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Search - "programming game"
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One day when I was about 8 years old my friend and I were in the library. We decided we wanted to try to make a baseball website because we both likes baseball (this was around 1998). We picked up a book on HTML and my dad took it out for us. My dad was also a programmer so he said he would help us learn. We went home that afternoon and made a little website!
I knew right then that I really enjoyed programming and creating things with code, but I realized I wanted to be a programmer in middle school and high school. One of my friends and I started building Flash games. To see if people were playing them, I added in a call to each game that hit a PHP script on our server. I'll never forget the days/weeks that one of our most popular games caused our sever to get hammered and our shared host said they were going to boot us.
It was an awesome feeling knowing people were enjoying these games that we worked really hard on, and that's one of the main reasons I always wanted to be coding/creating things that people enjoy using.22 -
My mom never touched a PC or smartphone. Well, most people didn't back then, because it was the early 90s.
But I brought a borrowed SNES to the hospital and taught her to blow on the Zelda cartridge if it didn't work. She died after we finished the game.
After that my dad bought me a commodore 64, the machine that taught me about electronics and programming, and molded me into who I am today.
On the first date with my girlfriend (now 12y together) we just sat talking for hours in her room, playing Zelda on her SNES taking turns, and I told her my mom would have liked her.14 -
Yeeeeeeeee! My granddaughter yelled up to me, "Grandpa, I'm programming!" She was doing some kid code game thing. Ten years old. I can hope, can't I? 😁14
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I’ve been inspired by programming many times, but a few early moments really stand out for me. Some of those most memorable early moments came when I developed Flash games with my friend in high school.
Growing up, at this point in time, around 2005, Flash games were really hot. All the kids in my school played games on addictinggames.com during any classes that took place in the computer lab, and when my friend and I started making games, it was our dream to get a game featured on addictinggames.com.
When one of our early games ended up getting featured, we were absolutely ecstatic and I’ll never forget the feeling of seeing our own work on this game website that we loved for years prior and that so manly people at our school used. It was the coolest thing and I think went a long way to encouraging me to continue to want to create things, after seeing the impact we were able to make with a simple game (as two high school students).
And I think that shows the beauty of the internet today and the power people with few resources have to get stuff out there. I think it’s maybe gotten harder as of late since there’s probably more competition, but I also think the audience is ever-growing and I hope many more people get to experience that awesome feeling of having something you worked hard on become popular.14 -
I apologies for my bad English.
I was 14 and addicted to PC games, I take money from my dad and bought new games every day
One day he got angry and told me: "What's are you doing with your life son? I don't pay for your games anymore! If you can build your own game and play with it!"
My mother had a computer academy, So i ask her to teach me how to build a game! She starts teaching me VB6, It was amazing.
After that, i started programming, Searching for VB6 sample code all day.
We had a local online game and it was a time killer, So i build an auto bot for this game to play for me, wit VB6. It works great, And send it to my friends and they loved it. Then I create a website and put it there so other players can use it, And after some days downloads reach 5000 times! I was shocked! Then I put a lot of time and improve it, Downloads reach 15000! After three years it reaches 50,0000 and more.
Between these years I learned VB.Net, C#, HTML, CSS, JS, Java and Android programming. Just because of some game.
And really thanks to my parent to put me in this path, It's great.
I think I can never get enough of coding!
But haven't created any games yet, So learning continues :)9 -
So Last year December my cousin see's me making a basic 3D game in Unity and says he wants to do programming.
Me: No, you don't want that. Become a doctor like your parents want you two.
Him: I'll do it.
Me: Ok. If you want to suffer, i'll teach you some basic C#
Me: *Shows him basic C# code in visual studio*
Him: *Not paying attention* Cool. When can i make games?
Me: That's not how this works. Where do you intend to study?
Him: M.I.T!
Me: You better get your ass infront of that fucken computer, google and youtube the shit out of you, matter of fact i'll get you a shit bucket so you don't have to get up.
Him: I don't have to go so hard now, i'm only 16.
Me: *Facepalm* That's why you have to do this now.
...7 months later...
(Yesterday)
Me: Show me how you make a basic calculator application.
Him: I don't know how to do that, you didn't show me.
Me: *laughing*
Him: Whats so funny?
Me: You're screwed *still laughing*
Don't get me wrong. He's a smart kid. Just needs to fucken do something if he wants his goal.13 -
When I was 14, I was bad at many things. I sucked at sports cause I was weak and small. School was boring so I did not study. I mostly played games.
During a summer break, I wanted to change shit in WarCraft 3, as I heard from a friend that heard it from a friend, that you can do that. Many internet searches later I realised that you kind of just tell to the game what you want it to do, just simplified. If (target is enemy) do damage, for (every human player) make sparkly stuff...
After months of "playing" games, the new school year started and I got, for the first time, a proper computer class. Imagine my surprise when we started doing the shit I did all summer. That year I had 100% on all tests.
Many years later programming gave me friends, made my inner nerd and geek come out, gave me a free trip to the USA to represent my country, two TEDx talks, and finally a job that I like with the pay I can live with.11 -
Friend: Do you think you could make an app that does X?
Me: Yes but I'm not an app developer so haven't had much experience with app design so might take a while
Also friend: What sort of programmer are you? It's basic shit
My friends don't seem to understand that the programming loop for game development (Mostly background asset management) and app development is like trying to ask why a bull and a bull frog won't breed...Yes they both have bull in the name but they are 2 fucking different cunting things...8 -
I want to marry C#
Seriously, I've never found any other programming language I enjoy the hell out of using quite like C#. If I could, I'd write my game engine in C# instead of C++23 -
My son, who is graduating soon with degrees in game programming and economics, found this. Very true.4
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Impostor vs Kenner syndrome
We got a new kid which does his internship from school. We talked and he asked me what stuff I had done with 14 - 16. I remembered with 14 I was really into reverse engineering, assembler and c/c++ but never managed to actually build something.
So he started to say stuff like he could replace me in an instant and he should get paid for this internship at least as much as I did, because he made some websites and games already.
I really was down. Kids today get a lot of shit done and I was a disappointing lazy little shit just playing games and try to reverse engineer stuff and learn assembler and c++.
It's been month and shit hit me when I've seen his stuff was copy pasted from a tutorial/ YouTube video.
Today's ressources, languages, frameworks make it really easy to build something but I still got respect for everyone every age who is interested and get into programming and stuff.
But I hope you'll read this you little shit and realise that you can use a simple physics engine by copy and pasting code. So don't talk disrespectful to people in general especially when they can create a whole game and physics engine.14 -
When I was 12 I started programming by makimg games. Then when I was 18 I stopped with a game dev study (because of personal reasons). I went to a web dev study and found work 4 years later. Today my company hired a new sales person who has worked at a few game dev companies and she said she will try to put me on game dev projects.
Im so happy now :D4 -
When you have to convince any non programming friend that, no, you cannot just program his Video game ideas just like that...3
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Coolest thing i've built solo? I think it's my 3D snake multiplayer game.
It all started with a simple 2D snake game to teach programming basics at community college. Then i added a multiplayer mode based on a simple UDP implementation. Then i wondered how it would look ike in 3D and i had the idea to figure out how to implement a 3D engine by myself and i dove into the maths and wrote a simple 3D engine based on a windows forms picture box.
I showed the game to my colleagues and the loved it and we played it a lot.
So i added special mode boosters, and sound and map events and obervermode and observer polls.... you know it.
Here's a little collage of the journey...8 -
I played a lot of Command & Conquer when I was younger, and I remember going through the files for C&C: Red Alert. I found one that had all the units names and properties, and wondered what happened if I changed a value. So I changed grenadiers attack speed to something ridiculously fast, and found that it actually changed it in the game!
The light bulb went off in my head, and I then created new units:
- Albert Einstein that shot electricity
- Attack dogs that launched missiles
Granted the animations didn't exist for these so it defaulted to playing their death animations when attacking, which was amusing.
That was the ah-ha moment for me that lead me to pursue programming. It was just so much fun!4 -
Sometimes.....
When I want to escape how dull/repetitive/boring the world of web development is. I crack open a nice lil terminal, dust off my gcc/g++ compilers and fuck around in C or C++ till my eyes start to bleed.
I have been fucking around with systems development. Mainly with Linux programming. I have also started to get deeper on game engine design and compiler design....because low level development is where its at.
A man can only fuck around rest apis, css and html and the endless sea of Javascript and other dynamic languages for so long before going crazy.
Eventually.....I would want to code something impressive enough to give me a spot somewhere as a C or C++ developer. I just can't work with web development any longer man. It really is not what I want to do, the fact that I do it(and that I am good at it) is circumstantial more than because I really enjoy it. I really don't12 -
I just released a tiny game for iPhone!
It's basically an attempt to mix 'Heroes of Might & Magic' and mtg.
In the screenshot my terminal says 'helloworld.cpp'. That's right, this is my first c++ program and I don't care how crappy you think this game is, I'm super proud of myself!
I've always worked in data science where managers assume I know how to code because there's text on my screen and I can query and wrangle data, but I actually didn't know what a class was until like 3 years into my job.
Making this game was my attempt to really evolve myself away from just statistics / data transforms into actual programming. It took me forever but I'm really happy I did it
It was brutal at first using C++ instead of R/Python that data science people usually use, but now I start to wonder why it isn't more popular. Everything is so insanely fast. You really get a better idea of what your computer is actually doing instead of just standing on engineers' shoulders. It's great.
After the game was 90% finished (LOL) I started using Swift and Spritekit to get the visuals on the screen and working on iPhone. That was less fun. I didn't understand how to use xCode at all or how to keep writing tests, so I stopped doing TDD because I was '90% done anyway' and 'surely I'll figure out how to do basic debugging'. I'll know better next time...22 -
Wanted to make a website with some of my friends about whatever kid thing we were into at the time. None of our parents cared, it was the 90s and nobody took the internet seriously.
Copied and pasted bits of html into notepad and FTPed them to some free webhost over dialup. The website lasted three weeks -- my friends got bored, I got hooked.
A few years later I found myself wondering why some websites used ".php" instead of ".html". I discovered this shiny new thing called PHP 4. Built a website for some video game I was into using it. Spent the next two years teaching myself everything there was to know.
Took programming in high school. Chose CS over mechanical engineering because I liked the university better. Got an internship which turned into a job which turned into a career.1 -
WTF is up with open-source projects using emojis in their commit messages... FUCKING emojis..
I get it, programming is fun and a hobby to many, but can we also keep at least a minimum level of professionalism here.
WTF is a wheelchair or bento emoji at the beginning of a commit message supposed to mean? Why the hell even bother to use it in the first place? There is no fucking reason for this retarded shit.
