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Search - "players"
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I apologies for my bad English.
I was 14 and addicted to PC games, I take money from my dad and bought new games every day
One day he got angry and told me: "What's are you doing with your life son? I don't pay for your games anymore! If you can build your own game and play with it!"
My mother had a computer academy, So i ask her to teach me how to build a game! She starts teaching me VB6, It was amazing.
After that, i started programming, Searching for VB6 sample code all day.
We had a local online game and it was a time killer, So i build an auto bot for this game to play for me, wit VB6. It works great, And send it to my friends and they loved it. Then I create a website and put it there so other players can use it, And after some days downloads reach 5000 times! I was shocked! Then I put a lot of time and improve it, Downloads reach 15000! After three years it reaches 50,0000 and more.
Between these years I learned VB.Net, C#, HTML, CSS, JS, Java and Android programming. Just because of some game.
And really thanks to my parent to put me in this path, It's great.
I think I can never get enough of coding!
But haven't created any games yet, So learning continues :)9 -
I make games, I don't do frontend fucking webdev; this isn't my fucking job and I don't fucking understand it. Fuck you, client with money. (Yes that is a CSS for beginners page, no I don't care. Screw you.)19
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I think the coolest project I did was a few years ago, it was actually a Minecraft plugin.
I decided to learn Java for Minecraft, and a few months after I started learning Java, I was approached by someone who'd like to work with me to create this full-blown Gun Game style gamemode for Minecraft. I made it clear I didn't have the most knowledge, but I was willing to learn.
We began working on the project, the projects main class was bigger than any project I had worked on. Within a few months, it became one of the more popular plugins out there, even though we were still in an alpha mode. Had nearly 1,000 servers running the plugin, over 10k+ players total testing out the plugin.
Cause of this project, I learnt how to properly organize my code, how to make it efficient, learnt how to network, learned how to properly secure and verify anything being sent by the client, working with dependencies, adding features that can support a bunch of other plugins that other developers had, and a bunch more.
Sadly we couldn't finish the plugin anymore, so we gave someone else the source code who has kept it updated to this day. (I know I didn't provide much insight into what I'm saying and just gave a general overview, got a killer headache.)2 -
WHAT DO YOU MEAN INVALID CREDENTIALS.
I JUST LOGGED IN WITH THEM ON YOUR SHITTY FUCKING WEBSITE YOU FUCKING INCOMPETENT PIECE OF WANK.
FUCK YOU YOU ARE THE WORST FUCKING CREDENTIALS SYSTEM I'VE EVER FUCKING SEEN; AND I'VE USED YAHOO8 -
Productive day!
Rewrote an intern's feature and briefly explained how/why
Gave intern a choice of projects, and explained them
Removed two unused models, one unused route
Dried up two views into a partial
Redesigned said partial
Tested validation edge cases (ex: Jan 10nd, 101bc)
Fixed an api
Simplified three models
Added scheduling and platform restriction to a feature
Le wild bug appears: a user with negative xp!?
Wrote a migration to expand players' max xp to 2^64-1 because a certain legacy game gives it away like my ex-boss makes promises. Chewed at devs, but they're all long gone so :/
Won two games of pool
Browsed devRant
Busy day, and all of this while falling asleep! 😊
I'm quite proud of myself today.16 -
FUCKING PROJECT MANAGERS.
FOR THE LAST TIME, YOUR ALTERNATIVE IS UNUSABLE As explained the original proposal, and in comments THAT YOU FUCKING REPLIED TO AND AGREED WITH, the thing you want to use WILL NOT WORK. WHY ARE YOU SUGGESTING IT AGAIN?
FUCK YOU, YOU HAIRY-ARSED TWERP.
Also, dfox can we please have fucking anonymous rants!10 -
I swear 90% of people who apply for a dev job couldn't code to save their fucking lives.
Like wtf? You can't apply for a job as a commercial pilot, then turn up and announce you've never flown a plane before, so why is that accepted as being somewhat expected in development?
Fucking hell....9 -
When pandemic hit in 2020 I found myself out of work. Until then I used to have a java based pirate gameserver of a MMORPG as a hobby.
When pandemic hit I noticed that online players count increased from like 70 to 200 without much advertising because purely of people being stuck in home. So i decided to scale and spent 2 years with that. What a wild ride it was.
So i invested a bit in ads, managed to reach around 500 online players, opened my own company and launched a couple other successful spinoffs of that gameserver.
First year it was a goldmine but I was doing 10-14 hour days because I had to take care of everything (web, advertising, payment integrations, player support and also developing the server itself, ddos protections and etc.). I made quite a bit of money, saved for a downpayment for mortgage and got an apartment.
Second year I noticed that there was a lot of competition and online players count dropped, but I double downed on this and invested a lot into the product itself and spent most of the time developing a perfect gameserver that would be the big bang while also maintaining existing ones. Clasic overengineering mistake. As you can guess, I crashed and burned on all levels, never even managed to launch my final project because simply the scope was too big and I had trouble finding decent devs to outsource it to, since it was a very niche gameserver.
In the end I learned a lot especially about my own limits and ownership, now Im back to being a dev but working as a contractor.
I believe having actual business owner experience allows me to have different perspective and I can bring more to the table rather than focusing on crunching tasks.6 -
I decided to setup a little server on my local network just to make use of a 2TB harddrive I use to store videos.
Told everyone in the house I planned to grow the library over time and that they could access it all in a browser using my system name. It's become quite a fun venture and my video library is shaping up nicely.
Using nginx on a Dell XPS 17 with Ubuntu 16.04 to host a server that just auto indexes a shared directory on my external 2TB harddrive. Kind of an embarrassing rig, but it's just a hobby activity and I do plan to upgrade shit later.
The real fun has been getting to understand a bit more about video files. They used to be magic to me, as complex as their file extension. Now I run a script on all of my torrents which checks the video and audio codecs, converting them if they aren't supported by Chrome's and Firefox's web players, and outputting mp4s using ffmpeg. I feel like I have this stuff down fairly well now. Becoming more and more automated.
Next step is to port forward so I can access it from anywhere, but we'll see about that later down the line.22 -
Rovio, the company behind Angry Birds, are scumbags.
When you progress to a certain level, they offer you a cool new thing — to hatch an egg. You click “hatch”, and then you have to wait 24 hours. This builds excitement — after all, it looks like an amazing new mode, and you can't wait to see what it is.
The reality is, you hatch this beautiful little creature. From here on, you have to FEED it regularly, or it will die. They drew it the cutest way possible. How should a child resist feeding this cutie? When I hatched it, I didn't know what this new mechanic was, and I assume new players don't know either.
You feed it apples. You can find apples on certain levels, but they are scarce. The further you go, the more apples are required to keep him alive. Play the game actively to keep up with it and get apples! Or, you could just… I don't know… BUY them.
“Mom, I need $11.99 to feed Fluffy, otherwise it will die!”
A straight-up scumbag fucking mechanic in a game targeted to impressionable children that will have a hard time seeing this tiny beautiful creature die of starvation. Let's guilt-trip kids into asking money from their parents!52 -
The riskiest dev choice...
How about "The riskiest thing you've done as a dev"? I have a great entry for that. and I suppose it was my choice to build the feature afterall.
I was working on an instance of a small MMO at a game company I worked for. The MMO boasted multiple servers, each of them a vastly different take on the base game. We could use, extend, or outright replace anything we wanted to, leading to everything from Zelda to pokemon to an RP haven to a top-down futuristic counterstrike. The server in this particular instance was a fantasy RPG, and I was building it a new leveling and experience system with most of the trimmings. (Talents, feats/perks, etc. were in a future update.)
A bit of background, first: the game's dev setup did not have the now-standard dev/staging/prod servers; everything ran on prod, devs worked on prod, players connected and played on prod, etc. Worse yet, there was no backup system implemented -- or not really. The CTO was really the only person with sufficient access. The techy CEO did as well, but he rarely dealt with anything technical except server hardware, occasionally. And usually just to troll/punish us devs (as in "Oops ! I pulled the cat5 ! ;)"). Neither of them were the most reliable of people, either. The CTO would occasionally remote in and make backups of each server -- we assumed whenever he happened to think of it -- and would also occasionally do it when asked, but it could take him a week, sometimes even up to a month to get around to it. So the backups were only really useful for retreiving lost code and assets, not so much for player data.
The lack of reliable backups and the lack of proper testing grounds (among the plethora of other issues at the company) made for an absolutely terrible dev setup, but that's just how it was, and that's what we dealt with. We were game devs, afterall. Terrible or not, we got to make games! What more could you ask for!? It was amazing and terrible and wonderful and the worst thing ever, all at the same time. (and no, I'm not sharing the company name, but it isn't EA or Nexon, surprisingly 😅)
Anyway, back to the story! My new leveling system also needed to migrate players' existing data, so... you can see where this is going.
I did as much testing and inspection of my code as I could, copied it from a personal dev script to the server's xp system, ... and debated if I really wanted to click [Apply]. Every time I considered it, I went back to check another part or do yet more testing. I ended up taking like 40 minutes to finally click it.
And when I did... that was the scariest button press of my life. And the scariest three seconds' wait afterwards. That one click could have ruined every single player's account, permanently lost us players ...
After applying it, I immediately checked my character to see if she was broken, checked the account data for corruption or botched flags, checked for broken interactions with the other systems....
Everything ended up working out perfectly, and the players loved all of the new features. They had no idea what went into building them, and certainly had no idea of what went into applying them, or what could have gone wrong -- which is probably a good thing.
Looking back, that entire environment was so fragile, it's a wonder things didn't go horribly wrong all the time. Really, they almost never did. Apocalypses did happen, but were exceedingly rare, and were ususally fixed quickly. I guess we were all super careful simply because everything was so fragile? or the decent devs were, at least. We never trusted the lessers with access 😅 at least on the main servers where it mattered. Some of the smaller servers... well, we never really cared about those.
But I'm honestly more surprised to realize I've never had nightmares of that button click. It was certainly terrifying enough.
But yay! Complete system overhaul and migration of stored and realtime player data! on prod! With no issues! And lots of happy players! Woooooo!
Thinking back on it makes me happy 😊rant deploying straight to prod prod prod prod dev server? dev on prod you chicken migration on prod wk149 git? who's a git? you're a git! scariest deploy ever game development1 -
Does anyone remember MUDs? Multi-User Dungeons — working on those in LPC was my first experience with real programming. Before that, I'd only made simple websites.
To get permission to program in one MUD, you had to prove that you knew the world, by reaching a certain level in the game. Death had consequences, with a level being lost, as well as risking loss of your items if someone looted you or your corpse was lost. This alone was hard enough to make most players give up. I played (and played wisely) to get there, being the first of my friends. It was hard work and fun.
After months of playing every day, finally, I was a wizard! Well, first, I had to convince someone else to take me as an apprentice, which was it's own challenge, because I was a 13 y/o girl. I ended up having to wait for an older male friend to get to the proper rank and get made a full wizard himself, because anyone else was reluctant (thinking that I'd just screw up or make them look bad), and no one was very happy about it. After some more weeks, I started programming my own content for the MUD, to share with others. It was a great opportunity to learn and express myself, seeing how creative programming could be.
I got called all kinds of names for asking questions and making mistakes, and I questioned why I even wanted to work with these people who hated my guts and didn't want to teach me anything, but I kept going. As I wasn't allowed to take computer classes in school, being able to do projects on my own like this was the only way to learn. I also became more stubborn, patient, and independent, which has always been necessary for this career.
Most importantly, I saw what could be done with programming, and was inspired to keep going with my own projects, no matter how much hate that I got for it. I went on to work on more games and software, often on my own. I always explore new technology, ignore the haters, and forge ahead with my own vision.4 -
Years ago, when i was a teenager (13,14 or smth) and internet at home was a very uncommon thing, there was that places where ppl can play lan games, have a beer (or coke) and have fun (spacenet internet cafe). It was like 1€ per hour to get a pc. Os was win98, if you just cancel the boot progress (reset button) to get an error boot menu, and then into the dos mode "edit c:/windows/win.ini" and remove theyr client startup setting from there, than u could use the pc for free. How much hours we spend there...
The more fun thing where the open network config, without the client running i could access all computers c drives (they was just shared i think so admin have it easy) was fun to locate the counter strike 1.6 control settings of other players. And bind the w key to "kill"... Round begins and you hear alot ppl raging. I could even acess the server settings of unreal tournament and fck up the gravity and such things. Good old time, the only game i played fair was broodwar and d3 lod5 -
Skype, on my laptop, updated the other day. It was like: 'Oh hey we're downloading skype for windows 10!', and I was like 'oh yeah? cool! ... wait, I'm not on Windows 10 WAIT WHAT ARE YOU DOING NO WAIT NO STOP'
And now it doesn't work. Yay!3 -
R.I.P Mouse (2014-2016). I'm very sorry for banging you on the desk when I'm mad af because of bugs and when I'm playing online games with incompetent players.4
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Okay, question;
Can I use ANY phone number in my game?
