Join devRant
Do all the things like
++ or -- rants, post your own rants, comment on others' rants and build your customized dev avatar
Sign Up
Pipeless API
From the creators of devRant, Pipeless lets you power real-time personalized recommendations and activity feeds using a simple API
Learn More
Search - "much game"
-
You remember when I said the people near me might take everything away?
THE DAY HAS COME.
FUUUUUUUUUUU-
Do I have to say how retarded it is to take a PC and a phone away from a person who first off, loves tech, second of all, gets all her university assignments and information THROUGH an email, third, wants to be a game developer?
Seems like even telling them that I am trying to get as much informed about gaming industry as a whole isn't a valid fucking reason for why I use tech as often as I do... I want to be a game dev, you fucking morons.
So... This began by them AGAIN drilling me about the university progress. I cannot even remember my goddamn schedule, for fuck's sake! How do you expect me to remember every damn grade, every damn exam date and every damn subject name? They also expect me to study 100% of the time I'm using the PC. WHO does that?
They start drilling. I try not answering. It drives them mad. They start exploding. I try all I can to calm the goddamn situation. It's not enough for them. NO, they HAVE TO KNOW EVERYTHING! I try all I can to survive the situation without a conflict. Too late. At a certain point my amazingly clever father says I'm definitely autistic for trying to answer in as little words as I can. Because they totally don't give me a reason to never want to talk at all in their presence...
They got mad enough to take the phone, the PC and my headphones away.
And now here I am, writing this on a university PC in Chrome of all :|60 -
Another day, another hit piece against gaming.
So, a 15-year old boy hanged himself and the media goes all „This was caused by this game“, even though NO FUCKING TRACES OF THE GAME WERE FOUND ON THE LAPTOP OF THE DECEASED!!!
And then of course my freaking parents go all lecturing me about how the internet twists the brain into not being adequate towards reality etc.
First off, CAN THE FUCKING COLLECTION OF COCKSUCKERS that is the fucking media just fucking get a grip on reality? It was literally said in the same sentence that the supposed game that caused that was not found in any form on the person's laptop. You would think an online game that you take months to play through would need at least some fucking download to run, right? Unless it was a freaking video chat bullshit that they call a „game“ just for the fucking spite of gamers.
Second, HOW FUCKING LONG WILL IT FUCKING TAKE FOR PEOPLE TO FUCKING ACCEPT THAT IT'S NOT THE TECH THAT MAKES PEOPLE KILL THEMSELVES? How hard is it to fucking understand?
Third... How do people in their 60s freaking think they understand anything about modern gaming when they have no freaking way of interacting with it other than these hit pieces? They certainly give more fucks about what a hired bitch of a lying „journalist“, that cannot even talk properly, says. Oh, they care so much about the children. Have they never thought that people are killing themselves exactly because they feel nobody cares about them?
Fourth. How fucking long do parents like mine deny the reality that just as long as they see me as an incomplete copy of my sisters I will be suicidal? Let me guess... It's video games causing me to be oh, so inadequate when I've not played any of them for quite some time...
Fifth... How am I out of touch with reality when these people have never known how I „work“, so to speak, as a person, and they've been the ones basically dictating all my life? Let me see why I'm unhappy...
I know I complain a lot. Sorry for that. But I just cannot stand people like them. People that lie all the time and project that on you while depriving you of any means of defending yourself in a debate...43 -
When the senior Linux engineer puts a terminal game on a server everyone uses which launched at login and after a little you start hearing oh's, wtf's, laughing and everything and then you suddenly have a whole room of Linux engineers playing some kinda terminal space invaders game while doing customer support.
😆12 -
"I don't use Linux because you can't game on Linux"
Shut your fucking cocksucking mouth.
Yes, support isn't the greatest and a lot of games don't work on Linux yet and some graphical drivers don't work.
But don't fucking say you can't game on Linux because you fucking can.
Steam has a Linux game library that keeps on growing and growing.
There are some platforms for games especially for Linux as well even.
I've seen steam games with freaking high requirements run with any lag on Linux computers - open source amd drivers worked well.
The support could be much better (of games/drivers) but YOU CAN FUCKING GAME ON LINUX.
THAT YOUR GAME DOESN'T RUN ON LINUX DOES NOT MEAN THAT NO SINGLE GAME DOES.
MOTHERFUCKER115 -
Making a game with my friend. He drew shitty images (sprites) and I made a shitty game. We had so much fun!4
-
My brother just called me asking for help in some MS server thing and I'm like "I don't know that!" (I really don't), and he replied "Yeah, you know, mom told me to call you to ask for help.". Jesus Christ. Just because I'm in CS it doesn't mean I know everything informatics-related.
I now know your pain, devRanters. I usually don't mind being the IT support (so much that my parents call me to help them when their computers decide to randomly die or do something weird because of something they've done, but I live like 300km away because of uni so I can't just go there and help them. Sometimes I say "Ask your son" (he's taking a tech course in high school), but my brother cuts out of it like "I don't know how to fix it" without even looking at it sometimes. Well duh, me neither at times, but google is your friend damn it. Sometimes I search for the answers. Other times I just poke around in the program until I find what's wrong. Either way, when I say I don't know and/or I can't really do much about it they give me the usual "We're paying your uni fees for what?" (in a joking tone but. I'M NOT STUDYING FOR THAT, I WANNA BE A GAME DEV DAMN IT)), but goddamn it I don't know everything just because I am a CS student. I wanna help but sometimes I can't. Deal with that >:V8 -
Was very much surprised when I found my favourite game of all times on steam with the steam play icon next to it! That doesn't mean it supports Linux but it means that it *might* work on it through steam play.
Bought the fucker and was holding my breath when starting a new game because the last game I tried lagged a little on Linux nonetheless.
It runs smooth as fuck! Quite heavy graphics but damn, this game was the reason I had a hard time leaving windows years and years ago and now i can play it on Linux 😍
Steam Play, I fucking love you and thanks to steam for their dedication towards Linux!13 -
Me: *Working on my game*
Partner: What are you working on?
Me: Just starting out some basic AI
Partner: Why are you writing 'if' and 'switch' so much? Is that what AI can be?
Me: Look away! Don't break the illusion!
I then sat back in my chair and realised AI isn't really that intelligent...7 -
Friend: Do you think you could make an app that does X?
Me: Yes but I'm not an app developer so haven't had much experience with app design so might take a while
Also friend: What sort of programmer are you? It's basic shit
My friends don't seem to understand that the programming loop for game development (Mostly background asset management) and app development is like trying to ask why a bull and a bull frog won't breed...Yes they both have bull in the name but they are 2 fucking different cunting things...8 -
So there it fucking goes.
Hi. I'm WillibertXXIV.
I'm not a programmer by trade; I have a more than fulltime job as a cook. As for the last year, I spent pretty much all my free time, overlapping my sleep time, to learn how to code.
All that so I can create a game that I started working on the same day I started my learning process. So far it's shit and it's going to stay that way for a long time. Only I can say this. It's my baby. It's fucking ugly and shit but it's mine.
Yesterday I broke it. I broke my baby. I don't know how it fucking happe. When I went to sleep I had a steady 175fps, nice realtime lightning and player / enemy that flowed like running water. I worked really hard to make that happened. Profiling, writing better code, profiling, etc. It's still not good, it's less shit.
I woke up, beautiful day. Not too warm, not too cold, that sweet spot right in the middle. Girlfriend already made the coffee. Perfect. Woke up, sat down to start my morning time work before going to my realjob and
BAM
Everything is shit, 20fps max. That one thing, gfx.waitforpresent, showing up in the profiler eating everything as the game run. Movements are now of stroboscopic nature. Light is still ok but what good does it do now fucking piece of shit. I'm not qualified enough for this shit.
Fuck,
Fuck this,
Fuck this shit,
Fuck this shit i'm out of here.26 -
Dad : Stop playing games so much
Me : I'm working on a project dad, not playing games
Dad : Then what do you call that *points to my 2nd screen on the side*
Me : That's the project, i'm making that game
Dad : Sure you are
Me : *changes bunch of stuff* see...
Dad : Ok i believe you *leaves the room*5 -
When I was studying OOP our teacher instructed us to submit a project at the end of semester. Me and my friend worked hard and enthusiastically and finished our first game in C++ (Ping Pong). We were very excited because we had put so much effort into it that we were 100% sure that our project will be the best among all. At the end of semester, turned out our teacher does not have much time to evaluate our projects, so instead he announced a motherfucking MCQ's quiz. Everyone got really really happy but I was thinking of multiple ways I could kill that bastard.2
-
So far this month I applied for 15+ game development related jobs, and spent ages carefully crafting customized cover letters and resumes for each particular job. Didn't get as much as a "thank you for your application".
Then, for the one random job application I applied to on LinkedIn using my most generic resume, and no cover letter, I get a near instant response and an invitation to coordinate day/time for an interview in person. Wtf.
Anyway, hope I get the job, because I'm running out of food.12 -
I've been working for years on a game that would be a mix between Dwarf Fortress, Factorio and SpaceChem.
Problem is, I keep switching between engines and languages, never making too much progress. I've written several isometric rendering libraries, tried out going fully 2D ASCII or fully 3D in unity... And then something else eats up my time for a while again.14 -
When I self-published my first indie game on steam and people actually started buying it.
Remember sitting on the floor with a bottle of vodka trying to tell my girlfriend like that lunatic dotconnecting on a whiteboard meme guy, this is really bad because too much people bought it.
They should spend their money on something useful instead of me, I felt like a fraud.
It turned out good in the end tho, made some updates for it that made it better so i felt better about it, plus got a job from a publisher because they liked my game 😃6 -
Someone played a random game that I'd made. He was really impressed by the story (mostly dialogs). And he asked me:
Him: "Did you pay much?"
Me: "What???"
Him: "Well, I'm sure you had to pull some strings to get that dialog"
I laughed hysterically.5 -
I played a lot of Command & Conquer when I was younger, and I remember going through the files for C&C: Red Alert. I found one that had all the units names and properties, and wondered what happened if I changed a value. So I changed grenadiers attack speed to something ridiculously fast, and found that it actually changed it in the game!
The light bulb went off in my head, and I then created new units:
- Albert Einstein that shot electricity
- Attack dogs that launched missiles
Granted the animations didn't exist for these so it defaulted to playing their death animations when attacking, which was amusing.
That was the ah-ha moment for me that lead me to pursue programming. It was just so much fun!4 -
Playing Civilization on my dad's 386 running Windows 3.11.
I remember installing various games from like 8 floppy disks each. What really confused me was that in every single game I installed, the language was really weird and I could hardly understand half of it. Always asked myself why the hell every single game developer put the same horrible German-ish fantasy language full of errors in their games.
It was much later that I realized I've always been setting the language to Dutch, thinking it was German ("Deutsch"). Yeah, my English skills were horrible back then.8 -
It's strange what you can learn when you have too much deadtime.
Last week I learned balloon twisting through youtube videos. A co-worker and I decorated the desk of a co-worker for her birthday.
I made her this balloon throne (from Game of Thrones). Notice that I was soooooo bored.
She loved it ^_^12 -
Years ago, when i was a teenager (13,14 or smth) and internet at home was a very uncommon thing, there was that places where ppl can play lan games, have a beer (or coke) and have fun (spacenet internet cafe). It was like 1€ per hour to get a pc. Os was win98, if you just cancel the boot progress (reset button) to get an error boot menu, and then into the dos mode "edit c:/windows/win.ini" and remove theyr client startup setting from there, than u could use the pc for free. How much hours we spend there...
The more fun thing where the open network config, without the client running i could access all computers c drives (they was just shared i think so admin have it easy) was fun to locate the counter strike 1.6 control settings of other players. And bind the w key to "kill"... Round begins and you hear alot ppl raging. I could even acess the server settings of unreal tournament and fck up the gravity and such things. Good old time, the only game i played fair was broodwar and d3 lod5 -
DISCLAIMER: UNPOPULAR OPINION
I'm tired of the Linux community, they effectively discourage me of taking part in any discussion online
I'm currently making Windows-only soft, some game stuff, some legacy DirectX stuff you got it.
Everytime I go online, this shitty pattern happens, when I stumble upon a problem in project I don't know how to fix and I ask for help
These are responses
- HA, HA, WINDOWS BAD, HA, HA, GET REAL SYSTEM
- In Linux, we can do X too. I mean it has 4x less functionality and way shittier UX and is even harder to implement but it can probably work on too Linux, so it's better, yes, just move to Linux
- btw you didn't like Linux before? Try this distro man, it's better <links random distro>
Is there anything valuable in the Linux community? I feel like these people don't like Linux anyway, they just hate Windows. Every opinion, tip is always opinion based. Anyone who works on internals knows how much better and how well thought is Windows kernel compared to Linux kernel. Also, if someone unironically uses Linux distro on desktop PC then he's a masochist because desktop Linux is dieing. So many distros ceased work only this year.
Is it a good tool for servers and docker containers? I don't have my head stuck up my ass to admit that yes, it's much better than Windows here.
This community got me stressed right now, I fear that when I go to bathroom or open my microwave there's gonna be a Linux distro recommendation there
😠😡😠😴48 -
Systemd, I fucking love you. When a service crashes, let's just keep it turned off, don't restart it on your own, no need for that. That's what statefulness means, right Poettering? Such an amazing init, well worth the quarter GB of code or however much it is now. And yes I know that the unit files can be edited to achieve that. But seriously, should I really have to do that for each individual service on each individual box, because systemd can't do it on its own?
That feeling when an init system is (relatively) decent at doing everything else it absorbed into itself, yet fucking sucks at being.. a goddamn init. Good game Poettering. Such an amazing init system you wrote there. God fucking dammit man.. how hard can it be? There's OpenRC and BSD's /etc/rc.conf which are literally mere kilobytes of scripts and they do both statefulness and parallelization (in case of OpenRC anyway) *excellently*. Yet systemd can't even do that much? Awesome. Great init. I love it.
Come fucking on man...20 -
Horrible interview story:
I was interviewed in a meeting room along with 2 other applicants at the same time. Our CVs were read to us in front of each other, and the questions were asked game show style where the fastest one answers.
It was terribly unprofessional and a huge red flag.
They wanted to give me a starting salary of 1000$.
Thankfully, I got accepted in another much better company before making a possibly huge mistake.6 -
I used to do freelancing gigs as a kid, maybe 5/6 years ago, I'd remotely fix software issues on fiver for 5€ which would pay for a game every once in a while.
Now, it was pretty common to get customers from all around the world, and I never had any issues whatsoever until I got a message from a potential customer from south Korea...
She had purchased a karaoke machine, but the software wouldn't add anything to its library making the machine useless.
Well, apparently the software was in Korean...
After a LOT of fiddling around I got it to turn into French, and I was able to try a few things and after about 3 hours I managed to "fix" the thing.
3 hours of headaches in Korean for 5€... That's when I stopped doing that and took up an IT education and became a dev, so much better, although I miss the gratitude I used to get from my customers when I fixed their printer connectivity issues from a few thousand kilometers away4 -
!rant
This might be not much to most of you people, but I just made my very first mod for a game. And it works. And it took me just an hour. 2 years ago I had no idea how to code. I am proud.6 -
Never heard of a so terribly designed online game.
For starters: the client-server model is process everything on the client, then save it on the server, and due to the nature of the site design, simply changing a tag will give you another of money.
The PayPal processing system doesn't read any headers or anything of that sort. So if you cancel your payment, this game thinks you've paid anyways.
Also, the trading system is based off of what buttons you can see so if you can see the cancel button it must be yours. So if you copy the cancel button to someones trade offering (FYI this is all done locally), and you click it you have gotten said item(s).
It gets worse, but I don't remember much more than that. The one thing they actually do is make session IDs expire.12 -
I'm such an idiot.
Spilled water on my MacBook today. Not that much water, but the cup landed right in the middle of my keyboard.
Worst part is I was gaming with my sister and didn't want to stop. So I wiped it off and shook it out a bit and kept playing. A bit later the screen started flickering and eventually went black.
Finally my brain turned on and I switched it off, shook out some more water, and set it up to dry. Just hoping it's not too late.
At least the drying setup recommended by the internet is pretty hilarious looking.
Now we play the waiting game. They say 72 hours before turning it on again. Seems a bit extreme. Will there still be moisture evaporating 3 days later? Not sure I can wait that long to see if it's toast.
Such an idiot.14 -
I was limited to how much time a day I could play video games, but I was told that if I made my own games I could play them as much as I wanted.
I took an HTML course on Codeacademy unaware that it had nothing to do with game dev and that's where it all started.2 -
Most successful project... What is success?
My first computer at 8 years old was a Commodore64. There was no internet yet, so I used the manual to learn about BASIC and assembly, sound and sprite registers, and created a pretty elaborate RPG. Mostly text, some sprite art, soldered some eeprom cartridges, optimized the code. Spent almost a year on it. An enthousiast magazine picked up on it, revised, QA'ed & published the game, sold a little over 10k samples. I got ƒ0.25 per sale, and I was completely overwhelmed how much candy one could buy for ƒ2500 ($2k corrected for inflation).
More recent:
I was employee #3 at my current company, started when it was worth nothing and the website redirected to a set of Google Forms containing all the logic. I wrote a large part of the first, monolithic backend.
Now there's teams in a dozen countries, and an estimated revenue of a quarter billion.
So obviously my current "project" is more successful.
Still, my current job sucks, the company turned into a desolate passion-free wasteland full of soulless fake hipster zombies and managers who seem to derive sexual pleasure from holding extremely ineffective meetings, endlessly rubbing their calendars together in their bureaucratic orgy of ineptitude.
So, I'm more proud of my C64 game.2 -
I was so excited about getting a fitbit charge 3 for my girlfriend. coz she wanted a fitbit for a long time.
she as always was trying to find out what i got so she usually starts a guessing game.
in the middle of the game she says look i dont need to know anymore ill love it whatever it was. i just hope its not a fitbit.
so me being someone who is completely ok with exercising the stores exchange policy i tell her it is a fitbit. she swears to me shes wanted one forever but she ddnt want me to pay that much money so i dont need to exchange it with anything.
next day on the phone, she tells me how much she appreciates it and just was afraid id get one coz she ddnt used to like her dads fitbit. but the other models are really cool.
what was ur dads fitbit? i asked
oh just the ugly charge 3 one. she replied9 -
Hoping so much that the new devRant store has official devRant caps.
In the meanwhile I hacked this and wore it backwards during my last 4 race walks including the NY State Empire Game Championships so my opponents could watch 'little devvie' stare them down for 30+ minutes. It worked! -
!rant
finally i finished a project and released my first game in google play!
very satisfaction, much wow.
now creating a list of features i will add in future updates, working on a marketing campaign and building concepts for future projects.19 -
I was working with a guy 3 years ago, he was junior web developer. Lazy for work, watching YouTube and game streamers all day long at the office. Sometimes i was fixing his crappy code.
And ... one week ago I was surprised seeing this guy come to my current work office as senior web developer.
Im also new at this office and i had good impression i was working with professionals before this happened. Guess what... This guy hasnt changed much. Still writes crappy code , no idea of clean code at all.
I got concerns about my work place now :/ thinking to change it.6 -
Imagine if you will, a fictional world outside our own.
In this world, the requirement for getting a drivers licenses is 4 years of research into quantum mechanics.
- Was it interesting? Yeah.
- Did I learn it because I had to? Yup.
- Will I use the harmonic oscillation calculations of a particle when driving my car. Fuck no!
- Did it cost me an ungodly amount of money? It sure did!
- Will some dumb people still say it was useful because it is the minimum (fictional) barrier to entry for driving a car. You bet your sweet ass they will!!!
It was about as useful as any made up requirement, make-work, self-funding, circle-jerking, waste or time and money to feed the pockets of people who are too scared to do actual work so they teach, can be.
I paid all that money to be taught technology that was old when my mother was in school.
In the first year out of school, with only a $300 subscription to PluralSight some uDemy courses and hard work, I learned 100X as much as everything they put in front of me in school.
-------
School has its place.
Children who don't understand the importance of learning and need their hand help.
Adult children (some of which on on their 3rd or 4th degree) who also need their hand held.
People too afraid to enter the real world.
Doctors.
-------
I would do it again because it is the minimum requirement of entry, but thats nothing more than a bullshit make-work project.
Play their game as long as you need to. Keep your own game in mind. Don't drink the koolaid, just fake a sip. Then when the time is right, play by your own rules.
Peace4 -
Alright! so it's not much but my game engine is slowly gaining actually useful features, just finished implementing a basic sprite class that now renders basic sprites!
It may not be much but kind of proud at how well I have been able to just pick up Vala from scratch and start building something!12 -
I wonder if flappy bird dev is in this community. Anyway, I want to ask you guys - What would have you done if you were in his situation?
I hear he removed the game after he saw people are wasting too much time on it.
People waste too much time on porn, Facebook, YouTube and what not. I don't understand his reasoning behind removing the game.
Anyway, what would have you done?25 -
Throwback to when some teenager tried to pay me and my buddy $10 (total, not each) to develop a custom forum website for his ArmaIII video game server, then got mad at me when I told him that's unreasonable
"And I'm already in trouble with my parents for offering you that much so you ought to appreciate it'
Lol ok.5 -
Had an awesome day at work got so much coding done, made an awesome well documented class for a Countdowntimer class in Android.
Was looking forward to getting home and using my motivation to continue coding my game when I got home.
Then get to the bus stop and it's packed for the Adele concert, I saw a poster okay thats good only buses are packed (I then take a train, I live pretty far from work) I get to the train station and the shittiest system has been setup,
Where people pack on the train that goes to the last stop south for the Adele concert that isn't even near the last stop!
One of the platforms aren't even being used and the trains that got partway south are tiny as hell for the rest of the people that don't want to go to this concert.
For one thing who thought it was a good idea to setup such a shitty system? Why not have one train go straight to the damn concert area and continually use that one platform and for the rest of the people have the trains running as normal?
Nope let's make a shitty system that doesn't work well.
Top it off have concerts on a Thursday, Saturday and Sunday.
Dumbasses.
Now I get to wait in town doing absolutely nothing and losing the little time I have to code on my game.6 -
Hoe about this.. Instead of a 'literal' game..
My co-developer suggested we make a minimal Linux OS (based off of Debian) and set it up to simulate fake hacking.
How does that sound?
It would still be a game, but would be so much cooler. >:3
The OS would be SOOPER light. And wpuld come with a custom set of 'hacking' tools. These 'tools' could also be installed on any other Linux os.
This is all theoretical, but we would love to hear your opinions.77 -
Started off as an ok pitch. I was an advertgame developer at the time.
This company wanted a medieval styled platformer with a simple progression system that would integrate with their game store. Sounded like a fun project but when I created a planning and offer they immediately rejected it because they figured anything over 400 dollars was too much for a non AAA game...
Some people... lol2 -
Why is starting a C++ project so overly complicated and annoying?!
So many different compilers. So many ways to organize the files. So many inconsistencies between Linux and Windows. So many outdated/lacking tutorials. So many small problems.
Why is there almost no good C++ IDEs? Why is Visual Studio so bizarre? Why are the CMake official tutorials literally wrong? Why can't we have a standard way to share binaries? Why can't we have a standard way to structure project folders? Why is the linker so annoying to use?
Don't get me wrong, I quite like the language and I love how fast it is (one of the main reasons I decided to use it for my project, which is a game almost comparable to Factorio)... But why is simply starting to write code such a hassle?
I've been programming in Java for years and oh god I miss it so much. JARs are amazing. Packages are amazing. The JDK is amazing. Everything is standardized, even variable names.
I'm so tempted to make this game in Java...