Is this what happens when activist developers get out of their way to make programming "inclusive"?
It is your personal project and so if you want to use emojis it is OK, I respect that (not really) but I can't trust your code, your commitment, or the quality of your work if I see those dumb Unicode characters there.
Git commit messages are not a game. Be playful with comments in code or your readme.md file but git messages should be a clear reflection of the changes not what a teenager's phone vomited on the keyboard.rant stop this shit git commit messages source control keep emojis out of git emoji open-source github33 -
I had been a "hobby" programmer for well over a decade, with my primary career being in repair or a "technician". I had taught myself dozens of languages because it was fun, but never really accomplished much.
I was laid off from my job as a technician and I found myself listless and without purpose. I started doing development again on random things to pass the time and I ended up volunteering as a developer for a game I had played for years.
At the same time I had an uncle who encouraged me to consider software as a career. These two things gave me the confidence to apply for a local software job I saw on Indeed.
They called me pretty quickly, and I was brutally honest. "No, I don't have a degree. I'm self-taught. I have no professional experience really."
I got a proficiency exam anyway and I took it - apparently doing well enough on it that the CTO called me a week later. We had a long talk and I finally asked him why he called me.
He told me that while a degree means something, the passion to learn this job means more to him. It was a month before I was offered the position, and I graciously accepted it.
We had a call about my compensation before starting. It was rather low, but we both agreed that my skill level was quite an unknown.
A year later and my pay was bumped up a sizable amount. My skills are defined now and growing rapidly as new challenges are sent my way. I went from a naive hobbyist to a professional in a short period of time.
I realized that I was always a professional. I had a desire to learn and a desire to do things the right way. I may not have known what to call things. I didn't know some of the design patterns I had used over the years were standards that had names and meaning.
I basically work two jobs now. My full-time job and also on the game that helped propel my career forward and gave me the confidence to reach for it.
As for my hobby? I turned to electronics and the maker community. It's a nice marriage with my programming skill set, and I never knew how rewarding a blinking LED would be. :)4 -
Does anyone remember MUDs? Multi-User Dungeons — working on those in LPC was my first experience with real programming. Before that, I'd only made simple websites.
To get permission to program in one MUD, you had to prove that you knew the world, by reaching a certain level in the game. Death had consequences, with a level being lost, as well as risking loss of your items if someone looted you or your corpse was lost. This alone was hard enough to make most players give up. I played (and played wisely) to get there, being the first of my friends. It was hard work and fun.
After months of playing every day, finally, I was a wizard! Well, first, I had to convince someone else to take me as an apprentice, which was it's own challenge, because I was a 13 y/o girl. I ended up having to wait for an older male friend to get to the proper rank and get made a full wizard himself, because anyone else was reluctant (thinking that I'd just screw up or make them look bad), and no one was very happy about it. After some more weeks, I started programming my own content for the MUD, to share with others. It was a great opportunity to learn and express myself, seeing how creative programming could be.
I got called all kinds of names for asking questions and making mistakes, and I questioned why I even wanted to work with these people who hated my guts and didn't want to teach me anything, but I kept going. As I wasn't allowed to take computer classes in school, being able to do projects on my own like this was the only way to learn. I also became more stubborn, patient, and independent, which has always been necessary for this career.
Most importantly, I saw what could be done with programming, and was inspired to keep going with my own projects, no matter how much hate that I got for it. I went on to work on more games and software, often on my own. I always explore new technology, ignore the haters, and forge ahead with my own vision.4 -
So, this baby just arrived :)
Now every game I can think of... Nahh, we all know that this helps you in programming by giving you some power9 -
Once it really hit me hard. The father of my brothers wife once told me that I'm not fit for IT in general. He thinks that I have pseudo knowledge of IT and Programming.
He just works parttime at home as "computer scientist" and sells routers, pc and such stuff to some private customers. Before he used Filemaker and sayd that he already coded his own CRM with it.
When he said that it really made me sad. But after we talked I looked back what I already achieved:
1. I build for me and friends custom PC's with Case mods and Hard Tube watercooling
2. I can programm in HTML5, CSS3 and PHP
3. I raised a Community with over 60 people in it. We got 2 dedicated Linux Roots (I7-6700K, 64GB RAM, SSD)
4. I manage the Linux Servers on my own with VoIP, Mail-, Web-, MySQL- and Gameservers
5. I built up a complete Community Solution with Game Groups, Forum, Tournament System and a lot of custom scripts.
6. Now Im almost finished learning the C++ Basics to code and manage to learn the beginning of GUI/UX programming.
7. Next thing Im gonna learn is Javascript (Browser) and Java, so I can complete my Web Skills and also can code Java Desktop Apps and Java game plugins (don't rant, Javascript is not the same as Java, I know 😉)
So I thought to myself "maybe in the eyes of others Im not a computer scientist, but then Im on the way to be one at least"
But please dont be a douche (the father) and prejudice me, before you don't know what I already can and achieved.
Just because you're are selling computer parts and installing them doesn't mean, that you are a computer scientist and telling me that I'm not 😉
In IT you're the smith of your own merit!7 -
Satoru Iwata.
You might remember it as the former president of Nintendo, but he was also a very impressive programmer. As he was president of HAL Laboratories, he helped with the development of Pokémon Stadium for the Nintendo 64 by porting the Pokémon Red/Blue battle system not by having any sort of documentation, but by reading the assembly source code.
He did so to allow Game Freak's developers (who were only a team of 4 at the time) to focus on their work on Pokémon Gold/Silver. But he did more: when they had to localize Red/Blue for America, they couldn't fit everything in a cartridge. They had the same problem while developing Gold/Silver, since cartridges had at most 8 Mb of storage capacity back then, and they had to fit not only the Johto region but the Kanto one as well! So Iwata stepped in, and created a graphics compression tool which managed to make everything fit in the cartridges.
He did this while not even being part of Nintendo, and the work was so impressive that the Pokémon devs thought it was "a waste to just have [him] as president!" (ie. why not make use of such programming skills).
Truly someone I look up to.8 -
I met a guy on facebook group, where was post asking how to make easy platformer game in a week. And I tried to explain post author how to start. Everything was good untill this guy came in. He commented my comment "Yoo you are wrong, he can learn it in one day". My comment was about starting with unity and programming, and that need time to learn (without copying tutorial, everything made by himself). So I started to gently explaining him why it is unachivable in 1 day. Of course his respond was like "Omg you are so fooking stupid, It's sooo easyyy" this conversarion took good 15 minutes, and I ended it with "Ok, you are right" just to end thid. I hate people like that.4
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Weekend milestone finished... 27 minutes to late but finished. Mini Voxel Engine for a Game in Unity.
Did someone else finished a milestone this weekend also?
Show me your progress :D19 -
!Story
So I Met this kid (11 or 12) when I was younger
15or so
And he asked me what I wanted to become I said:
Programmer...
He was AMAZED by this job and INSTANTLY wanted to become one too...
So I showed him the Basis of programming with Scratch for EDU, he was pretty good and Made some "good" Games.
Then I wanted to work on my little unity Game...
So I started to Programm on my surface pro 4
He looked at me and asked:
What are you Doing? What is this?
I explained that coding isn't always Scratch and that there are MANY ways to code,
Some are like Scratch and other arent...
He FREAKED THE HELL OUT!
And was Like:
I WANTED TO LEARN CODING NOT SOME OTHER BULLSHIT LIKE SCRATCH!
I WANT TO BECOME LIK,E YOU!
We never met again...7 -
I miss the days I actually enjoyed playing games.
6 years of programming later...
I'm always wondering how did they make the game? Once I find out how, I lose interest in the game.
I spend more time reverse engineering/exploiting/modifying the Client of games than actually playing them, more out of curiosity than causing harm.
Am I evil? 😫5 -
Okay, I love programming - making my code better faster more readable^^ but I am not a nerd, I have no idea what's going on in star wars or star trek, I do not fucking care about Game of Thrones - I prefer to go out in some clubs and so... I hate it when people are so fucking surprised about my job and interests.
There are programmers who are not nerds live with it!21 -
It all started in the year 2013.
I was 13 years old back then. I was a fan of Minecraft and so I learned how to setup a bukkit server and ran it. Installing plugins was fun, because I could be a "hacker" and change the configs.
After a while, (~2014), when I was in the 9th grade of elementary school, I saw Unity. A free game engine. Of course, me being a 14 year old I was intrigued and so I downloaded it, made an account and a new project. I had absolutely ZERO knowledge of programming. Didn't even know what languages existed, so i resorted to presets and poorly put together characters + weapons.
After some time fiddling around with Unity, I've gotten a hang of the basics (not programming related).
My actual programming started when I started High School (year 2016). It's a computer engineering school and for the first part of the year, I've learned from my teacher in C# (Console.WriteLine/ReadLine/Loops/Variables). At the second semester I started to gain interest and motivation to program at home. I did the programs we made in school (random number guessing game) but better. Improved it, added colors.
After that, I started developing in Unity - Actually learning something and having the ability to develop something all by myself. It keeps driving me on. In the second year (the year I'm visiting right now) I tought myself HTML, CSS, JavaScript, jQuery, PHP. I'm very happy and also can't wait to discover and learn new things in these languages!
My latest project was an Android application for my father that he asked for (it calculated the price of the 3D print he would make).
// Sorry for the long post!
EDIT: Forgot to add a fun little detail. All my classmates make fun of me because I program so much !
Also: Tabs > Spaces8 -
So a few years ago when I was getting started with programming, I had this idea to create "Steam but for mods". And just think about it - 13 and a half years old me which knew C# not even for a half of a year wanted to create a fairly sizable project. I wasn't even sure how while () or foreach () loops worked back in the day.
So I've made a post on a polish F1 Challenge '99-'02 game forum about this thing. The guy reached out to me and said: "Hey, I could help you out". This is where all started.
I've got in touch with him via Gadu-Gadu (a polish equivalent of ICQ). So I've sent him the source code... Packed in .ZIP file... By Zippyshare… And just think how BAD this code was. Like for instance, to save games data which you were adding they were stored in text files. The game name was stored in one .txt file. The directory in another. The .exe file name in yet another and so on. Back then I thought that was perfectly fine! I couldn't even make the game to start via this program, because I didn't know about Working Directory).
The guy didn't reply to me anymore.
Of course back then it wasn't embarrassing to me at all, but now when I think about it... -
Today I volunteered for an iOS event to help people get started with Xcode and swift. Granted, I only volunteered because my gf is part of this startup and the pay was 50 bucks ¯\_(ツ)_/¯
The fucking stupid organizer (has no idea what programming is) thought it would be a good idea to have a gaming section where people can play video games. Well stupid fucking fortnite had everyone's attention, and only a little group of people was interested in participating in the workshop (build an iOS game from scratch) that my gf worked her ass off to create.