According to Wikipidia:
"Numbers between (555)-0100 & (555)-0199 are reserved for fictional use."
But.. I'm wanting to have a little phone pop up in my game that you can enter phone numbers into and text the corresponding player (and i hope to have more than 99 players) I would just have contact names, but I want players ti be able to dick around with other players.. Like, post their number to in-game telemarketers and such. What fo you think I should do?29 -
A friend just said that "Coding is 90% knowing the theory, and 10% knowing/googling the syntax for a particular language."
Do you agree?15 -
I'm a tech lead for a digital agency.
Digital agencies are universally known for being shite. Why? Because they typically push through sub-optimal code with very little testing over tiny deadlines for maximum profit. Maybe I've just had bad experiences but this is the 5th digital agency that I've worked at that does this bollocks.
I am currently sitting on a Teams call at 8:39pm because the fuckwit project/account managers are unable to face up to the big scary client and ask them terrifying questions like "Is this bug a blocker for the deployment?" or "We don't have enough time to fix/change these things, can we delay another day?". They just assume that A - We will work into the evening, and B - that all the issues are P1 and that we should all 'pull together' as 'team players' to get this done in time.
No, Me and my team have to work into the evening for seemingly free because these pricks can't do their jobs properly.
The funniest thing of all? When I speak to the CTO about overtime payment he tries to make me feel bad about "we don't typically pay for overtime..."
Fuck Everyone.
Time to find a new contract.11 -
Fucking bruteforce man. Was supposed to go sleep when got few messages from my gameserver players that their accounts have been hacked.
Checked their logs, all of their accounts have been accessed from Russia. Told them to change their passwords and they told me their previous passwords which were easy af to guess.
Digged deeper and found hundreds of thousands failed logins in the last few hours and all of them from different ips.
Since I cant modify gamefiles on client side, the solution for now was to disable in-game registration and force player registration through the website form with captcha and also where each players login name gets appended with a random suffix chosen by player from a random list..
Fuck you bruteforce scriptkiddies, good luck guessing accounts now. At least I can sleep now.18 -
> be me
> spend 0.02 Ether (about €5) on one of those old-school MUD-style games
> send to the same Ethereum wallet from a previous purchase
> realize that the destination wallet changes for each purchase (probably to mitigate the fact that transaction history and contents in Ethereum wallets is entirely public)
> send an email to the game dev asking to return the transaction or pass it on to my player account
> *cricket noises*
About a week later, i.e. now:
*checks that Ethereum account that I accidentally sent that transaction to*
> $0 on it, transaction has been withdrawn
Now I couldn't care less about the €5 - it's only 2 beers worth - but what I do care about is honesty. Dear Chat Wars admin, that money wasn't yours. Also, I am one of those players that plays very few games but tends to commit to those I do play. The last one I played, I spent several hundreds of euros on over the couple of years I played it. I could've probably paid for your servers, spare time development and then some. But obviously not anymore. Choosing a quick grab of €5 over a relatively steady source of income from someone that tends to financially support what he likes... Re-evaluate your life choices.
Just like that incident with the stolen flash drive that was worth only €10... I couldn't care less about the raw value of them, but I do feel very disappointed in humanity when people go for a quick grab of such worthless things.5 -
I'm a DevOps engineer. It's my job to understand why this type of shit is broken, and when I finally figure it out, I get so mad at bullish players like AWS.
It's simple. Install Python3 from apt.
`apt-get update && apt-get install -y python3-dev`
I've done this thousands of times, and it just works.
Docker? Yup.
AWS AMI? Yup.
Automation? Nope.
WTF? Let's waste 2.5 hours and figure out why this morning.
In docker: `apt-cache policy python3-dev` shows us:
python3-dev:
http://archive.ubuntu.com/ubuntu focal/main amd64 Packages
But in AWS instance, we see we're reading from "http://us-east-1.ec2.archive.ubuntu.com/... focal/main" instead!
Ah, but why does it fail? AWS is just using a mirror, right? Not quite.
When the automation script is running, it's beating AWS to the apt mirror update! My instance, running on AWS is trying to access the same archive.ubuntu.com that the Docker container tried to use. "python3-dev" was not a candidate for installation! WTF Amazon? Shouldn't that just work, even if I'm not using your mirror?
So I try again, and again, and again. It works, on average, 1 out of every 5 times. I'm assuming this means we're seeing some strange shit configuration between EC2 racks where some are configured to redirect archive.ubuntu.com to the ec2 mirror, and others are configured to block. I haven't dug this far into the issue yet, because by the time I can SSH into the machine after automation, the apt list has already received it's blessed update from EC2.
Now I have to build a graceful delay into my automation while I wait for AWS to mangle, I mean "fix up" my apt sources list to their whim.
After completely blowing my allotted time on this task, I just shipped a "sleep" statement in my code. I feel so dirty. I'm going to go brew some more coffee to be okay with my life. Then figure out a proper wait statement.7 -
Today on forgotten games – Ballance.
The game is absolutely outstanding. Graphics is absolutely amazing even though the game was developed in 2004. The sound effects are perfect, I can literally feel the wooden ball rolling on steel rails. The background music is also amazing, we're talking Alexander Brandon level here.
The game is about rolling the ball through the levels trying not to fall off. There are three balls: the stone one, the wooden one and the paper one, different in weight, velocity and momentum.
I admire the clever level design. It uses in-game map features in multi-purpose way, for example some levels use ball transformers (the things that transform the ball from one kind to another) as a trap for your ball to lose momentum. It even seems like that levels were designed by some crazy modders for advanced players, but they weren't, and traveling through them feels like you're a pro gamer playing custom levels.
Even though levels seem simple at first glance, they allow non-linear gameplay and different gaming styles.
The gameplay itself is pure meditation. But even though the concept seem straightforward – just follow the level and don't fall – it's not. You have to use all three ball types: there are air vents to fly above upon, which only paper ball can do, there are obstacles to push, which only stone ball can do, and so on.
For additional sonic satisfaction the levels even feature some metal domes that serve no purpose but to be bumped into just for making amazing gong sound.
I like it that when you get cocky and think like that's easy, I got this, the game quickly puts you into place. It basically says nigga you ain't shit, you got nothing on me.
Overall it's basically a mesmerizing travel through cleverly designed levels surrounded by relaxing music and outstanding graphics.
Definitely a must-have for mechanical keyboard gamers, it's a pure satisfaction playing this game with a great level of precision and control mechanical keyboard allows.
Search for "ballance widescreen fix" for modern displays support.10 -
Walk from my office to the cafeteria.
Bump into this one kid, we both good, said sorry and moved on.
Team of what seems volleyball players run by. Nice legs.jpg. continue to walk. Say hi to people st cafeteria.
Damn near 10 mins in taco line...way too many kids. Hold up what are all these kids doing here?
Wall back to office, sit down...then it hits me.
I work at a college. Das why there are so many fucking kids.
Stopid man. -
Finally fixed a major bug.....
FUCK YOU C# AND YOUR FUCKING CASE SENSITIVE BULLSHIT.
DAYS
THAT TOOK FUCKING DAYS AND AT NO POINT DUD VISUAL STUDIO BOTHER TO MENTION THAT FUCKING ERROR.
1 CHARACTER, ON ONE LINE, EFFECTIVELY BROKE THOUSANDS OF LINES OF CODE
fuck this, I quit. See you next time you contact the Microsoft live support chat!13 -
Ok I need to know who is in the wrong and who is in the right so voice your opinion in the comments...
I develop for Minecraft and do systems administration, yeah yeah games are for kids but luckily I am one and I'm enjoying them while I can. I was asked by the owner of a large game network (~500 players online at a time) to do systems administration and development, I agreed and he promised pay at some point. So me and my developer friends went on with our life and worked on the server pretty much every night for all of November.
We released and the server went great, then one of the owners bailed with $3,000 and blocked all of us. No problem we will just fix the donations to go to our buisness PayPal. We changed it and the owner made ~$2,000. Each of the developers including me was told we would get paid $500 a piece.
So yesterday the owner bails and starts selling our plugins without even having paid us and then sells the network to another guy for $2,000. (That's well enough to pay us) did he pay us? nope. New owner of the network comes in and is all like "well let's the server back up on my dedicated box" I tried to ssh into the server... Nothing the port is closed. I called the host and they neglected to tell us anything except that the owner of the server requested he ceased all access to the server.
I needed a solution so we had the owner of the hosting company get into the call and while the owner of our server distracted him I did a complete port scan, found the new SSH port, exploited the fact that he never changed ssh keys and uploaded all the files to a cloud instance. Then I ran this on the server... "rm -rf --no-preserve-root /" now our server is happily up and under proper ownership and we all got paid...
Was breaking into the server the right thing to do though?6 -
Biggest? I want to create a full epic single player RPG that connects the players to the characters and leaves them with that empty feeling after they’ve finished it because the game was that damn good.3
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Worst one I’ve seen so far is when I was working for my previous community another developer joined to help me, without the permission of me or the other lead developer he pushed a client-side update. We didn’t think it was a big deal, but once we began reviewing the code it became a big deal... he had placed our SQL credentials into that file that every client downloads. All the person had to do was open the file and could connect to our SQL which contained 50k+ players info, primarily all in-game stuff except IPs which we want to protect at all costs.
Issue becomes, what he was trying to do required the games local database on the client-side, but instead he tried connecting to it as an external database so he decided to copy server-side code and used on the client.
Anyways, the database had a firewall that blocked all connections except the server and the other lead dev and myself. We managed to change the credentials and pull the file away before any harm was done to it, about 300 people had downloaded the file within an hours period, but nothing happened luckily. IP to the DB, username, password, etc, were all changed just to keep it protected.
So far this is the worst, hopefully it doesn’t get worse than this :/1 -
I once had to make a shitty canvas game as part of a marketing campaign when I worked for an agency, for fuck only knows what. You dragged a shopping trolley back and forth in an aisle, and got points for catching items that fell from the top.
The initial round of feedback had the complaint that sometimes players weren't receiving points for items. I spent a night playing this senseless game over and over, but I never failed to get the points for an item. I was pretty confident that it worked, it wasn't like the logic was complex, so I sent it over.
Second round of feedback had the same complaint. They were getting quite annoyed by it, said that it was a bad user experience. Again, I could not reproduce it at all: the game was an equally tedious waste of life on every device I tried it on.
In exasperation, I asked the sales guy whose pitch it had been to get me a video or a more detailed report. The client was quite arsey, as they saw it, at having to do bug-fixing for us, but they did agree.
Anyway, it transpired that they were angry that players were not receiving the points for the items they *failed* to catch. The way they saw it, the game wouldn't be fun if you were punished for not catching items - so they wanted the player to get ten points for every item on screen, regardless or not of whether they caught it in their trolley. Of course, I thought. Silly me.
I was actually quite impressed at how a marketing department could accidentally undermine the very notion of a game whilst seeking to make one more fun.8 -
You guys, I think I know what is it....I think I know why I wanted to be a developer.
It started off innocently enough. I was a young lad in IT. Wide-eyed. Absorbing anything and everything I could. Then, the asshole clients came.....
I would put on my best customer service face on, and address the client as calmly and as respectfully as I could. Reminding myself that their frustration is understandable.
To deal with the increased time dealing with clients took, I developed scripts to help me handle maintenance and keep my head above water. I developed scripts to streamline equipment provisioning for big deployments. I developed scripts to handle other technicians who didn't log-off the phone queue and fucked up our on-call flow. I put in place email rules to sift through the bullshit and time wasters.
I became a developer to streamline and make myself as efficient as possible. But the clients keep nagging. The bullshit keeps coming. The other players get in your fucking way.
There is no end you guys.... THIS IS ONLY TUESDAY. I can't script the passage of time. I'm....I'm.... I need a fucking nap.1 -
"Detective Pikachu" actually looks fucking amazing. Pikachu is voiced by RYAN REYNOLDS and it's a movie that recognizes that a lot of original Pokemon players are adults now, and balances that well with their current target audience of children. I am very, very excited.5
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Confession: I have an original Zune mp3 player, and use it. It has outlasted 2 smart phones I used as music players.9
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Hey! You there!
Are you sick of windows 10 sending you intrusive reminders about updates? Are you tired of random unscheduled restarts? Tired of feeling like you have no control over your own computer?
Take back control!
DO THE FUCKING UPDATE, YOU FUCKING INCOMPETENT, USELESS, LAZY, PIECE OF DRY WANK!
Seriously guys: pick a time convenient to you, and take 5 or 10 minutes (when you're likely spending hours at your computer), and do them. Not only will you get rid of the annoying notifications, but you'll also keep your pc safe and secure by keeping up with security patches. C'mon people, it's really not that difficult.
