0

Contemplating ideas for a game that will involve some exploration and puzzles (aimed at teaching some low-level computer stuff like binary etc.) Replayed an old 2D game in an emulator, looked at some old adventure games, decided a 2D platformer might work for what I'm aiming for.

So I start making some pixel art, simple things like 32x32 tiles for bricks, some bigge ones for doors etc. And I discuss some ideas with my girlfriend for what kind of scenarios would fit into this game world.

Anyway, she normally draws and paints, but seemed interested in trying pixel art so I gave her a link to Piskel and a rough idea of some decorative items I'd want to put around the map. Within a few hours she created a flower pot with flowers, a coffee machine, a light with lightshade, a small pile of books, and a couple of other things - all shaded and detailed beyond any of my attempts, including lighting going from left to right (which I wanted but didn't specify).

I mean, I could've expected this but pixel art is quite a different beast to drawing or painting as you have to do more with less.

Now I just need to make my game engine. So far I have an SDL program with a flowerpot that you can move around xD

Comments
  • 0
    I really enjoyed an old 2D space game called Exile. It was tiny and generated the world map from a small algorithm but with some custom designed areas. Had an interesting door system where you had to collect passes to open them with a remote control etc. I liked that kind of idea and the graphics were very simple. Originally I wanted to do good graphics or make it just text based but the first requires a lot more effort and unfamiliar tools, and text based might not be as interesting.

    Then there were some adventure games such as Day of the Tentacle and Simon the Sorcerer, where you collect items and use them. So I kinda wanted to have a 2D adventure platformer. Possibly with some RPG elements.
Add Comment