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A game taking place inside an operating system. Like Tron but needs to have much more solid analogies. User's body as tty process. Some representation of scheduler priority and memory allocation. Forking. Children and zombies. Init.

Some process-ownable token representing file handles.

Network ports as portals through which data may be sent by acquiring a file handle and using it.

/proc, /mem, etc are extreme stretch goals.

Never really started because I couldn't decide how to represent all the different parts so they would all be consistent *and* entertaining

As an extension of the extreme stretch goals, a multiplayer functionality where players can shell into each other's game worlds ("computers")

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