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Search - "game within a game"
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This code review gave me eye cancer.
So, first of all, let me apologize to anyone impacted by eye cancer, if that really is a thing... because that sounds absolutely horrible. But, believe me, this code was absolutely horrible, too.
I was asked to code review another team's script. I don't like reviewing code from other teams, as I'm pretty "intense" and a nit-picker -- my own team knows and expects this, but I tend to really piss off other people who don't expect my level of input on "what I really think" about their code...
So, I get this script to review. It's over 200 lines of bash (so right away, it's fair game for a boilerplate "this should be re-written in python" or similar reply)... but I dive in to see what they sent.
My eyes.
My eyes.
MY EYES.
So, I certainly cannot violate IP rules and post any of the actual code here (be thankful - be very thankful), but let me just say, I think it may be the worst code I've ever seen. And I've been coding and code-reviewing for upwards of 30 years now. And I've seen a LOT of bad code...
I imagine the author of this script was a rebellious teenager who found the google shell scripting style guide and screamed "YOU'RE NOT MY REAL DAD!" at it and then set out to flagrantly violate every single rule and suggestion in the most dramatic ways possible.
Then they found every other style guide they could, and violated all THOSE rules, too. Just because they were there.
Within the same script... within the SAME CODE BLOCK... 2-space indentation... 4-space indentation... 8-space indentation... TAB indentation... and (just to be complete) NO indentation (entire blocks of code within another function of conditional block, all left-justified, no indentation at all).
lowercase variable/function names, UPPERCASE names, underscore_separated_names, CamelCase names, and every permutation of those as well.
Comments? Not a single one to be found, aside from a 4-line stanza at the top, containing a brief description of that the script did and (to their shame), the name of the author. There were, however, ENTIRE BLOCKS of code commented out.
[ In the examples below, I've replaced indentation spacing with '-', as I couldn't get devrant to format the indentation in a way to suitably share my pain otherwise... ]
Within just a few lines of one another, functions defined as...
function somefunction {
----stuff
}
Another_Function() {
------------stuff
}
There were conditionals blocks in various forms, indentation be damned...
if [ ... ]; then
--stuff
fi
if [ ... ]
--then
----some_stuff
fi
if [ ... ]
then
----something
something_else
--another_thing
fi
And brilliantly un-reachable code blocks, like:
if [ -z "$SOME_VAR" ]; then
--SOME_VAR="blah"
fi
if [ -z "$SOME_VAR" ]
----then
----SOME_VAR="foo"
fi
if [ -z "$SOME_VAR" ]
--then
--echo "SOME_VAR must be set"
fi
Do you remember the classic "demo" programs people used to distribute (like back in the 90s) -- where the program had no real purpose other than to demonstrate various graphics, just for the sake of demonstrating graphics techniques? Or some of those really bad photo slideshows, were the person making the slideshow used EVERY transition possible (slide, wipe, cross-fade, shapes, spins, on and on)? All just for the sake of "showing off" what they could do with the software? I honestly felt like I was looking at some kind of perverse shell-script demo, where the author was trying to use every possible style or obscure syntax possible, just to do it.
But this was PRODUCTION CODE.
There was absolutely no consistency, even within 1-2 adjacent lines. There is no way to maintain this. It's nearly impossible even understand what it's trying to do. It was just pure insanity. Lines and lines of insanity.
I picture the author of this code as some sort of hybrid hipster-artist-goth-mental-patient, chain-smoking clove cigarettes in their office, flinging their own poo at their monitor, frothing at the mouth and screaming "I CODE MY TRUTH! THIS CODE IS MY ART! IT WILL NOT CONFORM TO YOUR WORLDLY STANDARDS!"
I gave up after the first 100 lines.
Gave up.
I washed my eyes out with bleach.
Then I contacted my HR hotline to see if our medical insurance covers eye cancer.32 -
*Game Developer*: Works 16 hour days to tight deadlines, in a team restrained by budget cuts. Goes to bed every night exhausted. Games Producer releases game with known issues because deadlines.
*Gamer* (slovenly and lives with his mum, works at McDonalds): Finds minor bug which is fixed within a few days. Rants about 'Those useless fucking games devs' for days. Acts like his life is ruined. Wants a refund on a game he has played 18 hours a day for 2 years. Has 'The Best Ideas' on how to fix the game and make it perfect.10 -
I feel so sorry for all the people in the world who use their phone more than their PC/laptop.
All the pitiful souls who think they're gamers because they installed lootchest simulator on their little digital skinner box. All the sad beings who just view the internet as a collection of ad-infested apps.
Actually, I don't feel sorry, because these people make the world a worse place.
Suddenly we needed websites which could render on tiny screens and need bloated cross-platform app development frameworks. Many game studios became parasites exploiting addictive behavior in humans, instead of creating works of art.
Humans spent 10,000 years to perfect their caves with expensive kitchens, and all people want is for their WiFi to reach the grill at the end of the garden. Humans created central heating, comfortable couches, wall-mounted TVs and luxurious desks -- and all people can think of is whether their phone plan covers holiday roaming at their shitty resorts.
The rare times I do actually go into this apocalyptic wasteland people call "The Outside", all I see is subway cars full of hunched addicted drudges, bus stops with clusters of enslaved automatons.
Fuck all of them.
Fuck all of you imbeciles, who ventured out of the cave and now DARE to call me anti-social, just for preferring the warmth of my comfortable protective den.
It's fucking cozy here, within the walls of my shelter, I got booze and a fridge full of food and a bunch of LSD, I can masturbate under the shower, have sex on the couch, have all kinds of GIANT displays for entertainment, with full-sized qwerty-keyboards, high-DPI mouses, even some console controllers and big TVs if I feel lazy.
You can stick your responsive websites and social-network-integrated Android apps up your rectum, just sit your fucking fat ass down in front of a workstation and desperately refresh the stream of fake attention-seeking messages there, if you absolutely must.
Seriously, why does this guy from our marketing department call me on my private phone number. Why did HR PROVIDE him with my private phone number?
And WHY THE FUCK is he asking me, a DB admin: "Our website doesn't load properly on Safari on my iPhone 7, could you take a look at it"?
No, of course I won't fucking come to the office to take a look at your miserable shitty device with its cracked glass screen.
Fuck you and your outdoorsy habits.
Stay the fuck in your cave, you degenerate attention whore, otherwise please go choke on your airpods.24 -
I think the coolest project I did was a few years ago, it was actually a Minecraft plugin.
I decided to learn Java for Minecraft, and a few months after I started learning Java, I was approached by someone who'd like to work with me to create this full-blown Gun Game style gamemode for Minecraft. I made it clear I didn't have the most knowledge, but I was willing to learn.
We began working on the project, the projects main class was bigger than any project I had worked on. Within a few months, it became one of the more popular plugins out there, even though we were still in an alpha mode. Had nearly 1,000 servers running the plugin, over 10k+ players total testing out the plugin.
Cause of this project, I learnt how to properly organize my code, how to make it efficient, learnt how to network, learned how to properly secure and verify anything being sent by the client, working with dependencies, adding features that can support a bunch of other plugins that other developers had, and a bunch more.
Sadly we couldn't finish the plugin anymore, so we gave someone else the source code who has kept it updated to this day. (I know I didn't provide much insight into what I'm saying and just gave a general overview, got a killer headache.)2 -
Hashedram's compilations #1
List of most annoying website designs.
1) Pages with AUTO PLAYING VIDEOS.
Yes I'm looking at you Netflix. Along with every news website known to man. I'm looking to read a fucking article, so why would you even waste your money and bandwidth trying to shove a video of some shit I don't care about in my face, and make it follow me as I scroll down like a fucking insecure puppy. Also, fuck you Instagram.
2) Pages that redirect once immediately after you visit them, thereby fucking with the browser history and the BACK BUTTON just leads back to the same fucking site.
I mean, just why. Did you think I would just go "Hey the back button doesn't work so let's stay on the site and read their awesome content"?
3) Sites showing things in a SLIDESHOW, when it actually should be in a list.
Slideshows are for progressive stories or for showing lists where you don't care about what's in them. Top 10 foods that reduce weight. Slideshow 1/15. Fuck you.
4) LOOKS LIKE YOU'RE USING AN AD BLOCKER
Yes. Yes I am. No I will not turn it off for you, you narcissistic snowflake fuck. And don't even try to guilt shame me into turning it off, because I know you're just going to bombard me with videos of sexy singles in the area if I do.
5) Pages where I see the first 3 lines of an article and have to SUBSCRIBE to see more.
Yes. Brilliant fucking idea. A user wants to see what your site has to offer, so within the first three seconds, don't show him exactly that.
6) Looking up an article and having to read through the entire motivational life story of the author.
I just want to know how to boil eggs, not read about your journey across Africa learning how to make difference recepies using boiled rhino dung.
7) CLICK BAIT.
