you could to that. I want to recreate that in my games. I am going to start with shitty graphics and build a system of interaction that is more detailed than any RPG I have played. Maybe a lot of players will gloss over this, but for those that want that it will be there. I think the biggest issue is often the types of exploits this would allow. So I guess I will have to get good at simulating the player interactions to test things out. I am always a bit frustrated with games that have mages, but all their spells are wrote. I feel like skill trees for all types of play should be expansive and exclusionary. That way a new play through doesn't end up with the same god character every time.
I have been watching One Piece. I now want piracy and ships in my game. Including ship battles with a working crew. It seems like this could make an RPG a lot of fun. Who doesn't want mages casting fireballs at opposing ships?9 -
My non-developer friend (who knows some very rudimentary basics about front-end web dev through me) asked ChatGPT to create a game with an arrow-key (left, right) movable player that shoots bullets.
He pasted the answer in a jsfiddle. The first iteration didn't work. It used DOM and CSS, so I told him he needed to instruct it to use HTML canvas. Lo and behold: https://jsfiddle.net/mehp8jay/16 -
I had a brainfart and I can't google it, do you happen to know of a game that deals with inventory in the style of a stack (large, but you can only access the topmost few elements at any time)?4
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First time joined js13k competition, without concrete reason. Just wanted to try out am I able to use my JS knowledge and fit game into 13kB. And actually, I'm really happy with final shape of game. Did anyone else participated? :)
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So I've forgot to share with all of ya our first !!!SUCCESSFUL!!! GGJ Game!
Its called "Communism Overload" and its super hardcore.
LINK: https://goo.gl/b2t9A8
Things you should know:
1. Its 2 players ONLY(You wont win alone)
2. You will break your keyboard
3. Only handful of ppl have successfully finished it.
4. There was one guy that managed to finish it alone and it took him a lot of time to master the skill of sync keyboard breaking!
5. Some ppl say that the instructions are unclear and they manage to stick their heads in toilets, so I'm attaching a small GIF of explanation.
6. This game gave us a new meaning in life, so its surely, not the last one.
7. Everything in this game, except for the music is my teams hard work. Every image\animation\line of code.
8. Me and my teammates would be freaking glad to hear you thoughts on this game (MADE IN JUST 48 HOURS)2 -
I was trying to build a simple 2D (drag the fish to eat other fish) game in JavaScript, cause why not there are already many libraries i will certainly find one for my use.
I'm already familiar with p5.js thanks to Daniel Shiffman and his coding train sessions.
I thought to build the game with p5.js with the play and 2Dcollide libraries, but it turns out they don't have a custom irregular sprite collision detection neither the other thousands libraries which are rotting on github.
Guess, I need to build somethig own my own.
And I also hate it, cause I have to design those fishes, the main game logic, this collision detection function and levels
I need a coffee with a coding partner2 -
Hi all,
Made my first game. Can you give me some feedback?
https://play.google.com/store/apps/...
It is very simple.16 -
Love knowing my mobile game is eating up people's precious time.
Shameless plug
Android and iOS:
https://triptych.app.link/devRant4 -
Between android studio and Unity, which one si better to make a adventure text game? Why? (i'm learning, dont kill me please)8
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It's more of a learning project than something I plan to actually use for anything, but after playing a few classic SNES-era RPGs, I started writing a simple turn-based battle system. I haven't worked on it in ages and would love to get back to it, maybe even turn it into a whole game some day.2
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!rant
I have a (imo) great idea for a small game, but I have no idea where to start or in what order I should work on certain features...
My programming skills themselves should suffice, I just have no idea what to begin with...
Does anyone here have any suggestions?12 -
I'm looking for a game recommendation to play with my (non-gamer) dad
What I'm looking for:
- Android
- Online 1vs1
- Turn based (async)
- Simple
- Free
- Lightweight if possible (my dad's phone is kind of old).