But I can't. I would have a garbage collector in the way of its performance...11 -
Today I explained a young kiddo that <insert multilayer game here> cannot work without servers.
Then he asked me how I don't get bored writing so much...1 -
Dear, google chrome browser. Please stop taking up so much RAM. You are a browser not a game. Worst browser ever.13
-
My first post here, be merciful please.
So, I participate in game jams now and then. About two years ago, I was participating in one, and we where near the deadline. Our game was pretty much done, so we where posted a "alpha" version waiting for feedback.
Just half an hour before the deadline, we got a comment on our alpha alerting us of a rather important typo: The instruction screen said "Press X to shoot" while X did nothing and Z was the correct key. "Good thing we caught that in time, thankfully a easy fix" I thought.
This project was written in python, and built using py2exe. If you know py2exe, the least error-prone method outputs a folder containing the .exe, plus ginormous amounts of dll's, pyc files, and various other crap. We would put the entire folder together with graphics and other resources into a .zip and tell the judges to look for the .exe.
Anyway, on this occasion I committed to source control ran the build, it seemed to work on my quick test. I uploaded the zip, right before the deadline and sat back waiting for the results.
I had forgotten one final step.
I had not copied my updated files to the zip, which still contained the old version.
Anyway, I ended up losing a lot of points in "user friendliness" since the judges had trouble figuring out how to shoot. After I figured out why and how it happened, I had a embarrassing story to tell my teammates.3 -
After concepting my game for years and having no real success bringing it to a playable medium, I've decided, fuck it, lets write a book.
I came up with too much lore and backstory for all the character's to go to waste!3 -
When I was at university in my last semester of my bachelor's, I was doing a game programming paper and our last assignment was to group up and make a game. So I go with one of the guys I know and this other dude since his previous game was really neat. Then two randoms joined that from my first impressions of their games wasn't much at all (one guy made four buttons click and called it a game in Java when we had to make games in c++ and the other guy used an example game and semi modded it.
Anyways we get to brain storming, totally waste too much time getting organised because the guy that volunteered (4 buttons guy) was slow to getting things sorted. Eventually we get to making the game and 4 buttons guy hasn't learnt how to use git, I then end up spending 3 hours over Skype explaining to him how to do this. He eventually learns how to do things and then volunteers to do the AI for the game, after about a week (this assignment is only 5 weeks long) he hasn't shown any progress, we eventually get to our 3rd week milestone no progress from him and the modder, with only three classes left we ask them both to get stuff done before a set deadline (modder wanted to do monsters and help 4 buttons with AI) both agreed and deadline rolls up and no work is shown at all, modest shows up extremely late and shows little work.
4 buttons guy leaves us a Skype message the day of our 2nd to last class,, saying he dropped the paper...
Modder did do some work but he failed to read all the documentation I left him (the game was a 2d multiplayer crafting game, I worked so hard to make a 2d map system with a world camera) he failed to read everything and his monsters used local coordinates and were stuck on screen!
With about a week left and not too many group meetings left we meet up to try and get stuff done, modder does nothing to help, the multiplayer is working my friend has done the crafting and weapon system and the map stuff is working out well. We're missing AI and combat, with our last few hours left we push to get as much stuff done, I somehow get stuck doing monster art, AI is done by the other two and I try to getting some of the combat and building done.
In the end we completely commented all of modders work because well it made us look bad lol. He later went to complain to my free claiming I did it and was a douchebag for doing so. We had to submit our developer logs and the three of us wrote about how shitty it was to deal with these two.
We tried out best not to isolate ourselves from them and definitely tried to help but we were swamped with our other assignments and what we had to work on.
In the end leaving and not helping right when the deadline is close was what I call the most shittiest thing team mates can do, I think sticking together even if we were to fail was at least a lot better.3 -
I have been creating mods for Skyrim and Fallout for a few years now. One day another modder wanted to make his own game using Unreal Engine 4. I wanted to learn UE4 anyway and the other members have made many mods before, so I joined in.
Well, it turned out I was the only one with a professional programming background (this is where I should have run). The others were all modders who somehow got their shit working. "It works, so it's good enough right?" On top of that UE4 has a visual scripting system called Blueprint. Instead of writing code you connect function blocks with execution lines. Needles to say that spaghetti code gets a whole new meening.
There was no issue board, no concept, no plan what the game should look like. Everyone was just doing whatever he wants and adding tons of gameplay mechanics. Gameplay mechanics that I had to redo because they where not reusable, not maintainable or/and poorly performing.
Coming from a modding background, they wanted to make the game moddable. This was the #1 priority. The game can only load "cooked" assets when it got packaged. So to make modding possible, we needed to include the unpacked project files in the download. This made the download size grow to 20+ GB. 20 GB for a fucking sidescroller. Now, 1 year after release we have one mod online: Our own test mod.
Well we "finished" the game eventually and it got released on Steam. A 20 GB sidescroller for $6.99. It's more like a $2.99 game in my opinion. But instead of lowering the price they increased it to $9.99, because we have spent so much time creating the game. Since that we selled less than 5 more copies. And now they want to make it work on mobile. Guess who will definetly NOT help them.
I have spent ~6 month of my freetime for this project, my rev share is < 100€ and they got me a lot of headaches with all their dumb decisions. Lesson learned. But hey, I am pretty good with UE4 now.4 -
there's this club at my school, called STEM, and another called "science olympiad." both are pretty cringey, bad, or boring. science olympiad was just for the college credit. during the intro to the club, they said there was a coding section. "game on!" is what they dubbed it as, where basically you're timed to make a game in scratch. i'm fucking tired of it. why is scratch considered programming? don't get me wrong, i'll write an OS in PHP before i say code.org is better than scratch, but fuck it. its a fucking interpreted language that's interpreted by another interpreted language. i don't understand why this shit is still used. scratch isn't good. please codecademy or w3schools or just write in binary directly, but not scratch. my hand hurts from dragging and dropping, my eyes hurt from the light theme, my imaginary cat committed suicide after learning about scratch's mascot. fuck it. now onto stem club, fuck it too. not for being bad (well, kinda), but for not being more recognized. it should be above science olympiad, and other clubs because you actually have to think instead of just memorize. but alas, we still were offered the choice of scratch to program the robot. sigh. arduino much? i guess not. challenging much? nope. was i elected "leader"? with three of my friends out of the eight there, i could have been, but no. effort in this would be depressing.rant fuck off fucking clubs fuck you fucking fuck fuck code.org just fuck fuck clubs fuck scratch fucking ducks fucking hell fuck this shit
-
An original sticker from the exhibition "Hello Computer" at Tekniska Museet in Stockholm 1980 when I, 10-year old, first came in contact with a computer - an ABC80 with some chess game on it...and the rest is pretty much history :-)4
-
Game Streaming is an absolute waste.
I'm glad to see that quite a lot of people are rightfully skeptical or downright opposed to it. But that didn't stop the major AAA game publishers announcing their own game streaming platforms at E3 this weekend, did it?
I fail to see any unique benefit that can't be solved with traditional hardware (either console or PC)
- Portability? The Nintendo Switch proved that dedicated consoles now have enough power to run great games both at home and on the go.
- Storage? You can get sizable microSD cards for pretty cheap nowadays. So much so that the Switch went back to use flash-based cartridges!
- Library size/price? The problem is even though you're paying a low price for hundreds of games, you don't own them. If any of these companies shut down the platform, all that money you spent is wasted. Plus, this can be solved with backwards compatibility and one-time digital downloads.
- Performance on commodity hardware? This is about the only thing these streaming services have going for it. But unfortunately this only works when you have an Internet connection, so if you have crap Internet or drop off the network, you're screwed. And has it ever occurred to people that maybe playing Doom on your phone is a terrible UX experience and shouldn't be done because it wasn't designed for it?
I just don't get it. Hopefully this whole fad passes soon.19 -
First rant!
The first time I got in touch with programming was when I was about 14 years old. I started a private server for a game called Maplestory (yeah you know it, I know you do) and had one of the most popular servers.
Topping all the rankings of best servers, getting lots and lots of traffic...
Anyway, I started modding the game and implement new features and quests. Right until my father saw our bandwidth. Because the server was running on my computer in my own bedroom 24/7 and blowing nice hot air in my room.
Our bandwidth limit was reached in just a couple days in to the next billing cycle and had to shut everything down from that point. And this happened a few times.
I was devastated shutting it down but learned so much from it. And it introduced me to programming.
Up till now, I'm almost graduating in computer science, already have 2 companies that are willing to hire me, and probably even going to work with my dad on a huge app soon2 -
So I recently had a university project which focuses video game audio. We had to work in groups of 3 students and the task was to create a video game which uses audio as a gameplay mechanic.
Our idea was to create a game where you collect different audio samples which get looped as background music, and you have to select the correct ones to have a nice tune. To make it a bit more challenging we had enemies, guns and grenades plus doors which only open if the correct music is playing.
The guns fire on-beat, and the grenades always explode on the first beat of the next bar.
It was quite challenging to get things synced since even small offsets are noticable.
I wrote some nice code and theoretically it should have worked but for some reason the gun shots and the grenades didn't quite hit the beat of the music.
I tweaked stuff, created workarounds, optimized lot's of code to get execution times down but it still only worked sometimes.
I tweaked more and more only to realize that the timing drifted over time.
At that time I worked 20-30 hours on tweaking and trying to get it perfectly timed.
After recalculating some numbers I realized that all the audio samples are recorded at 135 bpm, but the guys who did the recordings said it was 130bpm.
I asked them if it could be the case that the samples are 135bpm and they said:
"yes, they are at 135 bpm as we told you"
I scrolled back in the telegram conversation only to see that they said 130.
Changing the number to 135 resolved all the problems and all of my workarounds and tweaks weren't needed.
So I worked for nearly 30 hours just because they didn't notice their fault and even when they realized that the timing is off sometimes (which took forever because they never played the game), they didn't even consider that they might have given me the wrong numbers.
This all wouldn't be that bad if both of my teammates had worked for more than 15 hours but they didn't. I did all the hard work and the only single thing they did fucked up my workflow. It fucked up the system I created and it fucked up the gameplay as things got unpredictable. Because of their fucking fault I worked as much as both of them combined IN ADDITION to all the other work I did (built 3 maps, coded everything, created animations, ...)
I love working in teams, but only if the whole team is motivated. Those two fuckers were the exact opposite.
Luckily i found the error so I could fix it, but guess with whom I'll never ever work together again?10 -
Hello, world!
Soo.. I am half way done with Pre-Release 10!
Woohoo!
However.. The update log is already as long as the full update log for the last update.. Which was twice as long as the log for the update before..
I'm Starting to notice a pattern.. XD
This is all good and well, but I feel as if I'm overworking myself. I'm getting stressed out, and I'm not spending near as much time with my girlfriend. 3: But, I'm having fun. I'm genuinely enjoying myself, and I'm making a ton of progress in such a short amount of time. I also have a new team member!
Idk.. I haven't done anything the past two days really. Work nor spending time with my girlfriend. I'm stressed, and I'm not sure what I should do. I'm sooper modivated to keep working, but I feel that my situation will only get worse.
---
Because I'm sure some of you will be interested ('cause my game is very popular in this community <3), here is the update list so-far. Do note that this is not the final list, and things will be added, and may be removed.
As you can see below, this update is mostly focussed around API's. Specifically Modding, and the new FileSystem. On top of this, I will *try* and tinker with the official Patreon API for Java and see if I can't intergrate that into my game. I'll also work on a ModManager, but I'm not sure if either of these will make it into this release. I also have plans for new Apps and Commands for this release, as well as working and polishing up existing Apps and Commands.
---
* Closing the game with X button (and other ways) now also calls preExitTasks()
+ Added AddonLoader. It's literally a Mod-Loader. (Your welcome :3) A tutorial coming soon, but just know that it's standard Java codeing and you simply need to drop the mod.jar into the game's addons/ directory.
++ Added "API" - This is a bunch of methods that are added for the Mods to use. These Methods likely wouldn't of been added othewise.
+ Added in-game FileSystems (Folder, files..)
++ Added FileNavigator API for traversing the in-game FileSystems
* Fixed a major bug with the "debug" command where you could no longer run any commands after enabling debug mode.
+ Added GameSave creation
+ Added System creation
+ New Save + localsystem are generated on startup
++ Added WindowBuilder API for creating Apps. This makes creating Apps much, much simpler, and is intended for not only us, but use in Mods.
* We re-wrote the Console Class from scratch, and turned it into an API for creating custom Terminal Apps. (Commands are now created using the Command Class and are then passed to Console and registered as either a Local or Global command)
++ Added Command API for creating commands. These commands execute Java code, much like a JavaFX Button would, on each call. You also get everything after the first [space] of the command that was passed, as a String.
* Re-wrote ALL previously implimented Apps.
* Re-wrote ALL previously implimented Commands.
+ Added "debugtest" command to test debug mode. (This just prints a totally boring random message, and you shouldn't try it.) [Note: This "command will not exist" when debug mode is false.]
+ Added "cd" command. ("cd ~" "cd .." "cd /home/folder" "cd etc" "cd /")
+ Added "cat" command. ("cat file" "cat /folder/file")
+ Added "mkdir" command.
+ Added "rm" command.
+ Added "dir" command.
If you're new and you have no clue what I'm talking about, here's the info page: https://trello.com/b/0bH2SjQf1 -
I'm learning web development, and this is another small project that I made - a basic code player.
Used jQuery for the first time and realized how easy it makes things.
PS - I know it is pretty insignificant given that people here create much bigger things, but I'm proud of it!
PPS - Will post the previous small project I'd done. It was a browser based basic game.17 -
TL;DR: a dude thinks good graphics make a game good.
so every day when the school ends, me, a dude and another girl walk home. as expected we have lots of time to talk about anything. I wanted that day to tell that dude about what I am going to buy on steam summer sales with just 15$.
me: I am going for this summer to play lots of games so I saved some money for this summer sale. do you want to hear what awesome games I am about to buy with just 15$?
dude: yeah, sure thing.
he wasn't expecting much
M: this summer I am going to buy 5 games and maybe keep more for some others. they are so awesome!
D: ok, let's hear those 'awesome' games!
M: the first game is devil daggers, maybe you don't kno...
D: of course I do. is that game
M: I want to get that game just to improve my aim, but maybe I will have some fun.
D: yeah yeah, I know that game
M: *poker face*
I KNEW he doesn't know this game and anything about pc games because of the followings...
M: ok then... I also want to get Half-Life 2 : Episode 1 & 2. they have pretty rich story and I already have both Half-Lives.
D: holy shit but the graphics... ok, one more 'awesome' game of yours.
M: there are 2 episodes, 2 separate games. I really don't care about the graphics, I love the story.
D: continue with your 'awesom' games...
that dude didn't even knew about half-life and said that game is bad.
M: another game I want to get is Battlefront 2, the one from 2005 and...
D: 2005!?
M: yeah, the new one sucks, and the gameplay in the original is way better and...
D: *starts laughing* 2005!? I thought you were getting the new one. I imagine the graphics being like this car. *points to a fucking car, yeah that kind of comparasion, I know*
after this I was so fucking pissed off. he doesn't even know about some cult classics that are meant to be played. he doesn't even have a pc nor console and he is stating his opinion on fine air for fucks sake!
M: ok, what about getting the facts and then make an opinon.
D: yeah yeah *making fun of me at that point*
I didn't tell him that I wanted to buy the binding of isaac, cause it was enough for me. I told him to watch some reviews on these games and blog posts about them and I am sure tomorrow he will say that he 'wathced' the reviews and that those games are garbage. it's his style to underestimate things. I fucking hate him, not becuase of the games, but because he underestimates everything that is not on his list of 'good games'. that list consists of new games with great graphics(3D only).
sorry if I exaggerate saying that those games are cult classics but I really look forward into buying them.
if you have another indie game to run on this potato machine(2gb ram, pentium dual-core 2.1ghz, gtx 525m) that I should or at least try comment, I am open to suggestions!9 -
My favorite game just released a 3D map of their universe.
That's fucking awesome! How much work this had to be.... OwO10 -
I hope this is not illegal content, as I don't want to "Advertise" here but would like to share my first game on Steam with the community, as I am really proud of it.
There's a free playtest soon and dev opinions are much appreciated! Let me know guys what you think. https://store.steampowered.com/app/...14 -
I forgot how much i love godot, started a game yesterday and its already mostly functional.
Also im not a pirate irl, just wanna flex my 40k+5 -
Microsoft's business suite is much better than Google's business suite.
If not for Google's monopoly in consumer market, MS would have easily taken over the consumer space as well. No wonder this company is acing their game in B2B space.
I can see myself migrating to MS ecosystem because fuck YouTube and Google Maps. MS has everything better now.
You know what MS did right?
They heard herd.
And this is what annoys me about Google. A company arrogant and adamant in their own approach that they even refuse to acknowledge a user's existence.6 -
We were once tasked to create a 3-part Flash game to advertise the upcoming release of an album by a very famous band. Every part used a different gaming engine which we had to build from scratch (one of which was like a simplified version of the OG GTA game - top down driving with zooming in etc). On top of this we had to deal with user registration and score submission.
We had 4 weeks to do it in. We were 3 people.
We did an illegal number of hours to get as much done as we could, and we still didn't manage it in time because, frankly it was impossible.
Pretty good game though.1 -
Dear game developers, if you are building your game on Xbox and are adding support for Xbox One X, please please please stop just adding 4K
Please just add a 'favour resolution', 'favour details' and 'favour performance' option... Yes 4K is nice but most of us don't care and would much rather richer visuals or an uncapped frame rate.
(Yes I know PC gaming exists but I hate PC gaming and prefer the ease of console)2 -
!rant / funny
Here is something I saw online while in bed, made me laugh so much cried myself to sleep.
Reminded me of the time my mgr pushed me to make an android app despite me having no prior exp then getting snippy when the end results weren't up to it...
A game designer wanted to commission some conceptual artwork about monsters.
He asked the freelance artist to make him something kinda unique but not too far off, something like a mix between a centaur and a minotaur
The artist unfamiliar with that kinda work asked for more details, the designer said ah just mix em together , its easy, half bull half man and the other half man half horse (already incorrect) and he sent the man off to work.
A couple days later the artist is back...
Here its done, had to look up the monsters online but here ya go....
game designer : wtf is is ?!😡
Arist: half centaur half mino... whats wrong?! 😒
Designer: yeah but you got the wrong halves you dimwit!
you gave me a half "man-half-another-man" creature 😡
Disclaimer:
I found the image somewhere online with not much of any context or history .
I just know it was the product of a massive miscommunication 😂so I patched the story up for this rant1 -
After 10 years of thinking of getting into gamedev, I just joined a team game jam and it's going somewhere.
4 months ago I wrote a rant about how difficult it was for me to get into gamedev.
I guess I finally started because:
a) I'm not doing this alone
b) Another person takes care of the art
Regarding "a", computing, programming can be a very lonely task. I realized how much I missed the college years where I was paired up with other people to do something
There's something magical about being in a team.
You may not be a fan of your mates personalities. You may even hate their guts.
But working on something together, when everyone does the thing they should do, when things just flow... it's just magical.
When that happens, "all the bullshit goes away"™, and it's just you and your team sharing the same hope.
As for "b", I think I realized that, at least for my way of thinking, art (even in an initial, rudimentary state) is what ends up creating a game.
While I always tried to do it the other way around, first the game, then the art.
Maybe now I could dabble into pixel art and then use that as the thing that would define the game.
I was also an emotional mess for most of my 20s (and still kinda am, but not that much), so I guess that made getting into gamedev hard too.
Now, here's the negative part: the guy that does the art (and also codes) sucks balls at communicating and at git.
He takes a shitload of time to respond, doesn't address the things I state are important, doesn't join the damn trello, sometimes gives me some sass on his comments.
And he accidentally overwrote my changes on git three times.
The good thing is that he acknowledges his fuckups and fixes them.
I'm not really mad though. I'm almost 30, he's 20 or so.
When I was 20 I was a goddamn mess.
And it's just a week, and the pleasure of working with someone is far greater.5 -
Joined a game development Facebook group just for shits and giggles to see what sort of hell I can see on there...
Never have I seen so much broken English or the amount of people asking for help to build a shameless clone for Android just to get money... Really makes you think sometimes...3 -
Buffer usage for simple file operation in python.
What the code "should" do, was using I think open or write a stream with a specific buffer size.
Buffer size should be specific, as it was a stream of a multiple gigabyte file over a direct interlink network connection.
Which should have speed things up tremendously, due to fewer syscalls and the machine having beefy resources for a large buffer.
So far the theory.
In practical, the devs made one very very very very very very very very stupid error.
They used dicts for configurations... With extremely bad naming.
configuration = {}
buffer_size = configuration.get("buffering", int(DEFAULT_BUFFERING))
You might immediately guess what has happened here.
DEFAULT_BUFFERING was set to true, evaluating to 1.
Yeah. Writing in 1 byte size chunks results in enormous speed deficiency, as the system is basically bombing itself with syscalls per nanoseconds.
Kinda obvious when you look at it in the raw pure form.
But I guess you can imagine how configuration actually looked....
Wild. Pretty wild. It was the main dict, hard coded, I think 200 entries plus and of course it looked like my toilet after having an spicy food evening and eating too much....
What's even worse is that none made the connection to the buffer size.
This simple and trivial thing entertained us for 2-3 weeks because *drumrolls please* none of the devs tested with large files.
So as usual there was the deployment and then "the sudden miraculous it works totally slow, must be admin / it fault" game.
At some time it landed then on my desk as pretty much everyone who had to deal with it was confused and angry, for understandable reasons (blame game).
It took me and the admin / devs then a few days to track it down, as we really started at the entirely wrong end of the problem, the network...
So much joy for such a stupid thing.18 -
I have been playing skyrim on my switch. The reason is simple, family watches movies or whatever, and I get to sit comfortably in my little screen shooting mofockas with my bow(i made an archer build)
Its my first time playing the game after all these years and I love it, far better than I expected. The story is great and the side quests are fun instead of boring, it does not take much to learn how to craft, enchant etc and I dig the simplicity.
But it has got to be one of the buggiest glitchiest majorly famous game I had ever played. Literally, and I have it for both the ps4 and the switch and it still is so fucking buggy its unbelievable.5 -
!dev
A child's mind is fascinating.
I remember how it felt being a kid, just deliriously happy.
Things were magical, mystical and happy.
I knew the world wasn't perfect, I knew bad things happened to good people.
But a kid's mind is so powerful that it can fill in the blanks with the most cheerful and optimistic perspectives.
And at some point in my childhood I was exposed to videogames, and that kinda took me down fantasy lane even further.
I was extremely young and barely retaining any memories when I was exposed to my first console, a famicom.
I have a somewhat vivid memory of my mind being blown away for the first time by watching my brother play New Ghostbusters II for NES.
From then on, we never stopped and played several console and dos/pc games.
When I was 10, someone from the neighborhood brought in a couple of floppys with Pokemon Yellow.
"What? Pokemon? How the fuck is that even possible? This is a pc, not a gameboy".
I didn't know at the time what an emulator was, but I was super fucking stoked to be able to play that.
My dad had a 1 gb laptop from work that he didn't use, so I hoarded that shit, and I would get to bed and play nearly everyday.
The experience was surreal. I was doing pc gaming... not on a chair, on a fucking bed, and I was playing a gameboy game... on a pc.
It was so intense to me, that even after more than 2 decades of that time in my life, I still remember how it feels like.
Like, you know how you can "feel" things if you think about them? like for example if you think about the taste of chicken, you can somehow feel it for a second.