Also, fuck trying to teach programming to kids.4 -
Hey there! I am pretty new but old to the community xD. Let me explain and introduce myself.
The post might be a little longer, depending on my inspiration, read it at your own risk ;)
I am here on devRant for almost a year now but, this is my first post. I wasn't active until a week ago or so. Why? Well, at the time, I didn't find posts interesting enough to keep me from work or school. I must addmit I was either stupid or confused (not uncommon for me).
Well, I am high school student who, when not prepearing for an entrance exam for faculty, is learning and doing indie game developent with my cousin's support.
Even though I was intermediate gamer whan I was younger, passionate but not addicted, I didn't even think about getting into game development until my cousin showed me one secific game and told me a story about it. Let's stop here and let me tell you why I tagged this rant with wk88.
I've already mentioned my cousin, he's my wk88 trouble. Why? I'll tell you only one thing. He studies CS at University of Cambridge, UK. He earned the scholarship by competing and earning multiple medals in programming in International Olympiad in Informatics. And here I am struggling with ******* trigonometric identities. But nvm, let's move on.
I told you about the game but didn't actually tell you the title and who developed it. So, my inspiration for getting into game development was Alexander Bruce , guy who designed Antichamber. If you haven't heard of it before/tried it yet, give it a shot, you probably won't be disappointed of you like fucking with your brain.
Here're some facts:
- Started learning programming at the age of 12, thought by my brother using Free Pascal in Lazarus.
- Have been learning C++ for 4 years and C# for 3, both at the same time.
- While learning these two, started building .NET based back-end and doing SQL stuff; failed to finish it, gave up after I realised I needed some advanced front-end skills, which I didn't want to learn, to implement a lot of things I wanted.
- Played a piano since I was 11 and been playing around with music production recently.
Here I am now, learning Blender and hoping that one day I will publish the game I've been developing for past year and a half.
Hope you didn't waste your time reading this. I will try to keep you up with things I experience durning future development.
Cheers! 🍻13 -
Dear YouTube tutorial makers, if you list your video as a tutorial doing something only to make people download a library of framework and then teach us how to use the library you can go fuck a cactus :-3
Every single video that interests me like building interpreters, new 2D game methods and the like all have no actual ground up programming at all... Ugh!6 -
I learn programming cause it was in my genes.
My father was a programmer himself but, he died back in 2005 of September when I was 5 years old. So I guess I program to continue what he did. He was in the process of making a game but, failed to do it. He had concept art created and even mad characters. When I get real good, I plan to program that game for him and dedicate it to him.
I started programming on a website called Scratch back in 2010 (in think), which I saw a Ted Talk on, and started from there. I use KhanAcademy as I am home schooled and when they introduced the programming tutorials to that website, I was immediately hooked and it was just the beginning.
I used Scratch for three years and I wanted to know more, so I did research and discovered a program called Stencyl and started making a game I made from scratch into that format.
I used that program and when 2013 hit, moved to a new church and met an old friend and all of sudden we started making games together and we relesed our first game on Scratch called Minecart Chaos.
That took three months to create. He did all the art and I, of course, did the programming. The three months later we were at it again making a new game called EMP Restaurant Rampage. That also took three months to create. one of his friends composed the music. We are now in the process on making a new game and I am now tasked to make the music. So that is my history.9 -
Coolest project : I revamped classic old school "Rogue" game ☺️
(while I was learning C programming)6 -
Ever since i became programming-literate i cant just enjoy a game without thinking how everything how everything is working 🤦🏻11
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'Sup mates.
First rant...
So Here's a story of how I severely messed up my mental health trying to fit in university.
But the bonus: Found my passion.
Her we go,
Went to university thinking it'll be awesome to learn new stuff.
1st sem was pure shock - Programming was taught at the speed of V2 rockets.
Everything was centred around marks.
Wanted to get a good run in 2nd sem, started to learn Vector design, but RIP- Hospitalized for Staph infection, missed the whole sem and was in recovery for 3 months.
So asked uni for financial assistance as I had to re-register the courses the next semester. They flat out refused, not even in this serious of a case.
So, time to register courses for third semester, turns out most of the 2nd year courses are full, I had to take 3rd year courses like:
Social and Informational Networks
Human Computer Interaction
Image processing
And
Parallel and Distributed Computing (They had no prerequisites listed, for the cucks they are: BIG MISTAKE)
Turns out the first day of classes that I attend, the Image proc. teacher tells me that it's gonna be difficult for 2nd years so I drop it, as the PDC prof. also seconds that advice.
Time travel 2 months in: The PDC prof is a bitch, doesn't upload any notes at all and teaches like she's on Velocity-9 while treating this subject like a competition on who learns the most rather than helping everyone understand.
Doesn't let students talk to each other in lab even if one wants to clear their friend's doubt, "Do it on your own!" What the actual fuck?
Time for term end exams and project submission: Me and 3 seniors implement a Distributed File System in python and show it to her, she looks satisfied.
Project Results: Everyone else got 95/100
I got 76.
She's so prejudiced that she thinks that 2nd years must have been freeloaders while I put my ass on turbo for the whole sem, learning to code while tackling advanced concepts to the point that I hated to code.
I passed the course with a D grade.
People with zero consideration for others get absolutely zero respect from me.
Well it's safe to say that I went Nuclear(heh.. pun..) at this point, Mentally I was in such a bad place that I broke down.... Went into depression but didn't realise it.
But,
I met a senior in my HCI class that I did a project with, after which I discovered we had lots of similar interests.
We became good friends and started collaborating on design projects and video game prototyping.
Enter the 4th sem and holy mother of God did I got some bad bad profs....
Then it hit me
I have been here for two years, put myself through the meat grinder and tore my soul into shreds.
This Is Not Me
This Wont Be The End Of Me
I called up my sister in London and just vented all my emotions in front of her.
Relief.
Been a long time since I felt that.
I decided to go for what I truly feel passionate about: Game Design
So I am now trying to apply for Universities which have specialised courses for game design.
I've got my groove again, learnt to live again.
Learning C# now.
:)
It's been a long hello, and If you've reached till here somehow, then damn, you the MVP.
Peace.9 -
!rant
Does someone here play Screeps? It's a very interesting MMO game in which you program Creeps do to things like building your base or defending it. The only gameplay is programming.
https://screeps.com
And thats me: https://screeps.com/a/...14 -
Processing is WHAT?!
So is it just me or is processing like the most fun thing to do with coding ? I mean, it's perfect for relax; it's fun like playing games but it still gives you something.
I've never been so keen to code like I am after weekend with processing. OMG!
And it's not just that you can do everything, understand how M$ Paint/Photoshop does things, understand how games work and how EVERYTHING around graphics works, it's also that there are SO MANY REAAAAALLY GOOD resources that you enjoy ""studying"". Things like pong, game of life, Gaussian blur (the one you use in Photoshop daily, yeah, do you understand how it works ?), Painting or edge detection OR ANY OTHER THING RELATING TO GRAPHICS.
It's simply amazing so if you don't know about it, give it at least 10 minutes(at that point, you'll be programming GTA 6/Photoshop 2 or something..), you won't regret it.
Anyaway, feel free to share your creations!10 -
i love programming, but have done too many 12 hour days recently.
spent last two days recharging by doing nothing but play the new Doom game.
i have a great job so my boss supports me.5 -
When I was about 12, I was stuck on a certain level in a PC game. I wrote my first patch in C++ to give me God mode. First time I realized programming was the most powerful thing one can do in the universe...1
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Why is starting a C++ project so overly complicated and annoying?!
So many different compilers. So many ways to organize the files. So many inconsistencies between Linux and Windows. So many outdated/lacking tutorials. So many small problems.
Why is there almost no good C++ IDEs? Why is Visual Studio so bizarre? Why are the CMake official tutorials literally wrong? Why can't we have a standard way to share binaries? Why can't we have a standard way to structure project folders? Why is the linker so annoying to use?
Don't get me wrong, I quite like the language and I love how fast it is (one of the main reasons I decided to use it for my project, which is a game almost comparable to Factorio)... But why is simply starting to write code such a hassle?
I've been programming in Java for years and oh god I miss it so much. JARs are amazing. Packages are amazing. The JDK is amazing. Everything is standardized, even variable names.
I'm so tempted to make this game in Java...
But I can't. I would have a garbage collector in the way of its performance...11 -
I have been creating mods for Skyrim and Fallout for a few years now. One day another modder wanted to make his own game using Unreal Engine 4. I wanted to learn UE4 anyway and the other members have made many mods before, so I joined in.
Well, it turned out I was the only one with a professional programming background (this is where I should have run). The others were all modders who somehow got their shit working. "It works, so it's good enough right?" On top of that UE4 has a visual scripting system called Blueprint. Instead of writing code you connect function blocks with execution lines. Needles to say that spaghetti code gets a whole new meening.
There was no issue board, no concept, no plan what the game should look like. Everyone was just doing whatever he wants and adding tons of gameplay mechanics. Gameplay mechanics that I had to redo because they where not reusable, not maintainable or/and poorly performing.
Coming from a modding background, they wanted to make the game moddable. This was the #1 priority. The game can only load "cooked" assets when it got packaged. So to make modding possible, we needed to include the unpacked project files in the download. This made the download size grow to 20+ GB. 20 GB for a fucking sidescroller. Now, 1 year after release we have one mod online: Our own test mod.
Well we "finished" the game eventually and it got released on Steam. A 20 GB sidescroller for $6.99. It's more like a $2.99 game in my opinion. But instead of lowering the price they increased it to $9.99, because we have spent so much time creating the game. Since that we selled less than 5 more copies. And now they want to make it work on mobile. Guess who will definetly NOT help them.
I have spent ~6 month of my freetime for this project, my rev share is < 100€ and they got me a lot of headaches with all their dumb decisions. Lesson learned. But hey, I am pretty good with UE4 now.4 -
When I was at university in my last semester of my bachelor's, I was doing a game programming paper and our last assignment was to group up and make a game. So I go with one of the guys I know and this other dude since his previous game was really neat. Then two randoms joined that from my first impressions of their games wasn't much at all (one guy made four buttons click and called it a game in Java when we had to make games in c++ and the other guy used an example game and semi modded it.