Something like checkers or chess but not checkers or chess :)8 -
Okay, going to delve into the world of C game programming. I come from a JS/React background and wondering where to start. I did a C project back in uni so I know some foundations.
Idea is a 4x space game with simple 2d shapes representing ships, inspired by an old game I can't remember the name of (anybody?)
Firstly, I am thinking Allegro as the lib, it seems to be more maintained than SDL. Does that seem good? Though not sure where to start, or any tutorials for someone who is scratchy with C.
Any advice on how to structure my code?
I like the idea of entity component system, is that sensible?
Cheers for any help10 -
Can anyone please suggest me a good strategy game for android or desktop. A game which force me to think.9
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Given a competitive multiplayer simulator game where you can program your own flight computer, what programming model would you like it to support?
- in-game programming with a DSL which can have artificial resource limits to regulate the extent of automation and can maintain the atmosphere of the game in the process of programming
- in-process Webassembly executor which makes artificial resource limits feasible to the extent that people can't just throw image recognition and AI at every problem, but it loses the atmosphere
- API-based unrestricted remote control10 -
Yo devRant !
There's my FIRST little Game with Js :
http://deef.000webhostapp.com/
Good Game ? (Esc to show controls)
PS: Don't look at the code, if you don't want to cry... It's no really finish...7 -
Replayed Prototype 2 today. In about 7-8 hours.
It is about to be 4 am rn. My head is like replaying all the voices of the game + my vision is like if I am high :D
Like if I would have a ping of 999 lol -
Anyone with game development experience? I'm thinking of doing a game development side project soon. Not expecting the best results, but games like cuphead, hollow knight and salt & sanctuary inspire me (2D platformers).
Will PyGame or LibGDX suit me fine or should I use a bigger engine like Unity or Unreal?8 -
!rant x 9999
!dev x 999999
Say what you want, but I'm sharing this.
The only thing I am waiting in 2019 is this. Not new phones, not new OSs, not new apps, not new digital currency, not new sex toy, not new God Of War, not new Game of Thrones. Just this 3rd installment of my favorite game.
https://youtube.com/watch/...
// I am not a serious gamer.3 -
Else Heart.Break() has anyone else played this if not. Strap on your modifiers and pick you up a copy because this game is full of spark.4
-
Is thinking about P=NP kinda like thinking about "the game"?
At least thinking about P=NP is useful for thinking about the nature of things.
Congrats on winning the game btw.6 -
A game lover and anticipator of No Man's Sky. It's the shittiest, most boring, most repetative game i ever played. the graphics sucks. the game assets suck...the game sucks. The apparent lack of variety and stuff you can do will piss you off. This is thr game which could have been one od the best but turned out to be worst.3
-
So I am considering side games to add my main games. Mini games I guess they are called. I thought it might be fun to have random chessboards in game you can actually play. I wanted to actually have a decent chess engine behind the game. Off the bat I found a GPL one. I think it is designed to be communicated externally. So what does that mean for using it in my game? If I communicate to an external process is this violating GPL? I have no intention of making my game open source. Well it seems this use case is very nuanced:
https://opensource.stackexchange.com/...
The consensus on a lot of these discussions is the scope of the use of the program. Are you bundling for convenience or bundling for intrinsic utility? This is fascinating because using a compiler on a Windows platform could be a possibly violation. That is a proprietary program calling a GPL one. This is actually handled in the GPL as far as I know. So, if I use a GPL engine as a mini game is that the same as a full blown chess game? What if I support 10 different engines in a full blown chess game?
Now to play devil's advocate even further. Are proprietary phone apps that communicate to GPL software that serve data intrinsically linked? The app will not function without the server or computer os the server runs on. A lot of the web tech is largely GPL or has large amount of GPL programs. Should the web code be under GPL? Should the phone app be under GPL? This sounds ridiculous to some degree. But is that the same as bundling a GPL app and communicating to it from the program via network or command line? The phone app depends upon this software.