Well I have like an actual physical sensation linked to that experience but I can't explain it at all, because it's just a sensation.
I think people usually say they feel that way, for example, about the PSX (usually refered to as ps one) loading screen. I experienced that too but when I was 12, so it was not as intense (it does make me feel the fuzzies though).
I also remember other things with very high detail, like the texture of my bed cover, the weather, mom cooking, the clunky shape of the laptop, the way I carelessly stored it above a pile of magazines, etc.
I rememeber ofc how it felt looking at the game sprites, interacting with NPCs, and the goddamn fucking glorious music.
It was dreamy.
Years and years later, I grew up and I stopped living in fantasy world and became more aware of the grim aspects of life my younger self was sugarcoating.
So I tried to play pokemon again, again and again, and no matter how hard I tried to revive that euphoria, I could not never do it.
I started to get annoyed at the game.
"Come oooon, I did the tutorial already, let me skip this.
This pokemon is useless, why am I even training it.
Fuck, I'm tired of grinding"
At some point I accepted that the feeling would never return, and that it would just live in my memory.
Ironically, I can recall that memory and how it felt anytime I want to.
And I can actually still feel it, and throughtout these years, it has never wore down.
And eventually I learned how to play pokemon and enjoy it:
I read tier lists at smogon online and just catch and train the pokemons that are higher on the list, which is how i got to beat yellow in like 3 days.
(This is nothing compared to what speedrunners do, but much better than the weeks it had taken me in the past).
That served as an important lesson that when a kid plays a game, his mind is also the game at the same time, filling the blanks with its imagination.
A very similar experience happened to me with harvest moon, which is the precursor of stardew valley.
and that game is faaar more emotional: you talk to people, overtime you befriend them and they open up, you meet a girl, you marry her, have a kid
you get farm animals, you brush them, they become happy
you get attached
that game was also so powerful in me that in all naiveness I thought I wanted to be a farmer.
Eventually I grew up and hit puberty and from then on, I focused more on competitive games, like smash bros, cs and tf2.
and i dunno how to end a post so eat my fucking nuts17 -
need advice on integrating .t3d file support in c++ engine
hey, been stuck trying to figure out how to get .t3d file support working in our custom game engine, which is all written in c++. it's turning out to be a lot trickier than expected and i'm kinda hitting a wall here. the documentation on .t3d itself is pretty much nonexistent and what's out there is either outdated or too vague to be of any real use. i've tried a few things based on general file parsing logic in c++ but keep running into issues with either reading the files correctly or integrating the data into the engine in a way that actually works. it feels like i'm missing something fundamental but can't pin down what it is. has anyone here gone through this process before or has any experience with .t3d files? i could really use some advice on how to approach this, or even just some resources that explain the format in detail. also, if there are any common pitfalls or things to watch out for when adding new file format support to a game engine, i'd appreciate the heads up. thanks in advance for any help, feeling pretty stuck and any guidance would be a huge help.14 -
Not really a rant and I'm only a beginner/hobbyist, but for a few months I've been active in a local gamedev club where I recently managed the courage to approach a much more experienced (5+ years) programmer.
We managed to have a good 30 minute chat (despite not using the same programming languages) and he told me "I really appreciate talking to someone who actually understands programming and what they're talking about!"
It felt like a pretty big milestone on my path to game development, at least it feels like I know more than I care to admit to myself.1 -
Years ago we hired a new employee in our department, her first week was kind of slow, she had training materials to get through but otherwise didn't have much newby work for her. I noticed she was missing one day, she wasn't at her desk or in the area training, I found her hiding behind a door playing a video game and texting on her phone. She didn't last long there. She should have asked for something to do, or asked what she could be doing, instead of sneaking off and playing on her phone.3
-
It began when I was tasked with creating a better and more engaging experience for our new Facebook page. This was in Facebook's early days, so there were not really any "best practices". We were making it up as we went along. I decided one way would be to game-ify things, since gaming, at the time, was a Big Deal on Facebook and people were starting to use it to build customer funnels.
Grasping for low-hanging fruit, I decided a Tetris variant around our topic would be fun. I had to hire a dev because at the time I was a static HTML web developer just getting into social media management. I knew nothing about game development or how to use Facebook's API for such things.
Long story short, we got about $10,000 (FB app devs came at a premium then) into the project when I came across a very recent article about the history of Tetris games. It said that even though Tetris had once been considered for all intents to be public domain due to it being created by a Russian coder during the Cold War, it had just been acquired by an IP protection entity that was charging royalties for any variant of Tetris created from a specific date onward and paying the original developer. So, even though I thought I had been thorough in my initial permissions checking, it turned out we were gonna be in deep doo-doo with licensing fees and restrictions if we released this game to the public.
I had to call my boss and admit my error. She was FURIOUS and really gave me an ass-chewing over it. I then had to call the marketing person whose budget I'd been slaving away at wasting. She was a bit more forgiving (her budget was in the millions). Then I had to call the corporate legal department and explain what was going on. They told me to immediately pay any outstanding hours, then fire the dev but not before getting him to send me all code and assets, deleting his copy, and then, upon my receipt of those assets, deleting MY copy so that nothing of it ever existed. And I was supposed to say _nothing_ to the dev about why he was being let go, so that there would be no "trail" leading back to this fiasco. (The dev hounded me for weeks asking what he'd done wrong. It killed me that I was bound and gagged by corporate legal and couldn't tell him.)
I was in so much trouble. I was literally in tears over it. I'd never wasted that much money in my life. That incident pretty much sealed my fate as far as any trust my bosses ever put in me again (not much at all). I was a bit of a pariah in a lot of ways for the next 5 years whereas I had come onto the team as a young social media rockstar at first.
After that, and a couple of other bad scenarios that were less my fault and more due to a completely dysfunctional management and reporting structure, they eventually "transferred" me to another team. Which was really just a way of getting rid of me by sending me to a department that was already starting to outsource overseas and lay people off. It was less messy that way. I was in the first set of layoffs.
Since then, I've had a BIG fear of EVER joining a large corporation EVER again. I prefer to work for small businesses now, even if I get paid less. Much less stressful from an office politics and impact of mistakes standpoint.3 -
love-hate relationship with Python semi-rant
The year is 2020.
I have already grown accustomed to the idea that in order to do ML without worrying too much about having to completely jump through hoops with the tech stack I have chosen that I would have to settle with Python, which I like.....for small scripts that don't do much other than piping data around or doing simple admin tasks, that is generally our use of Python at work.
For anything bigger I would prefer something else. Not because I find anything inherently horrible in Python, I find it to be a nice language overall, that has made it possible for many to find a passion inside of the world of development and possibly an interesting in overall engineering and computer science principles. Much respect Python, good game Guido VR, what you did changed the world.
But it is that damn whitespace that gets me, the need to use it as a way to properly write blocks, I just can't make myself like syntactical whitespace no matter what I do. I can do without static typing, shit I did it for the longest time with JS way tf before Node and Typescript were a thing, and I have done it before PHP's attempt at having type hints, which still leave much to be desired. Ruby(imho) the most elegant language around doesn't have it and that is fine really, it does not bother me as much, if mypy gets powerful and widely adopted enough it will then be a non-issue.
But another thing that the 4 languages i mentioned before have is non-existent syntactical whitespace......I just can't stand it.
So, why am I saying all of this nonsense? Today I wanted to recreate a conda environment and landed on the use of YAML............which has syntactic whitespace and I lost my shit.
I seldom bitch about languages and technologies, shit, I used VBScript before, not only did I get paid handsomely for it, but I fucking enjoyed it(probably cuz I am a masochist).
But two things I cannot abide: VBA and syntactic whitespace.
Once I get enough knowledge for it I will push for the same level of tooling in Python to be ported to Scala.
Thank you for coming to my whiny post about something as small as bitching about syntactic whitespace.8 -
There are many, but in in particular,
EA!!!
There could many reasons, overpriced games, micro-transactions...
All of them can be described as "just business"
But one stands out and makes it personal, the reason I wouldn't just shoot the game-designer but stab him and watch him drown in his own blood.
MASSEFFECT ANDROMEDA!!!!!
It felt like they took all the mistakes the third game made, and continued to add some more.
1. The PS4-Version had so many performance-issues, it was pretty much unplayable
2. Instead of a good story, interesting characters and fun battles, we got an open-world.
3. Facial animations and voice-acting from hell.10 -
I love open source and all that fun stuff but I am very unimpressed by having to use GNU/Linux based OS after the last fuck up... the lack of games, stuff that actually works, the almost constant need to compile something and the need to have DDG open at all times because something broke. I mean why the fuck do I need to install libcurl3:i386(for 32 bit programs and games) if there is already libcurl4 and why the actual fuck does it conflict?!... Why the fuck do I need to glue together and compile drivers for my printer?! And they only have "beta support" so like half of the functions that the printer would normally have... Why the fuck don't any games work? Witcher 2? Nope, you click launch and the launcher just closes itself. osu!lazor? Nope, the game will run but only as a process in the background, no window will open no matter what I do. StarCraft: Brood War? Nope, Wine hates the battle.net client and running it in a VM is a really bad idea, the game flickers like crazy... Any other games? Pretty much out of luck... I would really like to play KCD but I doubt it would be playable...rant wine compile all the things glue together your own printer driver open source stuff breaks ubuntu os duckduckgo vm gnu/linux games24
-
Making my own game console.
I work with FPGAs and have access to a bunch of pretty nice dev boards, so building a workable CPU and GPU is definitely possible. I even have architectures for both in mind, and have planned ways to get compiler support (i.e. just use RISC-V as the ISA as much as possible so that I can reuse an existing RISC-V compiler with minimal changes) so that I don't need to write assembly.
But, lack of time. Sigh.4 -
Went to college feeling like I didn't know enough to keep up with the game development course, ended up knowing so much that I tested out of my entire first year and ended up teaching my professors what to do. I got special permission to ditch classes and on several occasions taught the class stoned off my ass. I didn't need to submit homework or take tests. I had my own game studio founded so I was allowed to show off my work as my final project. College was a great time for me lol
-
Cool things I found out recently™:
[#1, August 2017]
1) devRant (hehe~ ★)
https://play.google.com/store/apps/...
2) DeepL Translator
https://www.deepl.com
3) Lanota (an awesome mobile music/rhythm game) (I'm fanboying too much about it, sorry :'D)
https://play.google.com/store/apps/...
4) Burrito Galaxy 65
http://burritogalaxy.com
5) USB type C Simulator
https://play.google.com/store/apps/...
6) bill wurtz('s YouTube channel. Heh, you thought I was just gonna call a person "a thing"?)
https://youtube.com/user/billwurtz/
---
What do you think? What is your list? ^^undefined list devrant yeeeee ★ !rant cool things i found out recently this is gonna be a thing okay maybe this is not gonna be a thing9 -
I just learnt abt Stadia from Google!
They said “imagine a world where you don’t need expensive gaming hardware to play the next release.”
But my question is “will I need an expensive service to access that?”
Is it gonna be another Netflix thingy for game? For now I’m just thinking abt how much they’d charge for hosting the game on their server, wow.6 -
Starting new game development project.
Coder:" ok guys, I think that this time we have to focus much more on sprints management and documentation"
Designer:"Ye, this time we should use better scrum software, like jira or youtrack"
Artist:"but Asana has the unicorns when you complete a task"4 -
- not seeing and hugging my colleagues (I miss hugs SO much, with everyone)
- everything being online, which makes it less serious and more like a game I can just turn off. It makes it very hard to keep myself motivated7 -
Focus? What focus? Its easier for me to define what ISN'T my focus. I don't do web UI/UX. Pretty much anything else is fair game.1
-
Dear fellow developers: Let's talk about the Internet. If you're reading this post, you've probably heard of it and are comfortable using it on a regular basis. You may even develop software that works over the internet, and that's fine and great! But you have to draw the line somewhere, and that line has been pushed farther and farther back as time goes on.
Let's talk about video games. The first game that really got me into FPSes was Team Fortress 2. Back in the day, it had a great community of casual and competitive groups alike, and there were hats! Underneath the hood was a massive number of servers. Some were officially hosted, some were run by independent communities. It had a built-in browser and central index where you could find every publically-available server and connect to it. You could even manually input connection details if that failed. In my opinion, this was a near-perfect combination of optimal user-experience and maximum freedom to run whatever the hell you wanted to. Even today, if Valve decided to stop hosting official servers, the smaller communities could still stay afloat. Fifteen years in the future, after all demand has died off, someone can still recover the server software and play a game with their kids.
Now, contrast that to a game like Overwatch. Also a very pivotal game in the FPS world, and much more modern, but what's the underlying difference in implementation? NO SUPPORT FOR SELF-HOSTED SERVERS. What does that mean when Blizzard decides to stop hosting its central servers? IT DIES. There will be no more multiplayer experience, not now, not ever. You will never be able to fully share this part of your history with future generations.
Another great example is the evolution of voice chat software. While I will agree that Discord revolutionized the market, it took away our freedom to run our own server on our own hardware. I used to run a Mumble server, now it has fallen out of use and I miss it so much.
Over time, client software has become more and more dependent on centrally-hosted services. Not many people will think about how this will impact the future usability of the product, and this will kill our code when it becomes legacy and the company decides to stop supporting it. We will have nothing to give to future generations; nobody will be able to run it in an emulator and fully re-experience it like we can do with older games and software.
This is one of the worst regressions of our time. Think about services like IRC, SMTP, SSH, even HTTP, how you're so easily able to connect to any server running those protocols and how the Internet would change if those were replaced with proprietary software that depended on a central service.
(Relevant talk (16:42): https://youtu.be/_e6BKJPnb5o?t=1002)6 -
online coding exams.
Ask me how to do a rest api, ask me how to do a certain visual in the website, ask me how to setup a docker service running grafana, please just ask me something about the actual job.
Dont ask me to create some mind game that was ambiguously phrased in a timed hackerrank question that expects me to write runnable solutions that pass all test cases.
I have way too much work to play around with hackerrank for weeks so i prepare for your useless test3 -
After about 6 years, I am back to chess. I miss this game so much.
Gotta admit though, I'm very bad now. Should've never stopped.
Any chess players here?9 -
It has always pissed me off that people will judge a game because it doesn’t have good/traditional graphics, or an incredible story, or other stuff like that.
So when people judge video games like Dwarf Fortress & NetHack, I get pissed because the devs that made those games put so much effort in creating really complex amazing games that are really detailed and fun (if you take the time to learn)
And those games can be so complex because they are ascii based and I personally don’t see that as a bad thing because that means they can just focus on gameplay and it’s fucking awesome and to me it’s inspiring.
Idk if anyone else agrees but it’s always just pissed me off to hear “That’s stupid it has no graphics” or “this isn’t a game it’s just text” or other stupid shit.11 -
Gotta love (video game) soundtracks for programming. They are most often instrumental which distracts the brain not so much from the task but make it easier (at least for me) to get in the zone. Especially with noise-cancelling headphones.
My favorite is all things Metroid, like that one:
https://youtube.com/watch/...
(and of course the Harmony of a Hunter albums).
What is your favorite (game or movie) soundtrack for programming?7 -
Those of you who like "The Imitation Game", you probably want to check out "Hidden Figures" (2016). It's on Netflix now.
About a team of female African-American mathematicians who wanted to "break the glass ceiling" in NASA.
- Dorothy : conquered the (recently acquired) IBM frameworks using Fortran and taught her team to program it
- Mary : appealed to court to be allowed to study in a all-white school to get her qualification to be an aerospace engineer
- Katherine : her skills in analytical geometry enabled her to be the first female African-American in the Space Task Group in calculating the momentous capsule launch into orbit
My lazy ass just can't fathom how someone who deals with so much math and pressure can still smile to their family after work. My grumpiness nature will surely turn me into a monster.
And now I know what "human computers" means.5 -
One of our clients IT team is lazy as fuck they slack too much, it took them 2 weeks just to respond our email (We already sent like 2-3 reminders in between).
Client:"We fucking pay you and it's still not ready, how much time it will take?"
Us: Just respond to that email ffs so we can proceed.
Client: Oh, there was an Email? we will have a look into that.
Even after, it took them 4days to send fields which were meant to be sent like 2weeks before.
(in between 4days we had called them just for the fields again and even after the fucking call they send that fucking fields after one reminder)
And of course, still, the blame game is on us.2 -
So.... a while ago my non tech friends asked me to help with their game... As all of the devs out there who wish to make a game or work in HW company I decided to say YES....
Basicly the game was a 2D infinite runner and when I looked at it it seemed like it was allmost ready, but it was not :D
The codebase was horrible.... Non of those two knew how to write scripts properly.... Half of the time I spent trying to teach both of them how to code properly and make the code readable for other coders..... After that most of the time went in troubleshooting 3rd-party plugins regarding google play services and fixing anoying performance issues.....
And last friday we launched it for Android https://goo.gl/MZpjf9
I'm really proud of my non tech friends because they withstood my complaining about the sourcecode and learned a lot of new thing these past months!!! It was a pleasure making this with them..... I know that the game is simple and it could have been done in much shorter time, but part of the expirience is fun and making things happen with your friends!!!1 -
So Minecraft Dunegons launched today.
Not my style of game, but I did purchase hero edition because fuck, the price is LOW given the IP attached and the fact that it was developed by Mojang. $20 for the full game and $30 for full game + extras? Incredibly refreshing in a market where $60 is standard for full game, and up to $75-80 for extras (like "I paid too much money" skins and such. I got a chicken pet and promise of two upcoming DLC with my extra $10)
Anyways I was happy with the price of a game for once and wanted to share!4 -
Finally getting off my proverbial ass and doing something about the lack of games I like. Going to focus on making an engine for the kind of games I want to play.
No, I am not starting from scratch. Going to base my engine on Godot and use it for my own titles. I am not insane. Making it from scratch is too much work these days. But the indies are shifting from Unity to other engines right now. So a lot of wanted attention will be placed on better alternatives. This means more content and plugin choices will be available to Godot devs.
I kept making excuses as to how hard it will be or it will take forever. It only ended up taking me further away from what I wanted. I have my wishlist of features and I will focus on modularizing them so they can be used as needed. If it makes sense I will make these modules available to the community at Godot. This will help get feedback on what can be improved and generalized further. It will also reduce development costs in the long run. I want to take the approach that No Man's Sky has taken for content and generate as much as I can. I am fascinated by generating objects using algorithms. This seems to be a trend in games.
The struggle I have with games: I want to build things like structures in game (aka Minecraft), I want to build characters in game (aka RPGs), I also want to deform terrain (aka organic voxels), and I want a mixed genre (guns and dragons). Nothing like this exists in a form I want to pay for. I also want to be able to mod the game and for other people to be able to mod the game. That really narrows the list of games down to nothing. Sure there are few games that hit these bullet points, but not all in the same game.
I am finding I struggle to be engaged intellectually at work. I do what I have to for a paycheck. I think having a side project will help with this. One that is radically different than what I do at work is going to be helpful. I need to be realistic about expectations. I probably shouldn't expect any real progress for at least 2 to 3 years and probably more likely 5 years. I have some experience with the tool chains from other engines I have worked with. I also want something that I own and is mine. Even if it sucks.32 -
I decided I should finally relocate from Russia. As one of the people I value much once said, it’s not about grass being greener, it’s about grass being alive.
I’m not going to buy a property here. Instead, I do this all at the same time:
- fixing my health (eye surgery done, quit smoking half a year ago, quit sugar several months ago, now through dental care and an obesity treatment with newest novo-nordisk stuff and sports, so far so good)
- gaining some momentum (newsletter launched, articles and open source stuff are published on a regular basis, it all gonna assembly to make my new website and a v2.0 media presence)
- learning (hands-on management and a11y experience on my current job as a tech evangelist, also a11y courses, bleeding edge JavaScript and css)
- saving money. Fuck rouble, just converting everything into usd covers up all commissions and taxes and basically makes me money
I’m going to accomplish all this and finally relocate.
Being attached to my city is a bias and a mind game. I just need to leave.18 -
Need to rant. I am doing programming 2 at university with java and the assessment is to make a card game. The subject is shit and is basically going over loops, variables, conditionals ect which we learned in introduction to programming and programming 1.
This leaves little time for oop principles, design patterns inherentance and all other useful stuff.
I am dedicated to making a career in programming and want to do my assessment the correct oop way. Although the lecturer doesn't care and is instructing the class to do it procedurally and shit.
I could do the program really quickly the shit procedural way and still get full marks but I feel dirty as hell coding like a scrub. So I'm 60 hours in on this assessment and there are so many classes and even more because of unit testing (we don't have to unit test) and I am spending way too much time.
My code is beautiful, my classes are tiny and maintainable, easy to modify and I'm learning so much about how to code oop the correct way with the help of a mentor and someone I look up to. But god does it take forever to code this way. And soo many iterations and redesigns because I'm still learning.
It's almost done but now I have another programming assessment for another class I'll have to do the dirty way because of time restraints and other assessments.
Sorry for wall of text but this is stressing me out 😛4 -
Here we go....
At our school we had different industry people come in and talk about whatever they want to.
My last presenation for the day is on 3D modelling in Game Design, and of course we have middle school kids being generally loud and obnoxious.
Some fuckers are being exceptionally obnoxious, and the teachers decided, in their infinite FUCKING wisdom, to stick them in front of a table where Juniors and Seniors are sitting, minding our own buisness.
Of course, the fuckers decided to continue being obnoxious and despite my request to keep it down, and another Senior's direct approach to tell them to shut up, they continue being disruptive.
At one point, a teacher, again using INFINITE FUCKING WISDOM, decided that instead of removing the fuckers from the room, put a Senior in between them, hoping that that would somehow keep them quiet. Yes, the fucking preschool level attempt didn't work.
Eventually a teacher concluded that the fuckers were pissing us off and removed them from the room. Thank fuck.
That feels much better, excuse me as I need to reinstall an OS on my desktop since the Universe seems to fucking hate me today.undefined presentations shut the fuck up grow the fuck up fucking immature assholes the universe fucking hates me today -
Who thought Lua was a good idea for extending gameplay functionality??
It's weakly typed, has no OOP functionality and no namespace rules. It has no interesting data structures and tables are a goddamn mystery. Somebody made the simplest language they could and now everybody who touches it is given the broadest possible tools to shoot themselves in the foot.
Lua's ease of embedding into C++ code is a fool's paradise. Warcraft 3's JASS scripting language had way more structure and produced much better games, whilst being much simpler to work with than Lua.
All the academics describing metatables as 'powerful extensionality' and a fill-in for OOP are digging the hole deeper. Using tables to implement classes doesn't work easily outside school. Hiding a self:reference to a function inside of syntactic sugar is just insanity.
Nobody expects to write a triple-A game in lua, but they are happy to fob it off to kids learning to program. WoW made the right choice limiting it to UI extensions.
Fighting the language so you can try and understand a poorly documented game engine and implement gameplay features as the dev's intend for 'modders', is just beyond the pale. It's very difficult to figure out what the standard for extending functionality is, when everybody is making it up as they go along and you don't have a strongly-typed and structured language to make it obvious what the devs intended.
If you want to give your players a coding sandbox, make the scripting language yourself like JASS. It will be way better fit for purpose, way easier to limit for security and to guarantee reasonable performance. Your players get a sane environment to work in and you just might get the next DOTA.
Repeatedly shooting yourself in the foot on invisible syntax errors and an incredibly broad language is wasted suffering for kids that could be learning the programming concepts that cross all languages way quicker and with way more satisfying results.