Anyways we get to brain storming, totally waste too much time getting organised because the guy that volunteered (4 buttons guy) was slow to getting things sorted. Eventually we get to making the game and 4 buttons guy hasn't learnt how to use git, I then end up spending 3 hours over Skype explaining to him how to do this. He eventually learns how to do things and then volunteers to do the AI for the game, after about a week (this assignment is only 5 weeks long) he hasn't shown any progress, we eventually get to our 3rd week milestone no progress from him and the modder, with only three classes left we ask them both to get stuff done before a set deadline (modder wanted to do monsters and help 4 buttons with AI) both agreed and deadline rolls up and no work is shown at all, modest shows up extremely late and shows little work.
4 buttons guy leaves us a Skype message the day of our 2nd to last class,, saying he dropped the paper...
Modder did do some work but he failed to read all the documentation I left him (the game was a 2d multiplayer crafting game, I worked so hard to make a 2d map system with a world camera) he failed to read everything and his monsters used local coordinates and were stuck on screen!
With about a week left and not too many group meetings left we meet up to try and get stuff done, modder does nothing to help, the multiplayer is working my friend has done the crafting and weapon system and the map stuff is working out well. We're missing AI and combat, with our last few hours left we push to get as much stuff done, I somehow get stuck doing monster art, AI is done by the other two and I try to getting some of the combat and building done.
In the end we completely commented all of modders work because well it made us look bad lol. He later went to complain to my free claiming I did it and was a douchebag for doing so. We had to submit our developer logs and the three of us wrote about how shitty it was to deal with these two.
We tried out best not to isolate ourselves from them and definitely tried to help but we were swamped with our other assignments and what we had to work on.
In the end leaving and not helping right when the deadline is close was what I call the most shittiest thing team mates can do, I think sticking together even if we were to fail was at least a lot better.3 -
Ok. Let do a little tag game.
Whoever is taggedhas to learn a programming language specified by the tagger.
You then have to code a small programm in that language here on devrant in 24h. If you fail, schtroustrupp will hate you...
I start by tagging... Who am i gonna tag...
Mhh...
Lets start with @Linux
You have 24h to code a program in gerCompiler (i need to advertise my projects, yknow)33 -
Definitely Godot Engine. One of the greatest and easiest Game Engines I have ever used! Lots of great features and there are getting more and more!
The inbuilt programming language GDScript is really awesome too! It's a custom language built extra for the Engine, which makes it super easy to use and integrate! The syntax is a bit like python but better.
Because it's not as old as unity or unreal engine, it's not as feature rich. But I think that's okay. It allows you to get used to the current existing features, and then heading on to the new ones.
What I really enjoy is that, just as in this community, you can just talk with the creators of the engine. Asking questions, suggesting features and discussing things! They'll answer nearly everything!
Not to mention the graphics! They are really good and are nearly able to compete against Unity!
There's also a visual language you can use. Just like Unreal Engine Blueprints! Never tried it tho...
The scenes system is very easy to understand. You basically have a lot of "components" which you can use in each of your scenes. This also allows for making simple extensions!
All in all, a great engine! If you are a game developer I can definitely recommend trying it out!2 -
First rant!
The first time I got in touch with programming was when I was about 14 years old. I started a private server for a game called Maplestory (yeah you know it, I know you do) and had one of the most popular servers.
Topping all the rankings of best servers, getting lots and lots of traffic...
Anyway, I started modding the game and implement new features and quests. Right until my father saw our bandwidth. Because the server was running on my computer in my own bedroom 24/7 and blowing nice hot air in my room.
Our bandwidth limit was reached in just a couple days in to the next billing cycle and had to shut everything down from that point. And this happened a few times.
I was devastated shutting it down but learned so much from it. And it introduced me to programming.
Up till now, I'm almost graduating in computer science, already have 2 companies that are willing to hire me, and probably even going to work with my dad on a huge app soon2 -
The year was 1983. My best friend and neighbour at the time invited me over to see an amazing device that his father had brought home from work, an IBM PC. We played a game called Track & Field, and I was amazed that the machine remembered my name once I've entered it. (Uptil then the only machines with any kind of memory that I've come in touch with, were arcade games and my cousin's video game console, which was also the first electronic gaming device I've ever played, back in 1978). In the early 1980s, computers were anything but commonplace in Åland Islands, but I think that it was in 1983 that people became aware of them, and there was a budding interest to buy one, at least among us kids. It was my sister who wished for a home computer for Christmas, so the same year Santa gave us a ZX Spectrum. It came with a game called Thro' the Wall, an Arcanoid clone(, that has inspired me to make my own clone "Wall" for all the different home computers I've had, ranging from Commodore 16 and Canon V-20 to Amiga 500 and Amiga 1200). Unfortunately, we only managed to load the game (delivered on a C cassette) like once or twice after several attempts. It turned out that the hardware was faulty and dad got a refund after first having had to complain a lot at the dealer (which went out of business some ten years ago), and then bought the Commodore the next Christmas. Anyway, I wrote my first code on the ZX Spectrum. It doesn't really count for programming as all I did was typing examples and running them. I do recall altering one example though, a program drawing the Swedish flag on the screen, by adding an inner red cross thus turning it in the Åland flag. But, with the Commodore 16 (which had an excellent Basic interpreter) I got started with programming almost immediately and by the end of 1984 I had written my fist very own Basic programs. In 1996 I got my first IT job, and am still a dev. So, what became of my childhood friend and neighbour? He runs a successful computer dealership :)
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Why am I such an average ?
It's just a sad realisation. Nobody cares but I wanna send this out there, just to write thoughts.. I am 18 in 3rd year of high school (grammar school so nothing IT related, basically waste of time) and in IT I'm all self taught but I feel like I could be better if I just didn't [something]..
I feel like I wanna learn so many things but when I look at you, it seems like a common problem in the IT sphere so hey, average guy joining the club.
I also feel dumb when programming. I didn't manage to learn C++ in it's entirety because to really accomplish something, you've got so many ways to do it and finding the best one requires deep understanding of the tools you've got at your disposal with the language and I feel like I'm not capable of this(self learn, in school/Uni that's different story).. But many (most) of you are. I've tried many coding challenges and when I got it working, I just saw how someone did it in one line just by layering functions that I've never heard of..
Also, we've got kinda specific national competition here in many fields including IT for high schools.. And the winners always do sometimes like "AI driven Life simulation" or "Self flying drone made from ATMega from scratch with 3D simulation in C# to it" or "Game engine" or whatever shit and it's always from grammar schools and never IT related schools.. They are like me. Maybe someone helped them, I don't know, but they are just so far away from me while I'm here struggling to get the basic level of math for any kind of machine learning..
Yeah I've written Neural Network from scratch in C but meh, honestly it's pretty basic stuff .. I'd rather understand derivatives which we're going to learn next year and I'm too lazy to learn it from khan academy because I always learn something else.. Like processing (actually codetrain started teaching tensorflow so that might be the light for me...) Or VHDL (guys you can create your own chip / CPU from scratch and it's not even hard and OMFG it's so fucking cool , full adder done yay) or RPi or commodore 64 assembly or game development with Godot and just meh..
I mean, this sounds exactly like not knowing what to do and doing nothing in the end. That was me like 6-12 months ago. Now I'm managing to pick 2-3 things and focus them and actually feel the progress.
But I lost track of the original point.. I didn't do anything special, every time I'm programming something, everyone does it better and I feel dumb. I will probably never do anything special, everyone around says "He's still learning he's genius" but they have no idea.
I mean, have you seen one of the newest videos on Google's YouTube channel (I openly hate them, but I will keep that away for now), something like "Sarah story" ? It's about girl that apparently didn't care about IT but self learned tensorflow on high school. I think it may be bullshit (like ALL of their videos ) but it's probably just fancied, not complete lie.
And again, here I am. I now C but I'm incapable of learning to program good which most of you did and are now doing for living. I'm incapable to do anything cool, just understanding what everybody else did and replicating it. I'm incapable of being clever.
Sorry, just misusing devrant to vent a bit17 -
Okay, here we go...
I need a new Programming language.
Coming from a Python background, so go easy on me. x.x
C# can do what I need, but it's quite complex for me. I'd rather something simplier is possible.
Brief summery:
So, I've come to realize that I wont be able to make my Python game(ExitCode) as powerful and fancy as I'd like. And I decided that I should just start from scratch before I go any farther. (Though, I might go ahead and stabilize the current versions on GitHub)
Here's what I need:
Powerful UI support;
* I am re-creating an OS as my game. I will need to drag and position windows and icons in-game, as you would in a real OS.
* Needs to support Ads, Animations, Images, Videos, Sound, and any other media I might need?
* Preferably can render HTML & CSS (Though, this is just a preference)
Support for reading JSON and/or XML files SAFELY (XML had major vulnerabilities in Python)
Supports Windows, but I would prefer cross-platform-ability
Easy to compile
I am not really looking for a game ENGINE. I am looking for a language to create a game in from scratch, that has powerful UI libraries.
In the end, the game will be Free, and Open Source. (Always!~)undefined yeah python was a bad idea shouldn't have trusted a snake let the personal biases roll in come at me bro we will take over the world! maybe.. thats great but can it run crisis? programming languages47 -
I was assigned my first ever huge software project in college (a complex board game made in only pure java) and was assigned a group by my professor. Since I'm doing well in the class, I was given kids who want me to teach them everything (from GitHub to simple oop) on top of programming most of the system because they can't or don't want to. So to make things easier I gave out some relatively simple and specific jobs in GitHub using the issues system that apparently nobody reads. Thankfully one person decided to take initiative and start their feature but one commit later the entire system crashed and everything is broken FML can't wait to program this entire thing by myself.5
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It has been a loooong time since i have had awesome programming day like today, i've been doing earth simulator kind of game for mobile and lots of its core mechanics are starting to take shape. Still long way to go but it feels great! Days like these remind me why i started programming. I will have to deal with memory management because there will be lots of shit happening on screen not yet sure how to deal with that in corona sdk. Sorry for good feels.11
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Hello World! First post here. I'm literally done with frontend stuff. I want to design code, not to code design. Unless it's Processing. I find it cute. So.. I have a somewhat handy grasp on C++ because of a class in electronics course, Python seems quite easy to catch. I'm totally new to programming. I'd like to get into software, game development and android development (but I would like to do things cross-platform).
Which paths, resources, languages, useful books, videos, or just anything would you recommend?
To be fair, I have no coding friends so mentorship or simply finding code buddies would be great. 💜7 -
I thought searching for Rust answers was slightly annoying, with that stupid survival game poisoning the search results.
But trying to find answers about C programming is definitely worse.