Now to protect myself I will find a decent chess engine that is either LGPL or something more permissive. I just don't want the hassle. I might make the chess engine use a parameter in case someone else might want a better engine they want to add though. At that point it is the user adding it. Maybe the fact that it would not be the only game in town is a factor as well.
I am also considering bundling python as a whole to get access to better AI tools (python is pretty small compared to game assets). It seems everything is python when it comes to AI. The licensing there is much better though. I would love to play with NLP for commanding npcs.
I am not discussing linking at all, btw.3 -
I wish gamedevs put more focus on the cheating problem in multiplayer games.
When you have to manually ban people in your esports minor qualifier there is something wrong...
I need to find a better game :(
Or start a cheat program company for the easy money but I doubt it's legal.7 -
hello ranters, i want to play a game with you,
I posted this like a week ago.
https://devrant.com/rants/2091543/...
considering that post got 59 upvotes, how many people do you think went through and actually added me on discord?
the user closest to the number gets a free favor from me.13 -
Just startet game developing (unity) on the side ! A time sink, but holy cow is it fun ! Any game devs out there?
How long did it take to master and how did you get startet ? -
Hey guys.
I just released a demo for this game-sort-of-thing I'm working on. Would love to know your opinions/criticism.
https://cellv.itch.io/post-mortem
Playable on any device.21 -
I'm in a bit of a slump. I need 'content' for a unity game I'm making. In the game you play as a banker and you collect money you can spend on upgrades. There's also a vault in which you can store money and collect interest. I'd like for there to be more to this game so it's not just a clicker game where you collect upgrade, collect, upgrade repetitively. One thing I did think of but would like to try and avoid is a simulated stock market because of the coding difficulty. I'd anyone has any suggestions it'd be much appreciated!2
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Hey Game Developers,
I know this is the worst place to ask this question but still...
Is it possible that a game developer will make an online multiplayer game at a really low budget for me?
If yes then where can I find them?17 -
Hey game developers out there, I'm going to publish my own game for the first time on play store. Any idea how do I get users to play my game? What are some cheap and good tricks to advertise?13
-
My first game jam,
I was first excited about coding but when I started, I was caring about making my code clean, and I lost too much time focusing on this... You should see the end, such a mess ! Spaghetti code, pointers everywhere but hey, it worked 😊 -
How to get on the ultimate coding-zone? Easy...
Game Of Thrones music soundtracks. I really love the songs of the series... I can hear them for a full day every day...2 -
happy rant 😄
just finished our group software project in uni (5 students, a way too complicated game) and just got the highest possible mark of all!!🤩🤩🤩
the project was focused on having a working, bug-free game, so yeah our game was UGLY AS FUCK😅 ... but 99% no bugs😎
best group in years😇
next chapter:
human-computer-interaction(is that the translation for Mensch-Computer-Interaktion?), we'll take our games and bitch about their usability and design😅
by the way i was responsible for the design/ux and did a kinda crap job because of too little time😐😅1 -
Someone was nostalgic about an old game Balance
it seems like someone made a new game which very much resembles that old one: Switchball https://gog.com/en/game/...1 -
Bleh, the game awards winners are a bunch of console hand-me-downs, or console exclusives. Fuck AAA games.13
-
src: https://gamedesigning.org/career/...
As a front-end developer, can anyone recommend any tools and tutorials on how to get started in game development ?11 -
Just tried Beat Saber (VR game). If anyone has a VR headset, holy shit you have to try it. Hands down the best VR game I've ever played.3
-
As someone who has been developing a game (not even close to 20% done) and dealing with bug reports, I'm pissed off by this one report from a game I play, which I'll just shamelessly copy-paste it here for y'all to read and rant
"Title: [sic]lag never fixed
[sic]i dont wanna report lag doesnt mean there's no lag ,
the LAG is real, and is getting worse and worse everyday, vespa please fix the problem,
i used to think i could bear this lag, but i cant ,i just cant, after 5+ times game crashing everyday,my patient is losing . you say u are fixing it every maintenance,but what is this BXXX SXXX?all i could see it you are trying your best to grab money from my wallet(well u FXXXING successed),and the promise you made to fix the lag never ever ..........
sorry for my bad Chiglish, but./......"
