AboutSAP guy. Writing on Software here and there, currently making my own little Text Editor
SkillsC99, C++ (no expert tho), Java, basic web stuff (js, html, css, php) and React for some reason, MapScript and other GIS Stuff, Python, Turbo Pascal (yeah, thats ancient), tiny bit of go, rust, ruby (and that rails stuff), x86asm... Did i say Python?
Joined devRant on 6/18/2018
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Monday starts amazing.
Team Leader is mad that i didn't attend a party, and insists to know, why i wasnt there.
An event, that per my understanding was obviously an optional event, where colleagues meet, talk about some stuff, and then eat and drink, because it was fucking worded that way in the email. Ah and in that email they also asked us to actively respond, if we want to participate.
Me, naturally: Obviously an optional event, go figure.8
i guess im learning COBOL now..
didn't even know, this language still exists, and is alive until the Lead of the Department came around and asked me if i know that language, because they have a potential customer Project.
Others said, i shouldn't do it, but i'm also curious.
At the very least i will check it out 🦕5
Actually kinda sad, that there is no pure rust ui framework out there, but rather mere adaptations of c/c++ frameworks for rust. It's better than nothing for sure, it just would be nice, if i could use a framework, that doesn't create a massive memory leak, because i looked at it funny.
In particular i'm using fltk-rs, and everytime I'm applying a font to some widget, 500kb get added as leaked memory. Doesn't sound like a lot, but for one it's a dynamically built application, so the order and amount of widgets changes, and this application is supposed to run days, if not weeks.
thanks to heaptrack i was able to pinpoint that to libpango, which i'm not even interacting with directly, but rather indirectly through the api.
Annoying, that i chose to use a language for actively preventing leaks and dangling pointers and stuff, but end up leaking memory because of a dependency somewhere.7
I always make sure i can code on Vacation on my own projects. The flipside of this is tho: i never take time off, since my work is rather relaxed anyways.
My employer messages me about that recently, that i still have 100% of my vacation days left, so what i did is using it all up until the year is over. Essentially im almost all the time on vacation until the end of the year (+ a little), and can work on my own projects. One rust project might be in a publishable state soon actually.
So a friend of mine was getting a BSOD, when he was starting Ghost Recon Breakpoint and PUBG,
turns out, the Stuff from his racing rig was being detected as cheating by their anti cheat software, and just crashing the system.
I was looking for alternatives of MC that are atleast usable, and found a thing called Minetest. This apparently is a Voxel Engine/Scriptable game, where you create games, that consist of mods/modules and other resources.
The cool part of it is, that mods and games etc. get handled by the game itself in a package manager type fashion, so the only thing you as a user have to do is selecting them in the ui, and putting them into your world.
It's this easy because the content is managed by a content database. This engine is built with multiplayer support by default.
Now comes the interesting part: apparently a few devs sat together and made a whole MC clone in this engine, and have called it Mineclone 2. I was testing it recently on a server and have to say, that it doesn't appear to be some low effort clone, but to my surprise is an actual playable and nicely looking game. So far i'm having fun with playing and even modding it.
Since the core is written in C++ and the mods and games content is written in LUA, you can easily writte new stuff for it, and even look at other mods stuff, to find out how to make it compatible or how to do certain things. The licenses usually allows to reuse and redistribute.
If you're looking for something like that, give Minetest + Mineclone2 a spin.3
Apparently the creation of Windows ME is the result of the Ballmer Peak, a very specific bood alcohol amount in their developers body.
Does somebody has any recommendations to frameworks/engines, that are suitable for browser game development? Friend of mine asked me about that, and i basically don't know much about that area, since i'm only experienced in unity (regarding game dev specifically).
She already has tried a thing called playcanvas, pixijs aswell as the html5 export of unity. is there more software out there for that specific purpose?
i remember coding my first tiny browser game project in oldschool php and js with jquery, but that also was only a small project.
What were your experiences with those frameworks? Did you use other ones? What were the advantagee of those? How well did your projects perform on mobile?1
i have a question to the Linux folks,
some of you may probably know a program called Komorebi. It replaces the Desktop and makes it animated and stuff like that (similar to Wallpaper Engine for Windows)
are there alternative tools, that do a similar job?
The Program seems to cause problems on my system, and the github page is dead for 3 years. Looks like the devs abandoned it, which is a shame.8
I wouldn't be doing THAT alternative job,
but i guess doing archvis would be an idea. Or doing other 3D visualisation stuff such as creating furniture or stuff like that. Seems to pay well.
It just has to be something, where you can be creative, while also not being held like a slave.
i dunno man
okay let's put a platform tag at the end of a gem in the gemfile, because it only works when you don't use the mingw platform on windows:
gem 'eventmachine', platform: :ruby
so far so good. Now lets remove the gemfile.lock and let bundle rebuild the dependency tree again (to make sure nothing gets left there):
Fetching eventmachine 1.2.7 (x64-mingw32)
Why bundle, why?? :(
Now to fix that, i have to:
gem uninstall eventmachine
gem install eventmachine --platform=ruby
every fucking time.4
So a colleague and me are coding a Text Editor in C, and since i was adding a few Themes today i was wondering, what y'all using in your go to Editors and IDEs? Maybe i could include a few slightly modified versions of these themes aswell (modified in the sense of adjusted config)
The Editor is called MOSSY Editor, if someone's interested. MOSSY was some abbreviation for Model Based Syntax, since it's python implementation used a full parse tree in the background.16
It's such a weird thing to require a friggin macbook to compile and push applications onto an iphone. Even more strange is that you need a developer license, which in itself costs 99USD.
I understand that it kinda is more secure, but i don't even mean to push an app onto the store, i just want to test stuff.
Currently trying to set up a macOS VM on my work laptop that inturn will connect to the iphone over iTunes (?). Hopefully that'll work out somehow.
My goal is to get an AR Kit application from Unity3D working on that device to test out if everything works, and then go from that. But even Unity only just generates an XCode Project, which inturn needs to be submitted to XCode, which then inturn will be compiled etc.
I don't get it.7