Title: School boy designs blockchain machine learning game engine
Actual Content: Tic tac toe program made using linked lists6 -
Online tutorial pet peeves
————————————
My top 10 points of unsolicited ranting/advice to those making video tutorials:
1. Avoid lots of pauses, saying “umm” too much, or other unnecessary redundancy in speech (listen to yourself in a recording)
2. If I can’t understand you at 1.5 - 2x playback speed and you don’t already speak relatively quickly and clearly, I’m probably not going to watch for long (mumbling, inconsistent microphone volume, and background noise/music are frequent culprits)
3. It’s ok to make mistakes in a tutorial, so long as you also fix them in the tutorial (e.g., the code that is missing a semicolon that all of a sudden has one after it compiles correctly — but no mention of fixing it or the compiler error that would have been received the first time). With that said, it’s fine to fix mistakes pertinent to the topic being taught, but don’t make me watch you troubleshoot your non-relevant computer issues or problems created by your specific preferences (e.g., IDE functionality not working as expected when no specific IDE was prescribed for the tutorial)
4. Don’t make me wait on your slow computer to do something in silence—either teach me something while it’s working or edit the video to remove the lull
5. You knew you were recording your screen. Close your email, chat, and other applications that create notifications before recording. Or at least please don’t check them and respond while recording and not edit it out of the video
6. Stay on topic. I’m watching your video to learn about something specific. A little personality is good, but excessive tangents are often a waste of my time
7. [Specific to YouTube] Don’t block my view of important content with annotations (and ads, if within your control)
8. If you aren’t uploading quality HD recordings, enlarge your font! Don’t make me have to guess what character you typed
9. Have a game plan (i.e., objectives) before hitting the record button
10. Remember that it’s easier to rant and complain than to do something constructive. Thank you for spending your time making tutorial videos. It’s better for you to make videos and commit all my pet peeves listed above than to not make videos at all—don’t let one guy’s rant stop you from sharing your knowledge and experience (but if it helps you, you’re welcome—and you just might gain a new viewer!)14 -
This is going to be a rant, but personally, I'm pleased with the outcome of my life now.
I was part of a community for a few years and decided to help them out with my knowledge of programming Lua nearly 2 years ago since they lacked developers for the project itself.
Since it was sort of a custom language that they modified how Lua worked on it, it took me a bit to adapt, but within a few weeks, I was pretty fluent in this so-called custom language they had. Began working on some major updates, additions, removals, and just optimizing this code base. It was a pretty old code base and needed a good chunk of love.
A few months later, I've implemented loads of features, optimized the base whenever I could, and then things start taking a turn for the worse. We get new 'developers' who haven't ever coded the language, and worse they couldn't afford to provide them development servers thus they ended up breaking my servers. I helped them and they learned, they were decent, but now the Seniors and CEO's of the project began to take a toll on me.
I was told that this community had a reputation of driving out developers, ruining their reputations, and that is what started happening. I started getting questioned if I was loyal to helping them, that I've become lazy, even though they were explained I've had mental health issues for a few years and have been hospitalized multiple times.
These sort of attacks kept happening for months, and then they finally pushed my buttons, where I was talking to another Senior of how we should redo the base since it's just so massive and a few tiny updates to the base take a few days to implement across the entire code. What instead happened was that I went to sleep, and this Senior told the CEO I was going to steal the code base and go sell it...
I woke up to messages of how the CEO is all pissed off, and that this what the Senior said. At this point, I started responding with, fuck it. I was so sick and fucking tired of their bullshit. I was the only fucking competent developer, and I did more work in the few months I was there then some people did in 2 or 3 years.
A few hours later I decided to go chat with the CEO and explained what was truly brought up, and he just brushed it off like I was lying. At that point, I lost it. I told him why the code base was horrible since he hired stupid ass developers. He didn't know how to code. People wanted certain items, and he wouldn't be able to add them for fucking months and players sit there making fun of it. Some people state the only differences they see within the code is the code I've done. Basically, he was an incompetent fuck that said he knew what he was doing, and had all these big plans for the future yet couldn't listen to the only competent developer and fucking claimed bullshit.
Now a few months have gone by, I'm looking at their community and it's basically dead with no proper updates except for copy and paste updates claiming to be custom coded. While I'm working on my real life businesses (Which are currently being a headache, but within the year should resolve its issues), starting University for my Computer Science degree here soon, and even considering building my own game here.
Basically, karma is a bitch and that's why when you get loyal people in your life, keep them. (Writing this at 3 am after a few drinks, hopefully, it made sense, I think it does.)
Anyways, goodnight everyone.5 -
Something I can never understand with my boss. This really makes me concerned with the future of the company imo.
I was given a project contract with all of the specifications and how many hours I had to each assignment.
I did my work and I kept myself within the time limit.
Today my boss and I had a status meeting about the project. In which he had an addition to one of my features which would basically require us to start over with it. He started to blame not only me but also my coworker on why we didnt predict that HE would want this addition to the feature. We got into a heated discussion over him putting that blame on us. My point I stuck to, was that the responsibility of specifications lies in the person who briefs a worker, not the worker who is supposed to play guessing game of what the briefer want. He vehemently denied that is how things work.
He basically shushed me and said that is how the order of things go.
Am I in the wrong here?3 -
Worst one I’ve seen so far is when I was working for my previous community another developer joined to help me, without the permission of me or the other lead developer he pushed a client-side update. We didn’t think it was a big deal, but once we began reviewing the code it became a big deal... he had placed our SQL credentials into that file that every client downloads. All the person had to do was open the file and could connect to our SQL which contained 50k+ players info, primarily all in-game stuff except IPs which we want to protect at all costs.
Issue becomes, what he was trying to do required the games local database on the client-side, but instead he tried connecting to it as an external database so he decided to copy server-side code and used on the client.
Anyways, the database had a firewall that blocked all connections except the server and the other lead dev and myself. We managed to change the credentials and pull the file away before any harm was done to it, about 300 people had downloaded the file within an hours period, but nothing happened luckily. IP to the DB, username, password, etc, were all changed just to keep it protected.
So far this is the worst, hopefully it doesn’t get worse than this :/1 -
So, my plans:
Life
* to have my firstborn child and do my best as a father
* to pay off ~half of my 5yr lease (my brand new car arrived at the dealer yesterday, I will be picking it up within 2 weeks, yay!)
* not to die from starvation while paying it off
Work:
* to become more comfortable and fluent in my current position to reduce stress and save time for personal goals (learning another language / technology so that I'm not a prisoner of the field I'm good at)
Hobby:
* to publish my first Android game (or at least be close)
* to make indie game development my hobby, a way to vent off after work and hopefully a source of additional income
* learn to draw just a little (for my game dev)4 -
So for my programming class, we had to make a game using Scratch. No problem, I said. Scratch is easy stuff. Just drag and drop blocks. Like legos. Legos that actually do shit. Cool.
So my game is about a dog underneath a plinko set, dodging balls that come down the plinko thing. Easy enough. I figured I would spice things up a bit. My teacher has to go through 20 of these games, I figured I'd make mine interesting. I add a little heart system.
Now for those of you who don't know Scratch, or don't care enough to look it up, all of Scratch's codes are within the sprite themselves. They can communicate with other sprites with a thing called broadcasting. When other sprites receive a broadcast, it can activate a script. yeah, cool.
So I had a script on the dog, that broadcasts a message to the heart system to remove a heart when the dog is hit. So to keep things short, I call the broadcast "Dog's hit."
For anyone who knows programming, computers have no clue what an apostrophe or a space is. They can't read it unless you have it all letters, maybe a semicolon. So, I removed the space and apostrophe, with my innocent 17 year-old mind not realizing this makes it "Dogshit."
Game's finished. Finally. Due date comes in, I submit it all proud and everything. I just created the best dog-plinko simulator of all time. Later that day, I show it to my friend, who then points out the typo.
At this point, my teacher already graded it. I went down to see him after school, and he must've known why I went down as soon as I walked in the door, and just cracked up. He told me it was fine, and not to do it again.
I left red.4 -
I'm currently one of two "pen testers" for the anticheat system of a game.
It all started a few days ago when the developer handed me the obfuscated package and told me to go at it. No big deal, I've bypassed it before the obfuscation, so I just changed some imports and sent in the screenshot.
Fast forward 100+ hours, it's turned into a cat-and-mouse game. He sends us (the testers) an update, we break it within hours. We show him what we exploited and he attempts to fix it. Rinse and repeat.
Finally, today he patched the one hole that I've been using all this time: a field in a predictable location that contains the object used for networking. Did that stop me? No!