I'm not a developer of the game, but this pisses me off. The guy wants fixes on the "lag"; which lag?? latency?? FPS?? random freezes??; while giving absolutely ZERO details on the "lag" AND accusing the company of stealing money without doing sh-t, which is not true as far as I can tell in-game. So, I instinctively waltzed in and ranted at how sh-t the report is in detail, and accused him of inhibiting the game's development because of his sh-t report, and he replied with this (I told him I'm a game dev in the reply I mentioned):
"[sic]as a person who made this game should know what lag is just like u know what fuk is as a human being,and i said game crash ,thats the best way i could explain as a normal player not like you an arrogant indie game dev!and if u cant understand what course the game crash,as a player like me how could i know, thats the reason im asking for help here,and i hope they dont have such indie game dev like you who doesnt know lag(game crash)"
M-th-rf-ck-r. For the first time, I see true ignorance. While writing this, I'm typing my next reply for the m-th-rf-ck-r that lacks common sense on reporting a bug. For f-ck sake if I found him I'll put a bullet through his head.2 -
- How is your day going?
+ I was watching YouTube until a 15 seconds ad came up, switched to play a game while waiting, lost in the very beginning, aaaand a game ad showed up!
- ... -
Hey Game developers,
I'm making a roulette game for a client. He wants that the motion of ball in wheel should look completely random but it should fall into desired number i.e. the outcome of roulette wheel should be predetermined, not random. Any idea how do I do that?8 -
I will like to ask my fellow users here if you currently are studying game development or if you are working already in a game to sell and which store you are thinking to publish it?1
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!Rant
I had uploaded my recent game alpha to IndieDB. I need some people to say if it is any good or what I should change 🙈 http://goo.gl/DiypXP1 -
Anyone plays Gladiabots (https://gfx47.itch.io/gladiabots)? I used to play it a long time ago and recently "discovered" it again :) I think that this game can make you a better programmer/dev because it challenges you to plan ahead and then "implement". If you want to play a match you can find me under the same nick (but my AI is very weak draft version). BTW do you know any similar games?3
-
A random thought.
In a game what if we put these messages instead?
If a person wins, "We have a winner!"
Else, "We have a weiner!"1 -
Just started playing Rust again after like 9 years and holy shit is this game not noob friendly at all
I play(ed) on a relatively chill server where raiding is only enabled in the last week before wipe every month and it's not too many people playing
So I'm out on adventure, I come back and my entire base is raided... Uhm okay, I did sort of have an uneasy feeling that I left the door open when I left so okay, my dumb mistake. Lesson learned: Always make sure doors are definitely closed
So I farmed hours more to get all my stuff back, repaired a vehicle, built a nice little garage, upgraded all my windows to reinforced windows so that nobody can interact with the car or my horse inside the house, just in case that allows you mount and get in the house that way, no clue
This day I log back in. Base completely cleaned the fuck out again
Actually what the fuck man. I did *everything* right, made sure every door is locked and closed, replaced all accessible windows with reinforced ones, had 27 days of upkeep materials and still, my entire progress of 10 hours of playing is gone again
What did I do wrong? After talking with people in chat apparently I had wooden frames for the doors, which apparently are just always destroyable by anyone... Even on a damn server where raiding is disabled. Yea sure makes sense
I like Rust but holy shit, this core game mechanic of raiding is still one I cannot get over. It's so stupid to be cleaned out over night while you're not even online. It's just fucking frustrating to start all over AGAIN farming and farming and farming. I didn't really want to play because the game always looked like a meta gaming sweat fest and this just proves that it's exactly that. You have to know every single meta game mechanic to even have your damn base survive overnight
On a positive note I did figure out that unity's concurrent garbage collection doesn't seem to be a big problem for a proper fps game though, so that's something4 -
When creating a new indie game with no budget start really really small. Because it will grow faster than you can say 'input mapping'.