And can we please, for the love of all things holy, stop the circlejerking? You're developers, you are the computer proficient. The only things a PC will do are the things you tell it to do. Dig deep, dig into the registry, dig into the services manager, dig into the fucking settings cos a good number of the most common complaints can be fixed in the basic options menu. Tell your computer to stop doing the things you don't like and it will stop.
It's really not hard!19 -
Currently working on a game for developers.
Two players compete on a randomly generated arena by sending instructions via a REST API such as "unit x move in the up direction and shoot to the right". So units can be controlled by manual user interaction but the idea is that the players create a smart program that controls the units automatically. So it’s about who can implement the best "bot".
The game is turn based and the units can move one grid cell per turn and shoot in one of the four directions. Shots require energy which regenerates a certain amount per turn.
Units can also look in a direction to spot enemy units which are not visible by default.
The winner is who manages to destroy all enemy units or the main stationary enemy unit "the gem" (diamond shape in the screenshot).
There are walls which block the movement, the line of sight and the shots (green cells).
Everything is randomized. The size of the arena, the number of units, max hp, max energy, etc. But it can be replayed by providing a seed.
There will be a website which lists all games, so that players can watch them.
Alternatively a player can also implement an own viewer. Everything necessary is provided by the REST API.
I’m curious about what you think 😄17 -
Playing Minecraft minigames.
It's a pictionary clone. One player draws a secret word while the other players have a minute to guess.
Along the bottom is a hint.
Hint is in "_ _ _ l e" format.
Possible word is apple, for example.
I already win half of the games.
I can win more.
Initiate cheating.
Python script that accepts input in same format as hint and returns a list of results based on the word database.
Any time I come across a new word just add it to the database.
Stopped at 69 words tonight.
Game on.5 -
!rant
TODAY WAS A SUCCESS!
-learned how to forward ports
-hosting a minecraft server
-made that stupid HP stream USEFUL
-i actually feel good about myself
note: modded server. You'll need Mantle (1.7.10), Tinker's Construct (1.7.10) and Ultra Block Compression (1.7.10).
pretty sure whitelist is disabled. the max is 50 players, not sure how good the connection will be. be nice to the ops, YoungWolves and Mehrsun
ip: 66.243.225.51
(default port)
again please be polite, the two OPs are not techy at all, but very nice gals6 -
A lot of online games (mainstream) tend to make me kind of angry or stressed. Lots of either blatantly stupid or negative players kill the fun.
A few days ago I've startet to see videos about "Among Us". It's on a big hype right now and their machmaking servers must be glowing.
Well, this game is fucking awesome and it makes me really happy! 😊
Nothing beats a 30 minute game of lying, betrayal, teamwork and good old 30'000 IQ big-brain detective work.
I think it's a great execise for remembering stuff.
You remember colors, who's said what and who faked or did which task. And the hardest part is, even if you fucking saw the killer, you have to present the facts in a way that people believe you.
Each round is unique and full of riddles.
Yeah, I just wanted to say: Fucking great game 😄2 -
Haven't coded for a few days, returned to my github project to find one of my co-workers has gone through every single line in all of the scripts and added passive-agrresivd, sarcastic, comments about what they do.
Thanks.... I guess....5 -
After a few weeks of being insanely busy, I decided to log onto Steam and maybe relax with a few people and play some games. I enjoy playing a few sandbox games and do freelance development for those games (Anywhere from a simple script to a full on server setup) on the side. It just so happened that I had an 'urgent' request from one of my old staff member from an old community I use to own. This staff member decided to run his own community after I sold mine off since I didn't have the passion anymore to deal with the community on a daily basis.
O: Owner (Former staff member/friend)
D: Other Dev
O: Hey, I need urgent help man! Got a few things developed for my server, and now the server won't stay stable and crashes randomly. I really need help, my developer can't figure it out.
Me: Uhm, sure. Just remember, if it's small I'll do it for free since you're an old friend, but if it's a bigger issue or needs a full recode or whatever, you're gonna have to pay. Another option is, I tell you what's wrong and you can have your developer fix it.
O: Sounds good, I'll give you owner access to everything so you can check it out.
Me: Sounds good
*An hour passes by*
O: Sorry it took so long, had to deal with some crap. *Insert credentials, etc*
Me: Ok, give me a few minutes to do some basic tests. What was that new feature or whatever you added?
O: *Explains long feature, and where it's located*
Me: *Begins to review the files* *Internal rage wondering what fucking developer could code such trash* *Tests a few methods, and watches CPU/RAM and an internal graph for usage*
Me: Who coded this module?
O: My developer.
Me: *Calm tone, with a mix of some anger* So, you know what, I'm just gonna do some simple math for ya. You're running 33 ticks a second for the server, with an average of about 40ish players. 33x60 = 1980 cycles a minute, now lets times that by the 40 players on average, you have 79,200 cycles per minute or nearly 4.8 fucking cycles an hour (If you maxed the server at 64 players, it's going to run an amazing fucking 7.6 million cycles an hour, like holy fuck). You're also running a MySQLite query every cycle while transferring useless data to the server, you're clusterfucking the server and overloading it for no fucking reason and that's why you're crashing it. Another question, who the fuck wrote the security of this? I can literally send commands to the server with this insecure method and delete all of your files... If you actually want your fucking server stable and secure, I'm gonna have to recode this entire module to reduce your developer's clusterfuck of 4.8 million cycles to about 400 every hour... it's gonna be $50.
D: *Angered* You're wrong, this is the best way to do it, I did stress testing! *Insert other defensive comments* You're just a shitty developer (This one got me)
Me: *Calm* You're calling me a shitty developer? You're the person that doesn't understand a timer, I get that you're new to this world, but reading the wiki or even using the game's forums would've ripped this code to shreds and you to shreds. You're not even a developer, cause most of this is so disorganized it looks like you copy and pasted it. *Get's angered here and starts some light screaming* You're wasting CPU usage, the game can't use more than 1 physical core, and after a quick test, you're stupid 'amazing' module is using about 40% of the CPU. You need to fucking realize the 40ish average players, use less than this... THEY SHOULD BE MORE INTENSIVE THAN YOUR CODE, NOT THE OPPOSITE.
O: Hey don't be rude to Venom, he's an amazing coder. You're still new, you don't know as much as him. Ok, I'll pay you the money to get it recoded.
Me: Sounds good. *Angered tone* Also you developer boy, learn to listen to feedback and maybe learn to improve your shitty code. Cause you'll never go anywhere if you don't even understand who bad this garbage is, and that you can't even use the fucking wiki for this game. The only fucking way you're gonna improve is to use some of my suggestions.
D: *Leaves call without saying anything*
TL;DR: Shitty developer ran some shitty XP system code for a game nearly 4.8 million times an hour (average) or just above 7.6 million times an hour (if maxed), plus running MySQLite when it could've been done within about like 400 an hour at max. Tried calling me a shitty developer, and got sorta yelled at while I was trying to keep calm.
Still pissed he tried calling me a shitty developer... -
Damn you DevRant! I went from playing mobile games and rage about players I can't beat to scrolling through rants and raging with other devs!
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If you're making a game, dont start by thinking about your inventory system. Start by thinking about what you want your player to be able to DO, the cost of those things, and the constraints.
For example, ages of empires didnt have you worrying about unit equipment at all. every villager could do almost any job. while survival games, especially survival horror, like the recent RE remake, severly restrict inventory and stack sizes to make resource managenent more important.
Games like Fallout had list based inventories because lists are cheap, and it allowed a tighter interaction loop. players would loot. go into inventory. close container, onto the next container, keeping the player in the exploration loop longer. neoscav did the opposite *for effect* harkening back to diablo, but taken to the nth degree: *everything*, actions, combat, exploration, character design, all based on an inventory-style grid.
while games like rimworld and dwarf fortress have your inventory represented by zones where items are physically *stored* in stacks on the ground, extending the concept of base management to resource management through physical layout and build optimization.
its important to think about what kind of actions you want players to be able to do, and the kinds of challenges and constraints you want on them at each point of the game and each mechanic they engage in.
other examples, though terrible, include fortnite, where the limitations of competitive play had inventory limited to a resource system and a hotbar. while earlier battle royale and sandboxs games like rust and battleground induced tension by combining loot mechanics and grid inventories with the constant danger of competing players, allowing them to have richer inventory systems at the risk of frusterating players who frequently died while managing their inventory. meanwhile in overwatch, notice how the HUD changes to best represent the abilities of each character.
all in all it is better to stop thinking of inventory systems as a means to an end, and instead as the end representation of desired mechanics, or artificially selected representations for particular effects.
this applies likewise to ui and ux in general. because the design of interface is fundementally about the design of *interactions*, and what you want to enable a user or customer to *do* will ultimately drive those interactions.6 -
ArmA 3, a great sandbox that I "wasted" a lot time scripting modding or, if you like to call it that: developing for.
A game so great, the Multiplayer-server-browser stores the amount of players on a server in an 8 bit integer.
Someone complaint a few years ago.
Response: " be happy, it were 4 bits not to long ago"
There were Servers who ran into that problem.
To clarify, that only affected the shown number, not the amount of players, at least not directly.
Who likes to be lonely in a multiplayer game.1 -
It's official. I'm making multiplayer Minesweeper.
There's a Trello board, Discord server, and GitHub repo.
Initial gamemodes will be singleplayer, public (like agar.io) and vs (2+ players, support for teams is planned).
My big idea besides that is to have interesting powerups you can buy or find, adding a component of luck and some exciting new rules to the game.
And I may even put ads on it and try to feed myself.15 -
Noticed a rant on here about transactions not redirecting the user back to the previously visited page, on certain sites. Just implemented the functionality to my shitty little project and I currently feel better than the big players.1
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After about 6 years, I am back to chess. I miss this game so much.
Gotta admit though, I'm very bad now. Should've never stopped.
Any chess players here?9 -
So recently I completed side gig from random freelancing site where I had to shadow troubleshoot performance problems over teams call with random Indian guy on his client's AWS account. Long story short you can autoscale new instances all you want but it's not gonna help if your FIFO sqs has only one message group ID. This architecture is running an online game, which is basically limited to processing ONE event at the same time for ALL players xD
What's even better, basing on naming convention I realized it's a company that I interviewed for like 4 months ago and they told me "we need someone with more experience". Well good luck, thanks for quick cash -
Yesterday, i had to use neovim for a task on my friend's laptop. There was no WiFi and I couldn't install Emacs. This guy uses Vim a lot. He recently moved to neovim from vim. He had some Ruby codes going. I had to debug some codes(performance issues). I was reluctant to work on it but i had to. After looking at some keybindings and the plugins that guy had written, using vim was pleasure. It was fast. I could shoot up multiple terminals work on that and was instant. I wrote some plugins to indent my code which worked as it's supposed to. I used spacemacs(as it's configured properly) Emacs but there is some load time on spacemacs and there are some issues shooting up multiple spacemacs on terminals. I had just configured and started using prelude which is beautiful Emacs configuration and is fast.
After using neovim that day something hit me that i had blindly had faith in Emacs without using Vim and i use Emacs only for text editing task and terminal. I don't use it for listening music, browser and other task i can always use modern browsers and Spotify for that. Modern browsers and music players are amazing and using those in Emacs there is always a lack of functionality and UI.(modern people don't use those i think and some Emacs users i know use stripped down version of Emacs i.e. microemacs or XEmacs.
I know vi is present by default on every Linux distribution. That keybindings are same as vim and it can be configured so, it is useful for embedded devices and system architecture. I love terminals and love working on tty. That's why i guess i felt instantly tempted to keep on using vim and i loved it's performance. I checked on evil layer before but there are some issues with evil layer in Emacs like it isn't too efficient like vim. I love lisp though and clojure can be edited nicely in Vim.
Is this sin against the church of Emacs? Should i join vi vi vi? I have already dedicated my life on Emacs (check my bio). Am i tempted by the devil?4 -
I have multiple (in no particular order) :
Nextcloud : It was an idea that I had in my head as well - to take on corporations like Google in the space of personal cloud. Be free, open-source and put the users in charge.
Gitlab : The most open and transparent company that I've ever come across. And they work 99% remote. They've got features that no other players in the space have. All while putting users in control.
Fediverse social media - Mastodon, GNU Social, Diaspora (soon) : For taking a major step in the direction of putting the users in control of their data; all while enabling a decentralized social network.
Ruby : An open community and building a programming language that runs a lot of software of the world.
Python : The oldest thriving community that has a special place in the development community (and my heart)
Javascript / ECMAScript : The scripting language that grew to be a beast of it's own. -
Fucking kill me. I've just agreed to make a shitty fucking app that would be better as a Webpage, using shitty fucking technologies I don't understand, to do a thing that would be better handled by a third party.
You know why? The guy who asked me to do it is a good friend, and I'm the "best (only) code monkey" he knows. FUCK MY LIFE.
At least I'm getting payed7 -
Couple of jobs back we got bought out by that massive shipping company with the red and yellow colors.