After hours of searching, I found the field in an inner class of an inner class. Here we go again.3 -
-GDPR
-News letter
-Ads blocker blocker
-Ads popup insite
-Ads popin in video
-Ads popin podcast
-Ads in mail
-Ads in software
-Ads in any android application
-Ads in windows
-Ads in ads
-Auto scrolling
-Slideshow
-Scroll position reset on back button
-Aria-label aria-labelledby aria-role aria-aria of game of thrones
-Order in dom for a11y different of the display order -Button :hover, :focus-visible, :focus-within :fuck-this
- SVG abandoned ware
- I make you a illustrators X version that not work with yours, i use figma. I use affinity, i use akira. I use photoshop, i use word. I use powerpoint, i use publisher, i use paint, i use all Asss (application as a service) on the web and to see what i make you need to pay you an account
-We all make frontend backend... No linter or something... Why we have always 848274 change in git ....
We not host anymore we use 62616 different cloud services to try all the fucking company everywhere
-Make a Drupal CMS to a client that's are to idiots to use it and call you each time they have something to modify
And goes on
Web tooday is fucking crap shit
People realize that you cannot make money anymore with informative website. Then everybody try to squish people at the last drop... Because of selfishness.3 -
After a few weeks of being insanely busy, I decided to log onto Steam and maybe relax with a few people and play some games. I enjoy playing a few sandbox games and do freelance development for those games (Anywhere from a simple script to a full on server setup) on the side. It just so happened that I had an 'urgent' request from one of my old staff member from an old community I use to own. This staff member decided to run his own community after I sold mine off since I didn't have the passion anymore to deal with the community on a daily basis.
O: Owner (Former staff member/friend)
D: Other Dev
O: Hey, I need urgent help man! Got a few things developed for my server, and now the server won't stay stable and crashes randomly. I really need help, my developer can't figure it out.
Me: Uhm, sure. Just remember, if it's small I'll do it for free since you're an old friend, but if it's a bigger issue or needs a full recode or whatever, you're gonna have to pay. Another option is, I tell you what's wrong and you can have your developer fix it.
O: Sounds good, I'll give you owner access to everything so you can check it out.
Me: Sounds good
*An hour passes by*
O: Sorry it took so long, had to deal with some crap. *Insert credentials, etc*
Me: Ok, give me a few minutes to do some basic tests. What was that new feature or whatever you added?
O: *Explains long feature, and where it's located*
Me: *Begins to review the files* *Internal rage wondering what fucking developer could code such trash* *Tests a few methods, and watches CPU/RAM and an internal graph for usage*
Me: Who coded this module?
O: My developer.
Me: *Calm tone, with a mix of some anger* So, you know what, I'm just gonna do some simple math for ya. You're running 33 ticks a second for the server, with an average of about 40ish players. 33x60 = 1980 cycles a minute, now lets times that by the 40 players on average, you have 79,200 cycles per minute or nearly 4.8 fucking cycles an hour (If you maxed the server at 64 players, it's going to run an amazing fucking 7.6 million cycles an hour, like holy fuck). You're also running a MySQLite query every cycle while transferring useless data to the server, you're clusterfucking the server and overloading it for no fucking reason and that's why you're crashing it. Another question, who the fuck wrote the security of this? I can literally send commands to the server with this insecure method and delete all of your files... If you actually want your fucking server stable and secure, I'm gonna have to recode this entire module to reduce your developer's clusterfuck of 4.8 million cycles to about 400 every hour... it's gonna be $50.
D: *Angered* You're wrong, this is the best way to do it, I did stress testing! *Insert other defensive comments* You're just a shitty developer (This one got me)
Me: *Calm* You're calling me a shitty developer? You're the person that doesn't understand a timer, I get that you're new to this world, but reading the wiki or even using the game's forums would've ripped this code to shreds and you to shreds. You're not even a developer, cause most of this is so disorganized it looks like you copy and pasted it. *Get's angered here and starts some light screaming* You're wasting CPU usage, the game can't use more than 1 physical core, and after a quick test, you're stupid 'amazing' module is using about 40% of the CPU. You need to fucking realize the 40ish average players, use less than this... THEY SHOULD BE MORE INTENSIVE THAN YOUR CODE, NOT THE OPPOSITE.
O: Hey don't be rude to Venom, he's an amazing coder. You're still new, you don't know as much as him. Ok, I'll pay you the money to get it recoded.
Me: Sounds good. *Angered tone* Also you developer boy, learn to listen to feedback and maybe learn to improve your shitty code. Cause you'll never go anywhere if you don't even understand who bad this garbage is, and that you can't even use the fucking wiki for this game. The only fucking way you're gonna improve is to use some of my suggestions.
D: *Leaves call without saying anything*
TL;DR: Shitty developer ran some shitty XP system code for a game nearly 4.8 million times an hour (average) or just above 7.6 million times an hour (if maxed), plus running MySQLite when it could've been done within about like 400 an hour at max. Tried calling me a shitty developer, and got sorta yelled at while I was trying to keep calm.
Still pissed he tried calling me a shitty developer... -
On the game front, I see so much conflicting advice. "Start getting feedback" as soon as possible. "Donnt soft launch on steam! The algol will wreck you.", "soft launch on itch to get feedback", "dont soft launch on itch!"
"Start marketing today", "focus on influencers", "get to know communities *before* you advertise", "dont get to know communities beforehand if you're just planning on self prompting", "dont self promote".
"CPM is important.", "CPA is important". Etc.
Sounds a lot like "have a bunch of money upfront." The solution is just to succeed from the start! It's so obvious. Just invent the next gta. The next facebook. Get a small loan of 50,000 dollars, or a million. Donate for a year to other kickstarter projects so people will know you and reciprocate! But also dont ebeg!
How about no. How about fuck all this advice by silver spoon assholes that didnt have to work on shoestring budgets. The advice is the equivalent of having a 300 page tonedeaf book, every page blank except page 150, where the words "fuck you. I got mine." Are printed in times new Roman, 14pt font, neatly in the center of the page.
The truth is most of the "indies" already made it in the software industry proper, before switching over. $5k kickstarter videos, with $15k marketing budgets, no doubt funded in part through their own money funneled through services that provide shell donations, because KS is being used as a glorified advertising service. People buying off steam curators for promotions, youtubers making sponsored videos without disclosing they're sponsored. Fake viralility. Fake campaigns. Predetermined success for those who could *already* afford to develop and go commercial without a publisher. And they came into the market and cannibalized the opportunity, raising the bar for everyone that wasnt them. I guess that's actually a good thing, because we wouldnt have half the amazing games we do, and the pressure to produce quality. But then I see fantastic games utterly ignored or flailing in an attempt to compete for eyeballs in an industry frequently dominated by gatekeeping marketeers and influencers, where human grace determines success or complete oblivion. And I'm just disgusted with it.
Also buy my game. Preorder NOW! And you'll get a REAL canvas bag, I'll go to like the goodwill and buy one and screen print the game logo on it or some shit. Buy the special collectors edition and get pictures of my feet. Buy the game of the year edition and get a real gasmask. Preorder now and I'll fucking suck your di k right now. No lie. Preorder the diamond edition RIGHT NOW in the next six minutes and I will send you one hundred thousand dollars in gold plated bottle caps. Limited supply. one million per customer. Offer expires soon. This is not a scam. I repeat. This is NOT a scam.
In other news I'm soft launching Atom Ranger in six months (assuming the nuclear apocalypse hasn't *actually* started by then). Its state of decay and fallout meets rimworld. Build and manage a sprawling base, resolving conflicts, exploring post apocalyptic Colorado and surrounding territories of no-mans-land. Navigate hazardous weather, radioactive terrain, collapsed bridges, dangerous rivers, and deal with cultists, bandits, slavers, and hungry cannibals. Broker peace between not just the factions outside your settlements, but within your base too. Manage conflicts, settle disputes, avert disasters, barter, scavenge, and survive in a fully dynamic world, where buildings slowly crumble, grass and trees sprout up in the road and vacant lots, fires burn out of control, and factions loot, ruin, and takeover settlements. Watch the world and the survivors in it change and survive. Help them to survive, or become a warlord and rule over the wastes.
Lets be honest. It's basically kenshi but less complicated.
If you want to volunteer to test (instead of paying to be a glorified tester, aka "alpha") let me know in the comments.
I'm currently setting up a discord and mailing list.28 -
People talk about how they would love to switch to Linux, but cannot, as they claim that gaming lives on Windows. This may have been the case ten years ago but it isn't now.
And further, Microsoft is working hard to break steam, humble, gog, and any other delivery systems they do not control. Such anti-consumer behavior should not be tolerated, let alone rewarded. One result of this is that almost every indie game that comes out now has native Linux support within months, if not on day 1.
The only weak spot is AAA games. But as AAA games and mobile games begin to converge, in terms of the subscription/microtransaction models they're both moving toward, with very few exceptions, I personally don't think I'm really missing anything when I see a Windows-only game for $60 with no Linux support.
And if I really want, I can play un-wine-able Windows games through parsec, though that's getting rarer and rarer all the time.11 -
Everyone and their dog is making a game, so why can't I?
1. open world (check)
2. taking inspiration from metro and fallout (check)
3. on a map roughly the size of the u.s. (check)
So I thought what I'd do is pretend to be one of those deaf mutes. While also pretending to be a programmer. Sometimes you make believe
so hard that it comes true apparently.