Lua is hot garbage for it's most popular application, I really don't get it. Just stop!24 -
There was a competition being run by a large bank in the Netherlands. The competition involved playing a simple game on Facebook to win prizes. After discovering that much of the game logic was client-sided, I used a combination of cheat engine to speed up the clock and auto mouse clicker to keep the games restarting. Turns out I was able to play several thousand games in a few minutes.4
-
Fire your whole fucking web team Bethesda
* Your design is a classic ipecac. Whatever the fuck you are doing doesn't in frontend doesn't justify the 4Mb of bandwidth I wasted on a single js file. Why the fuck can I see the whole fucking node_modules directory when looking at the sources?
I know this is supposed to be a webpage for a game development studio, but I'm seriously wondering if your budget would even get me a prostitute.
I'm a greedy fuck and want a free game. apparently your servers are only good enough to register me, but login is apparently too much to ask for. Yeah sure. Oh and also thank you for choosing an "incorrect username and password" error message by default, even though your fucking gateway timed out. Please be kind enough and punch me directly into my face next time. Not like I'll ever access that shit ever again3 -
On New Year's Eve a few years back I was around 21/22 and my friends were anywhere between 20/25.
My best friend has a big house so he offered to host it there (as every year pretty much), so we all agreed to do dinner and party after.
We decided to go with barbecue, and we all brought a few things.
Without my knowledge, they are all pretty much gamers and also decided to bring their laptops and even towers to play during the whole day and night.
The result was me "alone" cooking with the dad of a female friend (whose wife died a few years back and offered to help since he would be pretty much alone or with some other family members, not sure).
Once we finished cooking and went on to calling them, no one came to eat because "they were finishing just one more game", and eventually the dad yelled at them and left, I just went eating by myself, and they all showed up a few minutes later looking like 5 year olds when dads scream at them.
I can pretty much say that was the weirdest thing ever, but they did learn because never again they did the same!8 -
So Huawei got pretty much nuked by Google.
I wonder if it's going to stick because it would mean they're pretty much out of the smartphone game if I understand it right8 -
hey everyone.
guess what - it’s my anniversary of first joining devRant. I joined exactly 0x16d days ago, and it’s been great.
ive learnt so much, made more stuff, and y’all are great.
id like to follow up on my resolutions from last year ( https://devrant.com/rants/364344/... ), and im proud to say i did everything except the 3d game (i was looking opengl and got distracted by opencl).
when i first saw devRant, i was on a plane, coming home. i saw a news article and decided to check it out, and when i joined i quickly realized i was the second youngest on the platform. one year, 316 rants, 2181 comments, and a score of 18594++ later, here i am.
thanks for this wonderful platform!20 -
The downside of cheating is it removes the stopping point since there are no barriers.
The upside is you realize how badly these developers want your money and the amount of time it would take to finish the game if you weren't cheating... And you'd probably rage quit first... which I can't do until I realize how much time I've wasted.
That usually happens when I finally the game or am greeted with an Under Construction screen...
It now takes a total of 20+ stars to build each object but they split it up so I imagine if you were really playing each time you'd go: what?!!!! Wtf....7 -
In game development feature creep tends to kill games because it's just as much about what's NOT there as what IS there.
Take The Last of Us for example. Would a strategic tower defense segment make sense? No? And if it was a *hugely* popular mechanic at the time of development is there a real chance they would have included such a segment in TLOU? Yes.
Don't just believe me. Go take a look at what happened to the original Fortnite versus the hills-have-eyes inbred offspring that it became all because PUBG and its format were cancerously mega popular at the time.
That's why while developing my game Atom Ranger (now with 100% less multiplayer!), a mix between metro and don't starve, I spent six years *pruning* features. You can click my referral link and get 50% off the opportunity to become an unpaid tester of the pre-prealpha right now, "for hardcore players only!" (Tm)
My game:5 -
i have been working on a web-based game and this is my daily routine (also i listen to rock and metal)
college to home to coding
thinking
coding...
looks like theres a small bug
shouldnt take much time
maybe this can work
*screaming*
i am not the first with this bug *here i come stack*
dont do this to me stack... theres suppose to be a fix for it
*extreme head banging*
F*** it
*changing songs*
nope this not helping
F***
F*** THIS SHIT
*rhythmic head banging*
oh god kill me
F***
am i really that bad
*autistic screaming*
humming song instead of thinking of bug
(8 - 8:30) me: mom i am hungry
this shit is taking toooo much time
*high intensity screaming*
F*** you bug
coding, its not form me
*surfing devrant*
*felling i am normal*
(10 - 10:30) mom: when are you eating
*high pitch screaming*
i am leaving coding for sure now
its too late time to sleep
fml its late again, i am gonna miss the first lecture again
back to coding
A thousand year later...
Bug status: Still not fixed4 -
It's fascinating to see C# mentioned as a "lower level language" now days. Times change.
C# was my first language when I started out learning about programming as a kid (I still think it's a great language) and I remember searching the forums for information about any commercial games written with it hoping it was possible to build something "cool" and "3D". Back then that was pretty much just a dream, or so it seemed. C# was, I understood, way too high level for anything like that.
Today it wouldn't be totally baseless to call C# the game dev industry standard.19 -
Why Nintendo why??!
Why can't you make a normal Pokémon game like in the Gameboy for Mobile Devices!
Pokémon Go is good but I miss the old one. Too much today I guess.13 -
"Pokemon Let's Go" review:
I knew it would be a very easy game, made to transition Pokemon Go players to the core series of games, but this game is just poorly thought out. The multiplayer was obviously an afterthought; there is no split-screen. When the other player goes off-screen, they are lost off camera. Player 2 cannot interact with anything: they cannot talk to people, collect items, or initiate battles (They walk right through Pokemon)
The game is too easy by design. You cannot fight wild Pokemon, so you end up having 6 Pokemon by the beginning of the game all at full health (And everything gets XP when you catch something, so most of your Pokemon will be up to level 6-10 by your first battles) and the opposition will only have one level 3-4 Pokemon.
This trend continues throughout the game.
The map is tiny. You could walk the whole thing in an hour. Even Gameboy Pokemon maps were larger.
I knew this going into it, but it only has gen 1, which means pretty much no Pokemon, and they're the ones that I'm bored of. Every shitty game starts with generation 1 pokemon then ever introduces anything else. I'm sick of pidgeys!
Plus the hefty price tag of $60 just makes this game not worth much, despite the hype they tried to give it. That's probably why they were to secretive about the gameplay before launch: they knew it was bad,6 -
We had a Christmas party at work. We did a traditional white elephant gift game. I stole some larping swords from one guy, somebody else stole them from me, and another guy named Bilbo stole them and ended up with them.
After the party I am at my desk. Bilbo comes over with the swords and gives them to me. He said, "You looked like you really wanted these." I said thank you. I was really touched by that gesture.
Bilbo had tried to get golf balls during the game and lost them. So I went to the store at lunch today and got him a 12 pack of Titleists for $25. I don't golf, but people I work with say they are good. I left these on his desk. He comes to me later and says, "I cannot accept these. It is just too much money." I said its not too much and explained I was touched by his gesture. He tells me to take them back and get something nice for myself. Which is another nice gesture. Bilbo said when we get back from Christmas break we can do lunch.
So I am a bit baffled. Did I cross a line I shouldn't cross? Is Bilbo just too nice? I was really hoping he would enjoy this. I get it. We are coworkers and not family. I truly respect and like the guy.
Anyway, I am unsure what to do with them. I didn't really want to take them back. I tried to give them to another guy I work with and he wouldn't take them either. One talked about paying for them then decided he didn't want them. I have more shopping to do so I can take them back then. It kind of weirds me out to say $25 is too much money. I can hardly go a day without spending that much on a couple of random small things.9 -
Am I the only one that enjoys cyberpunk 2077 on PC so far?
None of the bugs that I encountered are game breaking or annoying that much.11 -
I honestly maintain a positive opinion that almost (again read almost) all devs are not inherently evil. Those who are made do those autoplay vids were probably asked by management, the game devs at EA are forced to use Frostbite which isn’t suitable for everything, like RPGs, and Apple devs aren’t trying to maximise profits by limiting so much to the consumer world (e.g the bloody XCode license), but are forced in by this corporate model.
A lot of shit is given to devs and sometimes I think it’s undeserved. In their shoes most people would too go against their moral compass if it meant that they won’t lose their jobs. I’m sure when battlefront was in the works it wasn’t the devs that came up with that whole shitstorm model.2 -
Co-worker is in his office.
Co-worker whistles continuously "The rains of Castamere" from the Game of Thrones series.
I like Game of Thrones.
I also like the series' score.
But not the way my co-worker interprets it.
Because it's wrong.
Anyway, he whistles.
Sometimes louder, sometimes less so.
It's very out of tune.
It's annoying.
I can't concentrate, let alone code.
Co-worker goes to a meeting.
Silence.
I delete the bullshit I've written earlier.
Then, I get some coding done.
Then, I'm relaxed again.
Then, Co-worker returns.
Now he hums.
It's the same song.
Over and over again.
Again.
It's not that much out of tune, but it's still annoying.
I can't think, I can't concentrate, let alone code.
My thoughts drift to a certain Red Wedding.
I imagine it in vivid detail.
Strangely, it's a happy place right now.
I imagine throwing my screen through two fucking walls.
I don't do it, because the laws of physics are against me.
But the thought is enough.
I'm at peace, again.
... also, I got to leave early today, so I got that going for me which is nice.
(I already had to tell that co-worker *not* to whistle loudly in the cafeteria - you can hear it in a big part of the building. We had some important customers over and Office Management was not amused.)6 -
So, I'm heading back down the rabbit hole. I did some web dev (backend) on the side years ago, but I've been out of the game since. I want to change up careers at this late date and I had forgotten how cathartic manipulating raw code could be. So now I'm relearning and learning all kinds of good stuff via the internets and was excited to find this community. Not much of a ranter but this should be fun.3
-
Google announced a little piece of wizardry called MusicML, which seems to be a pretty decent music generator based on text prompts or sample imputs
I can only think how much would this thing help indie game developers (if available), but then there are a lot more industry (beside music itself) that could save lots of money with this kind of stuff
I mean, yeah, the results are not so great or ground breaking, but so would be most of the human generated compositions as well; if the music is not the main focus, most of the results are just enough. Just think about an elevator with a custom generated track for day, or so many other places where sound it's just a side stimulus
What a time to be alive c:5 -
#!/usr/bin/env python
# -*- coding: utf-8 -*-
from rant import depression as fuck
from WhiskeyBottle import *
import time
while bottle.contents > 0.0 and time.datetime():
fuck.rant()
Yeah ok, this will be one of a few, but I'll try to keep it short. Damn, whiskey is not helping. Nor various smokables.
So yeah, have you ever had a dream? I consider myself a gamer the whole life, always loved creative worlds, dynamics, mechanics, plots, stuff you could and couldn't do. To the point I promised myself I'd make a game - NAH - I'll be making games in the future. You know, good games, that you come back to. Like Doom. Or those porn games.
Never went to Uni or nothing. Was born in a poor European country with Internet more broken than my soul right now. Years later, after acquiring some good hardware, learning a bunch of languages, Unity, Unreal Engine 4 and experimenting for about 10 years now with small scripts, apps and mini-games I've come to this realization.
I only made one "full" "game" in my life, and that was when I was like 16 in Klik & Play (early Game Maker). And it was shit. It was horrible, horrible shit. It literally makes you want to cry when you play it. It's 16-bit brain cancer. And it's the best I've ever published.
Now I've been through countless prototypes, none of which I've developed any further. I had ideas, plans, even made some more advanced roadmaps and dev cycles. Estimated costs, time, mechanics, gameplay hooks.
I never finish anything.
I get bored. Frustrated sometimes. There's always an improvement, something that "if I'd finish that it would be it! Screw this thing I was working on now, THAT will be worth sacrificing it." It's tiresome. I'm getting old.
And honestly, I don't know how people do it anymore. Trying to compromise those side-projects (they take all my free time which is not much) and work is just... draining. I'm losing hope. Maybe I shouldn't be allowed into the gamedev world after all. Maybe I'll just pump half-assed pieces of crap everybody will hate.
Or worse, nobody will care.7 -
My first dev project. That is a toughie. Years ago (1998) I did some BASIC programming in HS. Then a few years after that (somwhere between 2002 and 2006) I did a lot of video game editing with hex editors and other tools to replace dialog to translate video games from Japanese to English, but there was not much coding there.
The first one I remember in recent times that involved any kind of coding was back in 2012/2013, there was a save state editor for Final Fantasy III on android (it didn't work for the iOS saves) but the editor was in Chinese. I ended up working with someone else to change it to English, so that others could use it easier. After that, I decided to code one from scratch for a different game.
I spent weeks working on it, and finally released a save editor for Final Fantasy Dimensions (I made sure it worked for both iOS and Android save files). It was my first great achievement, however it was way to many lines of code (I didn't know about loops or arrays back then, so I had a lot of repeating code). I eventually ended up making ones for Final Fantasy IV and VI, however those were never released to the public, as I had trouble getting the CRC to calculate properly every time.
This led me down the path I am now, going for my Bachelor's in IST with a specialization in Programming.1 -
Think I am going to try out my first stuff for my game engine in 2D. The games I have the most fond memories of were 2D. Sure I like what has happened on the 3D side. But it would be fun to recreate some of my favorite 2D games. Except with one caveat: procedural generation. Never play the same game twice. For testing purposes I will have a seed system to regenerate the same worlds. I would have played these games so much longer if they had been based on a seed for generation of content.
I also like the idea of weapons and armor never being exactly the same. Sure they can look similar, but on close inspection you could see differences. It will be fun to start with base models and then add imperfections and differences.
Another issue I have with fantasy games is always leveling up the weapon by buying something better. Sure we have improvement systems though smithing and magic, but some weapons are always better than others. I wanted to have a game where weapons could be improved by usage and upgrades. Kill 1000 trolls and the weapon gets imbued with trollbane. Kill a dragon and the blood infuses and it deals fire damage. So a player could start out with the family sword and end up with a god tier weapon at the end of the game. Make weapons become legendary. Not because it has more power, but because trolls recognize the blade and the wielder and are scared shitless.
Terrain in 2D should be a lot easier to generate. Weapons, armor, etc should be easier to modify and generate. This should give me the grounding I need to develop the algorithms for a future 3D system. Godot is currently stronger in 2D than 3D. That will change in the next couple of years as more focus is put on the engine. There is no reason I cannot experiment with mixing 2D and 3D as well.
Holy shit, I was just thinking I cannot imagine the amazing shit they could have done with the games I played as a kid with 2D physics!
Haha, something they had in the older games was actual gambling. You could bet on monster fights and slot machines in game. I wonder if that takes a hard hit with ESRB now?
Currently stuck in tutorial hell. Learning how the engine works and seeing what features are available. I get more excited each video I watch. The engine is packed with goodies and the addons are crazy good.
tldr: First project will be short game in 2D. Will explore procedural content.13 -
Finally, after 42 days of in development, I can proudly say my game reached Alpha stage. All core mechanics are in place. I hope I'll be able to say the same thing for Beta in next 6 weeks too!
To be honest, I could do it better, but I didn't had much time.11 -
Making a Snake game. Let me explain.. I had just "finished"(We all know there is no finishing side projects) my first big, at least for me, project. An io game called torpedoed.fun [http://torpedoed.fun]. And yes, it is a desktop only, and also yes, it is not that fun of a game. Torpedoed.fun taught me a lot about developing such as how to debug effectively, backend communication, how to host a website, planning, and much more. After learning all this from torpedoed.fun, I decided to start a new project, a simple clone of the classic Snake game. I, to my surprise, was able to immediately think of several ways of implementing various parts of the game. I developed the entire game in the span of a few hours with hardly any problems! This experience of developing without constantly debugging every line of code felt amazing. If I wasn't addicted to programming before that Snake game, I was afterwards!
-
On your standard epitome of being a geek, I started to show my coworkers how to play Cardfight Vanguard, a TCG since we all love TCG's (we play Magic, Pokemon and a few others) and we had made Friday our official "TCG or Board Game" day.
List of games we have played:
Star Wars CCG (dear lord this game is BEAUTIFUL shame it is no longer being published)
Magic the Gathering, we have a love hate relationship with this game, mana plays a big reason as to why we do not fully love it, it sucks getting stuck with no possibility of drawing proper mana.
Pokemon - Easy to get into, easy to play, there is nt much more to say, by far, our favorite in terms of how much money we can make out of selling rare cards that we do not use.
Dice Masters - My Personal favorite, and I am also the undisputed champion of our group
Cardfight Vanguard is my current favorite, very tactical in a lot of ways, luck of the draw hits in a funny way, I feel it is properly balanced, not much bullshit ass rules or mana issues. Reminds me of Duel Masters, I used to LOVE that Game, but Wizards of the Coast and the anime fucked it up so well....
Anyone here likes playing card games?4 -
My boss drives me crazy. He hired me for working on his SDK which is game related. So I am responsible for basically everything, including an ingame UI (menu etc.) and to predict the future path of a game object (unit, minion, ..) when a certain spell is casted on it. For that task I divided the prediction into firstly getting the predicted path of the unit without a spell being casted and then a class that would cast the spell on that path and estimate the units reaction to that cast. Simplified, but that way you get a pretty okayish result. Now he thinks that is too complicated. "Can we not put everything into one class, if someone wants to replace the prediction he needs to read documentation for hours". WHAT THE FUCK DID YOU EXPECT, THAT IT'S GONNA BE SOME ONE CLASS 3K LINES MAGIC??
Same for the GUI. We only have DirectX and don't want to use a framework. Guess what, it's more than one class if you want to seperate view, model, controller or whatever fucking "design pattern" thing you use.
And then Git... he seriously said let's not use branches till release, I feel like they slow down things.. before I was there they did every operation on master.
And if it was just that..
/rant
I put much work into this, time to leave?1 -
I have found the best game for learning ever XD
I have recently heared about io.netgarage.org and tried to solve several it's levels, and I find this game awsome
It is the best to learn reverse engineering)) it is just like an Impossible quiz, where you have to smash the stack to get to the next level))
I have wasted much time for that, but it is worth it))
((Not an advertisment))7 -
I Started in 2012 at 12 years old with Minecraft as an introduction to computer programming. I created a few of my own mods and released them to the forums. I think my name was "lilwillis2" if you want to look them up. Once I created mods, I got into game development. I used The Cherno's game programming tutorials and a few others on youtube. After having my fun with game Dev and the debt of College soon to come, I got into developing my own apps, which got me into using react-native. React native made me realize that I should probably try to stay up to date with the latest frameworks and languages, so that I can create a surpieror product in much less time. It also made me realize how quickly programming changes. Last year, before getting into react-native, I got a summer job using Django and mezzanine at a local company as a web developer and they want me to work there again this year, maybe even on a salary with a pay raise. I recently turned 18 and I already look at code I wrote a few months ago as crap 😂, but hey it means I'm improving quickly!
BTW, if anyone knows any tips on paying/saving for college, please do let me know!1 -
I don't understand my brain when it comes to programming...
I know how to build complex modding systems and RPG mechanics that self balance themselves in games... Yet I don't know how to make a platformer (pretty much where everyone begins)...
And the most recent thing is I can't seem to grasp interpreters and put it into code yet in 4 hours at work when I was working the register I worked out how to build a virtual machine with its own custom vCPU architecture to use in my game engines terminal...
Anyone else have shit like this? I can't be the only one on this... -
It is the year 2451 ad and mankind rules the galaxy with a lazy iron fist. There are roughly 14,000 civilizations, comprised of just over
17,000 intelligent species on a quarter of a million earth-like
worlds. And all of them call themselves 'the galactic empire'.
No one told them that twenty planets doesn't qualify them for the title "galactic."
Well, we could rule, if we wanted to. Most of its just backwaters that no one wants anyway. It turned out that the reason no one invaded earth before was because they were too busy fighting themselves. Stupidity it appears, is not a unique human quality.That and the sex robots. Theres more of them in the galaxy than actual meatbags. Many species had taken to artificial wombs and 'vatbabies', which is exactly what they are called. Those poor bastards will carry that label for life.
We never did break light speed, but most of the rich exist in hypersleep anyway. Most of them only wake up once a year or so. There are some that only creek out of bed to check their stock portfolio. I hear there is even one trillionaire thats up and about once a century to ask if we have broken light speed yet.
Despite all the progress over the last 400 years, historians all agree about the most significant event in modern history.
The lobster went extinct two hundred years ago on earth.
Theres been riots ever since.
* * *
In other news I'm still working on the game I guess. It's like totally the most okay indie game you'll ever play--if I ever finish it.
I put about a year of work into the NPC system, and then chatGPT came out.
After everything thats happened, at this point I may just make a game about an indie dev making a survival game, being stuck in the actual apocalypse or some weird political dysopia.
Put it on rewind, it was originally a zombie game. But at the time the market got flooded and steam sales for zombie games cratered. So I pivoted to something more along the lines of fallout. Then the flash market crashed, bunch of publishers folded, and adobe stopped support for flash (probably for the best). Then newgrounds, which I was gonna launch on for promotion (because actual marketing is expensive), ended support for flash.
Was going the route of kickstarter, and that year the KS market got flooded and the bar rose almost over night so you needed super high production quality out the gate, and a network of support you already built for months.
We had a brief nuclear war scare, and I watched the articles come out about market saturation for post-apocalypse games, so I pivoted back to zombies. Then covid happened and the entire topic was really fucked. So I went back to fallout meets rimworld. Then we had a flood of games doing that exact premise pretty much out of the fucking blue, so I went for a more single-survivor type game. Then ukraine happened and the threat of nuclear war has been slowly sapping the genre of its steam, on well, steam.
Then I was told to get a cancer screening which I can't afford. Then I broke a tooth and spent a month in agony.
Then a family member died. Then I made no money from the sale of a business I did everything to help get off the ground, then I helped renovate an entire house on short notice and sell it, then I lost two months living in a hotel
while looking for a new place to live. Then I spent two and a half years suffering low-level alcoholism, insomnia, and drifting between jobs.
Then I wrote amazing poetry. And then I rediscovered my love of math. And then I made out for the first time in over a year. And then I rediscovered my love of piano and guitar. And then I fell into severe depression for the last year. Then I made actual discoveries in math. And I learned to love my hobbies again, and jog, and not drink so much, and sing, and go on long drives, and occasional hikes, and talk to people again, and even start designing games and UIs again. And then I learned that doing amazing things without a lot of money is still possible, and then I discovered the sunk cost fallacy, and run on sentences, and how inside me there was a part of me that refused to quit because of circumstances I couldn't control, and then I learned that life goes on even when others lives have ended, even when everything and everyone never had an once of faith in you, and you've become the avatar of the bad luck brian meme..still, life goes on.
And we try to pick up the pieces, try, one more time, because the climb, and the fall, and the getting back up, is all there is.
What I would recommend, if you're thinking of making a game, or becoming an independent game developer, is, unless you have a *lot* of money upfront (think 50-100k saved, minimum, like one years income *bare* minimum), and unless you already have a full decade in the industry--don't make a game.
Just don't.17 -
After all those years, I finally understood what makes Half-Life 2 so immersive.
From the very beginning, as the game teaches you things about itself, you discover that every model is made with you in mind. The barrel is just tall enough to jump on it, but not taller. The big crate's size is calculated precisely for you to jump onto it from a small crate. Ladders are comfortable for you to climb on. Everything in this game world designed around you, the human.
…except for combine constructions.
They're awkward to walk around. You keep lowkey clipping into them. Half-transparent armor fence looks like you can jump over it, but you can't. It's just a bit taller than that, on purpose. Combine towers are hard to climb onto. You keep bumping into things. Once you locate the ladder and climb all the way up, you bump your head into the ceiling. You don't have much room for movement on top. Combine walls have an inconclusive, uncomfortable physics model that is very annoying to interact with. If you run into it and jump, you clip into it just enough to stop your movement instantly.
