5
Lensflare
12h

My board game based on mandavoshka is almost done and if you like to test it via Testflight, please do.

https://testflight.apple.com/join/...

I know, a board game isn’t exactly very exciting but I wanted to do this for ages.

It‘s meant to be played on a tablet with up to four players sitting around the device.
So the controls are rotated to the side of the current player.

You can also select the computer to play for a player, but it doesn’t play very well.

The app icon and the background images are generated by chatgpt because I‘m shit at designing.
It was a real pain in the butt to make chatgpt generate repeatable (tiling) textures.

The app will be free but I added in app purchase to unlock the color picker for each player. It will be the cheapest price of 0.29 €.
I‘m doing it to get experience with iap, not to make money.
You can test the iap for free during the Testflight phase.

Comments
  • 2
    you're right it's very boring but you accomplished more than me so I can't knock iiit

    nice icons and stuff

    looks like tower defense
  • 4
    It looks like 'Ludo' / 'Sorry! (Mens erger je niet).

    Looks nice. I do not have apple so can't try.

    Soon, very soon, we won't be making excuses anymore for using chatgpt generated things. It'll become default. Nothing to do about it. It's a bless and the opposite of that.

    I'm also a shit designer and let LLM's do it as well, very happy about it.

    Edit: so how did you get it to make the repeatable tiles? The size for example, they're huge right? GPT only ouputs big images? You maybe could've generated them all at once in one picture, i did that with some schema's literally. Then you can cut them out i guess.
  • 2
    @whimsical it‘s just one tiled texture for each background.
    It looks like chatgpt has problems making them repeatable in both directions (vertical + horizontal), especially when the texture also contains extra features (like torches on the wall, in my case).
    I told it like 8 times that the vertical direction needs to be fixed but it just repeatedly apologized and assured to make it right next time but it was wrong still.
    Then I started from scratch without the extra stuff and it finally worked and was good enough (still not 100% satisfied).
  • 3
    @whimsical
    Yes, Ludo and Mensch Ärgere Dich Nicht (in German) is very similar but Mandavoshka is kind of a superset of it.
    More rules, 2 dice, and overall more complicated and arguably more fun.

    As I said in an older rant, it was a lot of fun coding those rules. It required to come up with interesting structures to represent the possible moves and make them symmetrical to avoid duplication for each player.
    Most fun I had in coding for a long time.
  • 4
    @Lensflare nice to hear about having fun in it. It's where it is about. We should not forget that. That's why I dropped all professional wonky rules, to have fun again.
  • 3
    @whimsical yeah fun in work has always been my main motivator and responsible of all of my "career" decisions (including decisions to not advance my career).
  • 1
    @Lensflare same for me and it paid off. It automatically contributed financially. Went automatic. Also, by working at many places by on site outsourcing I know every trick in the book and did not sell my self out for some position instead of salary.
Add Comment