For the main map I thought I'd automate laying down the base map before hand tweaking it. It's been a bit of a slog. Roughly 1 pixel per mile. (okay, 1973 by 1067). The u.s. is 3.1 million miles, this would work out to 2.1 million miles instead. Eh.
Wrote the script to filter out all the ocean pixels, based on the elevation map, and output the difference. Still had to edit around the shoreline but it sped things up a lot. Just attached the elevation map, because the actual one is an ugly cluster of death magenta to represent the ocean.
Consequence of filtering is, the shoreline is messy and not entirely representative of the u.s.
The preprocessing step also added a lot of in-land 'lakes' that don't exist in some areas, like death valley. Already expected that.
But the plus side is I now have map layers for both elevation and ecology biomes. Aligning them close enough so that the heightmap wasn't displaced, and didn't cut off the shoreline in the ecology layer (at export), was a royal pain, and as super finicky. But thankfully thats done.
Next step is to go through the ecology map, copy each key color, and write down the biome id, courtesy of the 2017 ecoregions project.
From there, I write down the primary landscape features (water, plants, trees, terrain roughness, etc), anything easy to convey.
Main thing I'm interested in is tree types, because those, as tiles, convey a lot more information about the hex terrain than anything else.
Once the biomes are marked, and the tree types are written, the next step is to assign a tile to each tree type, and each density level of mountains (flat, hills, mountains, snowcapped peaks, etc).
The reference ids, colors, and numbers on the map will simplify the process.
After that, I'll write an exporter with python, and dump to csv or another format.
Next steps are laying out the instances in the level editor, that'll act as the tiles in question.
Theres a few naive approaches:
Spawn all the relevant instances at startup, and load the corresponding tiles.
Or setup chunks of instances, enough to cover the camera, and a buffer surrounding the camera. As the camera moves, reconfigure the instances to match the streamed in tile data.
Instances here make sense, because if theres any simulation going on (and I'd like there to be), they can detect in event code, when they are in the invisible buffer around the camera but not yet visible, and be activated by the camera, or deactive themselves after leaving the camera and buffer's area.
The alternative is to let a global controller stream the data in, as a series of tile IDs, corresponding to the various tile sprites, and code global interaction like tile picking into a single event, which seems unwieldy and not at all manageable. I can see it turning into a giant switch case already.
So instances it is.
Actually, if I do 16^2 pixel chunks, it only works out to 124x68 chunks in all. A few thousand, mostly inactive chunks is pretty trivial, and simplifies spawning and serializing/deserializing.
All of this doesn't account for
* putting lakes back in that aren't present
* lots of islands and parts of shores that would typically have bays and parts that jut out, need reworked.
* great lakes need refinement and corrections
* elevation key map too blocky. Need a higher resolution one while reducing color count
This can be solved by introducing some noise into the elevations, varying say, within one standard div.
* mountains will still require refinement to individual state geography. Thats for later on
* shoreline is too smooth, and needs to be less straight-line and less blocky. less corners.
* rivers need added, not just large ones but smaller ones too
* available tree assets need to be matched, as best and fully as possible, to types of trees represented in biome data, so that even if I don't have an exact match, I can still place *something* thats native or looks close enough to what you would expect in a given biome.
Ponderosa pines vs white pines for example.
This also doesn't account for 1. major and minor roads, 2. artificial and natural attractions, 3. other major features people in any given state are familiar with. 4. named places, 5. infrastructure, 6. cities and buildings and towns.
Also I'm pretty sure I cut off part of florida.
Woops, sorry everglades.
Guess I'll just make it a death-zone from nuclear fallout.
Take that gators!5 -
!rant
Ok dev's, im proposing a small movement for windows 10 mobile, if you have used windows 10 mobile personally, you will know it is actually a fantastic operating system that is super snappy and easy to develop for (No i'm not a microsoft fan boy, far from actually).
The only downfall of the OS is the app support, so im proposing devs come together and create quality apps and games for win 10 mobile.
Hopefully this can sort of persuade others into a revolution of sorts (And hopefully change microsofts mind of abandoning it), I personally will support windows 10 mobile for every game I create, within reason.14 -
I complete a game, with hectic schedule, in 6 weeks. Now my boss expects all following games to be developed within 6 weeks each. When I asked for 10 weeks, his response was like - you're not putting all your efforts.
I don't want to sacrifice my leisure.
What would you guys do?8 -
(1st week Monday)
Went to a game programmer job interview, job description says most of unity related stuffs; create games in Unity, code in c#, work within Unity to build robust game systems etc.
Interviewer asked for my experience and portfolios, showed him. Then he asked me some questions about making interactable objects in a VR scene, then asked if I'm able to do a demo (on oculus rift) to prove him I can do it.
I don't have oculus rift, I'm allowed to go their office and use their rift for testing though.
Dateline = 2nd week Friday.
(2nd week Monday)
Showed him a demo scene in GearVR, he seems pretty satisfied.
He: I will get back to you next Monday. I'll wait for client's reply first.
Me: (smile and jokingly said) so...... If the client doesn't get back to you or doesn't want the project anymore, means I don't get the job?
He instantly replied: no (with a serious face)
Then said: You shouldn't reply with that "attitude", you should instead think of "is there any reason to hire you if client doesn't get back to me"
*backfired, but wtf?*
*insert meme here*
(Please comment, am I too rude? Or *unprofessional*, but it's just a joke ffs)
He also asked if I'm able to do it on rift since I made it on GearVR already.
I said yes, depends on the controller used.
(Any dev with common logic should understand it'll work too, with given SDK, even without, some hacks should do it, just a matter of time)
(He even told me he's a dev himself)
(Should I insert the meme here again?)
But he doesn't accept the answer. He wants me to give him a text (through WhatsApp), telling him *in a professional way* that I can do it.
*wtf*
*insert meme here*
(Last day of third week)
Needless to say, he didn't get back to me. Thought he promised he would.
Things to note:
Job description doesn't say anything about VR.
Spend a week of my time to do his demo without obligations.
Didn't get to ask much about his role and job scope either.7 -
In my second year of A levels in secondary school (college) we had to make a quiz game using Microsoft Visual Basic. Was my first time using the software, got annoyed within a few weeks and downloaded a template off the internet. The whole IT department thought I was some form of genius until I crashed the servers (in over 200 schools) trying to hack them 6 weeks later.
Sir if you're reading this, I'm sorry.1 -
I was hired as a junior game developer and I had a senior who was working alongside me on a client’s project.
Within one month they moved my senior to another project and made me the project manager of the project that I was working on.
Worst fucking experience ever. Client’s were unresponsive for a week sometimes and pretty strict when it came to deadlines. Needless to say my employer lost the client and I was made the junior developer again.3 -
I’m studying at uni remotely at the moment. I’m taking a software engineering class. I love developing software so I was super excited about this course. First assignment is to make a tic tac toe game in python. I finish the assignment super fast within the first hour of our first class.
We end up spending the rest of the fucking semester on this fucking program. No improvements, nothing. Literally just staring at this less than 200 line command line tic tac toe game talking about the same fucking shit every class.
Our fucking final is a presentation about this fucking program. The entire class is going to present the same command line python tic tac toe game
People told me that in the past, this class would find a local client and fulfill a request (making a website, etc)
However, now there’s a new prof teaching this course.
Best way I can describe it, 3 hours of this fucking prof screen sharing a google doc and droning on for 3 hours
I wish I could get the 20+ hours of my life back that this course has taken from me10 -
Things to accomplish within the next two years = [
0. Get a job that actually pays me.
1. Use money acquired from said job to buy a bunch of stuff I want. (Like an actual PC instead of a laptop)
2. Learn a bunch of things about back end development (CSS is my passion)
3. Make a 2d game engine, so I can find what the fuck a game engine is/does.
4. Learn to comment my code more frequently.
5. Move out of the big nest.
6. Stop getting mad at video games.];2 -
The source engine is interesting, because it has reached that stage of life where it's old enough to be remarkable-- in the sense that it could be called 'legacy', a sort of milestone in development practices and thinking, both in software, and design.
That said, a better look at it might be from the lense of *uses today*.
A lot of former source engine (SE) devs are now going to unity or unreal, I don't blame them.
But it's interesting to examine examples of games that haven't.
One such game is the freeware "No More Room In Hell". A couple online play throughs shows a wealth of well designed maps (and an even greater horde of shovelware maps, but hey, you take the good with the bad).
The age of the engine itself shows. Even in games like Left 4 Dead the engine's age can be seen. This, in some respects has been a drag, but also a blessing. Where other games could rely on their effects, shaders, and other tech, modders, map makers, and designers have had to rely on wit and creativity.
Enter "situated environments."
In an age where many people desire to travel, to go places, and have grown up doing the exact OPPOSITE, there is a great desire for variety of locations in games: not merely 'environmental' in the shallow sense of a 'theme' such as 'lava', 'tundra', etc. But in the sense of setting in general.