This hammers in the message — combines aren't human. Their constructions aren't meant for humans. This was my biggest discovery the last time I played Half-Life 2.
HL2 is a strong contender to be my favorite game of all time.11 -
Guys I am facing a dilemma and i want to hear your opinions.
The background story:
I am completely self taught, currently i am learning something totally unrelated to programming at the uni. Maybe one day when i've finished that shit I will apply somwhere for a job as a developer. Until that the self education continues.
I've recently finished a big sideproject. I've rewritten my father's old shitty joomla company website from scratch with complete cms and integrated stockkeeping and billing features. After some minor fixes it is working perfectly and honestly I am kind of proud of myself. Now that I have some free time available i need something to work on again.
TL;DR - Here comes the question:
Should I broaden my knowledge in webdev even more (there is much room for improvement and i am starting to get the grasp of it) or start digging into game developement (which is my dream for ages although i didn't have the courage to dive into it until now)?
I have project ideas for both but simply can't decide. :/
I am appreciate your time for reading && telling your opinion on this.7 -
There's this online game I like to play, basically you can play against 2 or 3 other people / robots. It's been free to play for almost a decade, but recently they decided to limit how many games you can play each day, unless you buy membership. It's not much, about 2€ per month, so I bought it to support the devs, they're doing good work and they're not spamming players with ads, so they need to get money for those servers somewhere.
But now I kinda regret it; there used to be a whole lot of casual players online all the time, now casual players reach their daily limit and when I log on in the evening, there are almost exclusively paying members left, giving you absolute shit for the tiniest mistakes.
On a completely unrelated note, what casual / relaxing multiplayer games would you recommend that don't require too much thinking & long-term skills?12 -
Entering Week4 post-layoff. Week2 of pretty much nothing but playing with my kids, doing house chores, exercising and job searching.
I spent like 3 hours in the gym last Friday. Instructor there turned to me and said "tough divorce?". To what I answered "very happily married, got laid off from work". He said that it would be his second guess.
Even before this whole crap I had enough cash flow-yielding investments to just about make rent. My wife makes enough to make sure we will want for nothing, our old folks have our kids' tuition fees covered, and we have some savings anyway.
But the anxiety-laden period between "send a dozen messages and resumė's" and having the same "greetings, fellow millenial!" meetings with different sets of tech-illiterate boomers and toddlers is becoming a boring nuisance, one that "having a side project to keep my mind warm" could solve.
Maybe I will fix the Stardew Valley Mods API for Android. I haven't done the C#/.NET thing since uni, and my frontend Java game is weak (at best) but how much could have it changed this last decade or so? /s
Maybe I will write a MongoDB Runner for Apache Beam. But I'm afraid that won't yeld enough street cred to be worth it Does anyone knows what it means?
Maybe I will finally be done consolidating a lifetime of cloud storage into a big-kid glacier-level LTS solution.
Dunno, bored here. Need some 20h/week project I can quit as soon as some job appears to be lining up. Ideas?1 -
So today I spent most of the day "gaming", basically trying seeing what my PC could handle. It was very disappointing and realized I wasted a while day.
1.Somehow the graphics settings even set to Ultra didn't feel realistic.
2. The games take a long time to download even with Steam... 50-60GB... WTF....
The largest game I ever played on PC before was maybe 4-8GB... (DVDs)
And yes I installed Steam and bought a game (Project Cars 2). The videos looked pretty nice I'm videos but not so in game... (Waiting for refund now)
3. I downloaded some other demos but the setup time and cutscenes took too much time
4. Controls for some games seen to have been ported from console (they were mapped to XBOX buttons?).
I should've stuck to my original plan... Programming, no games
But I think one thing if certain... I will never understand console games (the ones with stories/plots). I'm sticking with arcade or the ones I can cheat thru at most.7 -
When you have to made a little game with javascript, and because it's your first game you made a beautiful maze with lot of wall.
Ahahah... i'm shit.
I forgot wall have collision.
I'm here now, with 40 different fuckin' walls and much if and else if conditions.
I hate me.
Yeah i know, I can just change my maze but no... I'm lazy. Cry against the collisions is better.
Have good day.9 -
After watching The Imitation Game and understanding the Turing machine, I've got so much respect for every single thing a computer can do! 🙂3
-
I love them shitty scammy singles dating ads.
"Hot Single Volcanos Are Looking For Dates In Your Area."
And
"once you play this game, your friends won't be seeing much of you!"
Also merry chrysler!3 -
I've made a fucking retro game and it takes too much time and effort to make this thing when I complete my game I showed this to my cousins and their first words was it is too boring anybody could make it could you make something like pubg or fortnite when I listen to these words they were fucking demotivating and made me drive crazy I don't know how do I explain them how much hard to make something like this.14
-
Probably when I was younger and got my AI working for her checkers game I made in Z80 asm for TI-86. Spent so much time on it not working and then seeing it finally working and taking jumps and scoring the board positions and it seemed semi intelligent even thought it was a very weak ai ... Still I was excited 😁5
-
Holy shit man...
I know its supposed to be hard but I cant ignore how much I want to give up right now.
I've been learning JS for months now, doing daily algorithm challenges, going strong on my freecodecamp dev map and still, I feel like I might no be cut out for this.
It's been more than a week now trying to implement a minimax algorithm into my tic tac toe game. I can't, for the life of me its just getting more frustrating by the day and its driving me crazy! How the fuck am I supposed to ever get a junior webdev job if I can't do something as simple as this!, And I keep reading and reading the theory but I cant implement it into my code! It just makes me want to quit (again)!
I really need to work on my attitude...1 -
Working on small scale games to working on a full blown VR 4 person MO game, the scale from one to another is pretty big, I seem to manage somehow though :D takong it all one step at a time, making sure I don't use any repeated code in places that could need it, cleaning up classes so it's easier to access for debugging, building nice inspector things so people that create art/particles and such don't have a hard time understanding my weird naming conventions.
I could go on and on really xD i've learnt so much and i'm still learning, and I really have nothing to rant about thesw days so i've gone back to lurk mode lol -
Windows rant incoming!
For fucks sake! I think Windows have asked me 117 times if I want to update now. The answer is still fucking no!
And I don't care how much of a security improvement it might be, when your shitty update causes a Memory Management error.
So fuck off, stop minimising my game while I play and go fix your shitty update first!
Fuck you Microsoft, fuck your QA team and while I'm at it, I want to say fuck you to all versions of Windows Server as well!5 -
The guy who leads the Objective Programming classes/labs told us that we have to make a game or an app to pass this semester.
I was so hyped, I've instantly started reading up on creating a 2D engine in C++ (which I don't like as much as C# but that was his conditions).
..as soon as I've created base for the engine, he said that the first version has to be console based.. so I'm like - okay, how do I show my 2D _graphical_ engine in a console?
So I came up with showing basic vector maths like movement towards a bearing angle and whatnot.
..now I've been pointed out that we are supposed to make a documentation, except it's supposed to contain info on ALL libraries and ALL classes our project will have.. which is insane, how can one predict what he'll need to accomplish the task? You can only know the half of the things you'll need, unless the project is way too simple.
I'm just plain annoyed, because this whole 'wow, I can showoff my mad skills' turned into 'wow, I have to do shit the tedious way and I'm already crying that I've picked a 2D engine and not a simpleton game like crosses and circles.6 -
Ugh fuck living in Australia trying to buy tech, wanted to treat myself and get a Skagen falser smartwatch. Nope, but we ship to the US...
Always having to pay extra for the same product, pissed me off when people were complaining that $60 is too much for a AAA game and here we are sitting at base of $100.
Can people start realising other countries want tech as well?
Every other Smartwatch other than ticwatch aren't available in Australia, I just want something minimal and with a metal body, fuck companies man -,-5 -
I made my passion my job, programming servers & web dev. Although it has been productive economically it has sucked the fun out of programming servers for me...so as a way to rediscover my passion I'm giving game dev a try. After a couple of weekends playing with a game engine this is what I've got, a monkey dev with a suit that jumps from project cabinet to project cabinet avoiding hazards, drinking coffee and trying to make some money (someone told me I should express myself and I took that personally).
I'm pretty much done but the hazard placeholders (a box and an arrow) don't convince me so I wanted to see if my fellow disenfranchised developers had some ideas of what my developer should be avoiding/being hit by, preferably something I could draw easily since as you can see I'm not much of an artist although I've also though of just words falling like "deadline" or something.
Anyway any feedback is welcome, take it ez I've never drawn anything more than a stickman and this is my first attempt at something playable. Small Rant plus question. Happy Monday.13 -
My previous employer, which I've described on here many years ago as "the best job I've ever had", pivoted a couple of times during my time with them.
I felt obligated to help them, next thing you know I'm no longer developing, the company focus changes and I end up in a general IT support position.
I knew I needed to get out, but the skills I'd picked up were mostly forgotten because they weren't being utilised. When I looked for other positions nowhere was taking on someone at my barely-existent skill level, despite being well liked in terms of company and team fit.
I was tired all the time, stressed out, miserable. I couldn't grow in the company and was starting to worry about finances due to company issues. I thought COVID and lockdowns would help me get myself back in the game, but I burnt out with everything I was trying to take on at once and didn't make much progress.
When I was made redundant I'd thankfully picked up enough to finally find a much better position. The old company was in a lot of trouble and it's a case of when, not if, it will fold.
Now I really am doing the best job I've ever had, feel much better about myself and my relationships have improved. -
!rant
Just finished my first game jam officially, it was fun and our game though being not working 100% was well done, we had art people and a sound guy, who btw made some amazing music for the game. A couple of us plan to work on the game after the jam (because we have time) and since it's more of a local jam our deadline for submission is extended until a week after the jam finishes. (Game broke after merge issues :D)
Glad I decided to go and try it out.
Hah but my issue was that moreso my time was spent on getting unity and a git gui or some sort to work on Linux mint, by half way through Saturday I did lol. Also not much for me to do since we had a total of six programmers.
So if I don't get a new laptop for the next game jam, it's setup to work, which is awesome.2 -
Game development is a nightmare when your first starting out because you tend to neglect on keeping a small book on event notes.
Such as which event triggers what, and what events to turn off when the player starts the game.
You tend to get events that either don't start when player is far into game because you forgot to turn the event trigger on for something much for earlier in the game.
Live and Learn2 -
Best dev experience was coding one of my favorite board games. I started it early on in 2016, and while it isn't completely do finished (AI needs work and tweaks to the UI), it is functional for hot seat play.
I started doing it because I wanted to make a game and learn some things I didn't know, specifically I was interested in making AIs with different strategies. While I set out to learn this, I've learned so much more along the way.
I'm still really happy when I get to work on it, and having something to show people (that they can actually play!) is a great feeling. -
Last rant was about games and graphics cards (admittedly not received too well), time for a rant about game development houses.. especially you EA.
So yesterday a friend of mine showed me in one of our Telegram chats that he'd modified some cheats in an old FPS game by editing these scripts (not Lua for some reason) that the game used as a.. configuration language I guess? He called the result a tank cemetery 🙃
Honestly the game looked a lot like Medal of Honor to stoned me at the time, so I figured, well why not fire up that old nx7010 I had laying around for so long, get a new Debian installation on that and rip the Medal of Honor: Allied Assault war chest that I still had, and play it on one of my more modern laptops? Those CD's are now very old anyway, maybe time to archive those before they rot away.
So I installed Debian on it again, looked up how to rip CD's from the command line, and it seemed that dd could do it - just give /dev/cdrom as the input file, and wherever you want to store your copy as the output file. Brilliant! Except.. uh, yeah. It wasn't that easy. So after checking the CD and finding that it was still pristine, and seeing another CD in that war chest fail just the same, I tried burning and then ripping a copy of Debian onto another CD.. checksummed them and yes, it ripped just fine, bit for bit equal. So what the fuck EA, why is your game such a special snowflake that it's apparently too difficult to even spin up the drive to be copied?
So I looked around on plebbit and found this: https://reddit.com/r/DataHoarder/... - the top comment of that post shattered all my hopes for this disc to be possible to rip. Turns out that DRM schemes intentionally screw up the protocols that make up a functioning disc, and detecting those fuck-ups is part of the actual DRM.
"I also remember some forms of DRM will even include disc mastering errors/physical corruption on the actual disc and use those as a sort of fingerprint for the DRM. The copied ISO has to include them at the exact same place in the ISO as on the IRL disc and the ISO emulator has to emulate the disc drive read errors they cause."
So yeah. Never mind that I already own this goddamn game, and that it's allowed by law to make one copy for personal use, AND that intentionally breaking something is very shady indeed.. apparently I don't really own this game after all. So I went onto the almighty search engines, and instantly found a copy of this game for download. You know EA.. I wanted to play nice. You didn't let me. Still wondering why people do piracy now? Might take your top suits that suggested these fucked up DRM schemes another decade to figure out maybe.. even given the obvious now.
But hey I wouldn't even care that much if the medium these games are stored on wouldn't be so volatile (remember these discs are now close to 20 years old, and data rot sets in after 30 years or so). You company decided to publish these on CD. We've had cartridges in many forms before, those are pretty much indestructible and inherently near impossible to duplicate. And why would you want to? But CD is what you chose because you company were too cheap to go to China, get someone to make some plastic molds and put your board and a memory chip in that. Oh and don't even get me started on the working conditions for game devs.. EA and co, aren't you ashamed of yourselves? No wonder that people hate game development houses so much.
Yay, almost finished downloading that copy of Medal of Honor! Whatever you say EA.. I've done everything I could to do it legally. You are the ones who fucked it up.7 -
Is it OK to punch a game dev who codes stupid numeric bugs?
So my wife got into Stardew Valley, that admittedly awesome comfort game farming simulator.
She went pretty far in the game, and found some item that was supposed to highly increase the damage she could inflict onto cute little monster thingies.
It didn't work as intended.
Since equipping the piece of shit all her hits did 0 damage. She tossed the item away but the problem persisted. And on and on...
She took to the googles to try and find some explanation, and apparently that is a fairly common bug for mobile devs.
Then she called in the big guns (that is how I'm calling myself in this case, you will see why).
Apparently there is some buggy piece of shitcode somewhere in the game with a numerical insecure routine that overflows the attack modifier. I.e. if it was supposed to increase from 1.990 to 2.010, it actually went all the way down to -0.4.
She was lucky her attacks weren't increasing the monsters' HP.
We found a forum post where some dude said that he managed to edit the game save file and reset the negative-value attack increase modifier variable. Seems easy enough at first, but my wife uses iOS. Nothing is ever so straightforward with apple stuff.
We did get to the save file, she emailed it to me (the file has no extension and no line breaks in it, so we facepalm'd on a couple attempts at editing it directly).
I finally manage to get it into my personal 11-yo laptop... that won't open a single line file that big.
Cue the python terminal. Easy enough to read the file into a string var and search for the buggy XML tag. Edit the value and overwrite into a new file. Send it back to her by email. Figure out how to overwrite the file in iOS.
Some tense moments while the game reloads... and it works!!!! Got some serious hubby goodwill points here.
Srsly, this troubleshoot process is not for technophobes. It is out of reach to pretty much every non-techy user.
And now back to the original question: If I ever manage to find the kid who coded a game-breaking numerically unsafe routine and shipped it as if every test in the planet had waved it bye-bye, can I punch them? Or maybe buy them a beer, let's see how I get to cash that hubby goodwill tonight :)7 -
alright so I've been at my new job for 3 days now. I got a complain that I was talking too much or was just in general to noisy.
I'm sure alot of other developers do this but when I am programming I talk myself through steps. I understand that this is an office environment and I need to keep quiet. But what I don't like is that other full time employees are being hypocritical.
One other worker had a 40 minute conversation, that I'm sure the entire office could hear, about the card game bridges.
Another was full on yelling at a team of devs over the phone about how they should get the entire team to work on a bug that he had found.7 -
FOR FUCK'S SAKE
My verdict on display ports? From 1 to 10 10 being horrible as fuck I'd say it's about the same amount of times my fucking monitor went black and I almost had a siezure.
This may have nothing to do with programming but honestly, it fucking sucks. I've read so much online about how DP is better but no. I've never had a problem with HDMI, but HERE COMES ALONG THE MAGICAL DP. I was playing a FPS game and my left monitor went black over and over and I almost had a siezure. So I umplug the DP cable and my game fucking switches to my right monitor which is portrait mode, AND IT WASN'T EVEN SIDEWAYS GAMING... IT WAS PORTRAIT ON ONE FUCKING MONITOR... PORTRAIT.
I HAD TO PLAY THE REST OF THE GAME LIKE THAT. IN PORTRAIT MODE. THE DOOR FRAMES IN THE GAME WERE SO SKINNY IT LOOKED LIKE PAPER COULDN'T FIT THROUGH IT.10 -
Once when I attended Global Game Jam, I worked on a game pretty much 36 hours straight, excluding some lunch breaks. Didn't sleep for 46 hours.
Gotta say, was a pretty weird feeling to wake up to tuesday when I went to sleep like 4 AM on monday. I slept over 20 hours. I remember waking up at one point and thinking that I'm still tired, so I'll just go back to sleep.
That was the one time when I truly 'slept a day away'. -
After 25 years working in the IT industry, as a web designer, developer, digital marketing professional, and a bunch of other stuff, I've had it up to here with recruiters who approach me on LinkedIn. After having (presumably) reviewed my extensive and detailed résumé and testimonials from people I've worked with that I put there for the world to see, they then are surprised when I tell them in no uncertain terms and before anything else is said that, yes, I'm interested and that I need $X in compensation to take the job they're offering. They just don't know what to say to that. Here's a hint: "Yeah, that sounds like something we can work with. Let's schedule an interview." or "Sorry, we're not paying that much." But say _something_.
I figure that I'm done playing the "We have a job, and we want you to jump through a million hoops to find out what we'll offer you" game.
Let's play a new game, where you pay ACTUAL attention to my experience level, and then you ask me if I'm available and I say "Yes, and here's what I want to get paid. When can we meet?" My CV speaks for itself. You either want me or you don't. No, I won't take your stupid qualification test. No, I don't want to be put in front of 5 different HR screeners. If you want me, I'll be here waiting for you to schedule a real, bona fide interview with the person who is empowered to make a decision. I've LONG not been some junior-level schmuck you can feed into your filter to figure out whether I'm worth it. Ok?6 -
The first time I've used JPA and Lombok annotations and suddenly didn't have to bother about getters and setters anymore and pretty much persisted my whole data tables with no effort.
Total game changer for me. -
Not Another Gaming Rant!
In gaming, the keyboard and mouse is far superior to a console controller.
So much so it's almost like cheating, gamers are beginning to notice this on the X-Box where traditionally all players in a game would only use a controller.
Now that console players are up against mouse and keyboard players they are out matched and out maneuvered, a great example of this can be seen in live multiplayer Call of Duty games such as Infinite Warfare where the keyboard warrior will spend more time in the air effortlessly jumping from wall to wall gaining an advantage over their opponent.
Multiplayer games should always be evenly matched providing players the ability to compare their level of skill in a competition on a level playing field.14 -
So I work full time at a retail store, but only one person is on shift at a time here so I'm allowed to bring my laptop and code while I'm running the store. This is where I get most of my schoolwork done and make most of my project deadlines for web dev job.
My only social life really consists of me hanging out with my boyfriend. Often when I need to be working on some code or project he will sit next to me and play guitar/sing or will quietly read while I'm on my laptop.
Other than that I chat with some game friends through Discord throughout the day, and often visit/help family members in spare time off of work.
Not much of a social life when you're super busy -
I'm working on a rev share game, something I think could be really good but I don't have the personal funds to really throw myself into. I've spent so much time finding a team and getting everyone on the same page, and they all seem really excited about the project.
Now, however, I'm having so much trouble getting them to put in any effort and meet deadlines. I've tried searching for more people but it's so hard to get people into a project like this, and all of the incentives and work I put into getting them to work are ineffective.
Managing a project is fucking hard.2 -
Discretion is advised
I had a bizarre nightmare where I wake up tied, my head inside the glass cube, my eyelids stitched to my eyebrows so I can’t close my eyes, and then @rutee07 pours drain cleaner into that cube, through immense pain I feel my eyes turning cloudy and skin on my face turning into soap, meanwhile drain cleaner goes down my throat
And then I woke up. This dream was the reason behind my dice game liquid PH rant I posted not much earlier.3 -
Roll into game development, preferably one with not so much crunch.
But i have yet to actually make my own game, the path behind me is filled with unfinished projects.
At least I'm a half decent backend developer.14 -
Hey guys!
So a few days ago I started the #100DaysOfCode Challenge but at the end of the first day I got annoyed by realizing how frustrating the character limit on Twitter can be.
So I started a blog where I could say whatever I want withiut any limits.
Then, yesterday, I got two projects to make as a final project for my game development lab. So I decide while making it to also write a tutorial on it!
I'm currently on the second part and I would really really reaaaaally LOVE some feedback since it's the first time I write a blog and tutorials 😅 And well, I believe the style is kinda different from the usual blog, so I would love to know what you think about it.
Also any ideas and suggestions will be extremely appreciated!
You can find the blog at https://blog.kamaropoulos.tk
You can also find some more backstory on my Twitter profile @KamaropoulosK
Thank you everyone in advance SO much!
You are all great people and I'm glad to be part of this amazing community!
Have a great day/evening/night everyone!3 -
Actually have a dev thing to say now.
I wrote a script to compile my kernel with the latest mainline version using my current config options. It works...so far. I'll check back with it in a couple months and hope it still works good. It also checks daily if my kernel is out of date (yes I'm one of those, fight me)
Also managed to get my laptop to boot from power on to LightDM in 15 seconds, and 9 of those seconds are firmware. It DOES have this thing on occasion where it freezes during the boot process while initializing everything tho?? I've been meaning to try and figure it out for a minute but I put it off so much cause I don't reboot that often anyways.
As for a personal update, I hung out with some good friends today and my best friend heard my singing voice for the first time, she said I have a good voice (she does a lot of musicals and stuff and just sings all the time, so I trust her opinion). I also gave that friend a gaming laptop as a late birthday gift/early graduation gift today because she doesn't have anything to game on and I didn't really use the laptop much anyways. Plus she's like my favorite person ever and she really deserves it. Unrelated note, I have had an off and on crush on this girl for 2 years. She's always been there for me and she's just an amazing person.9 -
Opening Discussion Here,
I am trying to make a simple zen game that use Neural Network. the game is simple just a square object with a certain Viewing Angle and Viewing Distance with an objective is finding a food in a map with some other non food object as an obstacle.
i am encountered some problem. i am trying to find a way to make "seeing object in certain viewing region" and i am come up with two ideas described in the picture below. the problem is, i don't want to feed the NN with too much information, by that i mean i don't want to tell the AI what object it is, i want it to find out what it is by it self. and i cannot find a way to implement this either because of the framework limitation that i use (p5.js) or simply i cannot find a way how to.
i am on my way there tho, currently here i am (in pseudocode):
https://pastebin.com/7Ae1ZNYa
what do you think ?9 -
As far as mobile games go I am never to interested in or really bother much with some of them. But Honkai Impact 3rd really makes me go woaaah every time I play it. The graphics are absolutely stunning and so is the gameplay. Damned game looks absolutely gorgeous and it makes me think or xbox360 graphics. I do not have a good eye for graphics at all and I am not much of a pc or console gamer. So take that with a grain of salt.4
-
Don’t have much to do right before Xmas, so I started learning game theory. Jeez, it’s so easy to create dictatorship in voting🤔
-
!rant but question to you experts:
Hey, guys. I'm currently trying to up my game in terms of web development. I already know js, html, php and css quite well (enough to become a tutor at my university) but I'm not shure which frameworks (serverside and clientside) are worth considering. Until now I wrote everything from scratch, which is not very sustainable (waaaay to much code to maintain)
Could you please tell me your softwarestacks, what library to use, which frameworks to learn (Vue/React/Angular/...)? Every opinion is very appreciated and won't go unheard. Thanks in advance.
btw: you guys are the nicest people I ever met online. Thank you for being so awesome.1 -
Are there any tools, points of reference, barebones templates, bits of advice, etc. that anyone can share or direct me to that could potentially a programmer with ADD stay organised and keep projects/code structured?