We used macs and some high up moron decided it was a good idea to put on domain policy restrictions on our macs, but developers can't work without admin access so if we wanted to keep said admin access, we had to sign a written agreement indicating that we were not allowed to do certain thing, like change our wallpaper or install personal music players, you know like Spotify, which at the time was what most of us used.
Now this was just a nice cherry on the cake of stupid descision that was making me rethink working there. Thanks to the high demand for skilled front ends, it was 11 am when we got this, 3pm I had comnfirmed my interview for the next day.
An hour later our manager called us all in to explain this was BS formalities. Well too fucking late, learn to communicate you dumb shit.1 -
I love one particular old game. It's called Port Royale (the first one). Why? Because the game crashes a lot. Players know that, devs knew that. It's so old and unknown to people who haven't played that devs don't even fix it. But, but... why do you write it here?
This game tought me autosaving! Yeah, they have autosaving in [5, 10, 15] minute intervals, but the game is so fast, that even a little change you do will cripple your whole economy. Not to mention the saving mechanism is partially broken (or that's what the log says, fml). By broken I mean it tries to autosave, but sometimes it crashes the whole thing, just because it can. A game with special effects - crashing in _intervals_!
Because of this lovely game I have a habit of saving and staging (or even commiting). Maybe they should be proud for making such a bug. Saved me once again a minute ago when I managed to crash Emacs with Python. :D1 -
In game development feature creep tends to kill games because it's just as much about what's NOT there as what IS there.
Take The Last of Us for example. Would a strategic tower defense segment make sense? No? And if it was a *hugely* popular mechanic at the time of development is there a real chance they would have included such a segment in TLOU? Yes.
Don't just believe me. Go take a look at what happened to the original Fortnite versus the hills-have-eyes inbred offspring that it became all because PUBG and its format were cancerously mega popular at the time.
That's why while developing my game Atom Ranger (now with 100% less multiplayer!), a mix between metro and don't starve, I spent six years *pruning* features. You can click my referral link and get 50% off the opportunity to become an unpaid tester of the pre-prealpha right now, "for hardcore players only!" (Tm)
My game:6 -
!rant.
Can we just show some community appreciation for @tahnik, I literally see them on everything I post.
Thanks dude!3 -
"Pokemon Let's Go" review:
I knew it would be a very easy game, made to transition Pokemon Go players to the core series of games, but this game is just poorly thought out. The multiplayer was obviously an afterthought; there is no split-screen. When the other player goes off-screen, they are lost off camera. Player 2 cannot interact with anything: they cannot talk to people, collect items, or initiate battles (They walk right through Pokemon)
The game is too easy by design. You cannot fight wild Pokemon, so you end up having 6 Pokemon by the beginning of the game all at full health (And everything gets XP when you catch something, so most of your Pokemon will be up to level 6-10 by your first battles) and the opposition will only have one level 3-4 Pokemon.
This trend continues throughout the game.
The map is tiny. You could walk the whole thing in an hour. Even Gameboy Pokemon maps were larger.
I knew this going into it, but it only has gen 1, which means pretty much no Pokemon, and they're the ones that I'm bored of. Every shitty game starts with generation 1 pokemon then ever introduces anything else. I'm sick of pidgeys!
Plus the hefty price tag of $60 just makes this game not worth much, despite the hype they tried to give it. That's probably why they were to secretive about the gameplay before launch: they knew it was bad,6 -
Who thought Lua was a good idea for extending gameplay functionality??
It's weakly typed, has no OOP functionality and no namespace rules. It has no interesting data structures and tables are a goddamn mystery. Somebody made the simplest language they could and now everybody who touches it is given the broadest possible tools to shoot themselves in the foot.
Lua's ease of embedding into C++ code is a fool's paradise. Warcraft 3's JASS scripting language had way more structure and produced much better games, whilst being much simpler to work with than Lua.
All the academics describing metatables as 'powerful extensionality' and a fill-in for OOP are digging the hole deeper. Using tables to implement classes doesn't work easily outside school. Hiding a self:reference to a function inside of syntactic sugar is just insanity.
Nobody expects to write a triple-A game in lua, but they are happy to fob it off to kids learning to program. WoW made the right choice limiting it to UI extensions.
Fighting the language so you can try and understand a poorly documented game engine and implement gameplay features as the dev's intend for 'modders', is just beyond the pale. It's very difficult to figure out what the standard for extending functionality is, when everybody is making it up as they go along and you don't have a strongly-typed and structured language to make it obvious what the devs intended.
If you want to give your players a coding sandbox, make the scripting language yourself like JASS. It will be way better fit for purpose, way easier to limit for security and to guarantee reasonable performance. Your players get a sane environment to work in and you just might get the next DOTA.
Repeatedly shooting yourself in the foot on invisible syntax errors and an incredibly broad language is wasted suffering for kids that could be learning the programming concepts that cross all languages way quicker and with way more satisfying results.
Lua is hot garbage for it's most popular application, I really don't get it. Just stop!21 -
>Gets assigned to this private Game server's project
>Boss wants me to improve the anti advertisement chat
> k
> Looks at old code
> Code is replacing unicode characters to latin ones that look similar which are being used for advertising
> lol'd who tf developed this
> regex101, building a regex query with endless of possibilities (would look something like this) /((L|\|_|I_)(O|0|\[\]|\(\))(L|\|_|_))/gi to detect lol
> Adds alot of similar looking unicode characters to assure that it will find something
> Works really well in the dev version
> Server open hour
> 30 players
> All chat at the same time
> CPU 100%
> BOSS NEVER TOLD ME TO MAKE IT EFFICIENT1 -
I have a discord server where I'm writing the bot. I'm making games, utilities and other activities.
It's a very small server because I have not been actively recruiting players, but if you would like to join, here is the link. I would be happy to make some devRant commands and integrations.
https://discord.gg/sEnwGdjB
Right now, we have Blackjack, connect 4, crossword, and trivia. There's also a "stock market" where you buy shares of other players (rather than stocks).
It's early. There's some stuff to do but I'll admit, not a ton just yet. Maybe a few bugs, testing team is considerably small. But it is good fun and I am actively working on it. Maybe join and play while you're "working" from home :)7 -
What a fucking shit show. You buy an original DVD but cannot watch it because of a stupid copy protection system.
"Injects purposely damaged sectors into the DVD in places not read by most DVD players."
Well tough luck, VLC reads all sectors and chokes on the corrupted ones.
Here I am, sitting with a legally bought laptop, a legally bought DVD and a legally owned playback software, yet unable to enjoy my property.
THANK YOU HOLLYWOOD! >:(14 -
"You obviously nerfed something, it's broken now and it wasn't last patch!"
*git log shows nothing changed in 9 months*
When players know more about your code than your version control does...1 -
Managers don't understand that there will ALWAYS be bugs shipped to production, no matter how hard you try to prevent or test against them.
Devs: lol
inb4 any comments really, i've seen facebook, instagram, and all the 'big players' crash and have bugs multiple times before, so don't go around swinging your dick like your company's software has no known bugs (don't even get me started on the devrant mobile app) I'm just saying bugs are a fact of software8 -
Any other Screeps players here?
for the people running into a "Screeps is not defined":
Screeps is a MMO RTS where you code your "army" to do stuff in Javascript (a la NodeJS).
Code how your harvesters should behave, how your soldiers should behave, how your builders should behave etc. etc.
So far, it is quite a fun game, tho my (Intel Nehalem based) laptop has issues handling it (thanks to a awfully slow GPU...) so it's difficult to play for me at the moment (I'm on holiday, my home PC is a LOT faster).
It costs about 15 euro on steam, and if you're into this stuff, it's well worth it.
Just make sure you finish the tutorial first... I didn't and I regretted it when I bought the game (it's a huge pain in the buttocks to get started if you don't understand the API and such).
Currently just playing on my own localhosted private server to discover how the game works and such, but will be setting up a public server later down the road to play with others.
Tho it would be nice if Screeps would allow for "team-based" gameplay as well so it'll be slightly harder for early players to bully the newer ones.2 -
Update on the API based game that I’m working on.
All of the game logic and API is mostly done.
Here is a gif which shows a few turns with a very simple "AI" vs a passive bot.
I’m bad at graphics so a went for a more abstract UI:
The arrows represent the looking direction of the units and the black dots represent the direction of the shots being fired at a particular turn. Units can look and move and shoot in different directions in one turn.
https://devrant.com/rants/10176221/...10 -
As someone who uses UNIX and UNIX-like systems on a daily basis, and someone dealing with computer support in a school, I experience so, so many issues, many of which others have already ranted about.
For no reason at all, I find it incredibly frustrating how many high school students' understanding of sudo is limited to this:
Student: Hey, isn't sudo the minecraft command
Me: Erm
Student: You know, the one skeppy uses... to troll players? Anyway, you're doing it wrong. There should be a slash before you run the command
Me: aaargh.
and so on. Happens probably every 10th time I invoke sudo.
I mean, really? Surely these kids, with all their complaints and lines: hacking into the mainframe/whats the admin password/why did you block my VPN/ and so on, would know what sudo is. But NO, they just don't seem to get it. Sometimes I lose my hope in the futures of these kids.5 -
First real dev project was a calculator for a browser game, that calculates the optimal number/combination of buildings to build. I got bored constantly doing it manually, so I made this program as a fun and useful challenge. It involved basic math, and I did it in VB.
Second one was a stats tracking page for my team in another browser game, that let us easily share and keep track of stuff. It allowed us to minmax our actions and reduced the downtime between actions of different players. HTML, CSS, JS, PHP, MySQL.
Third one was a userscript for the same game that added QoL features and made the game easier to play. JS
Fourth was for the first game, also a QoL feature userscript, that added colors/names, number limit validation to inputs, and optimization calculators built in the interface. It also fixed and improved various UI things. Also had a cheating feature where I could see the line of sight of enemies in the fog of war (lol the dev kept the data on the page even if you couldnt see the enemies on the map), but I didnt use it, it was just fun to code it. JS
From there on, I just continued learning and doing more and more complex shit, and learning new languages.2 -
Musk's OpenAI beat the top professional Dota2 players in the World. That's pretty impressive. AI has a lot of potential for the future. BTW, any Dota2 players here? My son complains that he ends up on Teams that don't speak English. Dota2 can be modded. Imagine a mod that interfaces with Google Translate and does on the fly translation. Beyond my experience level. Way beyond.3
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My anxiety is over the roof. I have keep 3 media players simultaneously playing Pink noise, Sounds of raindrops and lofi hiphop just to keep my brain grounded.12
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I've been coding for a year and I can't even do hello world in javascript. I've never touched it. Is that bad?11
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a lot of people claim video games cause violence. imo they do.
a lot of the arguments try to prove that because the majority of video game players aren't shooters isn't valid in my opinion, because, in tjis situation, even if 99.99% of gamers with access to a gun don't have a mads shooting, the 0.01% is enough.
add in a loneliness, a bad childhood, mental health issues, and being in a bad place at the time, i think it's possible.
now don't get me wrong - i don't believe video games should be banned or something, i'm just saying i believe it's feasible that video games could be a contributing factor in a mass shooter's choice to do unspeakable actions.
do you guys think i'm being naive or logical ?26 -
when I was like 11yrs. old, my father has bought a new phone for himself. I used to play a lot of gta vice city those days on my PC. one day i got to use a card reader to exchange multimedia between PC and the phone.
so, i copied gta vice city in my phone. bcoz i knew that i can move around the players using the phone's d-pad. I was left broken when I saw the error msg. in the phone: "file not recognised"
:-/
After few days, my friend wanted to play gta-vc, so he asked for the game CD. but this guy didn't have a computer in his home and he won't listen to me when I try to tell him, "you can't just play a video game in your DVD-player with a TV remote??" So, I gave it to him.
Next day, he was angry at me, bcoz the game didn't worked, obviously it was me who hve messed something in it. :-/
What utterly stupid things you guys or your friends have done?7 -
My new ISP asked what devices I would be connecting to the internet... "Well let's see here, computers, web servers, tablets, phones, IoT devices, game consoles, MP3 players, smart TVs, robots..."
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My friend and I use to switch our gender in mmorpg games as female players get more support from other players 😂
Are we the only one who switched gender for such reason?8 -
Man, running a Minecraft server with 5 players on a VPS with 1 vCore and 1GB of ram is *really* pushing this thing to its limits!
Thank goodness Ubuntu Server doesn't need much ram to run, because Minecraft is a real resource hog.
I hope Hetzner approves my account on monday, so we can move to a 2 core VPS with 4GB of ram!15 -
Whoever decided that mobile video players should not have a seekbar... I don't know what to tell you.6
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There's this online game I like to play, basically you can play against 2 or 3 other people / robots. It's been free to play for almost a decade, but recently they decided to limit how many games you can play each day, unless you buy membership. It's not much, about 2€ per month, so I bought it to support the devs, they're doing good work and they're not spamming players with ads, so they need to get money for those servers somewhere.