We want places that are both out of reach and yet familiar. Fire-fights happen in city streets. Apocalypses happen in neighborhoods where the skyline is both broken and at once something we know by sight. Open air markets, grocery stores, neighborhoods, all of these provide the back drops of popular games and series such as COD, Battlefield, The Last of Us, and yes, the example game, NMRIH.
I call this idea of 'familiar but out-of-reach level design', "situated environments", because familiarity with them, but *lack of real life experience* with them, on a day to day basis, allows people's expectations to fill in the gaps.
No one for example would argue the layouts of 7 Days To Die are familiar, but most of us don't spend all day in a junkyard or a high rise hotel.
So they *feel* familiar. Likewise with Skyrim, the villages and towns, both iconic and strange, our expectations formed by cultural inheritance, hollywood films, television shows, stories, childrens books, and yes, other games.
In a way, familiarity-without-real-in-person-experience is a shortcut for designers, one that lets them play with the player's head-space, the players subconscious idea of how a space and setting *should* work, what to *expect* out of the area, how to *operate* within the area. And the more it conforms to expectations, the more surprising an overdesigned element appears to be, rather than immersion breaking. A real life example of this is people's idea of chernobyl. When they discover the amusement park and ferris wheel they're blown away by the juxtaposition of the wasteland that surrounds them and the associations ('nostalgia' as it were) that such a carnival ride carries for many of us. It simultaneously *doesn't belong* and is yet all at once *perfectly situated in the environment*.
It is to say 'surreal', which is adjacent to the idea of *being real*, in terms of our "perception of what is and isn't plausible, if not possible."
This is at the heart of suspension of disbelief, because in essence, virtual worlds are a lie, like fiction, and good fiction violates expectations in order to tell us truths about reality. As part of our ability to differentiate bullshit from reality, there is to say an element in our bullshit detectors (doubtless evolved over many 10's of thousands of years), that is designed to not merely detect what is absurd in our limited experience, but to incorporate absurdity into everyday experience. In that sense part of our rationality is the acceptance of irrational experiences, learning from it, and discovering 'a proper place for each thing' in the "models of the world" we all carry around in our heads. Eventually we normalize the absurd, it becomes the new reality, and what remains unassimilated becomes superstition (real or otherwise), a figment, or an anomaly.
One of the best examples I've encountered is The Last of Us: Left Behind, a good chunk of which is spent in a mall. And they nailed the environment perfectly I would say.
Or for those who don't own a PS4, a more accessible example is a map in NMRIH aptly called "the museum", and few words better do it justice than to go play it yourself--that is, if you really want to know what I mean by a 'situated environment'.
What better way, during this pandemic, to get out of the news cycle and into your own head? Sometimes the best way to escape isn't outside, it's within.3 -
5 years of leetcode with no progress. I'm giving up.
First some background, I have an undergraduate degree in computer science and one and a half years of professional coding experience which ended when I got fired for performance issues. I have worked diligently at Leetcode for those 5 years (exceptions occurred when I got ill). I have been personally coached by a google software engineer for months. I have done and given 100s of mock interviews and paid for some to be done by professionals. I have spent 100s if not thousands of hours on Leetcoding and algorithms trying to improve in any way I can imagine. I'm still not good enough.
This all came to a head yesterday when someone on Leetcode made a post about being able to solve every single Leetcode problem in a year within a year while managing a post doc degree and having almost no programming background (link at bottom of post). It made it clear that Leetcode is a game of talent not hard work. The difference between someone like her and someone like me must be noted by the programming community. The majority of people would not ever be able to accomplish that. I dedicated myself for 5 years to Leetcoding almost exclusively and still am no where near what that person has accomplished. I have put in much more work than that person and have gotten much less from it.
I believe the programming community can learn from this contrast. The culture of always trying harder and thinking success stories apply to everyone that is pervasive in programming circles is toxic. The is reality not everyone is lucky enough to be intellectually gifted to succeed and not all hard work pays off. I am proof of that and this is the type of story that needs to be shared and heard too.
I am quitting programming out of humility and recognition of my limitations. It’s ok to give up and wise to do so when you aren't good enough for something.12 -
Just yesterday I fixed the game "Industry Giant 1", so that it can be played on 64bit systems. By updating necessary API changes within the. exe assembly instructions. Then i had to take the last avilable patch for the game (1.35) appart since it only works on the non-gold edition, which resultet in more assemly fixing. This was the most hacky thing i had to do in order to get a game running.
x64dbg saved my weekend. 😉 -
I need help!
This is gonna be a long question/story.
I'm a Syrian based in Malaysia working as a lead web dev in a good company.
I have a friend in trouble and I want to help him.
Here's a summary:
My friend is a project manager at a gaming studio he happens to be an Iranian atheist with around 2 years of experience in the game making industry.
He worked on and delivered a couple AAA games at his current place of employment as a project manager in one of the teams that made those games.
He stood up for his team when the management was overworking team till after midnight sometimes and forcing them to work on weekends without any tangible compensations ( basically they gave them things like free lunches, movie tickets, etc).
The result of his standing up to his team was the management handing him a notice telling him that he'll be fired within 2 months due to "underperforming".
This was a month and a half ago.
He looked around in Malaysia for a job that can get him a working visa, but his niche background couldn't help.
After his termination in few weeks he can extend his stay at Malaysia for approximately 2 - 3 months.
Now the reason why I mentioned that he's an "Iranian atheist" is the fun part of this story (sarcasm), Iranian government considers him as an "infidel" and he's banned from Iran.
His Iranian passport can't get him anywhere where he can make a living.
So basically he has close to no options.
Now to where I come into all of this:
I want to help him.
I'm going to dedicate my free time for the next 2 - 3 months teaching him web development, the problem is, I don't know how to teach web development in such a short time, in fact I've never taught anyone programming from scratch.
If he can show promising results I know that I can make a case for him get him a position in the company I work for.
I already convinced him today to try and learn web development because I can tell that in Malaysia there's always demand on good web developers.
Now to my request:
how can I best teach web development to someone with no programming background ? I'm thinking about teaching him front end development, so: HTML, CSS/SASS and JavaScript. maybe react js as well if possible ( high demand is usually on React/ Angular front end developers)
Did anyone here teach programming to someone else before?
Did anyone here learn web development in such a short time?
If you've read all this... Thank you :)17 -
First off i'll try and describe my game in as little words as possible, think your typical survival game but crossed-over with a town management/village management game and in VR.
So this is a little old since i posted it on twitter a couple weeks back but I made some progress on a game i'm working on.
https://twitter.com/Arcticfoenix/...
Sorry that it's a link to twitter for those that do not like twitter, i can give you a run-down of what it shows and ill figure out a way of linking the videos somehow.
I decided that I should show some progress on the game I started working on before I joined the company that I'm with now, my only issue is the amount of free time I don't have to work on it.
First video shows resource gathering, we (as in me and my brother) wanted to go with more realistic tree chopping something you would see in the forest or stranded deep, you chop a tree at the base and it will fall down, where you then can chop it into logs and planks.
The next video shows the blueprint system which is how you will craft your items like the forge, crafting table, etc. By picking the blueprint from within your book (which doubles for your UI/Menu/way to exit the game) and placing it on the ground. You then take a hammer and hit it in place to confirm the placement - I definitely want to be able to have the object be rotatable and such which i'll do in the future.
Last one shows tool dismantling system, where you can take tools/weapon apart when put on a crafting table, the idea behind this is so you can change up parts of your tool/weapon brcause individual bita will degrade and visually show wear, axe head will show chips that will get bigger and eventually break, which will leave you with just a handle. You can also jusy generally improve one piece of your weapon/tool.
Last thing that I left out as an actual video was that the map generation is all procedurally generated, all thanks to Sebastian Lague's tutorial, I managed to finish it and will definitely be exploring ways to create awesome maps to play on.
Everything is mostly from when I worked on this game in december with a few things that I did recently when I get the chance I will do lots of overhauling and work to making a demo version of the game! -
Do you think it's possible to get enough of a following on YouTube and twitch to fund your living expenses and use the rest of your free time to work on your own studio projects?
For example I'm a VR and AR game developer. I do the whole shebang for game development and design on my own. I could stream play throughs of the current game I'm working on as a weekly thing and create tutorial videos for other developers and students for more content on my channel, but to also stimulate growth in the VR and AR industry. I'd in a way be creating my own market. I could also stream the development of the art assets and whatnot.
Could possibly make some money from the ads at first. Maybe even within the game?
Idk I'm trying to avoid having to get a job anywhere else if I can float my own success as an indie start up. So thoughts on this rant please?5 -
>> please help me understand this because im going insane <<
I texted a girl to review my app on google play store
She was like yeah sure
She played the game and said it was cool, told me feedback etc
We chatted about it for a bit
I asked her if she could rate it 5 stars and leave a review and thats it....