Just a bit of background:
I am 29 years old and have battled with severe Attention Deficit Disorder since early childhood. No hyperactivity, just a mind that is constantly running at light speed. I have a tendency to lose focus on the main goal in my projects and I fall victim to feature creep more than I'd like to admit—to the extent that on countless occasions, I've ended up just starting projects over from scratch because they became too convoluted and hectic.
I've spent the past 2~3 months working on a sort of companion app for players of the game Warframe using Dart/Flutter. The main purpose of the app is to provide players with an accessible and customisable agenda to help with keeping in-game goals organised (oh, the irony). I have made a decent amount of progress, but I consistently find myself working on various bits and pieces of code (usually) without finishing each of them before moving on to something else. What I end up with is a tangled yarn ball of code and I get lost and overwhelmed in the chaos.
Any feedback or advice is much appreciated.9 -
I would like to play Pokemon emerald because I'm building a game based on it's graphics and I need a source for my pixel art.
Can any of you fine folks drop suggestions on where to play the full game? I'm looking for Linux and windows solutions, would prefer some website rather than downloading emulators (Just for the ease of it) but am open to emulators if they are trustworthy.
I also would like to play other Pokemon games in the future so bonus points if the solution is flexible to that.
Thanks much 😘11 -
Hello, world!
Okay, guys and gals... I need your creative minds. I need a concept for sort of a property manager for my game.. I have an idea of my own, feel free to tear it apart or throw it out the window.
So basically.. You'll no longer have one Computer System (and you wont instantly hit the login screen for that System on startup) Instead, you'll have a lot of things. They will probably only be represented using text and menu's (likely no 3D or 2D environments or anything.. Though, a setup like News Tycoon would be epic, but I think that would be too much for this game.) You'll basically start off with a small space (probably a basement) with x amount of free space. In that space, you'll need to add things like a desk, chair, and a laptop, or tower + monitor. You can also buy things like server rigs with a ton of space, but those are pricy and bulky. Each item costs X amount and takes up X amount of space. Also, you'll need a desk for a monitor (or multiples..) and other things.. (Like your rubber duck collection ;P JK) You can also rent and manage servers. (renting is more exspensive in the long run, but things on your server are not on your property. But, if you own a server on your property you can rent space to to NPCs) As well as manage your devices, properties, stocks, etc..
Also, there will be in-game time. Depending on how "comfortable" you are will determine how long you can stay up in a day. In-game events will take place later on at specific times so staying up (or not..) will need to be managed well. Especially if you're being targeted by a rival (NPC) hacker.7 -
Been thinking about if I want voice acting in my games. Potentially it would be really expensive. So I wondered if there was AI libraries for training your own voices. There are a few and some even are trying to do it realtime. Or at least fast enough for web site use.
I find this library:
https://github.com/coqui-ai/TTS
Looks interesting, but I need training data. I found that you can license a limited number of words from voice actors. The licensing doesn't seem to care if how you use the data as long as it stays inside your production (video, game, etc). There are even some free ones out there. I think it might be kinda fun to learn how to do this.
Yes, there are a bunch of AI websites, but the voices almost always seem conversational. Not voices in a game setting. Most of those are stupid subscription bullshit. I also looked at text to speech and most of those are subscription. I really really hate the SaaS business model. I avoid companies that use it as much as I can.9 -
I used to be a big security guy, not allowing stuff like most of the social media, not bringing my phone anywhere, carrying a RPi tablet for privacy reasons. Very Stallman stuff.
Recently I noticed that I don't care so much.. I see these things as opportunities, for instance Microsoft products could be benefitial for job opportunities, I have some workout sessions on my phone.
I could restrict myself... but is it worth it just to decline some capitalist/politician's row in a dataset for analysis?
But then again I feel as a society I think we should either do this or request this data to be distributed to us as well.
Should you be playing a game of cards, when the enemy can see your hand? What do u think?4 -
First post here...Here's a funny thing that happened to me yesterday. I'm with my friend, we're both taking a break from school, and he comes up to me and mentions how he wants to make 3d games. Conversation goes a bit like this:
Friend: "Hey, I found this 3d model website. I'm thinking of using it for my 3d game."
He was already making a 2d game at this point, so I assumed he just gave up on it.
Me: "Well...do you have Unity?"
Friend: "Yes."
Me: "Well if you're going to make a game on there [stuff about c#]"
Friend insists he can easily make this. I tell him it would take years on end to learn C# and make a good game with it. And then he says something I never wanted to hear.
Friend: "Actually, no. You ever heard of Dani? D-A-N-I? He made a game in 2 weeks. He's actually making a new game and you should wishlist it on steam blah blah yatta yatta."
This guy believed someone else who was previously a game developer (if i recall) learned an entire programming language and engine in two weeks. He could've, but to me that seems seriously outrageous to someone who doesn't even know a smidge of programming.
He then advertised his YouTube channel and his games and brought down my arguments like "he probably had previous knowledge" completely. This guy doesn't even know where to start with C#. Really, all I could do after that was mention three.js (oh wow another JavaScript library, exciting), show him a game Google made with said library, and then said good luck...
Worst thing is, he uses Scratch to make games. And he genuinely thinks that is a real programming language.
That's it for my first post, thank you very much for reading :)6 -
1. Keep my job
2. Keep my side job
3. Revive blogging at least 1 post a month
4. Keep focus on what’s important and what are priorities
5. Finish my notes / diary application cause my text files / html pages are now taking up to much space and using cat/grep to search trough them is painful ( it can also help with point 3 )
6. Maybe just maybe start writing prototype of table top rpg game scenario, I have a concept in my mind for a long time but it’s also connected to point 5 and 7 and 8
7. Spend twice more time to practice drawing than in this year
8. Read / listen to more than 1 book a month
I think that’s it from dev stuff1 -
Decided to change how my game engine asset loading and sorting systems work, giving up on making everything editable JSON files just so it's easier to manage and actually build things.
Currently trying to work out a way to load all of the packages sprites into 1 singular asset bundle and here is the evolution so far...
Revision 1: Compiles a single 328KB PNG into a 24MB file in 190 seconds.
Revision 2: Compiles same image into a 24MB file in 5 seconds.
Revision 3: Compiles into a 16MB image in 4 seconds.
It's not much but it's a start :-D
(Still haven't built a loading system so who knows if it works yet ¯\_(ツ)_/¯)3 -
That moment when you are working on your game. Then you remember all those games you bought cheap on steam but can't enjoy cause you don't have a good enough PC. Then you spend the next hour looking up PC components for a gaming PC that you can't afford and feel sad. And then you realise you haven't coded much anything in your own game. Why procrastination why?1
-
time to go for full snack development
https://youtu.be/h8fh9R4401g
https://youtu.be/y4w5E8W2f0M
started some open source project for discord bot that provides info for some free game users, through scrapping forum and requesting apis
This is kind of going to be a major refactorized second version, that considers all mistakes of a first version. And going to be much more scalable and easy to maintain.6 -
I just remembered outta nowhere, how they’d fucked up the last episodes of game of thrones, so much for all the fan theories and the waiting ....turned off my mood.3
-
Today I got hit in the balls by finding out that my idea of a videogame already existed in the form of a game called Phantom Dust, originally released for the first Xbox series, before the end of turn into the Xbox 360 series.
What adds insult to injury: The game is absolutely beautiful, fantastic and I have no gripes about the gameplay. It is everything I was hoping to develop.
This just makes my venture into game development in the land of Vulkan C that much more interesting.
If you LOVE card games(read Trading Card Games) like MTG, Pokemon, YugiOh etc, then you owe it to yourself to play this game6 -
It's always amazing to fire up a PS2 game and go "Wow... this PS3 game looks great!" an hour later before realizing it's still a PS2. Take Final Fantasy 12, for example: the environments are massive and gorgeous, all the textures look nice, and it's a MASSIVE GAME. Sure, in some areas the environment flavor stuff has really noticeable draw-in and there's no AA and some of the area textures (buildings, floors, the like) are noticeably low-res on close inspection and it's only running at 480i, but when playing, lack of AA and resolution are basically invisible and in most areas the env flavor draw-in is still really far off. It *feels* like a mid-life PS3 game, which the creators deserve mad props for. (I have yet to try upscaling via homebrew, when I get a hackable PS2 i'll see if it looks any better at 720p or 1080i.)
This isn't the only game like this, I have at least 4 that look like PS3 games on-disc, and like 12 more waiting for a hacked PS2, this isn't uncommon. They crammed so much flavor and life into 40MB of total VRAM and it's absolutely fucking nuts.10 -
Currently working on a pinball game in Godot.
https://github.com/Demolishun/...
Just added the Qodot plugin. This allows Quake style maps to be imported and used in game engine. This should make making different pinball layouts much easier. Most of the physics are working "good enough". I really like programming scripts in Godot. They are short and to the point with GDScript.
I am not in lockdown and I am still going to work. Most of my social events have cancelled themselves. So in that sense parts of my life are in lockdown. -
I am fucking out of shape. I hate it. I also dislike gyms and exercising doing some repetitive boring set of things. I feel like exercise should be a functional thing. My mind has issues so I end up not exercising. I walk every day 2 to 3 times a day at work. So I am getting some exercise, but not enough. I also like to play games. I saw a reference to a "Skyrim workout". I thought, hey I should look into that. So I found a couple of workouts tied to game mechanics. I am going to start with the simpler one until I see how this will "work out"... If this is successful I think I will create a mod that people can customize their workouts. Less fatty gamers unite!
I have also changed my diet to mostly non carbs. I allow some carbs, but not most. I feel better in general. I just need to actually move more. Have found I don't really get hungry anymore, or not as much.
Anyway, here is the simpler workout I found:17 -
Why are more games or media platforms not encouraging the use of similar account naming conventions to Blizzards launcher or Discord.
The way you can have a name# with a 4 digit code pretty much gives you the ability to have 10k users with the same account name but still be unique.
Just tried PokeMMO which has been around since about 2010 I believe? Not only is their system shit with a 3 char limit and the inability to delete characters, but the game is so fucking old that I literally spent between 30-60 mins looking for a variation of my name that was both likable and available.
I've never designed a naming system like discords before, but surely its a better alternative to this shit?2 -
Okay, this is quite hard to explain properly, but I'm actually scared of my personal future.
In about a year, I finish school and I don't have a straight plan of what to do next. I want to work independently, preferably as a game dev, but I imagine that to be a hard task. I have thought of doing a bachelor's degree in game development, but the university I prefer to go to costs 20k€, which is a huge sum and I don't even know whether it would be actually worth it. The university states that 20% of all their graduated students work independently afterwards and they even offer you a flexible "loan" (not sure if it's the right term) you can pay off while you start working, but I fear I won't be able to pay it back, I cannot imagine making this much money any time soon after I start working independently as game dev. Additionally I fear I won't be able to keep my motivation up, since I struggle doing so already, on the other hand my lack of motivation could be caused by this toxic environment I live in.
I've also considered doing freelancing, but when I'm scrolling through the requests made, I never find something I am experienced in, I don't know what request is best to get started with freelancing.
I just don't know what to do in the future and I'm scared and considering to go to this university is probably pretty stupid already and I consider it as me ranting myself, because of my nonexisting self-esteem. So I don't know what to expect from this post, I just needed to share.1 -
I like Xamarin, but they treat Windows like crap. What is more ironic? EVERYTHING Microsoft creates or sells treats their own platform like crap! Skype on my Android has been updated constantly while Skype on PC absolutely sucks. Every developer tools like Visual Studio don't target Windows apps as much. You spend YEARS hyping us up for the Universal Windows Platform, then toss it to the side and give away Android apps. What's worse is that all of that was preventable. They could easily improve the UWP and build an ecosystem around it, but nope. They kick their fanbase, and every other end user involved in the platform, to the curb. Microsoft, nobody trusts you anymore! I've been a fan since July 29th, 2015. I owned a Windows Phone. I own Mixed Reality headset. My Android has every one of your services on it. Why? Because I spend day after day hoping for your reception. But while you are busy "Hitting Refresh", thousands, if not millions, are being ticked off by how we enjoyed the Windows platform more than you did... Get your head in the game! Your developers hang in the balance.3
-
How many here have friends that are like
Friend:"hey, heard so much good about Linux, can you install it for me?"
Me:"sure. What do you intend to use it for? "
Friend:"Facebook. Mostly Facebook. And some Instagram."
Me:"mmm k. I'd like to show case a bunch a distros and you pick your favourite."
One week later.
Friend:"OMG Linux sucks, I bought {game} but it cannot install..."
Lesson learned?
Remember to ask about likely headache candidates (like games), before doing one such "favor"2 -
Ponderings more than a rant.
Can't help but feel that if Google (and other companies with similar ridiculously hard interview experiences) want to keep attracting the best candidates, they'll have to change their approach. I can't be alone in that, surely?
I know a lot of good senior & lead devs through various networks - *really* smart people, definitely way brighter than me, who stay on top of their game, work really well in any team they're a part of and create top-notch, beautiful and well-tested code to do just about anything they set their mind to. A few of them have literally turned around projects on the brink of disaster into massive successes.
Have *any* of them expressed any desire in working for companies like Google? Not one iota, and mainly because of the interview process which has a (deserved) reputation for being unnecessarily long, drawn-out, and full of irrelevant questions and mind games.
20 years ago when working for Google was *the* cool place to be, I could see it. But I really can't see them attracting the cream of the crop all the while they continue to take that approach. The really good devs just have too much choice elsewhere - there's not much reason to bother.5 -
My first game jam,
I was first excited about coding but when I started, I was caring about making my code clean, and I lost too much time focusing on this... You should see the end, such a mess ! Spaghetti code, pointers everywhere but hey, it worked 😊 -
Was working on a game with some friends a while ago and had a HDD fail before I could back it up and lost 48 hours of progress so spent all night hammering it back to how it was before the data loss...
Never stressed so much in my life tbh7 -
Godot Engine - great open source alternative to Unity, powerful with basically anything you need for game dev and with great community,
VS Community and VS Code for more serious things, because they're pretty pretty powerful and extendable.
Oh and Krita is kinda cool, but I'm not much of an art guy -
!rant
So the game I've been working since January is showing off a demo at ECGC also known as the East Coast Game Conference in North Carolina :D
http://ecgconf.com/
If anyone is free on the 17th to 19th of April and enjoys games come try it out!
(it's $35 for a pass at least for the standard pass at least)
The game is called Redemption's Guild, which is a multiplayer online VR RPG and our company is called Unlit Games.
Our website: https://unlitgames.com/redemptionsg...
Sadly I won't be there but some people from the company will :D
I've been working hard to make this game, I hope the people that play it enjoy it as much as I loved (and still love) working on it.
Also our animator is giving a talk, so if you enjoy animation and possibly how it was done (i'm not 100% what the talk is about lol) stay for that aswell!2 -
WCF doesn't like me adding to lists...
I have to make an uno game that supports multiplayer with WCF for school...
I have a player class that has a list of card classes.
I have a function called dealHand, it adds Cards to the hand list...
I also have a callback function for updating my wpf gui...
For whatever reason if when the gui calls dealhand and I try to use myList.add(new Card()) then the updategui function in my wpf client doesn't fire...
But if I take a seperate method called makeHand which returns a list of cards, and just do myList = makeHand() then that works fine...
Never been so baffled/cursed so much at code before... Is there something about Lists that WCF doesn't like? Seriously... was weird...
Hopefully that was somewhat coherent...4 -
Im currently working on a game, response and feedback is much appreciated.
-- idea--
I'm looking at creatures that will grow when someone that has bad thoughts or intentions.
-- story 1--
This boy grows up in a village that to his surprise, there no other kids in his village. The kids were mutilated. No one knows what happened. The ones with bad thoughts or intention will always be able to see that monster. As the boy grows up, he commits sin that are rather grave and when he grew up to 40 yrs old, he was dangerous person due to his character. His parents only saw his bright side of him and is rather unaware of it.
One day while talking to his mother, he felt rather uneasy, and went to the toilet, as he came out, she was no longer there. Thinking that she must be busy with house chores, he decide to head to the kitchen. Only to be greeted by his mother back facing him. She turned around and gave a big grin on her face that were as long as from one ear to the other. She then grew into a monster. The end
--
The story lacks a lot parts which I need such as gameplay, dialogues, and story itself.
Should I end it as the guy gets murdered? Or let the player think? Or leave as it is?
It's a 2d game though.
Ideas, suggestion or freedback is great!2 -
For reasons I won't disclose, I am just switching off reality in a pretty hardcore way.
Hours, and I mean almost half the fucking day, spent soloing my own TTRPG. It's actually the most fun I've had in years, I think I'm becoming slightly addicted. Dude, I have an abyss of grimdark lore, it's fucking crazy. I'm just bending the space-time continuum with my sorcerous ways, turns out the piece of shit $2 mechanics I designed are so flexible the game simply takes no effort to enjoy.
Anyway, I don't feel bad for this specifically. I do my daily work hours so I'm at peace, and allow myself to just do what I want to do.
Everything else is what gets me down. Fucking shit, man. I'd be ashamed of complaning, as I have it very good. I like my job and I like my game too. No problems there.
But the fact that I cannot go anywhere beyond those two things does raise little bit of an alarm, buried somewhere deep beneath the hundred tomes of forbidden spells I'm collecting on the alcove, down by my quarters on the cursed tower.
Tomorrow night, I'm going on more mystical adventures together with my vampire homegirl. She's a total boss. I was at 1 HP with both my fucking legs broken and no mana, just sitting on the sidelines trying not to die, while she fended off an inquisitor two times her level, all by herself. I know she's a fictional character but I said thank you for real a couple times, just to be nice, as she totally saved my arcane ass.
Now, you get me, right? It's escapism, and I'm great at it, a little bit too much. Honestly, once I'm done with my responsibilities for the day, I just don't feel like doing much of anything else, and I'm not crazy enough (yet) to not notice the downside, that being, no fucking life outside of working and locking myself up inside dark fantasy wonderland.
I suppose this is my roundabout way to say this better than sex, but I don't know if you would understand the sentiment.
Anyway, shutting off reality again in twelve or so hours, can't fucking wait.3 -
So I am considering side games to add my main games. Mini games I guess they are called. I thought it might be fun to have random chessboards in game you can actually play. I wanted to actually have a decent chess engine behind the game. Off the bat I found a GPL one. I think it is designed to be communicated externally. So what does that mean for using it in my game? If I communicate to an external process is this violating GPL? I have no intention of making my game open source. Well it seems this use case is very nuanced:
https://opensource.stackexchange.com/...
The consensus on a lot of these discussions is the scope of the use of the program. Are you bundling for convenience or bundling for intrinsic utility? This is fascinating because using a compiler on a Windows platform could be a possibly violation. That is a proprietary program calling a GPL one. This is actually handled in the GPL as far as I know. So, if I use a GPL engine as a mini game is that the same as a full blown chess game? What if I support 10 different engines in a full blown chess game?
Now to play devil's advocate even further. Are proprietary phone apps that communicate to GPL software that serve data intrinsically linked? The app will not function without the server or computer os the server runs on. A lot of the web tech is largely GPL or has large amount of GPL programs. Should the web code be under GPL? Should the phone app be under GPL? This sounds ridiculous to some degree. But is that the same as bundling a GPL app and communicating to it from the program via network or command line? The phone app depends upon this software.
Now to protect myself I will find a decent chess engine that is either LGPL or something more permissive. I just don't want the hassle. I might make the chess engine use a parameter in case someone else might want a better engine they want to add though. At that point it is the user adding it. Maybe the fact that it would not be the only game in town is a factor as well.
I am also considering bundling python as a whole to get access to better AI tools (python is pretty small compared to game assets). It seems everything is python when it comes to AI. The licensing there is much better though. I would love to play with NLP for commanding npcs.
I am not discussing linking at all, btw.3 -
October's begun and I haven't even started on my game. Fuck.
My SO's birthday is in December and I wanted to make a small game for her using elements from Limbo and the like because I can't draw anymore and because the graphics automatically become easier to make by myself that way. It's a 2d puzzle solving narration driven platformer where the player finds their way across the levels to his other half (simple and cute, maybe even cheesy).
But see, the thing is, I took on too much work again and I can 'barely' juggle them let alone work on the game and it's going to be December before I'll even know it. And I made sure to plan a really simple game with no extra flowers and shit to make sure I'd finish it on time but I won't be able to at this rate and it just makes me sad, like fuck, should've thought this through before. :/ But now here I am, ranting away while taking the dump of my life on the toilet taking out my frustration in quite the literal sense while verbally slapping my shit on devRant.
Feels bad man. -
Well here I go my first rant.
A little bit of background:
So I started working my first job a little over a month ago. found devrant about a week in. I was lucky that at a very young age I found programming and liked it (about 6 or 7). I went to college just to get a degree (bachelors of game development).
The job that was a "Great" opportunity that would be bad to let slip by (not a game dev job sadly). Well during the interview they asked me simple thing like what programming languages I know and some simple stuff like that, they never did ask me to demonstrate my knowledge though. Then they went to the weirder questions.
Do you know SQL? yeah at a very base level.
Do you know Excel? I mean I used is a bit, but not very much.
Etc.
A few of the questions felt a little out of place for the field, But it was the only "programming job" that would hire an experienced junior developer, so I took it. Guess I should have asked more questions.
Now I'm here at a job to help replace someone who is retiring. He wasn't a programmer really, but he wrote some code out of necessity well his platform of choice was VBA in Excel. Oh, and that's not the best part, he also dealt with mistakes that happen in the lab (electronics shit). So when ever there is a fuck up I have to go figure out how to search a poorly designed database (that is constantly changing), and today is the day he leaves, so no more help after today. My biggest fear currently is that I wont be able to fill a request that someone makes and I'll be the reason the company is losing money. And with all the stress/burn out that's building up I haven't been working on personal projects, which being my main source of entertainment might be making me depressed. Even when I do work up the effort to work on my projects I don't get very much entertainment. (If anyone has a suggestion for this that would be helpful.)
TIL: Even if the job is a great opportunity don't stop searching and ask a lot of questions.2 -
Game title: Vacations of an engineering student.
Aim: to utilize 60 days of freedom with something worth useful in future career.
Game Modes: (1) Sit at home. (2) intern for some company
Mode(1) Sit at home.