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Hey guys and galls,
Lately I've been thinking about making a game or anything no language preference :p
If someone could give me some resources to look at I'd be more than thankful :^)
Aiming for a starter game like 2D platform jumper or metroid like.13 -
I'm sure you've heard of PUBG - Player Underground Battle Game. My flatmates are obsessed with it. Is there any way I can stop outbound connection to PUBG server or Asian Game Server? I tried to intercept the traffic couldn't find anything.9
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Try indie game for pc. Download link is in the description of the video.
https://youtu.be/NqquNpDMs8c
This game is created for #GithubGameOff
This is 2D game.4 -
Does anyone of you struggle with art, when developing a game as well?
I made a game with 0 gamedev experience (but lot's of fullstack dev experience) and kept struggling with arts and animations. Any help?
btw I also did a full video about my experience here: https://youtube.com/watch/...4 -
Finally made the time to chase my passion for game development. Tried with UE4 in the past but didn't have the time to evolve. Heard that Unity is easier for mobile game development so, Unity, here we go! My journey starts with an Android game project. I'm equipped with a book (of guidance) and a keyboard/mouse (of fantasy and adventure). Wish me luck!
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*Finishes assignments*
*Opens game on phone*
*Wakes up next morning*
*5 notifications from game*
This was the first time in a while that an apps notification count exceeded the number of spam emails in my regular morning Gmail notification. Thanks Supercell! -
Game-devs I have a question:
What's is a regular or recommend workflow when developing a game that has a good/elaborated background story.
Let's say you are developing a game like Metal Gear or Resident Evil.
Where does the writing of the story get in? At the beginning? Your write the whole story or at list the majority of it before putting the game together?
And what's the writing style for a videogame story? You write it like a book? Or is more specific for a game?
I mean, your character Jason meets a boss and fights it: do you write: "Jasons finds evil genius hideout and meets him" or instead "the player gets to the boss and the fight starts"?
Sorry for the long question.6 -
I wanna be a game developer. Can anybody provide me a roadmap and give me some more information about this field?4
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If you're in for a good read this thread is comedy gold: https://gamedev.net/forums/topic/...
(the second page is where it starts getting amazing)2 -
I need advice:
I'm a developer, I have lots of experience with Java and Python (More on Java than Python). But I'm not a game-dev.
I've been thinking about dedicate serious time to develop a game, like a long term plan, using my free time.
Top down adventure / puzzle game; you know typical go here, get key there, put three gems here, unlock that and so on.
I have two options: Go with Java as I can move easily with it OR use an engine like Godot even though I've never used it before.
So game-devs, any advice on what should be the best approach here?8 -
So how many of you here are into game development? ( and preferably the software you use, I use unity3D :) ) :D3
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Hi devs hows it going?
is there a java or javascript game engine i can use on my pc?or how exactly can i start developing games on my pc.
items i have: visual studio code, eclipse (JDK for mc hack clients (pls dont come for me))
thats all i got lel
i seen the legend himself used java to create mini craft which was my childhood school game
he also used typescript to build his pixel game xd
let me know!14 -
Domobots is a 'game' some friends, family, and I made a while back. More like a really early prototype just demonstrating the look, feel, and atmosphere we were going for.
Pitched to the Indie Fund and all that.
https://fool.itch.io/domobots
If you want to futz around with what little is there you're more than welcome. I know everyones bored and stuck inside so yeah.
Stay healthy peeps.6 -
I created this game in just 4 hours. Do try it and please comment down if you like it
https://play.google.com/store/apps/...11 -
Been thinking about game design. Making things testable and modular. I think I have a lot to learn in this area. One idea popped up in my head. How can I design the game so that it can be networked later? One idea was an interface in the logic that gives authority to another set of code (module?). Basically include the abstraction as if networking was there. So if/when I decide the next version of the game or existing version should have online play. I think learning to create client/server would be instructional. Maybe networking could be a dlc or something.5
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Is anyone able to recommend a decent game engine that has an editor for Linux?