She said sure what do u want me to write hahaha
I said anything just something positive
She said oh god fine wait
8 minutes of awkward silence.
8 minutes later i asked her if shes done
5 minutes later she said "Ys hahah"
1 minute later i receive this attached notification that someone had actually left a review.
Within 30 seconds i open it and google play tells me this review has been deleted.
I ask her could you send me a screenshot of your review.
Hours passed by, no answer.
I asked her what happened now, why did you delete your review?
Hours and hours passed by... She doesn't want to enter my message but she is actively texting other people..... I know this because on Snapchat there are points below your name, each time you send or receive 1 message you get +1 point. Last time she sent me that "Ys hahah" was at 42576 points, and now shes at 42594.
I am extremely pissed off about people like this. I actually want to stress about this but i no longer have even energy. Can someone please help me understand why...18 -
Alright got an idea I have for my game engine that I'd love some input on...
So the engine has emphasis on user made content and openness to that content (EG. open source dev tools and no licencing of art) but I also want to try and build a basic ecosystem with the engine and one way I'm doing it is with cross game mods (Take a mod from one game and drop it in another and it just works... Famous last words) but something I want to try is a companion app for the engine itself...
So it'll have a custom written save system baked in engine to make progress saving and the like simpler for the end user, thinking about building an app for smart watches and phones that would connect to the engine and actually back up and sync local saves to the app and vice versa as long as they have a connection (Hotspot your phone, bluetooth or wifi) but allow you to manage some data within the app by building a basic API to let devs show the user information about the save and the game by adding description, thumbnails to distinguish games and the like...
Just want opinions if it may be a good idea to invest some time into and if anyone has idea's that could make it better.6 -
The taboo of not finishing.
(As I prefaced to many posts I made, don't take this too seriously)
It is very normal in the programming world to get recommended to finish projects.
But I was wondering "what if you don't?".
Of course, we can agree that having little patience or persistence is not good for any endeavor.
But what if this recurrent focus on finishing is also bad?
Granted, I have started dozens of things and only finished one or two of them and none have become popular.
So there's not a lot of support to back my take.
But I definitely learned a lot from these projects. And I definitely had a lot of fun at some points.
In fact, I think if I had switched more often early on I would have been less miserable, and maybe I would have learned more by the virtue of not getting stuck with some project.
Of course this applies as long as you stay within the same field; it doesn't help learning gardening one day but karate the following.
But even then, there are so many hobbies in life that the chance of finding the one that you love and are the best at are very slim. So switching out of the least pleasant ones might bring you to a favorite one.
But, let's go back to programming.
Here, people recommend finishing things as means to become profitable. If you want to live as a gamedev, then you need to sell games, and to do that, you need to finish games.
That is understandable.
But if gamedev isn't your main profit, why is finishing games a requirement?
What's the point of publishing a game that you know looks like shit?
Why? Why should you put time and energy, pain and stress, all the way through the end only to finish or even publish a game that you can feel ashamed of how awful it looks? (because most 1st games look awful).
Why would you ever want to finish something that looks horrible?
First tries are always terrible, and that's fine, nothing wrong with that.
What's wrong is this sheepthought that you should publish to the public every turd that you can produce in your early learning stages.
I've been a programmer for almost 8 years now. I'm not the best out there, but I consider myself ok.
And considering I had some pretty deep depression pits thanks to this mentality, here's my advice to folk having stress with unfinished projects: don't give a single fuck.
If a side project has become stressful, shelf that shit, maybe tell someone about your issues with it. But don't care much about it.
In fact, if you manage to finish a project but it has costed you a great deal of stress, maybe that should be the shameful thing.
Life is too short to waste it considering suicide because you're not a prolific programmer.
And i would argue that iterating 100 times on different things is far more productive (and fun) than fetting stuck or spending shitloads of time on the first one, even if you don't finish any of them.2 -
Computer does a BSOD right at the end of a tiebreaker competitive overwatch match where the enemy is about to cap the point and win. I'm one of the tanks. Hard reboot and back in the game within 45s. Just barely hold them off in overtime and win the match. Epic!
Thank God for SSDs!4 -
I actively job hunted for close to a year without success. Now I have two offers in addition to my existing position, and that, without even having to apply for either. Knowing I can't combine all three, I've turned one down cuz it offers the least compensation for the most work but the guy is insisting he "wants my skin in the game". I know he's not stupid and obviously knows nobody else would be sympathetic to such peanuts
But it's not as though my life took a dramatic turnaround after months of turmoil. All three opportunities are still within the same meagre region, albeit with minor improvements. I do NOT feel grateful because the circumstance of one of the new offers is such that I'm still tied to my old buddies apron strings. Not only did I stagnate but I've got them paying my salary now. They rub it in by telling me I might get a car in two years time if I join them now, and how many properties they've acquired in our time apart
It sucks how little headway I've made in their absence, and how much harder I have to work to have any hope of earning close to their monthly wages1 -
... worst drunk coding experience?
none. or to be more precise, all of the three of them I had. I can't code drunk, i hate doing it, i hatw even thinking about doing it when drunk.
so after those initial three attempts i don't try to do it again, ever.
BUT, best coding experience while high?
ALL OF THEM.
some of the best pieces of code I wrote i did when I was high. my mind goes into overdrive at those times, and my thinking is not lines/threads of thought, but TREES of thought, branching and branching, all nodes of each layer of the tree coming to me AT ONCE, one packet == whole layer across all of the branches.
and the best was when one day, in about 14 hour marathon of coding while high, i wrote from scratch a whole vertical slice of my AI system that i've been toying around in my head for several years prior, and I had all of the high-level concepts ALMOST down, but could never specify them into concrete implementations.
and I do mean MY ai system, my own design, from the ground up, mixing principles of neural networks and neuropsychology/human brain that I still haven't seen even mentioned anywhere.
autonomous game ai which percieves and explores its environment and tools within it via code reflection, remembers and learns, uses tools, makes decisions for itself for its own well-being.
in the end, i had a testbed with person, zombie and shotgun.
all they had pre-defined in their brains were concepts of hunger and health. nothing more.
upon launching it, zombie realized it wants to feed, approached oblivious person, and started eating it.
at which point, purely out of how the system worked, person realized: "this hurts, the hurt is caused by zombie, therefore i hate zombie, therefore i want to hurt it", then looked around, saw the shotgun, inspected its class by reflection, realized "this can hurt stuff", picked the shotgun up, and shot the zombie.
remembered all of that, and upon seeing another zombie, shot it immediately.
it was a complete system, all it needed to become full-fledged thing was adding more concepts and usable objects, and it would automatically be able to create complex multi-stage, multi-element plans to achieve its goals/needs/wants and execute them. and the system was designed in such a way that by just adding a dictionary of natural language words for the concept objects on top of it, it should have been able to generate (crude but functional) english sentences to "talk" about its memories, explain what happened when, how it reacted, what it did and why, just by exploring the memory graph the same way as when it was doing its decision process... and by reversing the function, it should have been able to recieve (crude) english sentences that would make it learn what happened somewhere else in the gameworld to someone else, how to use stuff and tell it what to do, as in, actually transfer actual actionable usable knowledge to it...
it felt amazing to code for 14 hours straight, with no testruns during that, run it for the first time after those 14 hours, and see that happen.
and it did, i swear! while i was coding, i was routinely just realizing typos and mistakes i did 5-20 minutes ago, 4 files/classes ago! the kind you (and i) usually notice only when you try to run the thing and it bugs out.
it was a transcendental experience.
and then, two days later, i don't remember anymore what happened, but i lost all of that code.
and since then, i never mustered enough strength and resolve to try and write the whole thing again.
... that was like 4 years ago.
i hope that miracle will happen again one day...3 -
My dad taught me basic algebra when I was a kid (I think 7-8). Then he taught me BASIC and within a month I decided I was going to be a game programmer when I grew up. Not quite where I ended up, but that's how the journey started.
-
I wanna work on small video games more. I thought of joining some small game jams so that I would have to finish a project within a weekend or so, but I don't really have time to dedicate a weekend for that.
And every time I do have enough free time for these things, my motivation drops to 0....5 -
Went to a hackathon and tried to use ARCore. Most painful experience of my life. There are so many issues and critical bugs that I can't even fit them all into a 5000 character rant, Google has shittier code than a highschool startup.
So instead of typing 5000 characters I'll just save you all some time. If you're forced to use ARCore, don't even try to use the AcquireCameraImageBytes or related apis for actually accessing the camera feed. Just use unity's screen capture API (draw an invisible rectangle on the whole screen, make a texture, readPixel entire rectangle). Turning off all models for 1 frame and taking a screen capture is easier, faster, and somehow more optimal than using Google's code.
Also, they released Augmented Faces on Friday. Their demo plainly doesn't work the way they intended on many devices because the list never gets populated since their engineers are dumb fucks. Just force the face mesh to always remain active and you'll instantly support all devices! You can deactivate it using your own methods but Google's doesn't work on many devices. There's an issue in their repo about this that they are plainly ignoring.