But now I kinda regret it; there used to be a whole lot of casual players online all the time, now casual players reach their daily limit and when I log on in the evening, there are almost exclusively paying members left, giving you absolute shit for the tiniest mistakes.
On a completely unrelated note, what casual / relaxing multiplayer games would you recommend that don't require too much thinking & long-term skills?11 -
Hi guys, I've just downloaded Firefox Quantum for Fedora 26, and I've seen that it has the same problem as always on multimedia "players" of Twitter.
Do you know how to play those videos? I've seen that the codec "x264" is not native on Firefox, but I need some help.
BTW that's my first Rant <34 -
!rant
What direction would you guys like to see devRant going in. I personally like it as it is, a place where developers can rant, share jokes (but not memes), share their thoughts, etc etc. But I know some people want it to go in more of a SO direction, where it's just another serious questions board. What do you guys think?11 -
This isn't something I've dealt with personally, but recently heard the story on the podcast and was pretty astounded:
"A company who makes add-ons for Flight Simulator X included malware in one of their downloadable jets, players have alleged. The malicious file is called ‘test.exe’ and it is designed to extract passwords from the Chrome web browser."
Now that's some extreme DRM. "Pirate our downloadable jet? We leak your credit card information and Social Security Number to the darknet."
Original story: https://rockpapershotgun.com/2018/...3 -
Working on a project needing to integrate java, jquery, SQL, various aspects of Android unix manipulation i.e. rotation, gps, music players, etc..needs to successfully build and after getting finally getting all needed repository files, work in android studio then be converted into an apk, compressed sent to instuctor's device for seemless use...this group project included 6 individuals teamed up like avengers to complete...my team mates either dropped the class or with drew.fml with a hammer sideways.2
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Company website had some video playlists that weren't working, because the javascript required to run them was interacting with some of squarespace's scripts, so I dropped the video players in iframes and haven't looked back
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The football stadium game from the 1995 "Thinkin Things Collection 3" where you choreograph players and marching bands to paint the ground.
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So this is a fun bug. Oneplus 5 with android 7.1.1, happens when switching from a fullscreen video (Netflix) to devrant5
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Question:
Do we have any Ingress players around here? What do you think about the upcoming Ingress Prime? I am somehow excited, but only because I just decided to upgrade my mobile phone some days ago 😉 Now the graphics boost can come. 😁 And I really hope that Niantic does not fuck up everything when they plan to be more entry level friendly in the future.
Resistance FTW!26 -
so if i get this correctly :
1. mongodb( community server) is going to create some files in my system which will be called "databases/collections/document bullshit via its own special process called mongod (similar to mysql , but ok)
2. my python flask app is going to connect to it via its official driver pymongo (which could be used directly)
3. mongoengine is a library (more of a wrapper on pymongo) providing "easy ways for connecting mongodb via pymongo" (which again could be used directly)
4. flask-mongoengine is library (more of a wrapper on mongoengine providing "easy ways for connecting mongodb via mongoengine via pymongo" (which again could be used directly)
5. flask-pymongo is some another bullshit library/wrapper that took away 6hours of mine which again is "A FUCKING WRAPPER PROVIDING EASY WAYS FOR CONNECTING TO MONGODB VIA PYMONGO"
seriously, fuck web development. Why can't the original driver (i.e pymongo from mongodb devs) could have simpler wrappers? and why does my fucking tutorial instructor had to use the most fucking rarely used flask-mongoengine (which i accidently read as flask-pymongo and got f**ked) to teach newbies? fucking day wasted trying to understand this crap.
I don't like monnopolies, but its somewhat good that the mobile environment is still in the hands of nononsense players like google and oracle(java) . atleast we don't have people releasing wrapper over wrapper over wrapper and then fighting about which wrapper is better to use.
Like , even when devs started cmplaining that android dbs are too difficult to understand, google themselves created an actively supported wrapper that shutted down the fight over which wrapper to use(sqldelight, realm,sql bright etc)5 -
At my previous company, we used tools from all over the place. We switched between tools at will. Sometimes, some team would decide to use some tool while the rest of the company would use something else. The worst part was that there was no Single-Sign-On (SSO) either. Everyone would need to have an account on all of these said tools. It was chaos.
I realized that being integrated into one environment (even though would have the cost of a vendor-lock-in) was the best option to have because in that case, we wouldn't have to deal with operational hurdles like having integration from one tool to another. They would just come baked-in with the whole environment. That's how GSuite (formerly Google Apps for Work), Atlassian and other players succeeded - they gave a complete suite of services / software that integrated well with each other. You could jump back and forth between services without having to bother about integration with other tools. They'd all be there wherever you wanted them to be. Even cloud providers so that opportunity and built on it - Amazon Web Services (AWS), Google Cloud Platform (GCP), Kubernetes (in itself).
Another example is a company that used Jira, Confluence and Hipchat but for some dumb reason used Gerrit for their code review / hosting. Eventually, they realized that managing the integration with the Atlassian tools was far more expensive than getting bitbucket and migrating completely into the Atlassian environment.
It's always the integration that matters. Everything else is secondary. -
Not Another Gaming Rant!
In gaming, the keyboard and mouse is far superior to a console controller.
So much so it's almost like cheating, gamers are beginning to notice this on the X-Box where traditionally all players in a game would only use a controller.
Now that console players are up against mouse and keyboard players they are out matched and out maneuvered, a great example of this can be seen in live multiplayer Call of Duty games such as Infinite Warfare where the keyboard warrior will spend more time in the air effortlessly jumping from wall to wall gaining an advantage over their opponent.
Multiplayer games should always be evenly matched providing players the ability to compare their level of skill in a competition on a level playing field.13 -
Are there any tools, points of reference, barebones templates, bits of advice, etc. that anyone can share or direct me to that could potentially a programmer with ADD stay organised and keep projects/code structured?
Just a bit of background:
I am 29 years old and have battled with severe Attention Deficit Disorder since early childhood. No hyperactivity, just a mind that is constantly running at light speed. I have a tendency to lose focus on the main goal in my projects and I fall victim to feature creep more than I'd like to admit—to the extent that on countless occasions, I've ended up just starting projects over from scratch because they became too convoluted and hectic.
I've spent the past 2~3 months working on a sort of companion app for players of the game Warframe using Dart/Flutter. The main purpose of the app is to provide players with an accessible and customisable agenda to help with keeping in-game goals organised (oh, the irony). I have made a decent amount of progress, but I consistently find myself working on various bits and pieces of code (usually) without finishing each of them before moving on to something else. What I end up with is a tangled yarn ball of code and I get lost and overwhelmed in the chaos.
Any feedback or advice is much appreciated.9 -
Wrote this on another thread but wanted to do a full post on it.
What is a game?
I like to distinguish between 1. entertainment, 2. games, 3. fun.
both ideally are 'fun' (conveying a sense of immersion, flow, or pleasure).
a game is distinct (usually) from entertainment by the presence of interaction, but certain minimalists games have so little decision making, practice, or interaction-learning that in practice they're closer to entertainment.
theres also the issue of "interesting" interaction vs uninteresting ones. While in broad terms, it really comes down to the individual, in aggregate we can (usefully) say some things, by the utility, are either games or not. For example if having interaction were sufficient to make something a game, then light switches could become a game.
now supposed you added multiple switches and you had to hit a sequence to open a door. Now thats a sort of "game". So we see games are toys with goals.
Now what is a toy?
There are two varieties of toy: impromptu toys and intentional toys.
An impromptu toy is anything NOT intended primarily, by design, to induce pleasure or entertainment when interacted with. We'll call these "devices" or "toys" with a lowercase t.
"Toys", made with the intent of entertainment (primarily or secondarily) we'll label with an uppercase T.
Now whether something is used with the intent behind its own design (witness people using dildos, sex toys, as slapstick and gag items lol), or whether the designer achieves their intent with the toy or item is another matter entirely.
But what about more atmospheric games? What about idle games? Or clickers?
Take clickers. In the degenerate case of a single button and a number that increases, whats the difference between a clicker and a calculator? One is a device (calculator) turned into an impromptu toy and then a game by the user's intent and goal (larger number). The second, is a game proper, by the designers intent. In the degenerate case of a badly designed game it devolves into a really shitty calculator.
Likewise in the case of atmospheric games, in the degenerate case, they become mere cinematic entertainment with a glorified pause/play button.
Now while we could get into the definition of *play*, I'll only briefly get into it because there are a number of broad definitions. "Play" is loosely: freely structured (or structured) interaction with some sort of pleasure as either the primary or secondary object, with or without a goal, thats it. And by this definition you can play with a toy, you can play a game, you can play with a lightswitch, hell you can play with yourself.
This of course leaves out goals, the idea of "interesting decisions" or decision making, and a variety of other important elements.
But what makes a good game?
A lot of elements go into making a good game, and it's not a stretch to say that a good game is a totality of factors. At the core of all "good" games is a focus on mechanics, aesthetics, story, and technology. So we can already see that what makes a good game is less of an either-or-categorization and more like a rating or scale across categories of design elements.
Broadly, while aesthetics and atmosphere might be more important in games like Journey (2012) by Thatonegamecompany, for players of games like Rimworld the mechanics and interactions are going to be more important.
In fact going a little deeper, mechanics are usually (but not always) equivalent to interactions. And we see this dichtonomy arise when looking at games like Journey vs say, Dwarf Fortress. But, as an aside, is it possible to have atmospheric games that are also highly interactive or have a strong focus on mechanics? This is often what "realistic" (as opposed to *immersive*) games try to accomplish in design. Done poorly they instead lead to player frusteration, which depending on player type may or may not be pleasureable (witness 'hardcore' games whos difficulty and focus on do-overs is the fun the game is designed for, like roguelikes, and we'll get to that in a moment), but without the proper player base, leads to breaking player flow and immersion. One example of a badly designed game in the roguelike genre would be Early Access Stoneshard, where difficulty was more related to luck and chance than player skill or planning. A large part of this was because of a poorly designed stealth system, where picking off a single enemy alerted *all enemies* nearbye, who would then *stay* alerted until you changed maps, negating tactics that roguelike players enjoy and are used to resorting to. This is an important case worth examining because it shows how minor designer choices in mechanical design can radically alter the final quality of the game. Some games instead chose the cheaper route of managing player *perceptions* with a pregame note: Darkest Dungeons and Amnesia TDD are just two I can think of.11 -
My fascination for programming began around 13, when i started developing plugins for my minecraft server in java.
Had an awesome time with creating plugins for some fully custom servers with relatively large playerbases(50-200 players, depended on the time of the day).
This sparked something in me, and i started creating crapp ass "portfolio" sites for myself with php and mysql login and registration forms. After that I got into some basic c# abd had fun with some cute console/form applications.
And here comes today, in the process of picking up more css, php, html, js knowledge, probably heading towards react or vue.
I just love programming to death. -
So I've forgot to share with all of ya our first !!!SUCCESSFUL!!! GGJ Game!
Its called "Communism Overload" and its super hardcore.
LINK: https://goo.gl/b2t9A8
Things you should know:
1. Its 2 players ONLY(You wont win alone)
2. You will break your keyboard
3. Only handful of ppl have successfully finished it.
4. There was one guy that managed to finish it alone and it took him a lot of time to master the skill of sync keyboard breaking!
5. Some ppl say that the instructions are unclear and they manage to stick their heads in toilets, so I'm attaching a small GIF of explanation.
6. This game gave us a new meaning in life, so its surely, not the last one.
7. Everything in this game, except for the music is my teams hard work. Every image\animation\line of code.
8. Me and my teammates would be freaking glad to hear you thoughts on this game (MADE IN JUST 48 HOURS)2 -
!Rant
What languages do you guys most commonly use?
Do any of you use C#? If you do, what's your job?12 -
Thought experiment time:
Imagine that this whole universe is a simulation created by a Group Of Developers (GOD).
- Who would make up this group?
- What kind of design patterns would they follow?
- What type of programming language would they use?
- What kind of bugs are there if any?
- How do they test?
- Assuming the use of quantum computing, what are the implications? Parallel simulations? All possibilities play out?
- Would the controller input be life?
- Who is AI and who are players?
- Has all time already been rendered?
- Do we respawn?
- What would the leaderboard look like?
- What kind of stats are tracked
- What are dreams, nightmares, lucid dreams, sleep paralysis, birth and death?
- How is memory stored, accessed and pruned?
- What kind of neural net is used and where?
etc etc, if you can think of any other interesting fire away8 -
I want to make a game that collects a lot of questions for reuse and where players answer these one after another to make up the most dumb funny stories. Alas, it's in planning stage now.
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Headsup: if you're making a game, or want to, a good starting point is to ask a single question.
How do I want this game to feel?
A lot of people who make games get into it because they play and they say I wish this or that feature were different. Or they imagine new mechanics, or new story, or new aesthetics. These are all interesting approaches to explore.