>>Villains : Games,Netflix and movies, food, friend parties, late night sleeps, afternoon wake ups, trips (random villains)
>>Boss Battles : laziness, procrastination, loosing of interest in stuff you wanna do
>>reward on completion: more knowledge increase, better resume ,$0 earnings
Mode(2) : intern for some company
>> extra level before starting : apply for 100s of companies,interview rounds, test
>>villans : no self choice, work with shitty code, too much workload, less time for outside-work life
>> Boss battles: do stuff that you didn't agree to, less stipend, unwanted scoldings from boss
>> reward on completion : more work experience , lesser knowledge, more $
What would be your mode of playing this summer?3 -
Everything startest with HTML. I got an awesome book about HTML/CSS and I just started learning and trying out some stuff. At the beginning I got a lot of help from my father but soon I created my own websites! I setup a free webserver and after some time, I met PHP. I made tons of stuff with PHP :)
After about 1 year of creating things with PHP, I learned Javascript. And with Javascript I got into game development. I created some games but I wanted more. So I tried Unity Engine. But... well... It was hard. Then I tried Godot Engine and I finally found a game engine wich I enjoy!
I created a lot of games.
Then in 2016 I met Lua, wich is my favourite language now! (But I didn't do much with it)
Later I also met Node.js but I'm still learning :)1 -
This isn't so much of a rant, but it is about interviews.
I have interviews in the coming weeks for internships/work experience with local game studios and software companies
Does anybody have any tips for a newbie to working in the industry. What I should expect from the interview what they might be looking for and so on.
Thanks6 -
So I recently purchased Ark and I gotta say I can totally recommend single player/ local multi.
It's not exactly stable. And non-dedicated private servers are pretty limited. But it's fun nonetheless. The animals are neat, the landscape is gorgeous, and the base building is interesting and intuitive.
One of the things I don't exactly love about Minecraft is that your shelter doesn't matter much. Build some walls to keep the mobs out and you're good. But Ark is much more hostile. You need to avoid cold, and rain, and heat, and big Dino's that want to bite you and stomp you. So your shelter actually protects you.
Not only that but materials are so easy to get in Minecraft. You can have a full house by the end of your first day, easily. But Ark makes resource collecting difficult. You need some dino companions to hold your stuff because it becomes too heavy for you alone. And it takes days, maybe even in-game weeks to build a suitable house. And you can spend much, much longer making it more than just a wooden box.
Cool game! Definitely in my top 3 right now.6 -
Uuuhhh...
- NodeAgent
- Shopixl
- Elidea
- Electriot
- Cronjabr
- 3D-Maze game
- SmartRoom
and much more... -
So I get to work on building a client at work for industrial automation. I am building a mini hmi to show customers how our server works. The code uses opcua. The reason I am making a client is because all the opcua hmis on the market are really expensive. There is nothing less than $600. There are hmis for free out there, but none of them say they support opcua. opcua has become a major protocol in the industrial automation industry.
It took me about 2 days to gin together a client that is pretty much abstracted and will be easy to maintain. A lot of that was just learning the opcua library client code.
Now I want to create servers and clients geared toward home automation for fun and profit. I want to take sensor data from arduinos using a simple serial protocol like modbus or other protocols that are supported. Then have an opcua server that collects this data. Then finally have an opcua hmi that I develop talk to these servers. The security model is much better and would be compatible with other vendors clients/servers. I already have a game engine I want to use for the hmi portion. It has tons of widgets for displaying data, graphs, lists, text, etc. It does both 2d and 3d.
This sounds like a project that could really fun, meshes with my work learning, and provides value to people that want to automate their lives.
The other side effect is that the next time I go looking for a simple and cheap hmi that supports opcua, there will be one. -
I am really psyched about the tech to create voices for generated speech. I am really excited when in the future this tech might be small enough to deliver with a game or OS. Then much more interactive games can be built with generated text. It would be so cool to license voices for this kind of work.
It will probably end up with artists creating unique and interesting voices to allow game developers to pick and choose. So voice artists will be a thing as well as graphics artists. The tricky part will finding a way to add mood states to the generated voices. Right now this could be done with different voice profiles for different speech.
Right now the tech is "large", but this will rapidly become smaller and efficient as it gets developed more.1 -
Got this software engineering job set up once I graduate, honestly I think I was lucky, but on to the rant. I'm realizing that I didn't study core CS knowledge 1/2 as much as I should have (c++based). I need this core knowledge for my job, so how can I best prepare with the remaining months? Friends said to just code something, but I have no idea what I would make.
I don't want to be the new guy that just had a nice resume and good extracurriculars, I want to get interested in code! I want to love this field, but have no clue where to start or get the motivation. I want to swap my video game hours with useful ones. Thanks fellow devs.2 -
Being fairly new to the software game I’ve yet to tried my fair share of languages, both at work at a professional level and small to medium sized projects at home. I’m now starting to see patterns and different features in languages, and I must say that Rust is a language that blew me away totally.
I read the online book and then I wrote a few small programs. It feels super modern with all the cool features and it’s so fast. The threshold can be high, depending on your background.
I’m no pro using the language at all, but I enjoy it so much. I urge you to try Rust for your next project. The community around the language is also very interesting and welcoming.
What are your experiences with Rust?3 -
Someone was nostalgic about an old game Balance
it seems like someone made a new game which very much resembles that old one: Switchball https://gog.com/en/game/...1 -
Soo Guys,
I am thinking of a new Laptop for developing abroad. Also because my PC is to much power crunching.
I first thought of an MacBook. Thanks to my human intelligence I have thrown away this idea.
I may want to use an surface pro (not the beefiest one, just like i5, 8gb RAM and 265ssd) or an laptop with Linux flash.
Because I am used to develop in Windows environment I might choose the surface. I really love Linux but as I progress in my (jet many, but not enough) languages I might stay at windows.
I wouldn't choose any HP or Lenovo laptop any more, only bad experience.
What do you guys think? Any other opinions?
Edit: I want to use it for:
- WebDevelopment
- Java Application Development
- C#/C Development
- Server Development
- Game Development
- Network Adminstration
- Server Administration
- Some Random Stuff6 -
Why do you not like cheating in games? Isn't it better to skip all the grinding and just get to the good stuff?
I just realized how much time I've wasted on Legos Unboxed... playing it the right way...
Prolly 2 months...
Finally realized yesterday so found the modded version. TLDR god mode.
So either the fun keeps going, I get banned, or I "finish" the game.
Would've saved me a lot of time...21 -
Computer games is always been a on a great demand. As demand increases, production also increases. Gaming industry has been on a rise since the 19th century. The first computer game "Space Wars" in 1962 gained a large success. Since then, the evolution in the gaming industry is thrilling. Currently, we have access to many immersive games. With the introduction of AR and VR, the gaming industry is going to take a great burst in business. Don't you believe after decade the games would be so advanced that it would be so much life like. According to the predictions, after a hundred years, games would be vastly different from what we play today, realistic feature would be a sidekick for them. A time will come when the games would reach a singularity where the characters would have consciousness. Isn't that like our real world, as if we are the characters in a advanced game of some advanced beings. What if it is true? Scientists are doing a intensive research on this field to find a clue, whether we are in a game or not. This is the so called "Simulation Theory". Some clues in relation to this would be worth noting. The flower are following a series to have their petals. To be precise Fibonacci series is the base to the no of petals in a flower. (Fibonacci Series: 1 1 2 3 5 8 13 21 34 55.....) Flowers would either have 3 or 5 or 8 petals, but no flower is having a number of petal which is not following this series. Isn't it interesting, there is no brain in flower, even then how could a flower decide, how many petals it will contain? Sometimes, it feels like there is some kind of computer code is responsible for this. We will discuss about it furthur.16
-
Need suggestion
Qualified for second round of a hackathon. Theyre now calling me to another city for the demo. We created a game and it isnt much to talk about. What should I do?9 -
What was your process to learn to code?
I started out modding Pokemon games for the good old Gameboy Advance around the age of 11. With basic scripts like; walk 3 steps left etc.
After that starten to use Unity 3D (with C#), just copy everything from Google. After a while I could edit some scripts and stuff (painful process...).
I started to do a study Software Engineering, didn't learn that much, just got some errands and little projects from people (the usual, 'oh you can code, I need bla bla) learned pretty much most of my skills there (JavaScript, python, PHP). In the meantime creating games (C#, C++).
Did an internship in game dev. got a job now. Only a bit more that a year from now I have my degree (if everything is going to plan).
That is more or less my process of learning to program. -
I'm in a bit of a slump. I need 'content' for a unity game I'm making. In the game you play as a banker and you collect money you can spend on upgrades. There's also a vault in which you can store money and collect interest. I'd like for there to be more to this game so it's not just a clicker game where you collect upgrade, collect, upgrade repetitively. One thing I did think of but would like to try and avoid is a simulated stock market because of the coding difficulty. I'd anyone has any suggestions it'd be much appreciated!2
-
Let me tell you about my wonderful weekend. It all started with a game that doesn't run in wine and it ended up in the biggest nightmare of Windows Update and EFI configuration.
1 - let's boot on my Windows partition to play trackmania 2.
2 - Windows Update interrupts me while driving a track.
3 - Update keep failing over and over again.
4 - I keep trying things to fix Windows Update, but with no success.
5 - Let's try system restore, failed
6 - Let's try to do a reset. "You don't have a recovery drive". Oh, right...
7 - Let's try to upgrade Windows 10 to Windows 10, just because. Nope, "we could not determine if your pc can run Windows 10". Wait what....
8 - I guess I'll be reinstalling this trash. "Nope, can't. Don't like that partition I just formatted". Of course you can't...
9 - Had to delete the partition and let it create new ones. It created a new EFI partition. Just why???
10 - Okay that worked. Let's fix grub now.
11 - Maybe not, let's try rEFInd, because it looks fancy.
12 - After rebooting on the live USB for about 50 times and reconfiguring rEFInd without any luck, I realised the install script didn't install fs drivers for ext4. Oh, right... That's why you didn't find any Linux kernel...
13 - It can't boot windows, they're using a different EFI partition. Let's move rEFInd to the new EFI partition windows created for me.
14 - Finally everything works again. So much effort to play a freaking game without being bothered by windows update. And rEFInd abience theme looks beautiful.
I've got to say though, I learned a lot and the Arch wiki is awesome!6 -
It's been weeks now since I looked through a language, called S-SIZE, filetype .ssz) that is so little used around (I think it's only used is for a game engine clone called Ikemen) that I can't find much documentation or talk about it on Google.
I'm kinda surprised actually. Is it kind of a common thing to see languages used for a single application?2 -
Ik i probably should have went to stack overflow but you guys seem so much more immediate. I'm building a simple tic tac toe game however whenever i hit a tile the second time the counter disappears i refuse to go on to the winning logic before getting this resolved help!!!!
gameState[tappedCounter] = activePlayer;
if (gameState[tappedCounter] == 2) {
//if tapped counter is unplayed
if (activePlayer == 0) {
((ImageView) view).setImageResource(R.drawable.knight);
activePlayer = 1;
//displays knight
//sets active player to player 2
} else if (activePlayer == 1) {
((ImageView) view).setImageResource(R.drawable.sam);
activePlayer = 0;
//displays sam as player 2 character
//sets active player back to player 1
}4 -
Formed teams with a few people from university I wasn't really compatible with. I wasn't prepared well either and it was my first hackathon. We bounced about a few ideas and decided to build a simple Javascript game, a Python backend and Postgres dB, techs I was barely familiar with at the time. Wasn't involved/couldn't contribute in the design or help much with coding. It was a humiliating experience overall.
Changed teams and formed a team with like minded people 4 months later and was better prepared this time. Built an app for social innovation and came runners up at the hackathon! -
A game taking place inside an operating system. Like Tron but needs to have much more solid analogies. User's body as tty process. Some representation of scheduler priority and memory allocation. Forking. Children and zombies. Init.
Some process-ownable token representing file handles.
Network ports as portals through which data may be sent by acquiring a file handle and using it.
/proc, /mem, etc are extreme stretch goals.
Never really started because I couldn't decide how to represent all the different parts so they would all be consistent *and* entertaining
As an extension of the extreme stretch goals, a multiplayer functionality where players can shell into each other's game worlds ("computers") -
A Yahtzee game.
In fewer lines than my first try in 2010.
Fyi... It was like only 15 thousands line with if else statements .... Nuthin much.1 -
Online Multiplayer Mafia party game built on Ethereum.
Project Type: Existing open source project
Description: I found that most of the blockchain game projects in this space are using traditional web2 technology for hosting gameplay. So, we decided to create a game that utilizes web3 technologies as much as possible for our project and create services like real-time chat, game rooms, player profiles that can be used by other games. These services are very common among modern online multiplayer games and we need a reliable and scalable alternative that uses a web3 tech stack. So, we have decided to create a game that incorporates all these features.
Blockchain smart contracts development is complete. I need help in backend and frontend development. You don't need to have any experience in Blockchain.
Tech Stack: Express.js + React.js + IPFS + Solidity
Current Team Size: 1
URL: https://github.com/cryptomafias/...
Note: We are eligible for a grant from the protocol labs - the company behind IPFS.8 -
Ever have a game you see you want the mechanics of altered where the ui is concerned by someone else and the ability to mod the backend code yourself to change how game play works ? That game is eve online for me
Because it should not suck as much as it does -
i'm bored. what video games u guys r playing.
can u suggest some very unique video game like baba is you, webbed, ...
whatever genre, but nothing horror or zombie like doom.
last game i finished and liked very much were far cry blood dragon, aoe2, saints row3 and portal 2 and it was years ago32 -
Well i got my motivation back.
So i decided to make a game in unity.
It is going to be simple FTL like game. It is going to be much simpler than that mamoth of a game in 3D that i planned. I want to learn and have some fun designing the game from scrach. Yup and creating all of the assets.
If I manage to create a decent game im planning to sell it for like 5$. It might boost my funds a bit if i manage to finish it.
I have few great ideas how to develop that game. Mechanics, community support and others. Of course first i have to make a boilerplate. I cant start on those ideas if i dont have anything to work with! I hope it will be fun! Wish me luck! (And i wish everybody else luck too!)2 -
Pretty much any sic-fi movie. Loving 2019 movies : Atlia, avengers end game, captain Marvell, Godzilla, starwars episode dark phoenix, MIB international, Shazam, spider Man far from home, 😊😁😀
Yeah pretty much don't have a life 🤪😜 -
So I have a programming question that has always stopped me from making so much. I wanna make stuff in the terminal like Conways game of life and simple games but I don't know how I would track everything like or how to set up the map/board and how everything moves and just all that.. does that make me a bad programmer? I'm fairly new but still..
And no I dont wanna Google it I'm trying to work on being social even if it's online4 -
What's everyone looking forward to these days?
With wfh, and well bring stuck at home honestly feels like there not much difference between a weekday and a weekend. Or a vacation vs staycation. I used to look forward to the latter, but well my game collection getting boring and I can other take out anyway of the week now.... Same with taking walks when the weather is nice... Now it's dinner tho so too hot.
And part of me feels like going into the office so I don't have to pay for AC...
But everyday sorta feels the same now...7 -
"Longest you worked without rest + why?"
Maybe around 7hrs or so? It may not be much, but the thing is that I had to work almost the whole night through.
I was about to show off a game at the school festival, and I had to finish multiple playable stages while not having a dedicated stage editor application; I was using Notepad as the stage builder. I had to work through the night before the event.
Ended up catching the flu after the event, but I don't regret it.1 -
Haven't done much work on my game since December. Ok so I havent done anything on my game since December. Learned Mockito and JUnit formally (finally) because that's what we'll be using at work.
Never really learnt unit testing prior, just knew it's power. I just need to find the right unit testing and mocking frameworks that work well with .net, C# and Unity3D and I'll be great.
I'll finally attempt to properly test that (those) annoying part(s) of my game. So many vectors to work out and often the object is moved to or along the wrong vector.
I'd always only imagined having to use stubs which is why I've never understood how unit testing would really help in such a dynamic environment as video game development. Especially as a one man team. Mocking is about to be my lifesaver.
Anyone able to suggest a good testing and/or mocking framework for C#, .Net, Unity3D? -
I don't think there was a defining moment of clarity that I said "I want to be a dev". I became interested in computers when I started learning BASIC from a set of programming books that came with our family's encyclopedia set. I moved on to "hacking" some .ini files in a DOS game called Tank Wars to make the text in the game into vulgar insults. My friends and I would tear our parents computers apart and re-assemble them much to their chagrin. After a failed attempt at a Bachelor's Degree in Graphic Arts I decided to go back to school for CS. My CS degree was Windows centric but I really wanted to be a Linux SysAdmin so I started to learn on my own and switched to using Ubuntu as my primary system. Ever since then I have been a Linux HPC SysAdmin and haven't looked back!
wk10 -
I was probably 5 or so.
This was during the time when i heard that dial up modem sound from my dad's "computer room" every night when i went to bed.
The computer had a huge CRT monitor which made that annoying high pitch noise but i loved playing with it so much i didn't mind.
My dad installed a Croatian knock off version of Super Mario from a floppy disk he got from a magazine (i still have it lol).
Every time you died you'd have to start the game again by typing "mario" in CMD. Me and my sister played it so much we became pros.
He also tried explaining how he codes in Turbo C but i guess i was too young to understand it. -
A self rant here.
I have noticed how much ever you think of UX by yourself and try to think u are a genius for coming up with it, users are going to shit over your idea anyways.
I recently thought of this genius idea of forcing users to put their "Full Name", cause it elevates the gaming experience, as it's a group party game. For that I thought of adding two boxes: "Full Name" and "Nickname". So users will be forced to put a silly name in the nickname box but in full name they would add their real name.
To my surprise out of everyone who has played my game only 4-5% of people have added their real name, I have had people enter random characters in both the boxes.
I have even mentioned that this information is used to enhance the game experience.. still!!29 -
!question
Okay, so I was wondering if there are any dutch people here who work with C#. I'm in my last year and need to do one final internship but I'm having trouble finding one since I don't care much about web dev. I prefer developing apps and games which is why I went for a course in app dev but the only thing we've been doing is developing shitty websites and I've lost interest in it.
In my last internship I was working on a serious game which recruiters used for the pre selection of people who applied for a job. That was written in C# in unity and was definitely interesting to say the least.
So my question is if any of you have any ideas on where to take my last internship?23 -
My goal would be to start my own software company - preferably without outside investors.
I don't think I'll be doing it anytime soon, at the moment none of my side projects are ready for public and likely never will.
Currently I'm motivated to start working on a git platform like GitHub or GitLab that improves developer UX and improves common pain points devs have, I would say this one has the most potential but it also requires so much work and time invested.
I also like making games in my spare time, but starting a game studio feels almost impossible to do without outside investors. -
Best: two actually, a java game that was customizable and had statistics (simples but was great) the other was my first android APP consistent of google maps API and QR code scanner.
Worst: still being made, my first project that consists of doing documentation from scratch about a web app in .net core, and it's giving too much work than it should for a university class project -
I saw some game maker software (Klik & Play for the nerds), in a super market budget section and pestered my mum to buy it for weeks, got it, after a year of playing about started to read and found out about for loops & functions..... My software didn't have these as it was just creating actions for game events, very limited... Realised my games (if you could call them that) could be so much better with more control and started to look into languages like BASIC, the rest is my history :)
-
A question to game devs : which design/architecture patterns do you use ?
Everytime I try to take a look at game development, I feel like there is a lack of guidelines, mostly about architecture.
It's something strange to me as a web dev, as we use much of these patterns on a daily basis. Of course I think about the near omnipresence of MVC and its variants, but not just that. Most of frameworks we do use are essentially focused on architecture, and we litterally have access to unlimited tutorials and resources about how to structure code depending on projects types ans needs.
Let's say I want to code a 2D RPG. This has been done millions of time across the world now. So I assume there should be guidelines and patterns about how to structure your code basis and how to achieve practical use-cases (like the best way to manage hero experience for example, or how to code a turn-based battle system). However I feel these are much harder to find and identify than the equivalent guidelines in the web dev world.
And the old-school RPG case is just an example. I feel the same about puzzle games or 3D games... Sure there are some frameworks and tools but they seems to focus more on physics engine and graphic features than code architecture. There are many tutorials too, but they are actually reinforcing my feeling : like if every game developer (at least every game company) has his on guidelines and methods and doesn't share much.
So... Am I wrong ? Hope to.
What are the tools and patterns you can reuse on many projects ? Where can I find proper game architectures guidelines that reached consensus ?6 -
My experience was very recent. I was working on my game engine, Pillar3D, and realized that the setup allowed it to be automatically multithreaded with little to no concern about deadlock or race conditions. All based on the assumption that individual levels don't talk to each other, and that moving entities between levels could be done between frames. I can even track about how much work each thread has to do and use that to distribute levels among the threads. Now I can do things like force UI trees to exist in their own level and get fantastic multithreading.
-
1) Reader Rabbit on an Apple IIGS in the late 80s. I might've been in Kindergarten. Found the boxes stored in an unreachable storage area at my dad's house recently. Knowing how he took care of things, it probably still works. He won't let me touch it.
2) Fast forward to early middle school, Ultima VII on an NEC desktop, 90s. That game was great but also a pain in the ass. Had to make a startup floppy disk to help with memory allocation and something else. Learned DOS things. For some reason the disk wouldn't work from one day to the next so would have to reconfigure it frequently. Also learned the hard way not to fork too much with autoexec.bat during this period. -
Dear Bethesda, Long time no rant eh?
So, I Pre-ordered your mess called Fallout 76! I was hyped! But you fucktards just fucked everything from behind...
Shit Graphics, over 1001 bugs, everything...
I didnt play it much so, I didnt think about it until now... now when my Drives called, "Porn", "more porn" and "a fuckton of porn" are full, and whats the biggest game ive installed? Yes. Fallout 76... I uninstalled this mess and wanted a refund of my 95.60CHF, Which is A LOT for a game... and you fucks lurking in the background replied with "players who have downloaded the game are not eligible for a refund." Aka: "We now have your money, bought some cheap hookers with it, and now dont have it anymore JK LOOOOL XDDD"
Yeah, and my friend who wanted a refund, got it. Fuck off bethesda, take your shitty shit of a shit piece of shit game with you and fly away with it.
I cant take it anymore...
OH, AND DID I MENTION YOU PUT AN AD ON YOUR MAIL?! Like this:
We have your money now, but please waste more on it on our other shit games.
FUCK OFF!19 -
UX and Game Design: "Keep It Simple" Is Stupid.
Presentation, Content, and Structure
Often when designing a UI, I stumble across blogs and articles that discuss it and focus far too much on the structure. Wordpress is terribly guilty of this and I see it fairly often in the game industry.
In web design you might use flexbox for a content-centric design and not worry too much about the layout, or css grid if structure seems important. But the broader question is why? Why is structure important and why is it wrong to focus on structure over content?
First, structure *comes* from content. Even where over many years, we've taken certain kinds of content, be they the various genres of games, or the sundry type of websites or apps, we've learned to take all the various patterns and categorize them, to extract the commonly repeating idioms into what we call structure.
But if you're experienced, and a fan of UI design in general, then I bet you that you can name a number of counter-examples, those that broke the mould, or broke the 'rules' of good design and still somehow worked. And that follows *because* structure is derived from content. This is the same reason idioms, patterns, and best practices change over time, as we codify exceptions into their "own" rules, new best practices emerge which mostly everyone follows, and then yet more exceptions break them. And so it goes.
So we see content before structure. But isn't there something to be said of style? Why yes, there is.
To read the full article, all 14k words of it, head over to medium for more:
https://swcs.medium.com/ux-and-game...5 -
How do I go about taking up a job that I might only want to do temporarily but the company X may have a long(er) term expectation? I can't wrap my head around it.
Also the other company Y in which I am much more interested, but still didn't reply to my email after 2 days. So I am stalling with X before taking it up...
I hate this timing tactics. I feel like I am playing a strategy game.3 -
Anyone wanna start a project of some kind?
I'm a noob but I'm willing to help and learn along the way. I just wanna get as much experience as possible.