Also if you're interested I have a (working?) engine to use Object Detection for interactions within AR + a create your own adventure game demo made w/ object detection + ar on my git:
https://github.com/pshah123/...
My code is 100% crap so definitely don't use it in production but I was able to get the individual pieces working so hopefully this helps someone! Unless you're from Google, then fuck you please uninstallrant please uninstall google fuck google mv google /dev/null sudo rm google sudo kill -9 google git rm google16 -
My dad bought me a book on QBASIC when I was around 7 or 8 years old, and within a month I decided I was going to be a game programmer when I grew up. That's not where I ended up, but that's how the journey started. My parents were both pretty supportive of that decision.
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DREAM 1
(my comments look like this)
A kikiland metro system. It's extradimensional and shapeshifting. When you enter it, it adapts to your needs. The people inside (they're probably just vinyl shells), the social circumstances, all generated for you.
When you enter it, it knows where you want to go. It spawns exactly one train just for you. It will be the first, it will be the last. You have to catch it to go where you need. If you miss it, there will be no more trains, and you have to wait till the metro station closes for the night and reopens.
It's always you entering, catching the train that arrives just in time, going to where you need to go and exiting.
Because of its extradimensional nature, you cannot agree to meet someone there — every person has their own personal metro generated just for them every time, with exactly one train going exactly to the station you need.
It's used by BLA as a form of control. When they don't want you to go somewhere, the train won't spawn. Or, it might diverge and get you to some other place. It isn't known whether the map can be altered on the fly or not. So far, the consensus is that the map is persistent and is a public knowledge, and it's just the metro itself that is extradimensional. But, no one ever saw the real metro in its real form, and not the top layer that protrudes into the three-dimensional world you can interact with. It might be the case that they can make people disappear by creating ad-hoc stations that don't intersect with the real world, trapping them in places that are nowhere in particular.
(it took seeing BLA once in one dream to make all the following dreams include them. Sigh.)
Kikiland also has a school, and it always had it. I befriended a chemistry teacher there. His classroom is small — exactly as deep as other classrooms, but really narrow. There are no desks there, just his desk and some bookshelves. Chemistry isn't a priority there — his class exists only because it should. No one attends it. This is why he was so pleased to meet me. Despite his classroom being located on a busy floor, its door is overlooked by students, and NO ONE ever enters it. He just sits there, waiting for students to arrive, but they never do.
He has a secret, though, because of course he does. In the game Control, if you complete the main storyline before you complete some side quests, one of the main characters will be sitting in the C-suit hall, doing her things, waiting for you to come and talk to her. But at the same time, she will be waiting for you deep down the oldest house's mines, again, just sitting there, waiting for you to take the quest. This teacher is the same.
If you have a good relationship with him, and you attend his class, the classroom will change to a tunnel entrance, with him being the security guard. He's your friend, he'll let you in. It looks like Fallout's vault entrance. THIS is how you enter the REAL kikiland metro. (Dream 1 ends here.)
Episode 2
Tiny waterborne rat puppies whose mouth is their entire face unfolding like a piece of paper with teeth covering it as a grid. (I wrote about them already, but here they are again.) They are _tiny_, a bit like tadpoles. Also, like tadpoles, they die if you touch them out of water. As I was flying over some mountain resort (I routinely fly in my dreams, but it feels more like a very low gravity falling I can control, like using a parachute in GTA San Andreas), I dumped them to a location that resembled the garden level of Prince of Persia: Warrior Within for my cat to eat. It didn't want to. -
Recently, Apple rolled out Push Notifications for PWA websites as a beta feature on iOS 16.4 devices. And let me tell you, it's a game-changer! But, when a client asked me to implement push notifications for their iOS users via web and service worker, I knew it wouldn't be a walk in the park.
Why, you ask? Well, their backend code base was written in Plain F*cking Vanilla PHP, which felt like I had time-traveled back to the 1980s! Plus, since the ios web push feature is still in its early stages, there were hardly any resources to guide me through the process of sending push notifications to Apple WebPush API using plain php.
Despite the obstacles, I managed to successfully send notifications to Mozilla and Google Chrome users. But Safari? Not so much. The client needed the task done within 24 hours, but due to delays, it ended up taking me three days to figure out the kinks. In the end, I had to refund the client, but I'm not one to give up easily.
In fact, I've created a public GitHub repo for a Quotes App in Flutter (https://github.com/GiddyNaya/...) that can send PN to iOS users via web. I'm diving down the rabbit hole to figure out how to make it work seamlessly, and I won't stop until I've cracked the code. Wish me luck!15 -
I'm gonna soon start on a gaming project with my team, it's not gonna be something we want to push but it's gonna be an on going project to slowly grow some skills within the whole learning and understanding game machenics. Any advice from any fellow veterans :3 ?2
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A space game (obviously) where ships are built and broken in convex pieces. With in-game computers and ship design/construction software, of course. Because what would a game engine be without the ability to play a game within the game, with exactly the same visual quality as in the outer one?
Edit: Game-within-game premise based on the idea that it will be easier to write the ship-CAD software in a game engine than from scratch
Edit 2: may as well also be able to play the actual game within itself, since it would be like holodeck simulations2 -
Visual Studio is a fucking shitheap of an IDE and everyone who worked on it should be fucking incinerated.
I've been trying to get Unity to build my game for about a fucking hour and a half now, only to realize that it was a warning from a script that was causing it to fall flat on it's face.
So I deleted the script because it was a shitty script anyways, not much was being lost here, and I started building the game, and lo and behold, it was actually fucking doing something.
I went to go get a drink, only to come back to see that this stupid fucking engine gave me yet ANOTHER error that wasn't even from a script anywhere in my game's files.
It was fucking Visual Studio. It didn't even give me that concise of a fucking error, just "this file doesn't exist" or whatever hypercomplex bullshit it spat out at me.
So, I took to google, and found that I should open the solution file hidden within the uncompleted build, and upon doing so Visual Studio told me it needed to install some more shit in order to do so.
I decided to let it do it's thing, and you wanna know what the real kicker is?
I started writing this rant when it was at 25%.
I had started talking to my friend about how absolutely fucking garbage and slow this IDE is at around the point where it started downloading. It took fifteen fucking minutes for it to get to 25%.
I could uninstall and reinstall both Destiny 2 and Killing Floor 2, twice, in the time takes for this shitty fucking program to install its tumor of an update onto my system.
FUCK Visual Studio.
Fuck the person who conceived the idea of it.
And fuck every single person who supports it.
Every single person that thinks this fucking anathema of an IDE was a good idea should be incinerated.12 -
WHAT. THE.
https://youtube.com/watch/...
1. watch video
2. comment your thoughts on it
3. read the following copypaste of my thoughts
4. comment your thoughts on whether I'm stupid or he's stupid
5. thanks
----
I am a programmer and I totally prefer windows.
1. I'm (besides other things) a game programmer, so I use the platform I develop for.
2. Linux is the best OS for developing... Linux. But I'm not developing linux. I want to use my OS and have it get in the way as little as possible, not test and debug and fix and develop the OS while i'm using it, while trying to do my actual work.
The less the OS gets in my way, the less stuff it requires me to do for any reason, the less manual management it needs me to do, the better.
OS is there to be a crossroads towards the actual utility. I want to not even notice having any OS at all. That would be the best OS, the one that I keep forgetting that I'm actually using. File access, run programs, ...DONE.
p.s.
if i can't trust you, a programmer, to be able to distinguish and click the correct, non-ad "download" button, or find a source that's not shady in this way, I don't want you to be my programmer. Everything you're expected to do is magnitude more complicated than finding a good site and/or finding the correct "Download" button and/or being able to verify that yes, what you downloaded is what you were after.
Sorry, but if "i can't find the right download button" is anywhere in your list of reasons why "linux is better", that's... Ridiculous.
6:15 "no rebooting" get outta here with this 2000 crap. because that's about the last year I actually had to reboot after installing for the thing to run.
Nowadays not even drivers. I'm watching a youtube video in 3d accelerated browser window while installing newest 3d drivers, I get a half-second flicker at the end and I'm done, no reboot.
the only thing I know still requires reboot within the last 15 years is Daemon Tools when you create a virtual drive, but that one still makes sense, since it's spiking the bios to think it has a hardware which is in fact just a software simulation....
10:00 "oops... something went wrong"
oh c'mon dude! you know that a) programs do their own error messages, don't put that on the OS
b) the "oops... something went wrong" when it's a system error, is just the message title, instead of "Error". there's always an "error id" or something which when you google it, you know precisely what is going on and you can easily find out how to fix it...18 -
Contemplating ideas for a game that will involve some exploration and puzzles (aimed at teaching some low-level computer stuff like binary etc.) Replayed an old 2D game in an emulator, looked at some old adventure games, decided a 2D platformer might work for what I'm aiming for.