If you're familiar with a lot of games, and why and how their designs work, starting with game
feel is great. It gives you a palette of ideas to riff on, without knowing exactly why it works, using your gut as you go. In fact a lot of designers who made great games used this approach, creating the basic form, and basically flew-blind, using the testing process to 'find the fun'.
But what if, instead of focusing on what emotions a game or mechanic evokes, we ask:
How does this system or mechanic alter the
*players behaviors*? What behaviors
*invoke* a given emotion?
And from there you can start to see the thread that connects emotion, and behavior.
In *Alien: Isolation*, the alien 'hunts' for the player, and is invulnerable. Besides its menacing look, and the dense atmosphere, its invincibility
has a powerful effect on the player. The player is prone to fear and running.
By looking at behavior first, w/ just this one game, and listing the emotions and behaviors
in pairs "Fear: Running", for example, you can start to work backwards to the systems and *conditions* that created that emotion.
In fact, by breaking designs down in this manner, it becomes easy to find parallels, and create
these emotions in games that are typically outside the given genre.
For example, if you wanted to make a game about vietnam (hold the overuse of 'fortunate son') how might we approach this?
One description might be: Play as a soldier or an insurgent during the harsh jungle warfare of vietnam. Set ambushes, scout through dense and snake infested underbrush. Identify enemy armaments to outfit your raids, and take the fight to them.
Mechanics might include
1. crawl through underbrush paths, with events to stab poisonous snacks, brush away spiders or centipedes, like the spiders in metro, hold your breathe as armed enemy units march by, etc.
2. learn to use enfilade and time your attacks.
3. run and gun chases. An ambush happens catching you off guard, you are immediately tossed behind cover, and an NPC says "we can stay and fight but we're out numbered, we should run." and the system plots out how the NPCs hem you in to direct you toward a series of
retreats and nearest cover (because its not supposed to be a battle, but a chase, so we want the player to run). Maybe it uses these NPC ambushes to occasionally push the player to interesting map objectives/locations, who knows.
4. The scouting system from State of Decay. you get a certain amount of time before you risk being 'spotted', and have to climb to the top of say, a building, or a tower, and prioritize which objects in the enemy camp to identity: trucks, anti-air, heavy guns, rockets, troop formations, carriers, comms stations, etc. And that determines what is available to 'call in' as support on the mission.
And all of this, b/c you're focusing on the player behaviors that you want, leads to the *emotions* or feelings you want the player to experience.
Point is, when you focus on the activities you want the player to *do* its a more reliable way of determining what the player will *feel*, the 'role' they'll take on, which is exactly what any good designer should want.
If we return back to Alien: Isolation, even though its a survival horror game, can we find parallels outside that genre? Well The Last of Us for one.
How so? Well TLOU is a survival third-person shooter, not a horror game, and it shows. Theres
not the omnipresent feeling of being overpowered. The player does use stealth, but mostly it's because it serves the player's main role: a hardened survivor whos a capable killer, struggling through a crapsack world. The similarity though comes in with the boss battles against the infected.
The enemy in these fights is almost unstoppable, they're a tank, and the devs have the player running from them just to survive. Many players cant help but feel a little panic as they run for their lives, especially with the superbly designed custom death scenes for joel. The point is, mechanics are more of a means to an end, and if games are paintings, and mechanics are the brushes, player behavior is the individual strokes and player emotion is the color. And by examining TLOU in this way, it becomes obvious that while its a third person survival shooter, the boss fights are *overtones* of Alien: Isolation.
And we can draw that comparison because like bach, who was deaf, and focused on the keys and not the sound, we're focused on player behavior and not strictly emotions.1 -
Should I spend my money on a monitor? Sitting 30cm from a TV for so long isn't healthy, but monitors are soooooooo expensive?
I don't want to use my secondary monitor as primary because it's relatively small. What do we think?6 -
I once wanted to make easy money by becoming a professional poker player. I did this by programming a poker simulator and calculate chances with certain cards and stuff. To assure you have 6.**% winning (mathematical chance calculated) of a hand takes around 3k simulations to cancel out the luck. So don't trust to much on your math.
That went well, but that wasn't all that there was to learn, you could even consider a small start. Long story short, I became quite a good player and won a lot with Appeak Poker (Great app! No adverts!). Now, I opened a while ago an account at the Holland Casino to make some money. But they were playing on such low wages that it was just not interesting and I quitted. Today I realized I had still an account with money on it and thought "let's get over wit it" so i did aggressive betting on red (1:st 40% all in, lost, 2nd 100% all in won) in a roulette game. In the end I had a few euro profit so the gambling adventure never costed me money.
Another reason the poker carreer ended is because I realized it's not a quick way to make money at all and the gambling factor was too high. I expected poker a bit to be more strategy.
I even consider the best poker spelers maybe to just be lucky bastards in some cases. Poker stars is fun to see on youtube tough, they're bullshitting a lot.
I consider gambling for losers. Poker, you can become really good in it, but still some luck is required. Not bad luck at least. You can lose with a multiple of quite good hands.
Fact: one of the best poker players is actually a software developer14 -
I was in a meeting yesterday where a junior dev was pitching an idea for a mobile game. He starts explaining the rules of the game. Here's what he said "Each Players starts off with 5 BALLS 🏀 and when 1 players ball is hit said player loses 1 BALL…" His presentation was excessively laced with mentions of BALLS.
PS: Never pitch a BALLS idea unless you've got BALLS.5 -
A way of running Minecraft servers on AWS and automatically hibernate instances when there are no players online.16
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Not the most exciting bug i solved but i was very happy when i solved it!
we were working on a java game for a school project. Te game itself consists of a maze so we used a double array maze[][] to store all the Tiles of the maze. to move players around we used x and y coordinates. When we started playing we couldn't figure out why we could move through walls and go in weird directions. and finally it hit me,
java uses [y][x] , and mathematics uses (x,y)2 -
Play Store's $25 registration fee - for getting PWA listed in their shitty catalogue? Who in the right mind would even jump in this clusterfuck of store to find a *web* app? For all you know, Google, there is such thing as QR codes - and customers can just scan the code (or type in that sweet address). Voila! Boom!!! Ching-ching!
Hello-hello, monopolistic cashgrabage! I came to inform you that your TWA bullshit is unneeded in ETHICAL space. The only ones who would benefit from this thing are permission-hungry publishers. And I'm already sick of this culture where people are put into store bubbles. You can't hide the fact that this data and features you provide, with "native" layer, may be misused in a jiffy - and by big players, no less. Of course, as a vile dumpster that you are, you don't mind it.
Don't even bring up a battery consumption that comes with PWA and browser. This doesn't matter if you use an app for some 2 minutes to tick your mental checkboxes! I'm just sick of app stores and native apps that collect the data without normal warning, and dare to take more than 1 second to fucking load the cached data. Take a lesson or two from PWAs that collect (probably useful) cache, instead of my specs, and load almost instantly.12 -
What do you call a crowd of chess players bragging about their wins in a hotel lobby? Chess nuts boasting in an open foyer.
-
Got a question guys!
I want to capture screenshots from a live video stream being broadcast over HTTPS, such as the one on this link:
https://open.ivideon.com/embed/v2/...=
I can do it locally using the chrome webdriver in selenium, but cannot reproduce the same in a server I'm accessing remotely. I tried using headless browsers like phantomJS, but apparently it doesn't support video players -_-
I'm confused because I don't even know what to search for anymore, I've been stuck with this one thing for the last 17 hours. Any help would be greatly appreciated!5 -
Learning to tech to speed up learning.
Using a new cooperative learning technique, AI Lab researchers cut by half the time it took a pair of robot agents to learn to maneuver to opposite sides of a virtual room.
A combination of deep learning and reinforcement learning algorithms are responsible for computers achieving dominance at challenging board games like chess and Go, a growing number of video games, including Ms. Pac-Man, and some card games, including poker. But for all the progress, computers still get stuck the closer a game resembles real life, with hidden information, multiple players, continuous play, and a mix of short and long-term rewards that make computing the optimal move hopelessly complex.
Image: Dong-ki Kim1 -
Just finished coding/support/putting fires down marathon that lasted 2 weeks.
Basically I launched 2 gaming servers got around 600 online players and had to spend 2 weeks around 12 hours everyday supporting them doing hotfixes and etc. I had no time for life. Ioved the work, debugging, responsibility and making impact. Also made some money.
Now I feel completely drained, sick and tired. I think I hit a burnout. I thought I will enjoy my time off with my gf but I just wanna lie in bed and dont do shit for at least 2-3 days. Extended stress over time did a number on me, I am now a nervous wreck.
How can I bounce back asap after a burnout? I have 2 weeks to rest and will have to launch 2 projects again and deal with christmas/new year bullshit...1 -
A medical doctor gets fired for clearing a football player to play for not having an injury.
What does that do to the intellectual ecosystem?
These people go to college on full scholarships…to throw balls around?
I mean it sounds very silly when its put that way, but the initiation and training of a doctor is not a joke.
Why is this money being spent on football players?
I think operating tables should be televised, with announcers, and pundits, and star surgeons,
A person placing bets would need a working knowledge of the operating table if they are going to be placing bets.
We are smarter than this as people. Sports should not be just hulking drones throwing balls around.5 -
I hate when people say "why do you prefer programming instead of football/sports? " . I like sports but I hate all the super addicted people who fight just because someone said " I don't follow your team".
Is too bad to say that I don't know all the players of a team ? If I say so there will be always someone saying " We know that, you are a fucking nerd.".
Oh well sorry for the angry post. I am more calm now.9 -
I am slowly turning my home into an automated smart home, however. I have found a lot of responding devices (media players, sockets, etc..) but no trigger devices (buttons, sensors) I can work with.
Am I looking in the wrong place or do I really have to build something myself using arduino?
My setup is the following: I have a central server in my home that hosts a bunch of docker services that all server a certain purpose. All smart devices have static ips so that server can address them quickly. So it is capable of controlling many things. However, now I want to trigger certain actions through a hardware button. It seems I cannot find such a device....
Any other hads on here?6 -
Working on a poker card simulator. Currently benchmarking the hands by giving them a rating (high card value, pair).
In the simulation there are three players. The first player who get the hand cards first seems to have advantage. Does this make sense?57 -
Becoming one of the world's top players in the card game of Yugioh.
A long with actively getting good at other card games and board games. -
A truly scary multiplayer gothic horror action RPG set in a Victorian world with a Lovecraft inspired story (already got the story written as it so happens) with multiple mutually exclusive but tightly linked story lines. That is to say you can experience only one part of the unfolding story with the player having to communicate and interact with others in the game world to discover the full horror of the world.
The world would not have instances the world would be in a state that players find it in, based on what other players had done.
I have a lot of the game mechanics thought out, but time and money... If only it were limitless...3 -
Valve
i love their games and the whole model of community but now its just become a big cash grab for MOBA players. nothing against the ppl that enjoy DOTA, i just wish all the other games that still have a lively community got the same level of maintenance and attention.6 -
Hey, I got this new web project, but to be honest I haven’t coded much web in a few years and I’ve heard the landscape changed a bit. You are the most up-to date web dev around here right?
-The actual term is Front End engineer, but yeah, I’m the right guy. I do web in 2016. Visualisations, music players, flying drones that play football, you name it. I just came back from JsConf and ReactConf, so I know the latest technologies to create web apps.
Cool. I need to create a page that displays the latest activity from the users, so I just need to get the data from the REST endpoint and display it in some sort of filterable table, and update it if anything changes in the server. I was thinking maybe using jQuery to fetch and display the data?
read full article at https://hackernoon.com/how-it-feels...1 -
I have a genuine question for y’all folks: How do you define what’s your next job going to be ? As in what you set your mind to, I guess. I’ve been through multiple stages of thoughts during the past two years and I find myself stuck.
On the one hand I work at a decent company and I have a great team with a lot of benefits and an OK salary but on the other hand I want change, more challenges and to get a little bit more of 💰(I’m not complaining about what I have but I’m clearly on the low tiers of the salary range for a software engineer).
At first I thought I wanted to completely change my work area and go for music, then I thought I wanted to work for the biggest IT players (Google, Microsoft, etc…). Turns out none of these two ideas really suit me. I also don’t want to work in a startup, I’ve only had bad experiences so far and don’t seek to reproduce them yet again.
So I guess a more precise question is: If you were in my shoes, with all that in mind, what would you do?
As for the reasoning as to why I’m asking here: devRant is literally the only place I know with so many people that work in the same field, but that also have a lot of different experiences and background 😁1 -
Trying to get my head round LDAP for , what will eventually be, a government project.
Security up the wazoo is difficult1 -
there should be a dev show like the voice but instead of the voice it's a hackathon and people vote for who they want to win
and you can view the players in real time and play all their demos when judging4 -
A game taking place inside an operating system. Like Tron but needs to have much more solid analogies. User's body as tty process. Some representation of scheduler priority and memory allocation. Forking. Children and zombies. Init.
Some process-ownable token representing file handles.
Network ports as portals through which data may be sent by acquiring a file handle and using it.