I've had a look at Defold and considered Unity but neither of them have usable UI's on Elementary OS.
Just looking for something to keeo me occupied till I can actually begin work on my custom engine...8 -
Had a debate with a colleague today over git commits, I had 24 outstanding and he had 15. We came up with a little game...
Who can create the most changes for a single commit. The winner is the one who can remember what each change was without looking at the changes.
Needlessly to say, we both lost 😂 -
I hate Lucky Patcher. Also Game Guardians. People are using these programs to hack my mobile game, turn off ads and get all inapp purchases for free :(13
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Devranters, what's your favorite game engine of 2017 and why?
And what do you think will change in 2018?7 -
Hello y'all. I, for some reason was just chilling when the thought popped up in my mind, "What if you were to develop a game in BASIC?" The thought has stuck in my head and I've already gotten an emulator so that I could do so. I thought it'd be an interesting challenge to take on, to try and make a full blown game in an inefficient language. I currently have yet to form an idea for the game, and was wondering if y'all could give me some ideas. Anything would be appreciated, thank y'all.
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Fact about Game Development.
1.You think of the best game dev idea ever.
2.You spend months or even years on that game.
3.After some time, You discover that the idea you had got has been used by a famous game.
4.And you die inside repeatedly.4 -
So, i want to dive a bit into game development. But firstly without a game engine. Just some small projects, like a short 2d game, to get knowledge.
Any suggestions, to do so?
Which language, ide, framework etc.?
Thanks11 -
Well i got my motivation back.
So i decided to make a game in unity.
It is going to be simple FTL like game. It is going to be much simpler than that mamoth of a game in 3D that i planned. I want to learn and have some fun designing the game from scrach. Yup and creating all of the assets.
If I manage to create a decent game im planning to sell it for like 5$. It might boost my funds a bit if i manage to finish it.
I have few great ideas how to develop that game. Mechanics, community support and others. Of course first i have to make a boilerplate. I cant start on those ideas if i dont have anything to work with! I hope it will be fun! Wish me luck! (And i wish everybody else luck too!)2 -
First day at programming course: I will write a game engine
Last day at programming course: Can anybody help me?2 -
I'm currently watching Game of Thrones and procrastinating installing ubuntu onto my desktop and learning to make scripts for Hackmud...
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Hey guys, just did an update to my game Triptych. Its the first game I ever worked on and "completed". I've worked on every aspect of this little game, so feedback is much appreciated!
https://triptych.app.link/devRant2 -
Is storing game score as static int is a good idea? I know you should avoid them, but is it the same in this case?3
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So I was working on my game finishing up the first level when I try going back through the portal to the previous scene then my unity freezes had to end process using task manager and lost progress
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!rant
I made an android game a while back based on mental math, memory and quick reactions. This is the first game I actually finished and published so I would love some feedback from people that actually know what they're doing. Made in Unity with C#.
https://play.google.com/store/apps/...
<35 -
I want to make a fancy 3D game for an assignment. Would it make sense to separate the game content completely from the engine? The way I imagined it, there would be a game folder with all the content in it (textures, shaders, scenes, scripts etc...) and the engine would "load" this folder, construct the scene and run the game. I was even thinking of using a lightweight scripting language for the game logic, like javascript, so I don't have to make an api and compile DLLs, and the engine (written in c++) would communicate with these scripts.
Is this a good design, or should I just put everything in one project so both the engine and the game logic compile to a single exe?10 -
Supposed to write a really simple 2d game and an AI to accompany it, thinking about doing it in JS as it's for a University project... I need to finish it fast(don't really care about the quality hence JS) and have been looking on a game engine/framework called MelonJS anyone heard of or used it? Grateful for all advice u can give. The AI I think I've got covered, but also any advice is helpful...
