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Comments
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@Marl3x like what? From what I've seen C++ is the most popular looking at various game company positions.
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Kimmax109876yDon't start game development with c++
Do yourself a favor and start out with unity
If you want to go deeper after that, look for some solid wrapper around OpenGL in your favorite language
You should be able to go on from there on your own -
@HolyTeabags if you want to work at triple A studios yes. Although C# is also getting bigger. Most indie games are made with either Unity (C#) GameMaker (own language) or unreal engine
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C++ was the mainstay of game development for a while, but with the modern engines like unity and unreal that hasn't been the case for a while now. Sure, you can still use it if you want, but it's a myth that it's still the only option.
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Marl3x26766y@HolyTeabags @Codex404 What he said 👆
I've applied to a game studio recently and they use C#, but I'm not really interested in working for a big studio so I don't know about that part. Especially because I don't want to use C++ -
Realistically c++ isn't that good for gd especially when starting out. You might want to take a look at lua though
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Yeah looking at even indie companies (I have around four near me) all roles using C++ the odd one C#. I did some C++ and C# back in college but that was years ago now haha
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Root797676yEverything I did was in C++ and custom languages.
But that was long before Unity and UE4. -
Starkium5416yBeen game deving for 2 years without real code (blueprint) finally dove into c++ a week ago and now I'm writing the best ai plug-in available on the unreal engine marketplace. You can do it! I believe in you!
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@Starkium yes that previous comment had no value whatsoever. Next time you are shitting on a technique, software or language please give reasons.
Ive had more success with unity than with unreal after I got taught by a developer instead of a designer -
Starkium5416y@Codex404 said it because engine flame wars lol. Tbh either is a viable solution depending on how much time you put into it.
Kind of hating unreal source right now, but overall I enjoy unreal as a platform way more than unity. I do plan on giving unity another spin sometime as well as Godot, but for now I have too many things I enjoy with unreal ( example: VR being taken care of mostly by VRE )
The bugs/barriers have conveniently pushed me in the right directions of being a better Developer as well. I've learned so much so fast that I probably won't sweat working with unity that much. -
gerzytet96y@Codex404
C can be a good learning step for c++ since just about everything you learn in c can be applied there.
My other comment implied that learning C before C++ was the “right” way, which wasn’t exactly my intention. Whoops. -
Starkium5416y@fuck2code Lua is not something you will use for all aspects of game development. Not to mention that it's also slower
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@gerzytet That's like as an English speaker learning Afrikaans to learn Dutch... It's easier to just learn the thing right away
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So I've been interested in game development for a while, so going to spend the day diving into C++.
Wish me luck 😂
rant
c++
not a rant
game development