Do all the things like ++ or -- rants, post your own rants, comment on others' rants and build your customized dev avatarSign Up
From the creators of devRant, Pipeless lets you power real-time personalized recommendations and activity feeds using a simple APILearn More
Search - "modding"
I appreciate Minecraft and Minecraft mods. Teaching kids to eat tasty animals, and make glue from blood. There is a mod the literally makes glue by putting horses in a smelter. You can even heal the horse and keep it alive indefinitely. In constant agony. lol
Although, the idea that you can sustainably produce energy from wood is a bit suspect. Thankfully mods jumped in with nuclear reactors for real power generation.10
I was looking for alternatives of MC that are atleast usable, and found a thing called Minetest. This apparently is a Voxel Engine/Scriptable game, where you create games, that consist of mods/modules and other resources.
The cool part of it is, that mods and games etc. get handled by the game itself in a package manager type fashion, so the only thing you as a user have to do is selecting them in the ui, and putting them into your world.
It's this easy because the content is managed by a content database. This engine is built with multiplayer support by default.
Now comes the interesting part: apparently a few devs sat together and made a whole MC clone in this engine, and have called it Mineclone 2. I was testing it recently on a server and have to say, that it doesn't appear to be some low effort clone, but to my surprise is an actual playable and nicely looking game. So far i'm having fun with playing and even modding it.
Since the core is written in C++ and the mods and games content is written in LUA, you can easily writte new stuff for it, and even look at other mods stuff, to find out how to make it compatible or how to do certain things. The licenses usually allows to reuse and redistribute.
If you're looking for something like that, give Minetest + Mineclone2 a spin.3
Looking through modlists and seeing how most of the mods on GitHub haven't been updated in a long time and their maintainer are inactive as well really is sad to see..
So there's this issue involving Geckolib models and having parts animate in java code, so for ~3 months I put "heads of mobs don't rotate to look at other entities" as a nofix issue and leave it be.
3 months later I discover that it is possible, and it wasn't in Geckolib's docs, but rather the example mod's classes this entire time. Right in my face.
Document ALL of your shit, please.