You can make fun of the Javascript kids with their silly flutterbutt, ultrasauce and wrinklesack library names, but at least it gives clear search results.15 -
there's this club at my school, called STEM, and another called "science olympiad." both are pretty cringey, bad, or boring. science olympiad was just for the college credit. during the intro to the club, they said there was a coding section. "game on!" is what they dubbed it as, where basically you're timed to make a game in scratch. i'm fucking tired of it. why is scratch considered programming? don't get me wrong, i'll write an OS in PHP before i say code.org is better than scratch, but fuck it. its a fucking interpreted language that's interpreted by another interpreted language. i don't understand why this shit is still used. scratch isn't good. please codecademy or w3schools or just write in binary directly, but not scratch. my hand hurts from dragging and dropping, my eyes hurt from the light theme, my imaginary cat committed suicide after learning about scratch's mascot. fuck it. now onto stem club, fuck it too. not for being bad (well, kinda), but for not being more recognized. it should be above science olympiad, and other clubs because you actually have to think instead of just memorize. but alas, we still were offered the choice of scratch to program the robot. sigh. arduino much? i guess not. challenging much? nope. was i elected "leader"? with three of my friends out of the eight there, i could have been, but no. effort in this would be depressing.rant fuck off fucking clubs fuck you fucking fuck fuck code.org just fuck fuck clubs fuck scratch fucking ducks fucking hell fuck this shit
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Well, I was Always into Computers and Games and stuff and at some point, I started wondering: "why does Computer Go brrr when I Hit this Button?".
It was WinAPI C++ and I was amazed by the tons of work the programmers must have put into all this.
13 year old me was Like: "I can make a Game, cant be too hard."
It was hard.
Turns out I grabbed a Unity Version and tried Things, followed a tutorial and Made a funny jet Fighter Game (which I sadly lost).
Then an article got me into checking out Linux based systems and pentesting.
*Promptly Burns persistent Kali Live to USB Stick"
"Wow zhis koohl".
Had Lots of fun with Metasploit.
Years pass and I wrap my head around Javascript, Node, HTML and CSS, I tried making a Website, worked Out to some extent.
More years pass, we annoy our teacher so long until he opens up an arduino course at school.
He does.
We built weather stations with an ESP32 and C++ via Arduino Software, literally build 3 quadrocopter drones with remote Control and RGB lighting.
Then, Cherry on the top of everything, we win the drone flying Contest everyone gets some nice stuff.
A couple weeks later my class teacher requests me and two of my friends to come along on one of their annual teacher meetings where there are a bunch of teachers from other schools and where they discuss new technology and stuff.
We are allowed to present 3D printing, some of our past programming and some of the tech we've built.
Teachers were amazed, I had huge amounts of fun answering their questions and explaining stuff to them.
Finally done with Realschulabschluss (Middle-grade-graduation) and High school Starts.
It's great, we finally have actual CS lessons, we lesen Java now.
It's fuckton of fun and I ace all of it.
Probably the best grades I ever had in any class.
Then, in my free time, I started writing some simple programs, firstvI extended our crappy Greenfoot Marsrover Project and gave it procedural Landscape Generation (sort of), added a Power system, reactors, Iron and uranium or, refineries, all kinds of cool stuff.
After teaching myself more Java, I start making some actual projects such as "Ranchu's bag of useful and not so useful stuff", namely my OnyxLib library on my GitHub.
More time passes, more Projects are finished, I get addicted to coding, literally.
My days were literally Eat, Code, sleep, repeat.
After breaking that unhealthy cycle I fixed it with Long Breaks and Others activities in between.
In conclusion I Always wanted to know what goes on beneath the beautiful front end of the computer, found out, and it was the most amazing thing ever.
I always had constant fun while coding (except for when you don't have fun) and really enjoyed it at most times.
I Just really love it.
About a year back now I noticed that I was really quite good at what I was doing and I wanted to continue learning and using my programming.
That's when I knew that shit was made for me.
...fuck that's a long read.5 -
So for my programming class, we had to make a game using Scratch. No problem, I said. Scratch is easy stuff. Just drag and drop blocks. Like legos. Legos that actually do shit. Cool.
So my game is about a dog underneath a plinko set, dodging balls that come down the plinko thing. Easy enough. I figured I would spice things up a bit. My teacher has to go through 20 of these games, I figured I'd make mine interesting. I add a little heart system.
Now for those of you who don't know Scratch, or don't care enough to look it up, all of Scratch's codes are within the sprite themselves. They can communicate with other sprites with a thing called broadcasting. When other sprites receive a broadcast, it can activate a script. yeah, cool.
So I had a script on the dog, that broadcasts a message to the heart system to remove a heart when the dog is hit. So to keep things short, I call the broadcast "Dog's hit."
For anyone who knows programming, computers have no clue what an apostrophe or a space is. They can't read it unless you have it all letters, maybe a semicolon. So, I removed the space and apostrophe, with my innocent 17 year-old mind not realizing this makes it "Dogshit."
Game's finished. Finally. Due date comes in, I submit it all proud and everything. I just created the best dog-plinko simulator of all time. Later that day, I show it to my friend, who then points out the typo.
At this point, my teacher already graded it. I went down to see him after school, and he must've known why I went down as soon as I walked in the door, and just cracked up. He told me it was fine, and not to do it again.
I left red.3 -
I started out learning Python. And before you "tsk, kids these days", it was before Python became the go to starter language for a lot of universities. No, I started learning around age 12.
My dad (a programmer himself), bought "Python Programming for the Absolute Beginner" and we went through it together. He started out holding my hand as I went through the exercises, but pretty quick I was getting through them mostly on my own.
It was really fun, and I'm absolutely going to do the same if/when I have children of my own. The books exercises were all games, which made it really fun. Instead of "hello world", the first program printed "game over". I was super proud of the hangman game I eventually wrote.
It gave me a leg up when I started taking actual classes, and really instilled a love of coding and puzzle solving in me that propelled me through two degrees.2 -
After 10 years of thinking of getting into gamedev, I just joined a team game jam and it's going somewhere.
4 months ago I wrote a rant about how difficult it was for me to get into gamedev.
I guess I finally started because:
a) I'm not doing this alone
b) Another person takes care of the art
Regarding "a", computing, programming can be a very lonely task. I realized how much I missed the college years where I was paired up with other people to do something
There's something magical about being in a team.
You may not be a fan of your mates personalities. You may even hate their guts.
But working on something together, when everyone does the thing they should do, when things just flow... it's just magical.
When that happens, "all the bullshit goes away"™, and it's just you and your team sharing the same hope.
As for "b", I think I realized that, at least for my way of thinking, art (even in an initial, rudimentary state) is what ends up creating a game.
While I always tried to do it the other way around, first the game, then the art.
Maybe now I could dabble into pixel art and then use that as the thing that would define the game.
I was also an emotional mess for most of my 20s (and still kinda am, but not that much), so I guess that made getting into gamedev hard too.
Now, here's the negative part: the guy that does the art (and also codes) sucks balls at communicating and at git.
He takes a shitload of time to respond, doesn't address the things I state are important, doesn't join the damn trello, sometimes gives me some sass on his comments.
And he accidentally overwrote my changes on git three times.
The good thing is that he acknowledges his fuckups and fixes them.
I'm not really mad though. I'm almost 30, he's 20 or so.
When I was 20 I was a goddamn mess.
And it's just a week, and the pleasure of working with someone is far greater.5 -
Installed Linux on a crappy laptop got many many errors. in the process of googling then fixing them I fell in love with the os itself and it turned me towards programming now we sit here me a game Dev major15
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My very first staggering steps with programming were made with Basic, and commands like INPUT that allowed me to create simple text adventures. As silly as it might sound, my biggest hurdle was to figure out how to make realtime action games, reading input from any sort of user device (using GET and JOY) without waiting for input, and designing game cycles in such way that they gave the impression of multitasking (keep in mind there was no such thing as threads). These machines and the Basic interpretor were extremely slow so making anything move a little...er...smoothly, let alone creating a game, was a challenge in itself.24
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Sometimes I feel like I'm wasting my time, I've been programming for the last 6 years, day and night, I know more than all the teachers I've had for the last years (including university), during programming classes at university I'm just there to help my friends and try to avoid they get bad habits (our professor didn't have this luxury apparently), but I don't feel the emotions I used to feel when I started, for the last month or so the only code I've written was two days ago to help the girl I like, when I'm home I try to force myself to code but I can't find the inspiration, I stare at the screen for 30 minutes, I reboot my pc, start windows and play videogames 'till night...
Then I go to youtube, and see artists and musicians, I feel like I can't do anything that cool...
Have anyone of you ever felt the same? What did you do to recover? I still love programming, but I can't find any reason to do it, I still don't have an original and interesting concept for a game, I have many side projects in the "maybe I'll continue it" stash, is there something wrong with me or is it normal?10 -
about 18 years of "oh, you made this? that's nice, but don't you want to do/learn something you'll actually get paid for instead?" as a reaction to any game prototype i made and showed them. until i got my first programming job. after that, silence and pretending the previous 18 years never happened (except the since forever running "joke" of "oh, you're not going to finish it anyway").
also, the one time i begged my (dtp/graphic artist) mom to draw me some backgrounds for my game, because at least one time in my life i wanted to not have to work on a thing completely alone, it took about three months of begging and convincing, upon which she finally said "ok, i'll try", and after another month, and one unfinished image that i estimate took about an hour to make, she told me "sorry, i don't think i can make what you need".
also some years of having "maximum 2 hours of computer time per day, unless it's the weekend" rule.3 -
Programming should be like art, where you try and learn different skills and tools to get better over time.... Not a continuous game of whack-a-mole where your try to hit everything with a hammer...
¯\_(ツ)_/¯6 -
Do you remember GAME LOGO programming language where you can move the turtle around the map and draw lines? Someone made a Lisp out of it!
https://toodle.studio/3 -
I've started programming when I was 12. Right now I'm 25. I can clearly say that I'm passionate, I've touched I think almost every "type" of programming ever. From game development, through IoT and finished at eCommerce. I never stop learning.
My workmates are pissing me off. For code review sometimes I'm waiting even 3 days when I've changed like 5-6 files. They don't want to introduce "new" technologies (by new I mean who are existing at least 2-3 years, got stable community). They don't want to refactor some core of the application because it's working - they don't care about it as they can later say "legacy system so this basic feature took me a week".
Code quality means for them "use shorthand syntax, this code is ugly" - the basic shit which can do any linter
When I'm doing code review, I'm checking out to this branch, test it, check if the solution is scalable. Then I make my comments. I just hear "stop bitching about it just approve".
Thank God I've made through interview and I'm going to switch job in next week.7 -
Programming helps me cope with my problems. Whenever I'm feeling down, I just fire up Rider, Unity and start working on my own little universe.