/proc, /mem, etc are extreme stretch goals.
Never really started because I couldn't decide how to represent all the different parts so they would all be consistent *and* entertaining
As an extension of the extreme stretch goals, a multiplayer functionality where players can shell into each other's game worlds ("computers") -
I have 1.2gb of files, they are textures (client side for my gameserver players). By using winrar I managed to archive it to 550MB. Do you guys know more efficient way of shrinking large sizes of files?12
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“Lazy mom lazy wow” presented by Gail Swanlund was probably the most impactful piece of art to me.
Through simplistic form, this art piece presents the idea of caring about oneself and quit the eternal rat race for money. But somehow for its metaphor, Lazy mom lazy wow chooses the notion and aesthetics of death and decay. The closest analogy I can think of is the music of American Football. Some kind of liminal, eerie aesthetics. Also, the movie Gummo and the game Life is Strange, part one.
The piece deliberately avoids being aggressive and celebrating its notion. It’s not “quit the rat race and celebrate because life is so good”, it’s “quit the rat race by putting yourself into coma so nothing matters anymore”. The descent into eternal comfort of realization that you don’t have to do anything anymore, but also sorrow of losing meaning.
It feels like launching Counter-Strike Source in the year 2051, only to walk around cs_office and realize there are no players anymore, and they will not return ever again. The sense of watching an old VHS tape of you having a conversation with your mom in the hospital as she’s counting her last days because of cancer. The sense of comfort of coming back to your hometown. You remember your childhood and your high school crush, only to realize that those moments won’t happen ever again. -
Okay I got a genius/exceptionally stupid idea.
Some of you may know Xi. If not, it's an, in development, text editor backend, written in Rust.
It does all the heavy lifting and communicates changes with the Frontend over an rpc-api, typically on stdin/stdout.
Now, why don't we do this, but for other kinds of applications, that have been reinvented a million times, because a feature is missing or the ui has been shit.
Cross-Platform backends for file-managers, web browsers, password managers, media players,...2 -
Can anyone suggest a good REST API for sports data? I have developed an app for Android that shows information and statistics about football league,teams and players. I need to add news feeds,live scores and images. I am using a free API for experimental purpose which is limited. Any help would be appreciated.2
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I started watching "Squid Games" this morning and well after the first round the players are given a chance to quit.
Which they do... But then come back.
Well, I bought some Ethereum a few weeks ago before crypto tanked...
But checking in this morning I'm now back to break-even...
And well feels like I'm gonna keep playing too... -
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Hastags: #10Cricin #bradleycaldwell #10CricinCasino #10cricinsport10 -
Multiplayer cards game.
I designed one cards game and wish to test it with many players without the need to meet face to face.
Playtesting a game near real people is exhausting for me 😵 -
JESUS CHRIST GOOGLE YOU ARE A MULTIBILLION DOLLAR COMPANY HOW THE FUCK IS YOUR WEBSITE DESIGN SO SHIT?
goddamit with the amount of fucking whitespace on YouTube I could fit an entire fucking copy of the website in.4 -
Argentine players just won the world cup and have easily adjusted back to club life as if nothing happened. But I fell sick after last Christmas and even now I'm feeling stronger, I'm still finding it difficult to reintegrate into coding mode
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Dear Bethesda, Long time no rant eh?
So, I Pre-ordered your mess called Fallout 76! I was hyped! But you fucktards just fucked everything from behind...
Shit Graphics, over 1001 bugs, everything...
I didnt play it much so, I didnt think about it until now... now when my Drives called, "Porn", "more porn" and "a fuckton of porn" are full, and whats the biggest game ive installed? Yes. Fallout 76... I uninstalled this mess and wanted a refund of my 95.60CHF, Which is A LOT for a game... and you fucks lurking in the background replied with "players who have downloaded the game are not eligible for a refund." Aka: "We now have your money, bought some cheap hookers with it, and now dont have it anymore JK LOOOOL XDDD"
Yeah, and my friend who wanted a refund, got it. Fuck off bethesda, take your shitty shit of a shit piece of shit game with you and fly away with it.
I cant take it anymore...
OH, AND DID I MENTION YOU PUT AN AD ON YOUR MAIL?! Like this:
We have your money now, but please waste more on it on our other shit games.
FUCK OFF!19 -
Anyone else who's given up entirely on bloated desktop music players to play their mp3/flac files and ends up using cmus in the terminal?7
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Character setup and animations done. Now time to flesh out players, AI and maps. But need more coffee first. Loving UE4 engine.1
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Me: Ok, Lets continue with this scratch project. We need to script in a Update Alert (A button we can press to shut down the game and alert players ingame that an update is here), Add upgrades, (Yadda yadda yadda), And Debug the......
Assistant #1: How about lets not worry about Debugging the game and focus on adding more scripts.
Lead Assistant: How about lets Debug AND add the updates just like the developer said.
Just a word to Assistant #1. Number one, Debugging to a game is like cleaning, grooming, and feeding yourself. If you dont do it, the game performance is to be considered "F.I.T.A" or "Fucked In The Ass". it wont get anywhere Fast, Let alone get anywhere at all. Number Two, Updates are important, I admit that, and im not saying they are less important than debugging, but if you add an ass load of updates before you debug, it will take more time to debug ALL of those other updates than just the few we already did. Plus it will only add more stress to the developers which in turn may make us miss(or make) more bugs in development.
Keep in mind that we are developing Scratch Projects that use the coding language "Blocky". -
Making CD-Extra discs, because apparently some people still use ye-olde CD players and others want MP3s.
What a magical world I live in. -
I've always wondered how come in certain videos that have embedded subtitles, usually tv shows, they don't get detected by mobile players, but do on PC?3
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Starting off making a pub quiz in BASIC and feeling blown away that the computer could 'remember' the players' scores! Joy making that happen. Seems a loooong time ago!
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Who amongst you remembers Ultima Online?
At one point probably one of the best games ever made. Even wrote the record for most players online and got in the Guinness Book of records for it. This was during the dial-up days. You kids these days have no idea how slow internet was or how cool it was to hear those three special words, You've Got Mail.
Everquest and WOW dont have shit on this game even if it never really went 3D. There was a sorta blocky 3d but it sucked which is why it failed. Everyone was content with 2d because the blocky 3d was trash in most circumstances.
With Ultima it made you feel like a kinda second life. And it wasn't a chore like Life Is Feudal or many of the other grundy games of today.
My 80 year old grandfather played it all day everyday. That's how fucking good the game was.
I would still be playing the official servers a decade plus, later if they would stop adding unnecessary dlc and they wouldn't have added a pay store.
It seriously pisses me off that I spent years collecting and hoarding rare items that I actually fucking earned and the assholes add a pay store that lets these new players buy the item I fought a boss four hours to get.
It ain't fucking right. It literally makes the rares worthless and my efforts pointless.
EA also rushed Ultima IX so it was buggy as hell and technically unbeatable unless you edited the game to let you cheat. Richard Garriott made the game and bugs and all is a masterpiece. His new game Shroud of The Avatar, not so much but that's a different rant.
I honestly wish EA would go out of business. They have ruined enough of my favorite titles with their incompetent bullshit and greedy cash grabs. If they would just make UO the way it was around the second age or Lord Blackthorn I'd guess a lot of us old-school vets would come back.
But as it is our only real option is to build our own servers or play someone else's which is what I do. Fuck EA!9 -
Have a question about email service providers. Specifically inbox delivery and warmup. Over the years I gathered a ~200k email database of players from my projects. I cleared them by using debounce.io and now I have 100k clean emails. That means I can send a mass newsletter and bounce rate should be good. Now my main question is what email services provider should I use? For email client I thought of setting up sendy.co, for hosting it use sendybay.com and for smtp use pepipost.com But the problem with sendy is that it sends emails without any delay. Like 2-3 emails a second. Is there a difference in terms of inbox delivery and domain reputation wether I send all emails in bulk with sendy or should I try to keep low profile and send lets say 1k a day? I have friends who use amazon ses and they are able to send even 100k a day, given that emails database is cleared(valid working emails) and bounce rate is low.6
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I want to learn how audio and video players work. maybe even make one for practice. does anyone know any good places to start?1
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Hi guys,
I got myself stuck in a studentjob, where I have to do whatever I am told 😥.
We have a 10-minute survey for (former) Ingress players about the Motivation to play the game.
bitly.com/Ingress2017
I would appreciate everyone who takes part and gets me closer to the end of my work time (18h remaining 😕).
If you know people who played Ingress for some time, I would appreciate it if you could share the survey with them.2 -
Change of plans, I'll be streaming later tonight and it'll be star craft. I'm fucking horrible in comparison to other players but I do like talking. Give me of your thoughts on world events or scientific discoverys!
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Today I went to a restaurant and I heard some "developers" talking about games. They were talking about an unfamous MOBA game. And the next thing I heard was "I hate MOBA games.... There are too many players". I never went back to that restaurant.
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How possible is it to have a decentralised internet?
Because currently we have an almost centralised net... Where the major players are Google, Amazon, Alibaba and the likes acting as data holders.
This really bothers me and it's fair to say that the original dream of an internet for the people, by the people, is long gone.
Can we foresee a p2p in place of this monopolitic centralised internet?2 -
Right on my way to the city I'll be working in for the next 3 weeks.
I work for a medium sized company, belonging to a big AF, like in one of the world biggest players in their branch, company.
I got transferred to another location on the other side of the country for a few weeks, as part of my apprentice-ship.
I'm already thrilled to start work tomorrow. -
Making music definitely made me a better programmer. In fact playing lots of instruments showed me the different roles that exist on a team. Lead guitarists are kinda like programmers, constantly looking for the next challenging song to make. Singers and rhythm guitarists are like the team leads and PMs who want a nice bow on the product. Drummers are like designers really, they kinda show up and make something bad ass and disappear. Bass players are like solid backend or ops folks silently making stuff stable and grounded.
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!rant
I have raspberry pi 3 lying around; at the same time, I want to make a minecraft server to play on with 4-6 friends. Is the pi3 capable of running a server? I tried running it once but it was so slow you could outrun the world rendering with as few as 2 players. Would trying to run it multithreadedly help?
Or should I just resign to a server rental site? it'd preferably be a vps since I really don't like these 'management' sites gaming providers often make - any recommendations that are as cheap as possible)1 -
http://www.gravityforce20.com
Remember Gravity Force on Amiga? They've released an anniversary version for almost all platforms! Global highscore list 'n all. One of the best multi-player games ever, but not yet that many players online. Download to your phone or comp and join me for a dogfight or two!2 -
A hyperrealistic military/civilian simulator a la ArmA. Simulating continents, accurate sounds etc. with a easy to use editor for scenarios.
Massive Multiplayer Sessions with hundreds of players while maintaining great performance.
And all of this with the best physics engine you have ever seen 😅2 -
So I have an idea for a game. While I'm still learning the code required to make it run I'm also fleshing out ideas in my dome box. Keep in mind this is a basic rundown of said game. Not an all inclusive list of features or mechanics.
A Text RPG MUD loosely based on Stargate. Make a world creator for it and let people connect thier own worlds to the network. Original idea came from games like Neverwinter Nights where people could run thier own privately hosted modded servers.
Base game is effectively a tutorial leading up to powering on the gate.
At which point you will have one or two randomly generated worlds that can be explored by other players and role played in.
I'm a long way off of being able to make this but what do you all think?2 -
Create an AI to defeat all the best players in different areas like what AlphaGo did with the best Go players.
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A game of throwing dice is played between two players in which each player throws a dice unless his adds up to 20 . A player is declared "winner" with the minimum number of throws. write a java program to perform the task given below. USING STRING MANIPULATION9
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Looking inside the box for a second FC 24's Personality Plus feature will certainly create a breath of much needed fresh air to the systematic player statisticsThe changes don't stop there, as we reported earlier, this is a big year of change for the EA Sports FC franchise.
Kaka is a graceful player who doesn't lose his temper and has a lot of respect for his hundreds of thousands of fans - as a result, I think Kaka is an awesome cover athlete for this year's FC 24. Whether or not the game is as graceful as Kaka himself - well, that's something we're just going to have to find out ourselves. You can expect to see Kaka gracing the covers for yourself when FC 24 is released on September 28 in North America - and October 1 in Europe and Asia.
EA Sports has finally made a major change to their EA Sports FC franchise. It's no secret they're the top dogs for the beautiful game, but it's also no secret that their weakness is their lack of customization. FC 24 is looking to change all that.
Over the years, we've seen EA add half-hearted features: a few years ago we had a weak team creation which disappeared a year later, and creating players was a slow and limited process. Since FC 24 they've taken the right direction with their Be A Pro mode, and now the inclusion of an all new Creation Center will finally have players able to do everything they wanted: easily make entire teams, players and statistics - finally allowing them to rival Konami's Pro Evolution Soccer in terms of customization.