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hi all
my friends and I are creating a game! I've had prior experience making games before, and my friend who does all of the modelling has some experience with Unity Snaps which we can use to make some buildings, but we've never really tried to make a team project before, until now!
we're making a top down urban warfare game and we're making quite good progress so far! we are done with configuring a server to host, player movement, and almost player shooting
I would post a link to the discord server but I'm not sure if I'm allowed to advertise and could not find the TOS. anyway yeah please tell me if I can post it3 -
I'm creating a game for my final major project a college. Doing some primary research would be greatly appreciated if you can fill this survey out. Share around if possible. Thanks
https://goo.gl/forms/...1 -
Have you guys seen that guy bought 80's Mac and found a hidden porn game on it? Then here is this https://goo.gl/7qEH8J
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Recently I've finally finished my first game in Unity3D <3 But I'm self-taught and it's probably not really well-made. I'd love to show code to someone with real experience but I don't have any friends in game dev -.-
Does anyone know where I could get some kind of code review (for free would be great, since I won't earn a penny from this game)?
Shameless plug for anyone interested:
https://play.google.com/store/apps/...1 -
!rant
Hello guys. I'm aiming to start learning game development. Some people adviced to go for Unity as it is multiplatform. So what are you thoughts?12 -
I'm thinking of making a game. I think it would be a good game where a woman is the main character. Do you want to feel cute? Or what?5
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Java introduced generics in version 5 which was a game changer, but what has it done since then? Is there anything in 6 - 8 that isn't just syntactic sugar?2
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So I've finished dicking around with Python to learn the fundamentals. Now I want to give Game Development a try before I write it off. What would be a good set of tools to start learning for it? Unity and C#? I've heard someone recommend Rust for it6
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I don't know game development but idk I accepted an offer for game development competition..
the fuck I didn't even knew how to make one...
Now I. am working with Ursina Engine....
even the code on google does not work........1 -
Hey guys :)
Just was wondering if any of you guys play Star Citizen and maybe would be interested in grouping up? Or maybe there's even a devRanters orga in the game?2 -
*trying to add innovative features to your fighting game*
*BBCF gets released with even better modes*
DAMN YOU ARC SYS, I can't keep up with you ! -
I've release my new card game, here is the link
https://checkgames.netlify.app/
It's game that is played in my country, so it's possible that , you don't know how to play.
And unfortunately i didn't include the how to play guide , probably on the next release
Tell me what you think about it3 -
Playing the sequel of my childhood game. It is pretty good, although it runs like 2 FPS on my potato PC.
(I have to take it from my phone because the WiFi device I currently have is garbage)1 -
One for game developers. What do you do with assets to keep track of them ? Do you just store them in guy?
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Dat $15 dollar game maker humble bundle, I dont know if I will ever need it but damn it feels gud.1
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Contemplating ideas for a game that will involve some exploration and puzzles (aimed at teaching some low-level computer stuff like binary etc.) Replayed an old 2D game in an emulator, looked at some old adventure games, decided a 2D platformer might work for what I'm aiming for.
So I start making some pixel art, simple things like 32x32 tiles for bricks, some bigge ones for doors etc. And I discuss some ideas with my girlfriend for what kind of scenarios would fit into this game world.
Anyway, she normally draws and paints, but seemed interested in trying pixel art so I gave her a link to Piskel and a rough idea of some decorative items I'd want to put around the map. Within a few hours she created a flower pot with flowers, a coffee machine, a light with lightshade, a small pile of books, and a couple of other things - all shaded and detailed beyond any of my attempts, including lighting going from left to right (which I wanted but didn't specify).
I mean, I could've expected this but pixel art is quite a different beast to drawing or painting as you have to do more with less.
Now I just need to make my game engine. So far I have an SDL program with a flowerpot that you can move around xD1 -
Unity VS Xcode for beginner noob iOS game development? Is it better for a new programmer to learn Unity or learn the frameworks Apple offers?1
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My friend developed a very funny game for Android. You can download it in the play store: http://bit.ly/2hYIi0U.
Can you give me a feedback? Thank you.8