Game development eases my feelings.2 -
Not really a rant and I'm only a beginner/hobbyist, but for a few months I've been active in a local gamedev club where I recently managed the courage to approach a much more experienced (5+ years) programmer.
We managed to have a good 30 minute chat (despite not using the same programming languages) and he told me "I really appreciate talking to someone who actually understands programming and what they're talking about!"
It felt like a pretty big milestone on my path to game development, at least it feels like I know more than I care to admit to myself.1 -
I watched an anime just because I thought it is about programming.
"New Game!"
I have saw memes about it but when I watched season 1 it was all about an artist and graphic designer. So she had a programmer friend, so I watched season 2.
Fffffff it's just 2 little part related programming. Just give me a programming anime. :(
________________________________________
Just one more++ to 5005 -
What the fuck is up with interviewing these days. Now I have to invent a video game and work for free for ten hours just to find out I have no idea what the fuck video programming has to do with frontend. You kids need to figure this shit out. It’s really fucking annnoying.2
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Do arcade games (Pac-Man, Donkey Kong, Berserk) count? I got my allowance in quarters.
Atari 2600? Ti/99 with a tape drive to play a game at my friend's house?
Having to buy a 5.25" floppy in the HS bookstore for typing class on the TRaSh-80s and finding a way to put a break in the program and save it to disk so I got top score on assignments?
Tron. That's what really did it for me. To this day, I like to imagine there is a vast world inside the computer.
After a BASIC programming class in HS, I got an Apple IIGS and started writing my own load menus for these little games I'd find around FIDO and newsgroups. Instead of "PR#6, brun gumball" a nice styled menu would show where you could press the number of the game you wanted to play.
I bought a book on Apple assembler and promptly got disillusioned with full blown programming (in 1988), instead sticking to BASIC and, later, JavaScript, HTML, PHP, CSS, and Python.
Who remembers sharing hacked PCP accounts to dial out of state BBSes?
Applied Engineering customers and 300 baud chatroom lurkers represent.
User #243, God's Country chat2 -
Ive just finished the Global Game Jam.
We were in a team of three people. An artist, a dev who is in school and knows programming syntax and can make basic things and me worked on a game. A fourth person who makes audio for games w did do some of the musics in our game. The following is the result of 5.5 hours of sleep in 48 hours time.
https://globalgamejam.org/2019/...
If any of you also took part in this years Global Game Jam please share your games here :D11 -
You know what really grinds my gears? When people criticize a programming language but uses edge cases and stuff that can be avoided by using the tried and true "don't be an idiot". Take for instance JavaScript, a language I like and a language that has a lot you can criticize. But I feel like a lot of peoples criticism isn't warranted.
What's that? No ints? Use parseInt or Math.floor.
What are you saying? == works in strange ways? Yes, that's what we have === for.
Type coercion is wonky? Think it's weird how string + int works differently than string - int? Wanna string with number + - + - - + - - etc? Don't! Don't add strings and ints, don't subtract strings and ints. You can't in statically typed languages and you aren't supposed to in dynamically typed
Adding arrays and objects, arrays and arrays, objects and objects etc. is inconsistent? Why are you trying to do that?
Adding floats together gives odd results? Now we're getting somewhere! And Mozilla responded to that with a method called toFixed.
Declaring variables with var doesn't always work that well? Use let and const
Then there's this weird attitude that some people I've met have, where they will complain about the module system and how "well you rely on the community for those packages" as if it's a bad thing. And then coming with the "well you don't know what the (open source) packages do internally" as if I (for the most part) give a shit. Then they'll swear by companies like Zend or Microsoft as if they can't just stop supporting the languages they use. Maybe it's just because I like community content more because of video game mods.
Wanna criticize JS, then there's plenty to talk about. Like the built in date object is basically shit. Or how in NodeJS you can have node_modules in your node_modules. Or how classes don't really have the best syntax. Left-Pad. And so on (it's too late for me to be able to remember much more).1 -
Second intro to programming class we remade tetris, it was incredible
I probably spent more time making graphics than coding, but I also coded a mini graphics framework for the game
We additionally made incrediblly addictive modifications to the game, it's still super fun to play
We also barely had the knowledge we needed to code it, but I'm still super proud of it5 -
So recently I needed to make a little Tic-tac-toe game with Node.JS for an university project. I previously learned Java and C# so Javascript as a non-compiled, script based language was something new for me.
Now during the programming process I reached the point where I needed to implement a function to change the player who's playing.
I was testing the game and... It seemed like the player was changed twice so it immediately switched back to the previous player.
Using a lot of console.log's I finally stumbled upon the error... (since Javascript or at least Visual Studio Code, I honestly don't know, doesn't have any kind of debugger or something).
Why the fuck does js allow to make allocations in if conditions?
I accidentally wrote one '=' instead of three '==='.
No error, no warning... Nothing.
Since then js and me are not friends anymore.8 -
Do you guys often get upset because of people that ask your job because when somebody asks me what I do for a living and I say "I'm a programmer" this someone says one of these:
1- Oh really, can you tell me HoW tO HaCk NaSa? (It's more often than you think)
2- WOW AWESOME SO I HAVE THIS BiLlIon DolLarS ApP IdeA CaN yOu ProGraM iT?
3- Hm... and... what do you do for a living? (Apparently programming is not a job)
4- Cool! Me too! Bcs once I MaDe ThiS GaMe I prOGraMmed WiTh GaMeMaKer (true story, and it was a flappy bird, but in the place of the bird it was chuck norris with a moustache instead.)(with lasers.)(Also it wasn't really working.)
5- Cool bro, so, can you take a look at my printer?
6- Hm nice * looks away with disgusting face * (that was my own family lol ;-;)9 -
This happen to me once when I was a young kid walking home from school.
There were two other guys with me, older than me. They were talking to each other about programming languages. I have been programming from a very young age so I knew a lot about programming and I knew a few languages back then, but they were taking about Java, a language which I wasn't into yet back then, so I just listened for a while to what they had to say.
The first guy told the other, "You know I'm great at Java." The other guy responded "I can do anything in Java." Then I said as a joke "Oh, can you do hello world?". The guy said "Hello what? What do you mean?" The other guy said. "Is that a retro game?" I just laughed. Then I told them to go learn how to output text in Java.
A bit of current history about these guys:
The first now works in C# for a quiz test company, he never learned Java or languages other than C#. The second one owns and works at a scrapyard. They are both great guys, but they like to brag.3 -
Was at a party the other day and was talking to some randoms and they asked me about programming and said it must be fun and fast paced to do it on your own...
All I did was smile and told them I have spent 10 days trying to decide on 16 colour codes for a part of the software the average consumer will never even see...
Game development everybody!2 -
SPECS:
- Dooge X5 max (worst phone ever, can't reccomend, randomly shuts off, displays advertizement, gets super hot)
- Bottle of coke light (so I don't get fat)
- Auna Mic 900-b (I used to do videos on youtube, though they were so bad i've deleted them lol)
- Two HP 24es screens (one of them broke when I let it fall while switching overheating cables)
- Mech keyboard with MX - Red
- Razer Naga 2014 (I regret buying that already)
- Wacom intuos small (I wanted to become a designer for a game with @Qcat)
- Computer with
CPU: ryzen i1600. 3.8ghz, 4ghz with boost, 12threads 6 cortes
RAM: 16 gig
Storage: 250gb SSD, 1tb hdd
Stickers: Generously donated by @gelomyrtol
Cooler: alpenföhn brocken
GPU: ATI 560 (something like that. I took the cheapest as I needed to fit a gpu into the budget, ryzen doesnt have integrated graphics units)
OS: fedora GNU/Linux with KDE as de (though i'm not sure wether i'll stay with it. I recently used cinnamon but it was too slow.
If i'm not on my desk, i'm either doing music studies, sleeping or i'm at school.
When on my deskj, I do
1) programming
2) Reading
3) watch nicob's danganronpa let's plays
4) programming.
My current projects:
clinl.org
github.com/wittmaxi/zeneural10 -
Anyone else ever just have those days where you just think of just giving up on programming all together?
I just seem to be having these days every second day or so, I mean I've been programming since I was 11 and I'm just about to turn 21... I've essentially stuck with game development in the same engine in the same language and to this day have nothing to show for the past 10 years other than a million half assed prototypes that seem to just rehash idea's already done by other but a million times better...
Tried learning other languages and none have stuck, I can't grasp C++, don't have a fucking clue how to use Vala and can't even think of anything to make with said languages...
Tried making a pushbullet front end in Vala and can't even learn how to use the fucking API's so once again, that project has been put on the shelf with everything else.
It all just drags me down and makes me think if all the trouble is worth the pain and annoyance.
Maybe I'm feeling sorry for myself (110% chance this is the case) or maybe I'm just not cut out to be a programmer...5 -
Need to rant. I am doing programming 2 at university with java and the assessment is to make a card game. The subject is shit and is basically going over loops, variables, conditionals ect which we learned in introduction to programming and programming 1.
This leaves little time for oop principles, design patterns inherentance and all other useful stuff.
I am dedicated to making a career in programming and want to do my assessment the correct oop way. Although the lecturer doesn't care and is instructing the class to do it procedurally and shit.
I could do the program really quickly the shit procedural way and still get full marks but I feel dirty as hell coding like a scrub. So I'm 60 hours in on this assessment and there are so many classes and even more because of unit testing (we don't have to unit test) and I am spending way too much time.
My code is beautiful, my classes are tiny and maintainable, easy to modify and I'm learning so much about how to code oop the correct way with the help of a mentor and someone I look up to. But god does it take forever to code this way. And soo many iterations and redesigns because I'm still learning.
It's almost done but now I have another programming assessment for another class I'll have to do the dirty way because of time restraints and other assessments.
Sorry for wall of text but this is stressing me out 😛4 -
I worked on a game jam last year, and for the first time I managed to finish a full software project that wasn't for a job or university. It was really fun to work on, and seeing my vision come to life, even if compromises had to be made, as well as applying all the programming and project management knowledge I'd picked up until then was an experience unlike anything I'd had before.
The community aspect was great too, everybody shared and discussed each other's games and were super friendly and encouraging. -
Hey so this may be a harsh one. Me and my friend are computer science and game development students and he's now in Programming 2 and he's not understanding day 1 concepts (i.e. "you dont have to redefine a variable every time you use it", "That's a string why are you setting it to 0?", "the program needs to take in user string input how would you do that?", etc.) and at this point I don't know how to help him actually understand and retain information. What do I do?13
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Gotta love (video game) soundtracks for programming. They are most often instrumental which distracts the brain not so much from the task but make it easier (at least for me) to get in the zone. Especially with noise-cancelling headphones.