Doesn't have to be big but something cool and fun. I'd really like to make a game for Android and IOS10 -
This is the first project that I remember. There were probably others before it, but nothing really stands out before this.
My buddy and I got an Independent Study together in high school. Our goal was to write a video game. We harbored no illusions that it was going to be the best game ever or anything, it was supposed to be a project that taught us enough to move on to something else later.
Our chosen tool for this endeavor was Flash 4.0, back before Adobe bought Flash. I don't know why we thought it would be a good idea to do this. I think it was because we could let Flash handle all the graphical stuff and we could focus on the behavioral side.
I don't really remember much about how the project turned out other than we both learned a lot about what not to do.
Luckily, the teacher overseeing our Independent Study felt that the lessons learned were more important than the product, so we got high marks. -
Does anyone else ever get really down when you spend too much time away from your project? I feel myself retracting from society and all I ever want to do is drink coffee and teach myself stuff and work on my game.
It's getting to the point where I don't even want to see my gf and I don't even think about food. I see this happening to me in real time, but I don't want to stop it because I know it's what I need to accel. It's just, damn, it all makes me kind of sad and reflective.5 -
I want to start learning to write a simple game server emulator in C#. The game works LAN but it gets LAN disconnected when internet drops so some sort of keepalive is implemented. I can copy the files to another device and it works online without a login etc so there is no online authentication but as soon as internet drops the LAN game goes down to so i need to emulate the online update server or something like that to prevent that from happening. (spotted with Wireshark etc)
I don't have much experience , just created a simple tcp client/server console app but in this case I ofcrs will only need a server one in combination with custom dns. Any tips on where to start? Does someone have an example game server emulator? or update server emulator?1 -
today I will have the last of my high school finals.
I feel like after today I will be a free boy (for three months, at least). Like I have won the game, beaten the boss level.
After 7 years of resisting to comply to this system which tries so hard to shape every pupil into a compliant individual, it will be done.
My creativity and productivity (which lies in tech, which isn't really represented in any subject in my school), set free.
No more mandatory pseudo-interest in loads of literature and cultural history. The bits that are interesting would have come to me anyways through Reddit.
Victory is mine. YAY \o/
World, here I come!
P.S. yes, of course, there were also positive things. I'm actually thankful for that time I failed the year's end exam about literature which ended in me having to redo that year. It landed me with loads of free time, which got me into tech-tinkering, a now two-year employment as a programmer, and a juniar participation at the nearest Hackerspace. And a chance to pretty much build and operate a 3D-printer, for which the physics department mostly covered the cost. The school unknowingly gave me the opportunity to extend my own horizon outside of school, and it brought me so much nice things. :) But the mandatory interest in literature and cultural/religious history and the lack of technical subjects and the digital oppression still sucked.
P.P.S. oops that was only supposed to be a short P.S. -
!dev
The moment i heard, that there is a magic artifact in starfield, i audibly sighed and thought, yeah no thanks. It apparently gives the character magic abilities..
Now i feel basically the same, like when they introduced dragons in the elder scrolls universe with skyrim. Incidently i never really played Skyrim.
Otherwise that game looks kinda cool. But 70€ (100€ for deluxe) is too much for 30h mainstory imo.3 -
I have a long question for developers out there... bear with me.
I'm currently learning and devoting all my time towarda Java and have been for the past two years although it's moving slow because of summer courses. The catch to this is, I'm not sure what I'm learning it for. How do I implement this code, I'm not sure what to do with it. The only project I plan on doing is a discord server management bot... besides that, I'm blank... Is java used in web development? What exactly should I be using it for..?
I'm planning on learning javascript, php, mySQL, and CSS I pretty much have down but I don't know what to use them for. Besides how I want to script for the game Hackmud which is in javascript.
I'll put it into simpler terms... I love java and I'm looking forward to mastering it but I don't know what to use it for. I want to use it on my free time and all but use it for what? One more thing: what other languages go hand in hand with java? Sorry if it's confusing lol.3 -
Hey guys, just did an update to my game Triptych. Its the first game I ever worked on and "completed". I've worked on every aspect of this little game, so feedback is much appreciated!
https://triptych.app.link/devRant2 -
Not much, honestly! My "desk" is actually a really shallow IKEA shelf - for a while I had a small collection of game figurines, bobbleheads and snowglobes lined up next to and on the base of my monitor stand, but more recently I had to make room for a Raspberry Pi, emergency bottle of HP Sauce and a drinks coaster.
My desk is tiny. Also I'm almost out of HP Sauce, please send help. -
I'm in my 4th week of a coding bootcamp. I left last nights class in tears and ready to give up. We were barely introduced to JavaScript last week and this week we're on jQuery, not to mention, I'm supposed to have mastered HTML and CSS by now. I don't understand SO MUCH of this!!! Every YouTube, CodeAcademy, TeamTreehouse, etc. video is DIFFERENT!!! No time for this, I have to make a hangman game by Saturday!!!2
-
Game developers:
Don't you always have dreamed with making a game like Flappy Bird that is so simple but gets so popular and you become millionaire?
2nd question: why do you think that this game was the lucky one that got so much fame? Because there are thousands of other games like it.1 -
My vision is to work part time as a dev and part time as a writer about mobile app development! I only started recently to write one article each week about interesting topics or my current side projects. Previously I never thought that it would be so much fun to write about what I am doing, but I really enjoy planing and writing these articles 🥳 Maybe some day I will try my luck and apply as an iOS author at raywenderlich.
PS: I would be very glad, if you could give me feedback to my new article! 😁 Help me to achieve my vision 😜 Here is my new article about music and sound effects in a SpriteKit game for iOS:
https://medium.com/@HeyDaveTheDev/... -
I know when I first got into libGDX (game engine/framework/? written in Java) and tried to bodge together UI stuff like buttons myself. I was really happy when I got buttons pretty much working as intended.
Later that day I found out that Stage exists and all my (bad) work was useless. 🙃1 -
I don't, I just try to ignore it :/
Having only one finished, complete, project being in Firebase, node and Vue doesn't give me much confidence... Even though I have quite a bit of experience in UE4 and Unity I have never finished a game. So I know my shit, but I can't prove it ._.1 -
This is not a rant, but I've searched this for some time now and can't seem to find it so maybe any of you will be able to help me.
A good few years ago, when I was still a 4-5yo I had a Win95/98 (I don't remember which). We used to have this CD that had a bunch of games, like Chucky Egg or Mahjong, or a xmas-related one (where you could bake cookies, serve drinks - there was a red and a yellow one - and more I don't remember), one with a (purple?) dragon (in a dungeon, that was played in levels, but every run was randomly generated, I think), and many more.
The CD was white with black text, and had a yellow-ish/orange-ish grinning face, that looked like a man's, with a few hairs, that was drawn simply, nothing too complex. I also know there was this one game that made the computer/game freeze, and that was in a blue palette?
I played the crap out of that CD with my mom, and she used to play the dragon one for me (until she found out Mahjong), but it all ended when it broke inside the tower and we had it replaced by the WinXP tower we currently have at home (and that's in pieces because me and my brother disassembled it).
I know it's not much, but does any of you remember anything like what I just wrote? It should be from around the 2000s and probably from a gaming magazine.5 -
Everything.
I just want know as much as I can.
I started with Web-Development in front-end, continued with back-end and then headed over to game-development. I'm just doing things, that interest me. My next dev area probably will be application-development.
I love being student! (but I know that, when I'm older, I have to decide...) -
The favorite thing that I am working on now is the conversion of a game I made in flash (is already quite a few years ago) in canvas. So much fun too see what we did back then and how shitty the graphics are
-
I had my meeting hijacked by two managers yesterday. One just bitched about a problem I couldn't solve. The other came in, uninvited, and bitched at the first manager for pretty much the same problem lol. Isn't it their only job to be good at communicating? Then why do they suck at it more than 200 kindergarteners playing the fucking telephone game?!? And the second manager was like, "I don't understand your jargon, just fix this." Bitch, I don't think you understand english!
-
Hello all,
I might be moving to England soon and I'm a drop-out. I have been coding for 5+ years and have quite an amount of experience in my hands. What courses should I consider that can boost my ability to find a job in England? Devops? Backend? Frontend? App Dev? Game Dev? I am interested and have a minor experience in DevOps, main bulk of my experience is in backend, a bit of frontend(not my field but its still coding) the other two i've had no experience in other then debugging and fixing code in several projects i've worked on.
Your help is much appreciated. Thank you.9 -
Need a counter to play in a 2d game. 'Make it look 3d and good' they said. Fuck. Everything I do in Sketchup looks tacky AF. It's a piece to play on a white board with a black grid, like extended noughts and crosses. It doesn't need much.
Hello Microsoft Word, hello drawing tools, long time no see.1 -
Who amongst you remembers Ultima Online?
At one point probably one of the best games ever made. Even wrote the record for most players online and got in the Guinness Book of records for it. This was during the dial-up days. You kids these days have no idea how slow internet was or how cool it was to hear those three special words, You've Got Mail.
Everquest and WOW dont have shit on this game even if it never really went 3D. There was a sorta blocky 3d but it sucked which is why it failed. Everyone was content with 2d because the blocky 3d was trash in most circumstances.
With Ultima it made you feel like a kinda second life. And it wasn't a chore like Life Is Feudal or many of the other grundy games of today.
My 80 year old grandfather played it all day everyday. That's how fucking good the game was.
I would still be playing the official servers a decade plus, later if they would stop adding unnecessary dlc and they wouldn't have added a pay store.
It seriously pisses me off that I spent years collecting and hoarding rare items that I actually fucking earned and the assholes add a pay store that lets these new players buy the item I fought a boss four hours to get.
It ain't fucking right. It literally makes the rares worthless and my efforts pointless.
EA also rushed Ultima IX so it was buggy as hell and technically unbeatable unless you edited the game to let you cheat. Richard Garriott made the game and bugs and all is a masterpiece. His new game Shroud of The Avatar, not so much but that's a different rant.
I honestly wish EA would go out of business. They have ruined enough of my favorite titles with their incompetent bullshit and greedy cash grabs. If they would just make UO the way it was around the second age or Lord Blackthorn I'd guess a lot of us old-school vets would come back.
But as it is our only real option is to build our own servers or play someone else's which is what I do. Fuck EA!9 -
There needs to be a new (MOOC) class for people like me.
Hi, I'm William. I can't get my head around designing systems. I've read GoF and a few breakdowns of it as well. I find some patterns obvious for my field of interest (game dev, woot!) while I'm reading through the stuff, but have a pretty hard time retaining much of it. I'm aware of the danger of over using patterns, so I don't worry that much about it. I'll look something up when I'm sure I need it.
Still, I'm tired of the tutorial blues. I can watch a few different people write entire games, usually not in the language of choice, but that only helps me so much.
How do I fight scope creep? In the meantime, how can I make things extensible? Scope does need to creep some, after all.
People joke about starting with (visual) BASIC ruining you forever. I don't believe in that crap, but is this just denial? Am I too dumb for this? Not that I'd ever seriously blame a language for that.
I've been a hobbyist for well over 10 years, please don't make me count exactly how long I've been unsuccessful.
I'm baffled by Löve. I think it's the coolest shit I've seen, maybe ever (unless we're counting IPFS).
I think what really prompted this rant, apart from the obvious degradation of my mental health, was my search for an entity component system for Löve/Lua. Hold your replies. I know there's a few of them, and I'm positive that they're fantastic. I'd roll my own, but that requires actual Lua specific knowledge that I just haven't dug all that deep into yet. I can't wrap my head around the ones that exist, even though I can tell their complexity is next to none really.
I have severe tool anxiety, I'm shocked that I've stuck with ZeroBrane Studio as long as I have. It feels good though.
Sorry to use this as "Devs Anonymous", but I think that's how this community helps (me) best.
I feel like I should stop now and just say: Advice? before this gets much deeper/less readable. -
* Automated Technical and Fundamental Expert Advisor trading in MT4 with Python dealing with RSS News Feed on the Financial Calendar
* Food decision/recommender/randomizer app
* Food decision/recommender/randomizer bot
* Personal Companion set up on Raspberry Pi with Jasper AI, buy BrickPi and Lego Mindstorm to make it a friendly moving robot
* Cardboard fort for my kid
* A 3D game that involves hacking with drama storyline (inspired from Mr. Robot) and publish it on Steam
* A SaaS app like Tinder that matches would-be Project Managers with Devs to push Devs to finish side projects that we have and push Project Managers to use whatever PM techniques and methodology (Six Sigma perhaps)
And so much more... Ughh. -
Been working on redoing my desktop lately. Currently the specs are:
-FX-8350
-Gigabyte GA-970A-DS3P motherboard with a broken USB 3.0 header lmao
-GTX 660 (Gonna upgrade to an RX 580 at some point, I don't do any hardcore gaming so I know I don't need a top of the line GPU)
-Crucial BX500 240gb SSD
-WD 500gb HDD (gonna upgrade to a bigger one eventually)
-Some like $60 Dynex PSU I bought a while ago, waiting on my Corsair RM650x to come in
At this very moment, it's running Windows 7 Ultimate x64. Once I get to a point where I'm happier with the build, I'll switch it over to Linux and start ricing. It has Windows right now cause I'm just using it for some games and when I last fucked with the hardware, it was the middle of the night so I didn't want to spend too much time setting up a Linux distro the way I want it and everything right then, just putting that off for later (especially cause I use Arch btw)
I have been playing some Half Life 2 lately. I forgot how fucking fun that game is.
Aside from my PC, my birthday was technically yesterday (it's about 2:30AM as of writing this, and I've been up for a while, so I still consider it today). Now I'm 2 years away from being able to legally drink (and smoke since the law change, although I still do both anyways).
I'm gonna stop rambling. Life is fairly decent right now. Not too much to "rant" about except for shit with my roommates, but I won't bore everyone with that1 -
Not an IT question but for anyone who's in Gaming. Preferably College football lol. How much you think the game would cost considering its been non existent for like almost 10 years and apparently they are not using the same code as previous games. Like they are literally starting from scratch.8
-
Jira on Android 🙄
I had an overview of the backlog, blocked, active issues, could see who works on what and so on ...
Accidentally pressed the back button, returned to the project. Now it's a single big list with only issue type, description and deadline. It's pretty much a guessing game, which feature is open. Their seems to be no way to change that, not even deleting any data.
How did this happen?? Let me change it back!6 -
Any recommendations for a $100 or so mechanical keyboard, a bit on the quieter side? I used a Cherry MX Blue board back at home and while it felt great, it's not going to fly in my current environment, so I'm looking at reds or browns (I do game a fair bit so reds are okay too, but would prefer browns, hopefully they're quiet enough).
Perhaps not a full sized one, maybe tenkeyless or something. I've been eyeing the Ducky One 2 Horizon mini, love the colours and it looks pretty much exactly like what I want, but I'd like to see what you guys think.
(I would like to build one but don't have the time)
Location: the US4 -
hr- "so why are looking to switch from X"
me- "well i currently work in b2b domain amd i really want to work on B2C product where millions of users are being impacted"
hr- "yeah we also have premium companies as users and b2b work is not much different than b2c. what else?"
me- "uh umm, also i saw the opening for a journalism company , so i was very tempted to apply as i always
wanted to work for jo-"
hr- "the opening is for p, a subdomain of our company which is a music player"
me- "umm that's okay. i guess i like listening to music as well 😅 . also i wanted to work nearby to my home"
hr- "yeah that's the real reason. your current company is asking you to come to their city"
me- "no they are still remote!" (they aren't)
hr- "i will connect you with another person. please be negotiable"
🥺😭 mann i am so much out of the game i am embarrassing myself over a phone call. can't even answer a stupid why question4 -
From one pc problem to the next, today while I thought everything was fine, my pc probably overheated and now the motherboard doesn't seem to boot anymore (rgb turns on, but the lights indicating the current step of the boot don't). I panicked and thought maybe it was the CPU, because it was my first time applying thermal paste and did the thing where I ripped the cooler off the motherboard and the CPU attached to it, which I only learned in retrospect that that was a thing. I slightly bent 2 CPU pins doing that.
So far no reason to be overly pissed than panicked, but then I decided to ask on r/pcmasterrace (or masterinsolent) and boy, probable because I mentioned the game I was playing I was only getting responses like "OP dumb, game doesn't do that. I love this game so much I let the developers fuck my wife while I am playing" instead of trying to help or clear up misunderstandings.
Thankfully a system/server admin I know was able to provide me with advice to fix the bent pins, but the motherboard itself still seems pretty dead.
I'll plug the cpu into my older motherboard tomorrow and see if that might be the reason. If you have additional advice, I would appreciate it4 -
Pick up a course, or like in my case a book and start. Try to understand as much as you can, try to write some easy programs that will maybe calculate, convert or display something. Anything, basically. You can always start a course that teaches you straight from the beginning for eg. boe to build a game, website or anything you're interested in. Just one thing to remember. Never make breaks that will last longer than 2 days. Keep on pushing and follow the course. Then you'll definitely achieve something worth your time.
-
> Be me
> Get exhausted with Rusts borrow checker while making games and decide to switch to another language
> C# looked good, I just made a mod in it for stardew valley.
> Start a new engine based on MonoGame.
> All is going ok? Having minor issues with getting .csproj files set up but other than that fine.
> Get advice to switch to .NET core for higher compatibility.
> Start doing that
> Doesn't work at all, random weird errors all over the place.
> ProjectIsFucked.jpeg
> Delete folders, I didn't have much anyways.
> Make some basic boilerplate for both the engine and the game like 5 times, deleting the folders and starting over because errors.
> Finally get something to almost compile.
> Reinstall .NET
> Compile works.
> Compile again
> Compile fails
> Do dotnet restore
> Compile again
> Compile fails
> Do dotnet restore again
> Compile again
> Compile works
What in the ever loving fuck.
In all seriousness, if anybody knows what in the fuck is happening, I'd appreciate the help: https://stackoverflow.com/questions...4 -
I had dabbled in some game programing in Unity (like Unity 1 or 2 at the time) and played around with python. But I hadn't spent much time programming. I was going to school for marketing because when I graduated high school, there were basically no software jobs anywhere near my hometown. But I got an internship at a place that had a single web developer but like 5 clients who had websites. The dev left and I volunteered to build websites, thinking it had to be better than writing about asphalt pumps. They gave me a $5 raise. At that point I realized 2 things.
1. The area around my hometown was starting to have more software jobs (I actually ended up moving and I'm extremely happy I did now).
2. Devs usually make more than marketers.
I already knew I enjoyed programming, I just didn't see it as a realistic career until I got a pay raise I didn't even ask for, and for a job I wasn't qualified to do even. -
Looking inside the box for a second FC 24's Personality Plus feature will certainly create a breath of much needed fresh air to the systematic player statisticsThe changes don't stop there, as we reported earlier, this is a big year of change for the EA Sports FC franchise.
Kaka is a graceful player who doesn't lose his temper and has a lot of respect for his hundreds of thousands of fans - as a result, I think Kaka is an awesome cover athlete for this year's FC 24. Whether or not the game is as graceful as Kaka himself - well, that's something we're just going to have to find out ourselves. You can expect to see Kaka gracing the covers for yourself when FC 24 is released on September 28 in North America - and October 1 in Europe and Asia.
EA Sports has finally made a major change to their EA Sports FC franchise. It's no secret they're the top dogs for the beautiful game, but it's also no secret that their weakness is their lack of customization. FC 24 is looking to change all that.
Over the years, we've seen EA add half-hearted features: a few years ago we had a weak team creation which disappeared a year later, and creating players was a slow and limited process. Since FC 24 they've taken the right direction with their Be A Pro mode, and now the inclusion of an all new Creation Center will finally have players able to do everything they wanted: easily make entire teams, players and statistics - finally allowing them to rival Konami's Pro Evolution Soccer in terms of customization.
You can finally create your own fully functional football club, with the ability to completely customize rosters, crests, crowd chants and --most importantly -- you can make your team an awesome kit with an in-depth editor. According to EA Sports, these teams will be available for both offline and online play, custom tournaments and friendly matches - so if you want, feel free to hop online when the game comes out and play against The Obama 11.2 -
!dev.
I like to hold myself off of gaming content that I don't want to spoil myself with. The Last Of Us Part I, God of War 2018, God of War Ragnarok are few of the games I deliberately didn't watch any gameplay videos of, just because I knew that these games are bangers and I should have first hand experience myself.
I'm still waiting for GoW: Ragnarok to come to PC so I can enjoy it like a first time player.
But what I didn't do, is to hold myself to Marvel Spiderman 2's gameplay spoilers. I have watched almost all gameplay videos and I now know how the game ends. And I am disappointed with what the game turned out to be. It's just punching bad guys, swinging around here and there and a story goes on in the back as cinematics.
This is a testament of how marketing can affect the hype of a game. They dropped so many abstract trailers that it kept the suspense, a bit too much. The game didn't deliver on the hype imo.
Now that I have spoiled myself, I understand that it's just another Spiderman game, like Spiderman 2018 and Spiderman: Miles Morales. And as a result, my chest now feels empty. -
hey uh, this is a rant about phantom forces, if you don't know what it is, look it up, anyways, that's really it.
so, i've been playing this game very actively called phantom forces and its a good game but its been ruined and the fun has pretty much been taken away. the community is dead and terrible, the developers don't care and the game is just falling off.
what i consider community is the youtube scene, and now as of january 1st, 2022, there's nothing left that's actually interesting besides godstatus and moons fps studio. honestly, its so dry and i'm sick of it.
i'm tired of seeing shitty best setup videos and gun reviews. i hate somesteven and strider and then, there's nothing to actually watch so i just watch brain-numbing shitty videos about stuff.
and then theres the developers, stylis studios is a great development team, i'll give you that but the sheer ignorance of their team is so fucking much.
its kinda obvious they don't really care about adding new features or anything new that isn't guns and its fucking sickening. just to see the same old updates, every fucking month man, its annoying and tiring.
i'm fucking tired of just seeing ape shit guns that are too high for regular players to actually unlock. like i know they're trying to please the growing number of 200+ rank users but its terrible, they haven't done a gun below rank 200 or 100 in forever. the last time they did it was like 6 months ago or something.
we've been asking for shit for years and they haven't given it to us and its fucking tiring. asking for daily quests, new features, more grips, vehicles and shit like that is obviously never gonna happen and thats the fucking problem. they don't care about their community.
but anyways, thats really all i want to say, might make a follow up post later. if you want to add your 2 cents down in the comments, you can do that. bye2 -
!Rant
Before the final game of thrones season, wanted to get as much data as I could:
https://goo.gl/forms/... -
I'm playing the cookie clicker game, it's really good but it's very difficult to win and takes a lot of time. Is there a way to upgrade properly? Good game but takes too much time to set the record?3
-
Does somebody has any recommendations to frameworks/engines, that are suitable for browser game development? Friend of mine asked me about that, and i basically don't know much about that area, since i'm only experienced in unity (regarding game dev specifically).
She already has tried a thing called playcanvas, pixijs aswell as the html5 export of unity. is there more software out there for that specific purpose?
i remember coding my first tiny browser game project in oldschool php and js with jquery, but that also was only a small project.
What were your experiences with those frameworks? Did you use other ones? What were the advantagee of those? How well did your projects perform on mobile?1 -
There are two kinds of people in this world. The ones who've listened "Tower 4" podcast and the ones who don't have. It's too cool. But just listened last episode, have to wait a month for new one. Six are available now.
Tower 4 is just a story, but it's very well made. It's about a guy that becomes firewatch living in tower 4 and only has the girl in tower 3 to talk to. Much nice dialogue. There exists a game, much like it.
What are other nice story podcasts?9