So I start making some pixel art, simple things like 32x32 tiles for bricks, some bigge ones for doors etc. And I discuss some ideas with my girlfriend for what kind of scenarios would fit into this game world.
Anyway, she normally draws and paints, but seemed interested in trying pixel art so I gave her a link to Piskel and a rough idea of some decorative items I'd want to put around the map. Within a few hours she created a flower pot with flowers, a coffee machine, a light with lightshade, a small pile of books, and a couple of other things - all shaded and detailed beyond any of my attempts, including lighting going from left to right (which I wanted but didn't specify).
I mean, I could've expected this but pixel art is quite a different beast to drawing or painting as you have to do more with less.
Now I just need to make my game engine. So far I have an SDL program with a flowerpot that you can move around xD1 -
Way to go ruin a collaboration. I wanted to have fun some making a game with one of my friends, but turns out being friends doesn't correlate to making a good team. Some of you probably know this, but I've never had such an experience, not even to almost strangers
Some tips on how to kill off any motivation to work with you:
* Casually insult other peoples ideas
* Don't consider other people's point of view
* Try to talk people out of prototyping/experimenting with their OWN ideas on their OWN time
* Completely undermine their skill even though you have no basis to go on
* Never worked with this person before
* less experienced
* don't have to give estimates on a daily basis
* don't consider the fact that there are libraries that can be used to speed up things)
* Victimize yourself, because someone is "forcing you" to become the bad guy
I don't know if that person is on here and I don't care if they happen to read this. I tried to treat you with the most respect, but if you don't do the same then just fuck off.
Anyways, there goes the idea of a "no stress, no problems" game dev project, because I wanted to see if isometric view would work better than top down.
My idea to have another person to work on a project with, to keep the motivation up backfired a by lot.
Someone within european timezones up for some hobby game dev?3 -
I am trying to extract data from the PubSub subscription and finally, once the data is extracted I want to do some transformation. Currently, it's in bytes format. I have tried multiple ways to extract the data in JSON format using custom schema it fails with an error
TypeError: __main__.MySchema() argument after ** must be a mapping, not str [while running 'Map to MySchema']
**readPubSub.py**
import apache_beam as beam
from apache_beam.options.pipeline_options import PipelineOptions
import json
import typing
class MySchema(typing.NamedTuple):
user_id:str
event_ts:str
create_ts:str
event_id:str
ifa:str
ifv:str
country:str
chip_balance:str
game:str
user_group:str
user_condition:str
device_type:str
device_model:str
user_name:str
fb_connect:bool
is_active_event:bool
event_payload:str
TOPIC_PATH = "projects/nectar-259905/topics/events"
def run(pubsub_topic):
options = PipelineOptions(
streaming=True
)
runner = 'DirectRunner'
print("I reached before pipeline")
with beam.Pipeline(runner, options=options) as pipeline:
message=(
pipeline
| "Read from Pub/Sub topic" >> beam.io.ReadFromPubSub(subscription='projects/triple-nectar-259905/subscriptions/bq_subscribe')#.with_output_types(bytes)
| 'UTF-8 bytes to string' >> beam.Map(lambda msg: msg.decode('utf-8'))
| 'Map to MySchema' >> beam.Map(lambda msg: MySchema(**msg)).with_output_types(MySchema)
| "Writing to console" >> beam.Map(print))
print("I reached after pipeline")
result = message.run()
result.wait_until_finish()
run(TOPIC_PATH)
If I use it directly below
message=(
pipeline
| "Read from Pub/Sub topic" >> beam.io.ReadFromPubSub(subscription='projects/triple-nectar-259905/subscriptions/bq_subscribe')#.with_output_types(bytes)
| 'UTF-8 bytes to string' >> beam.Map(lambda msg: msg.decode('utf-8'))
| "Writing to console" >> beam.Map(print))
I get output as
{
'user_id': '102105290400258488',
'event_ts': '2021-05-29 20:42:52.283 UTC',
'event_id': 'Game_Request_Declined',
'ifa': '6090a6c7-4422-49b5-8757-ccfdbad',
'ifv': '3fc6eb8b4d0cf096c47e2252f41',
'country': 'US',
'chip_balance': '9140',
'game': 'gru',
'user_group': '[1, 36, 529702]',
'user_condition': '[1, 36]',
'device_type': 'phone',
'device_model': 'TCL 5007Z',
'user_name': 'Minnie',
'fb_connect': True,
'event_payload': '{"competition_type":"normal","game_started_from":"result_flow_rematch","variant":"target"}',
'is_active_event': True
}
{
'user_id': '102105290400258488',
'event_ts': '2021-05-29 20:54:38.297 UTC',
'event_id': 'Decline_Game_Request',
'ifa': '6090a6c7-4422-49b5-8757-ccfdbad',
'ifv': '3fc6eb8b4d0cf096c47e2252f41',
'country': 'US',
'chip_balance': '9905',
'game': 'gru',
'user_group': '[1, 36, 529702]',
'user_condition': '[1, 36]',
'device_type': 'phone',
'device_model': 'TCL 5007Z',
'user_name': 'Minnie',
'fb_connect': True,
'event_payload': '{"competition_type":"normal","game_started_from":"result_flow_rematch","variant":"target"}',
'is_active_event': True
}
Please let me know if I m doing something wrong while parsing the data to JSON. Also, I am looking for examples to do data masking and run some SQL within Apache Beam4 -
Obviously the top item on the table is NN, the "end users" from both sides of the connection on the net are for the saving it, and the middlemen that only own the "cables" want it to be repealed.
We have the solution to end this issue forever. It wont be easy, nor will it be fast.. unless certain "entities" team with us in secrecy. (There's a reason why certain "entities" have stayed silent regarding NN, due to agreements to not get involved due to the risk of backlash. AND if NN is repealed Those Entities cannot fix the problem as their hands are tied to continue to provide content to the end users.) Read between the lines you will understand it will all make sense later.
I will make The Official Public Statement within 24 hours of the FCC Vote. That statement will be how to get involved, help, get us jump started in your area, funding, the ENTIRE details of the plan, goals, and timeline. AS WELL as how to contact us. This will take time and we are not a magic solution that will fix the problem overnight.
We are however THE solution to the underlying problem with ISPs of today. We have been researching for quite a while and digging deep into the entities that have caused us to get where we are now. The further you go digging into 'THEM' the more pissed off you become as you truly realize whats going on and has been on among the ISPs its MUCH deeper than you are being told.
OUR solution will remove all of "them" from the equation completely as well as being faster, and cheaper than the Tier 1 as you wont be paying for the connection or speed, you would be paying for the hardware/overhead cost. AND we will be bringing you closer to the content providers than EVER before.
AND we will be the only solution capable for competing in the current Tier1 Monopoly zones, I promise you they cannot match our plan's price, IF they did it would be only as a loss leader and NOT a sustainable long term solution for those competing with us at are for-profit....
In order for our solution to work, and to keep the internet service non-bias, well non-bias from OUR members :) this will need to be a collective effort, focused one clearly defined vision. WE WILL AND WE MUST ALL set "profits" aside on this as profits in selling nothing other "connection" to the internet has gotten us in the mess we are in now. AND YES we realize profits help maintain and upgrade the infrastructure, BUT that isn't true in this case...Overhead from our view includes those anticipated costs.
Smaller ISPs will need to make a decision, give up profits, become one with us, and be apart of the mission OR they will be left to suffer at the mercy of the ISPs above them setting the cost of bandwidth eventually leading to their demise.
This will happen because we wont be bound by the T1s .... WE would be the "Tier 0" that doesn't exist ;)
This sounds crazy, impossible, BUT its not, it will work WILL happen, regardless of the FCC's vote. as if the FCC choices to keep NN, its only a matter of time till the big lawyers of the ISPs find some loophole, or lobby enough to bring us back to this.
Legistlation is NOT the solution its just a band-aid fix as the cancer continues to grow within.
PLEASE understand that
Until the vote is made, and we release what we are doing, stay put, hang in, it will all be explained later, we are the only true solution.
BIG-ISPs WILL REGRET WHAT THEY HAVE DONE!
What needs to be understood by all is with net neutrality inplace the ability to compete aginst the Tier 1s directly over customers and reinvent the internet to lower or remove costs completely, increase speeds AND expand to underserved/unserved communities ITS NOT POSSIBLE WITH NN
NN REPEAL is the only way to the fixing the problem for good... yes the For profit BIG ISPs will benefit but not forever.. as repealing it opens the doors for outside the box big picture innovators to come in and offer something different, the big ISPs have clearly over looked this small detail being the possibility of a “NonProfit CoOp TIER 1 ISP” entering into the game thru end users and businesses working together as one entity to defeat them... THE FOR PROFIT ISPs over looked this because they are blinded by the profit potential of NN Repeal, never did they consider our option as a possible outcome because no one has attempted it....
We will unite as one
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