My favorite is all things Metroid, like that one:
https://youtube.com/watch/...
(and of course the Harmony of a Hunter albums).
What is your favorite (game or movie) soundtrack for programming?7 -
When I was 14 years old my mom wouldn't buy me a game which was for sixteen years old people. At this point I didn't know how hard programming actually is so I decided to make the game by myself. And now I'm sixteen and in love with programming. (by the way started with C++)2
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I was underestimated about tech skills and earning, because I use PHP at work. I agree that PHP sucks and it's used by a lot of developers who don't know how it works. But the legacy systems I work on now compose a platform used by more than 400K users. In addition, I used to use C++ for game programming and Java for web systems. Also I'm playing with Node.js and javascript for my personal projects. In my experience, I don't think PHP is easy to make things work as expected. Plus, I don't get low salary compared to the others in this region. It's always very hard to explain how I'm working as a PHP developer. At the moment of underestimation, I was feeling so bad, but I couldn't say anything. It might lead a religious argue. Any advice?22
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Dang, dR Meetup 5/6 was a super fantastic game night! 😄
Mostly, we played Codenames, in which the host brought custom dictionary of programming terms.
⭐🗓 Join us for more events: https://devrant.com/collabs/3221539
Press the 🔔s and you won't miss any! -
UPDATE ON MY GAME DASH WAVE :D
From last time that I showed you my game that we made on global game jam, I and my programming partner decided that we would take this game as a hobby project. So we upgraded it a little:
- we added the tutorial,
- leaderboards,
- indication where you clicked,
- tweaked enemy behaviour,
- changed the way the score is calculated
-and other small fixes.
But we didn't do anything to the core mechanic.
I would really thank all devranters and also my family and friend that downloaded the game, played the game and gave it positive feedback and pointed out some bugs to fix. You really gave me motivation.
Here is link android version: https://play.google.com/store/apps/...
Here is link windows version: https://rokkos.itch.io/dashwave
So do you want to be updated with the game progress and maybe also some rants about developing?1 -
Who thought Lua was a good idea for extending gameplay functionality??
It's weakly typed, has no OOP functionality and no namespace rules. It has no interesting data structures and tables are a goddamn mystery. Somebody made the simplest language they could and now everybody who touches it is given the broadest possible tools to shoot themselves in the foot.
Lua's ease of embedding into C++ code is a fool's paradise. Warcraft 3's JASS scripting language had way more structure and produced much better games, whilst being much simpler to work with than Lua.
All the academics describing metatables as 'powerful extensionality' and a fill-in for OOP are digging the hole deeper. Using tables to implement classes doesn't work easily outside school. Hiding a self:reference to a function inside of syntactic sugar is just insanity.
Nobody expects to write a triple-A game in lua, but they are happy to fob it off to kids learning to program. WoW made the right choice limiting it to UI extensions.
Fighting the language so you can try and understand a poorly documented game engine and implement gameplay features as the dev's intend for 'modders', is just beyond the pale. It's very difficult to figure out what the standard for extending functionality is, when everybody is making it up as they go along and you don't have a strongly-typed and structured language to make it obvious what the devs intended.
If you want to give your players a coding sandbox, make the scripting language yourself like JASS. It will be way better fit for purpose, way easier to limit for security and to guarantee reasonable performance. Your players get a sane environment to work in and you just might get the next DOTA.
Repeatedly shooting yourself in the foot on invisible syntax errors and an incredibly broad language is wasted suffering for kids that could be learning the programming concepts that cross all languages way quicker and with way more satisfying results.
Lua is hot garbage for it's most popular application, I really don't get it. Just stop!21 -
The only time i pulled an all nighter was during the global game jam. You have to make a game in 48 hours and there were some nice to haves that I had to implement.
In 48 hours I slept only 5 hours. The rest of the time I was mostly programming. -
Game for coders or really anyone interested in programming where you have simulated network on which you can perform attacks11
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It's fascinating to see C# mentioned as a "lower level language" now days. Times change.
C# was my first language when I started out learning about programming as a kid (I still think it's a great language) and I remember searching the forums for information about any commercial games written with it hoping it was possible to build something "cool" and "3D". Back then that was pretty much just a dream, or so it seemed. C# was, I understood, way too high level for anything like that.
Today it wouldn't be totally baseless to call C# the game dev industry standard.19 -
I always wanted to be an airforce pilot since I was a kid. Then snes came, spent a great deal of hours playing so many games. I got curious on how they were created and although I did it, I always wondered why people blow on cartridges if the game won't start. Fast forward to CS, Diablo 3, Red alert. I was fascinated whenever I type something on the console and something happened, that got me excited. Add that I was using wordstar and programming HTML/CSS in school when I was just 10-11. When I turned 12, I was programming using Borland C++. It just snowballed from there, curiosity and a series of my programs working made me focus a lot of my time talking to computers (especially when I built robots using lego mindstorms). While my classmates were having a hard tim deciding what course to take in college, I was already certain since I was just a sophomore in high school. I will write and talk to computers until I wear thick glasses.
So there it is, my dev story. Apologies for a lengthy post. 😀1 -
~ The Feelings ~
The feeling when someone thinks you can fix his laptop/phone/other electronic device because you know how to program.
The feeling when someone tells you that you can't program because you are bad at math, but you realize majority of the time that breaking down mathematical formulas into code requires no mathematical skills, in fact you learn it better that way.
The feeling when someone calls programming 'legos for autists' and you can't legally lock him up in your basement for few months.
The feeling when one of programming languages finally gets an update with a feature that existed in all other languages you didn't learn for few years now and they call it a big 'breakthrough'.
The feeling when someone learned basic programming and says he'll make a game, with his own engine and starts listing features he can't have any clue about.
..I'm done, for now :)3 -
Programming has given me an insight into the inner workings of the system that defines every aspect of the modern world. I will never ever be able to look the same way at a game, website, elevator, microwave, the synced traffic lights in a city or really anything that resembles mathematical structure and was built after 1990. Seeing how my friends appreciate all these for their function I often feel like I'm missing out, but I guess they feel the same when the machines don't act as expected.2
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I began exploring code and graphic design early on at about 6-7 years old. My Dad had a commodore 64 with a few games and a little handbook that had some awesome examples to go by. My Dad had at one time been a subscriber to a serial magazine for Commodore enthusiasts that featured a snippet of code in each issue. After getting into my Dad's old stash of magazines I was able to combine all the magazines and write the code from each issue to create a hangman game. This got me into computers and programming. Then we did some Logo/Turtle work as got into qbasic on our IBM machine.
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So, I'm still not certain if it's actually a bug or merely my lack of experience, but I've been working on a 2D platformer game (using only C++ and SDL2) for roughly 2 years now (on and off; sometimes off for months) and I'm extremely embarrassed about this, but for the life of me, I cannot seem to get the player character's movement and collision physics working properly. It's driving me absolutely insane.
I've read articles and tutorials, referenced books, and posted about it in game development communities (e.g., gamedev.com, Discord servers, etc.), but even though the fundamental structure and explanations made sense, getting the code to work has been unsuccessful, albeit not completely so, but if I get one thing working, another thing breaks. It feels like I'm trying to repair a vase that fell off of a skyscraper and turned to dust on the street below.
I've always been a very tech savvy person with a fiery passion for programming, electronics and game/software/embedded/web development, but to be honest, having such a difficult time with things like this that — in theory, at least — seem like trivial bumps in the road have made me feel like I'm never going to be successful in this field. But regardless of the depressing thoughts of worthlessness, my passion doesn't let me stop trying. Who knows, maybe it'll have to remain just a hobby. 😕4 -
When i first got introduced to programming in highschool, java was the only thing offered. years later i picked up java again to throw together my first project. a 100 lvl java android phone game on my own. needless to say lol it was my utter failure! i remember my phone acting like it was on heroin constantly after install lol fuck that game
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This isn't a funny rant or story. It's one of becoming increasingly unsure of the career choices I've made the path they've led me down. And it's written with terrible punctuation and grammar, because it's a cathartic post. I swear I'm a better writer than this.
The highlights:
- I left a low-paying incredibly stable job with room to grow (think specialized office worker at a uni) to become a QA tester at a AAA game studio, after growing bored with the job and letting my productivity and sometimes even attendance slip
- I left AAA studio after having been promoted through the ranks to leading an embedded test tools development team where we automated testing the game (we got to create bots, basically!) and the database, and building some of the most requested tools internally to the company; but we were paid as if we were QA testers, not engineers, and were told that wouldn't change; rather than move over or up, I moved out to a better paying, less fabulous web and tools development job for a no-name company
- No-name company offered one or two days remote, was salaried, and close to home. CTO was a fan of long lunches and Quake 3 Arena 1-2 hours at the end of every day. CTO position was removed, I got a lot of his responsibilities, none of his pay, and started freelancing to learn new skills rather than deal with the CFO being my boss.
- Went to work as a freelancer for an email marketing SaaS provider my previous job had used. Made loads of money, dealt with an old, crappy code base, an old, cranky senior dev, and an owner who ran around like the world was on fire 24/7; but I worked without pants, bought a car, a house, had a kid, etc;
Now during ALL of this, I was teaching game dev as an adjunct at my former uni. This past fall, I went full time as a professor in game dev. I took a huge pay cut, but got a steady schedule (semester to semester anyway) and great benefits. I for once chose what I thought was the job I wanted over more money and something that was just "different". And honestly, I've regretted it so much. My peer / diagonally above me coworker feels untrustworthy half the time and teaches the majority of the programming courses when he's a designer and I've been the game programming professor for 8 years (I also teach non-game programming courses, but those just got folded into the games program...); I hate full-time uni politics; I'm struggling with money for my family; and I am in the car all the time it feels like. I could probably go back to my last job, which had some benefits, but nowhere near as good; my wife doesn't want me back to working in the house all the time because that was a struggle unto itself once we had a kid (for all of us, in different ways); and I have now less than 24 hours to tell my university I want to not pursue longer term contracts for full-time and go back to adjunct next Fall (or walk away entirely), or risk burning a bridge (we are reviewing applicants for next year tomorrow, including my own) by bailing out mid-application process.
I'm not sure I'm asking for advice. I'm really just ranting, I guess. Some people I know would kill to have the opportunities I have. I just feel like each job choice led me further away from a job I liked, towards more money, which was a tradeoff that worked out mostly, but now I feel like I don't have either, and I'm trapped due to healthcare and 401k and such. Sure, I like working more with my students and have been able to really support them in their endeavors this semester, but... that's their lives. Not mine. The wife thinks I should stay at the university and we'll figure out money eventually (we are literally sinking into debt, it's not going well at all), while most people think I should leave, make money, and figure out the happiness factor once my finances are back on track and the kid is old enough to be in school.
