Join devRant
Do all the things like
++ or -- rants, post your own rants, comment on others' rants and build your customized dev avatar
Sign Up
Pipeless API
From the creators of devRant, Pipeless lets you power real-time personalized recommendations and activity feeds using a simple API
Learn More
Search - "legal copies"
-
Admin work, because its all manual:
- Each new project has to fill out an Excel tab in a workbook, with a list of all the major tasks and who is responsible. This then needs to be used to create a Gantt chart, manually, in the same tab, showing in what month a task starts and ends.
- Every month we have to manually enter status updates into a powerpoint slide on a shared deck. Which has a collision at least once per month.
- Once a quarter we need to do something similar as the powerpoint slides, but into a word doc instead.
- Once a week we need to track our time on projects in a tool that can't be integrated with (no API or anything). Meaning we can't link up a ticket tracking system to it, so again, all manual.
- Once every 6 months a new round of research funding opens up and we write proposals. The status for which are tracked in another Excel spreadsheet, manually, once a week until the deadline.
- The instructions for what to do with the proposals are so vague and badly documented that there is an unwritten rule, that for the first time you will have to ask a bunch of questions to the project manager. This is accepted by everyone and its just the done thing.
- Everything is stored in a dropbox style system, which has become so cluttered I can only find resources by saving the links sent out previously.
- Some of these updates / reports also get a 1 hour meeting for everyone to stand up and read out what they've entered.
- From time to time random things will need to be reported on to the higher ups (how many publications, research papers, patents, times and dates etc.). Again rather than a tool, a new Excel spreadsheet is whipped up and emailed to everyone on the team. Whoever sent it out, then has to merge the 20+ copies into 1 doc.
- Some of the staff (mostly the devs), use a ticket tracking system to keep track of everything. Management refuse to use it to track the things they need. Instead we have to copy paste from it into the word docs, powerpoint, excel etc.
- By far the most annoying. Management force all the above as they need the info for finance, accounting, legal etc etc. So we have to do it, but whenever there is a question from legal, management send the question to us. So despite having documented every facet of everything imaginable, it all gets ignored in favour of endless emails.
I once tried to to put an end to all of this madness by proposing the use of a ticket tracking system, and then building reporting tools on top of it.
... I was told that it "wasn't appropriate". Still don't know what that means.9 -
Alright, so my previous rant got a way better response than I expected! (https://devrant.io/rants/832897)
Hereby the first project that I cannot seem to get started on too badly :/.
DISCLAIMER: I AM NOT PROMOTING PIRACY, I JUST CAN'T FIND A SUITABLE SERVICE WHICH HAS ALL THE MUSIC I WANT. I REGULARLY BUY ALBUMS. before everyone starts to go batshit crazy regarding piracy, this is legal in The Netherlands for personal use. I think that supporting the artists you love is very good and I actually regularly pay for albums and so on but:
- I want all the music from about every artist in my scene. Either on Deezer or on Spotify this is not available and I'm not gonna get them both (they both have about half of the music I want). Their services are awesome but I'm not going to pay for something if I can't listen to all the music I like, hell even some artists (on deezer mostly) only have half their music on there and it's mostly not better on Spotify.
- I'd happily buy all albums because I love supporting the artists I love but buying everything is just way too fucking much."Get a premium music streaming subscription!" - see the first point.
You can either agree or disagree with me but that's not what this rant is about so here we go:
The idea is to create a commandline program (basically only needs to be called by a cron job every day or so) which will check your favourite youtube (sorry, haven't found a suitable non-google youtube replacement yet) channels every day through a cronjob and look for new uploads. If there are, it will download them, convert them to MP3 or whatever music format you'd like and place them in the right folder. Example with a favourite artist of mine:
1. Script checks if there are any new uploads from Gearbox Digital (underground raw hardstyle label).
2. Script detects two new uploads.
3. Script downloads the files (I managed to get that done through the (linux only or also mac?) youtube-dl software) and converts them to mp3 in my case (through FFMPEG maybe?).
4. Script copies them to the music library folder but then the specific sub-folder for Gearbox Digital in this case.
You should be able to put as many channels in there as you want, I've tried this with the official YouTube Data API which worked pretty fine tbh (the data gathering through that API). The ideal case would be to work without API as youtube-dl and youtube-dlg do. This is just too complicated for me :).
So, thoughts?43 -
Last rant was about games and graphics cards (admittedly not received too well), time for a rant about game development houses.. especially you EA.
So yesterday a friend of mine showed me in one of our Telegram chats that he'd modified some cheats in an old FPS game by editing these scripts (not Lua for some reason) that the game used as a.. configuration language I guess? He called the result a tank cemetery 🙃
Honestly the game looked a lot like Medal of Honor to stoned me at the time, so I figured, well why not fire up that old nx7010 I had laying around for so long, get a new Debian installation on that and rip the Medal of Honor: Allied Assault war chest that I still had, and play it on one of my more modern laptops? Those CD's are now very old anyway, maybe time to archive those before they rot away.
So I installed Debian on it again, looked up how to rip CD's from the command line, and it seemed that dd could do it - just give /dev/cdrom as the input file, and wherever you want to store your copy as the output file. Brilliant! Except.. uh, yeah. It wasn't that easy. So after checking the CD and finding that it was still pristine, and seeing another CD in that war chest fail just the same, I tried burning and then ripping a copy of Debian onto another CD.. checksummed them and yes, it ripped just fine, bit for bit equal. So what the fuck EA, why is your game such a special snowflake that it's apparently too difficult to even spin up the drive to be copied?
So I looked around on plebbit and found this: https://reddit.com/r/DataHoarder/... - the top comment of that post shattered all my hopes for this disc to be possible to rip. Turns out that DRM schemes intentionally screw up the protocols that make up a functioning disc, and detecting those fuck-ups is part of the actual DRM.
"I also remember some forms of DRM will even include disc mastering errors/physical corruption on the actual disc and use those as a sort of fingerprint for the DRM. The copied ISO has to include them at the exact same place in the ISO as on the IRL disc and the ISO emulator has to emulate the disc drive read errors they cause."
So yeah. Never mind that I already own this goddamn game, and that it's allowed by law to make one copy for personal use, AND that intentionally breaking something is very shady indeed.. apparently I don't really own this game after all. So I went onto the almighty search engines, and instantly found a copy of this game for download. You know EA.. I wanted to play nice. You didn't let me. Still wondering why people do piracy now? Might take your top suits that suggested these fucked up DRM schemes another decade to figure out maybe.. even given the obvious now.
But hey I wouldn't even care that much if the medium these games are stored on wouldn't be so volatile (remember these discs are now close to 20 years old, and data rot sets in after 30 years or so). You company decided to publish these on CD. We've had cartridges in many forms before, those are pretty much indestructible and inherently near impossible to duplicate. And why would you want to? But CD is what you chose because you company were too cheap to go to China, get someone to make some plastic molds and put your board and a memory chip in that. Oh and don't even get me started on the working conditions for game devs.. EA and co, aren't you ashamed of yourselves? No wonder that people hate game development houses so much.
Yay, almost finished downloading that copy of Medal of Honor! Whatever you say EA.. I've done everything I could to do it legally. You are the ones who fucked it up.7