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In game development feature creep tends to kill games because it's just as much about what's NOT there as what IS there.

Take The Last of Us for example. Would a strategic tower defense segment make sense? No? And if it was a *hugely* popular mechanic at the time of development is there a real chance they would have included such a segment in TLOU? Yes.

Don't just believe me. Go take a look at what happened to the original Fortnite versus the hills-have-eyes inbred offspring that it became all because PUBG and its format were cancerously mega popular at the time.

That's why while developing my game Atom Ranger (now with 100% less multiplayer!), a mix between metro and don't starve, I spent six years *pruning* features. You can click my referral link and get 50% off the opportunity to become an unpaid tester of the pre-prealpha right now, "for hardcore players only!" (Tm)

My game:

Comments
  • 3
    Ah yes I see, the dark souls of don't starve games
  • 3
    @matt-jd "dark souls" difficulty is a dlc.

    I cringed just typing that.
  • 3
    It started as a rant against feature creep and ended in a somewhat convincing defense of AAA games.
  • 0
    @Oktokolo if a. Indictment of the entire indie space is a defense of AAA.
  • 0
    It's great that you shared your experience in developing your game. This is a very popular direction, as well as the gameplay in general. I occasionally play slots, but I'm not very lucky. I recently discovered a website where I can select the options for free spins https://drfun.pl/darmowe-spiny/ I'm hoping that not only will this save me money, but that I'll also win more than usual.
  • 0
    Whether it’s starvation, freezing, monsters, or insanity, Don’t Starve keeps you constantly juggling survival priorities, just as Dark Souls forces you to watch every step for traps or enemies.
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