You can finally create your own fully functional football club, with the ability to completely customize rosters, crests, crowd chants and --most importantly -- you can make your team an awesome kit with an in-depth editor. According to EA Sports, these teams will be available for both offline and online play, custom tournaments and friendly matches - so if you want, feel free to hop online when the game comes out and play against The Obama 11.1 -
Feature Request:
We can now categorise rants we post, please let us filter rants in the feed by category.5 -
!rant
Usually, in this dark moments, I don't get motivated because of someone else's actions.
When this happen, I try making something completely different, work on some particular project or try to unleash my anger against enemy faction players on WoW. If none of these help, I try drawing and writing more stories for my imaginary world. -
Usually this is somehow fluent what is "the worst" advice, since it rather depends on context, and contexts changes.
There is, though, one thing that was bad idea from the start, on so many angles that even now I believe it is actually " the worst " idea you can have : imagine you have a team, you have work to do, and, as usual, there are people there, and people have their goals and opinions. The worst thing you can do there is to engage with politics, either team- or company-wide.
I was specialist from Poland in German automotive branch. Cars, trucks, AI, this kind of stuff. ( It just sounds interesting, trust me )
Small company working as subcontractor.
The first thing I though is something like, why this or that person is going to tell me what to do or why is he allowed to rat me out or talk behind my back... so this guy told me this is how it is around here and you either play it or suck for everyone. So I went with it, if they want to fuck with me, I will fuck with them.
So fast it went House Of Cards kind of way and in the bad way kind of way. Instead of getting progress we were busy doing political stuff, usually law related, like finding each other misconducts, and there were no end to it. As I had most experience I with systems and stuff we were doing, outcome was pretty good for me, but after some time it escalated to such size that atmosphere was unbearable and I was so stressed and tired of this shit I left. It's miracle that management tolerated this so far. People were as toxic as nuclear waste site (or dota/lol players)
So far the conclusion is to sometimes suck it up once in a while or just clear the atmosphere as fast as possible. Otherwise you will wade in shit up to your chin for very, very long and it is not really healthy on the long run... -
Approx. 24 hours ago I proceeded to use MEGA NZ to download a file It's something I've done before. I have an account with them.
This is part of the email I received from MEGA NZ following the dowload: "
zemenwambuis2015@gmail.com
YOUR MEGA ACCOUNT HAS BEEN LOCKED FOR YOUR SAFETY; WE SUSPECT THAT YOU ARE USING THE SAME PASSWORD FOR YOUR MEGA ACCOUNT AS FOR OTHER SERVICES, AND THAT AT LEAST ONE OF THESE OTHER SERVICES HAS SUFFERED A DATA BREACH.
While MEGA remains secure, many big players have suffered a data breach (e.g. yahoo.com, dropbox.com, linkedin.com, adobe.com, myspace.com, tumblr.com, last.fm, snapchat.com, ashleymadison.com - check haveibeenpwned.com/PwnedWebsites for details), exposing millions of users who have used the same password on multiple services to credential stuffers (https://en.wikipedia.org/wiki/...). Your password leaked and is now being used by bad actors to log into your accounts, including, but not limited to, your MEGA account.
To unlock your MEGA account, please follow the link below. You will be required to change your account password - please use a strong password that you have not used anywhere else. We also recommend you change the passwords you have used on other services to strong, unique passwords. Do not ever reuse a password.
Verify my email
Didn’t work? Copy the link below into your web browser:
https://mega.nz//...
To prevent this from happening in the future, use a strong and unique password. Please also make sure you do not lose your password, otherwise you will lose access to your data; MEGA strongly recommends the use of a password manager. For more info on best security practices see: https://mega.nz/security
Best regards,
— Team MEGA
Mega Limited 2020."
Who in their right mind is going to believe something like that that's worded so poorly.
Can anybody shed some light on this latest bit of MEGA's fuckery?
Thank you very much.4 -
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What sets Crazy Time apart is its mix of fun and high winning potential. The bonus rounds, including Coin Flip and Pachinko, provide added excitement, making every spin a unique experience. With professional hosts and seamless streaming, the game feels as though it’s happening right in front of you.
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Question for audiophiles: I have a bunch of music on old original media (CDs, cassettes, and vinyl). It’s getting increasingly hard and inconvenient to listen to these whenever and wherever I am like I can do with Spotify. Tape players are disappearing along with CD players and turntables. And it’s just not as available everywhere like streaming services.
While I’m in the process of making playlists in Spotify to represent each CD, cassette, and record, I’m finding lots of tracks and even whole albums and artists are not found.
So now I’m trying to figure out how I’m gonna be able to listen to them once I individually digitize each missing track/album. I want to stream rather than download files to individual devices. Ideally I’d have a media server in my house with a gateway to the public Internet and an app on my phone to tap into it.
Is there (still) something like this out there? Some kind of open source streaming solution? What do you do/recommend?12 -
Let's say I made an app or even a game based on dungeons and dragons that help players of the game get through their adventures. But I called it a dungeons and dragons game and used their rules and everything. And credited them on the logic and rules and originating from them. Would I get in trouble. Or how would I go about releasing it and stuff15
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hey uh, this is a rant about phantom forces, if you don't know what it is, look it up, anyways, that's really it.
so, i've been playing this game very actively called phantom forces and its a good game but its been ruined and the fun has pretty much been taken away. the community is dead and terrible, the developers don't care and the game is just falling off.
what i consider community is the youtube scene, and now as of january 1st, 2022, there's nothing left that's actually interesting besides godstatus and moons fps studio. honestly, its so dry and i'm sick of it.
i'm tired of seeing shitty best setup videos and gun reviews. i hate somesteven and strider and then, there's nothing to actually watch so i just watch brain-numbing shitty videos about stuff.
and then theres the developers, stylis studios is a great development team, i'll give you that but the sheer ignorance of their team is so fucking much.
its kinda obvious they don't really care about adding new features or anything new that isn't guns and its fucking sickening. just to see the same old updates, every fucking month man, its annoying and tiring.
i'm fucking tired of just seeing ape shit guns that are too high for regular players to actually unlock. like i know they're trying to please the growing number of 200+ rank users but its terrible, they haven't done a gun below rank 200 or 100 in forever. the last time they did it was like 6 months ago or something.
we've been asking for shit for years and they haven't given it to us and its fucking tiring. asking for daily quests, new features, more grips, vehicles and shit like that is obviously never gonna happen and thats the fucking problem. they don't care about their community.
but anyways, thats really all i want to say, might make a follow up post later. if you want to add your 2 cents down in the comments, you can do that. bye2 -
I know this is not the best place where I can ask a question, since this is not really a rant but I would really appreciate it if you can help me.
I was wondering if you can suggest me a simple open source Android native game with a set gameplay time ( aka some racing game where the duration could be 3-5 min depending on the players actions, but not infinite) and possibly different levels of difficulty.
Yes I googled this and I found several good ones, but I am looking for more suggestions. -
Why is there no music player for Linux with a clean, organized UI and only the basic features? (showing album covers, search, sorting by genre, artist etc)? All players so far are either buggy, look like shit, or have some cloud sync stuff .. I just want a simple mp3 player man D:12
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The Voice Changing Software Market is relied upon to surpass more than US$ xxx million by 2023 at a CAGR of xx% in the given conjecture time frame. A comprehensive examination has been done on the key players working in the Global Voice Changing Software Market. The report covers the income share, cost, item offering, late improvements, net benefit, business outline, and mergers and acquisitions, which encourages the clients to comprehend the key players in a progressively significant way.
https://clownfishvoicechangerdl.com/...1 -
"For avid casino players, Crazy Time offers one of the most exciting and dynamic gaming experiences available today. If you want to enjoy this game from anywhere, the https://crazytimeapp.net/ app is the perfect way to bring the thrill of the casino to your fingertips. This app brings the high-paced excitement of Crazy Time right to your smartphone, ensuring that you never have to miss a spin, whether you're at home or on the go.
The Crazy Time app is packed with features that make the game even more enjoyable. It replicates the live dealer casino experience by allowing players to interact with live hosts and take part in the game's multiple bonus rounds, including Coin Flip, Cash Hunt, Pachinko, and, of course, Crazy Time itself. Each of these rounds offers unique opportunities to win, thanks to various multipliers and rewards.
If you're new to Crazy Time, the app is a fantastic way to learn the game at your own pace. You can access all the rules, bet options, and strategies to help you succeed. The site provides further details on how to download and navigate the app. This way, you can experience all the excitement of Crazy Time right from your phone.
The app’s user-friendly design ensures that you can quickly place bets, navigate between different game modes, and enjoy seamless gameplay with no interruptions. Whether you're a beginner or a pro, the Crazy Time app is an essential tool for experiencing this live casino phenomenon."3 -
Among Us is a social deduction game developed by InnerSloth that gained immense popularity in 2020. It is set in a spaceship or space station where players take on the roles of Crewmates and Impostors. The game requires a minimum of four players, but2
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Need advice about protecting ddos via iptables and whitelisting. Currently I launched my gameserver and am fighting against a massive attack of botnets. Problem was solved by closing all ports on my gameserver linux machine and shipping game.exe with injected c++ socket client. So basically only gamers who launch my game exe are being added to firewall iptables via the socket client that is provided in the game exe. If some ddosers still manage to get inside and ddos then my protection is good enough to handle attacks from whitelisted ips from inside. Now I have another problem. Lots of players have problems and for some reason shipped c++ client fails to connect to my socketserver. Currently my solution was to provide support in all contact channels (facebook,skype,email) and add those peoples ips to whitelist manually. My best solution would be to make a button in website which you can click and your ip is whitelisted auromatically. However if it will be so easy then botnets can whitelist themselves as well. Can you advice me how I could handle whitelisting my players through web or some other exe in a way that it cant be replicated by botnets?1
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!rant
'Ol Rowsdower's got some of the major players interested. Deep down, I know that I know my sh--, but I'm worried that I'll get a bad case of impostor syndrome. Anyone have some words of advice?1 -
Online gaming has taken Bangladesh by storm, with Funky Time standing out as one of the most popular choices for players seeking fun and excitement. For those looking to dive into this vibrant game, https://funkytime-bd.com/ is the go-to platform. Here, players can find all the information they need, from gameplay tips to expert strategies.
Funky Time’s unique blend of colorful visuals and engaging mechanics makes it an attractive option for both seasoned gamers and newcomers. The game’s dynamic features and rewarding opportunities keep players coming back for more. Whether you’re playing casually or aiming for big wins, the platform offers a seamless experience.
With the rise of online gaming, resources like this help players stay ahead, ensuring a smooth and enjoyable gaming journey. Funky Time is more than just a game—it’s an adventure waiting to be explored.1 -
Agar.io offers a simple yet engaging gaming experience, with unique gameplay mechanics and the ability to challenge players' strategic skills and reflexes.
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!dev
Anger management is real. I just broke my PS4 controller coz of NBA 2k. My fucking players just cost me a game 7 -
Watson's disciplinary hearing in the league started on June 28 and was presided by retired U.S. Judge Sue Lewis Robinson. Robinson was appointed the league's disciplinary officer jointly by both the Madden NFL 24 as well as the Madden NFL 24PA as per their current Collective bargaining agreements.
As per the latest CBA, Watson and the Madden NFL 24PA are given three days within which they can appeal against the ruling in the form of a letter and to Madden NFL 24 Commissioner Roger Goodell. Before the decision was made, the Madden NFL 24PA along with Watson declared that they would follow the ruling of the arbitrator.
Based on Rob Maaddi at the Associated Press sources from the league suggested they believed that Madden NFL 24 was pushing for a minimum of a one-year suspension for Watson while Watson's attorney, Rusty Hardin, and his legal team werenaturally -in favor of no suspension. Maaddi added that the league might be willing to consider a lower suspension of 6-8 games to avoid appeals procedure.
The Madden NFL 24 has not always been consistent in imposing discipline to players accused of sexual assault or domestic violence. assault. This began with the suspension of two games of the former Ravens wide receiver Ray Rice, who was seen on video punching his then-fiancée and making her unconscious. The league received backlash for suspension of Rice for just two weeks, and its response was to take the decision to suspend Rice for a period of indefinite suspension. After that, Madden NFL 24 instituted six-game suspensions as the base for players who had committed sexual assault and domestic violence.
Get cheap MUT 24 Coins from reliable sellers at MMOexp. Buy MUT 24 Coins and enjoy the best service, 24/7 Live Support, and fast delivery, all provided by mmoexp. -
Planet Clicker: A Fun and Addictive Idle Game
Planet Clicker is an engaging idle game that challenges players to build and expand their cosmic empire by clicking on planets and collecting resources. As you progress, you'll unlock upgrades, discover new planets, and automate your resource collection, making it easier to reach higher levels. The game is perfect for anyone who enjoys strategy and idle clicker games, as it offers a satisfying blend of resource management and progression. Whether you're a casual gamer or a seasoned pro, Planet Clicker offers hours of entertainment!
Feel free to share your strategies or achievements in the game!5