And I have less than 24 hours it feels like to make a momentous decision.
Yay. Thanks for reading :)1 -
When your friends at university discover you're programming a fighting game, one of them always ask : "Is this a hentai ?"6
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Making a Snake game. Let me explain.. I had just "finished"(We all know there is no finishing side projects) my first big, at least for me, project. An io game called torpedoed.fun [http://torpedoed.fun]. And yes, it is a desktop only, and also yes, it is not that fun of a game. Torpedoed.fun taught me a lot about developing such as how to debug effectively, backend communication, how to host a website, planning, and much more. After learning all this from torpedoed.fun, I decided to start a new project, a simple clone of the classic Snake game. I, to my surprise, was able to immediately think of several ways of implementing various parts of the game. I developed the entire game in the span of a few hours with hardly any problems! This experience of developing without constantly debugging every line of code felt amazing. If I wasn't addicted to programming before that Snake game, I was afterwards!
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I started to get interested in programming at the age of 13. I was started spending a lot time in our school library and read mostly technical books (beginner/hobbyist stuff) about electronics.
Some book was about Quick Basic (hence my username).
On Windoze 95 in a DOS mode IDE I started trying stuff out and soon I had my first tiny console game.
A bit later I started with HTML and CSS stuff, made a website about ongoing jokes in our class and some rants, later I got into VB6 (I hate VB nowadays!) and wrote for a personal school project a learning software (relatively simple one) to learn vocabulary for foreign languages.
At about 15 I started with C++ and later C# .NET, which I liked the most, and started on some new Windows.Forms stuff, created some small websites.
Now I'm working parttime as a professional developer (mostly web, but VR & .NET too) and studying EE at a university.
My parents had no experience with computers at all, so I learned everything myself an with the help of the allmighty internet (the black box with the red dot on top).
That's my story. ;)
Insert your rant about this below this line:
----------------------------------------- -
Somebody programmed a programming game using a programming game. Why I can't have time enough to make fun stuff like this? https://youtu.be/yMnOEgbm2fE
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I know I haven't been responding to a lot of you lately. I've been busy helping neighbors and my community, doing MAAAAAATH, working on my car, and moving a shit ton of scrap and lumber.
I've been thinking about getting a motorcycle. Fuck, maybe I'm experiencing a midlife crisis, but early.
Been busy doing some design work as well for the game, and arrived at something that I'm satisfied with enough that I might demo it.
I'm also looking for a job, and I think I might give up programming as a career path and persue welding or trucking or something considering theres basically zero opportunities for it unless you went to college.
It's good to have hobbys anyway. And who wants to turn their hobby into a job right?
Anyway, thats whats been going on with me.
Completely unrelated, but heres a really fantastic introduction to the basics of type theory:
https://wscp.dev/posts/tech/...2 -
Making a game, 8bit action adventure loot based dungeon based fun! I'm new at programming as well if you could help me I'd help you! So hmu! 🙂6
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So today I spent most of the day "gaming", basically trying seeing what my PC could handle. It was very disappointing and realized I wasted a while day.
1.Somehow the graphics settings even set to Ultra didn't feel realistic.
2. The games take a long time to download even with Steam... 50-60GB... WTF....
The largest game I ever played on PC before was maybe 4-8GB... (DVDs)
And yes I installed Steam and bought a game (Project Cars 2). The videos looked pretty nice I'm videos but not so in game... (Waiting for refund now)
3. I downloaded some other demos but the setup time and cutscenes took too much time
4. Controls for some games seen to have been ported from console (they were mapped to XBOX buttons?).
I should've stuck to my original plan... Programming, no games
But I think one thing if certain... I will never understand console games (the ones with stories/plots). I'm sticking with arcade or the ones I can cheat thru at most.7 -
ok, so i remake music and make sprites sheets for smaller developers, in an attempt to make them more recognizable. the devs normally give me a place in the "special thanks" section of the credits, and then i got people spam messaging me asking me to make them a game or something, so i explain to them i dont make games, just assets. however no matter how many times i tell certain people, they still keep on asking me to make a game when all i do is remake music and do a bit of pixel art, so the conversation usually goes a bit like this -
Them: Hi! I was wondering if you could make me a game?
Me: I don't actually MAKE games, just things you can use in your game.
Them: So can you make me a game?
Me: I don't know a single bit of programming, i just like to remake stuff.
Them: YOUR A FAKER???
Me: No-
Them: YOU SAID YOU CAN MAKE ME A GAME!
Me: i never said that, and i DON'T make GAMES,
JUST ASSETS.
Them: i'm blocking you
Me: why tho
Them: blocked :)
Me: [content hidden]
___________________________________________________
so yeah. this is why i stopped making assets for games and just remixed tunes for personal use.4 -
My first dev project. That is a toughie. Years ago (1998) I did some BASIC programming in HS. Then a few years after that (somwhere between 2002 and 2006) I did a lot of video game editing with hex editors and other tools to replace dialog to translate video games from Japanese to English, but there was not much coding there.
The first one I remember in recent times that involved any kind of coding was back in 2012/2013, there was a save state editor for Final Fantasy III on android (it didn't work for the iOS saves) but the editor was in Chinese. I ended up working with someone else to change it to English, so that others could use it easier. After that, I decided to code one from scratch for a different game.
I spent weeks working on it, and finally released a save editor for Final Fantasy Dimensions (I made sure it worked for both iOS and Android save files). It was my first great achievement, however it was way to many lines of code (I didn't know about loops or arrays back then, so I had a lot of repeating code). I eventually ended up making ones for Final Fantasy IV and VI, however those were never released to the public, as I had trouble getting the CRC to calculate properly every time.
This led me down the path I am now, going for my Bachelor's in IST with a specialization in Programming. -
Well, this goes back a few years to when I first started to program in Minecraft. I had an idea of developing Gun Game in Minecraft before any of these big servers had created them, so I had a few questions and asked it on Bukkit forums. So he responded to my questions and seemed interested in the idea, so one day we got to talking on Skype and were working on the project. After that project, we worked on hundreds of smaller projects and even started our own hosting company (Which was sold off now, due to us being in school). So I went from not having any programming friends to having one, just cause of a Minecraft plugin idea.1
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Guys I am facing a dilemma and i want to hear your opinions.
The background story:
I am completely self taught, currently i am learning something totally unrelated to programming at the uni. Maybe one day when i've finished that shit I will apply somwhere for a job as a developer. Until that the self education continues.
I've recently finished a big sideproject. I've rewritten my father's old shitty joomla company website from scratch with complete cms and integrated stockkeeping and billing features. After some minor fixes it is working perfectly and honestly I am kind of proud of myself. Now that I have some free time available i need something to work on again.
TL;DR - Here comes the question:
Should I broaden my knowledge in webdev even more (there is much room for improvement and i am starting to get the grasp of it) or start digging into game developement (which is my dream for ages although i didn't have the courage to dive into it until now)?
I have project ideas for both but simply can't decide. :/
I am appreciate your time for reading && telling your opinion on this.7 -
First exposure to computer?
Back in 2005, I think. Windows PC, I think. The rest is very blur.
All I can remember is it was white and monitor was big like a television. First ever computer of our family. No internet. No game except solatire and craps. Mainly just used it for porn-purpose. Did some programming assignments. Did some poems writing and then printed them out with all-in-1 printer and tried to sell the booklet to girls in public. (Obviously sold zero).2 -
I don't understand my brain when it comes to programming...
I know how to build complex modding systems and RPG mechanics that self balance themselves in games... Yet I don't know how to make a platformer (pretty much where everyone begins)...
And the most recent thing is I can't seem to grasp interpreters and put it into code yet in 4 hours at work when I was working the register I worked out how to build a virtual machine with its own custom vCPU architecture to use in my game engines terminal...
Anyone else have shit like this? I can't be the only one on this... -
Relatively new to programming. I have worked with c++ for about 7 months, worked with c# in unity to make games, created lots of different scripts and other programs using bash, python, racket and Java for class.
I am looking to become a video game developer, I work with unity and do lots of coding challenges on hackerrank.com and some other stuff. But I am wondering what I should do to really improve and am wondering what some of the vets out there would tell me to do, what kinds of projects to create, how to get better at programming as and whole andnd knowing more about the subject in general. Any help is appreciated, I'm looking to start 2017 on the right track to success!10 -
I am an Indie game developer. I've been working solo for two or three years now and teaching myself. I can work in 3D modeling applications as well as program in c++ and do blueprint in unreal engine. I know most of the pipeline and the suite.
I'd like to transition to doing game Dev full time or at the very least do programming as my job. I have no degree.
I'm looking for contracts or whatever I can get and I'd like to get suggestions on how I should go about quitting my shity night shift job at a factory and finally work in tech.
I've got a couple contracts going on right now that I am not sure if they are going to last. I would like to know how I should go about finding more and or what things I should do in order to get residual income so I can focus on my own projects.
I have several of my own games in the works and I'm developing some tools for the marketplace. Advice?28 -
Do you know one major thing (among others of course) that has made devrant feel like home for me after swearing off social media for a long time?
Common ground with users dealing with absolute, insane incompetency at work (I have it real bad at my job).
This doesn't so much make me angry or frustrate me as it makes me sad.
Everyone has varying levels of intelligence in infinite disciplines. Someone could make you cry because they play violin so beautifully but they can't tell you 4 + 4 because they are completely dense, but boy are they genius with that instrument.
Everyone is GREAT at something, that's capitalism's strength! Everyone can excel! I'm lucky enough to truly in my heart believe that programming, data and game development is my true calling...and I personally think I'm amazing at it.
It breaks my heart when people fall into or pursue something that clearly they just don't have enough passion for or regardless just don't have the skill for.
They become toxic to themselves, their employees/coworkers, their industry.
Sadly, power is given to people who simply aren't capable and power is bad on so many levels (aka fucking psychopaths gaining too much power) but it's also bad when people who don't know what they're doing or care get power.
People, I implore you...the secret to happiness and fulfillment in life is finding what makes you happy and what you're passionate about and good at and gripping it until you die.
Most people don't find it....but DON'T stop looking! It took me until my 30's to figure it out. My best friend in her 20's took her life because she couldn't find purpose...don't just be an asshat, incompetent manager in an industry you don't know a fuck about. Love what you do and help others excel.
This is how I get when I'm drunk, sorry. You guys will learn, lol.2 -
The programming things I've seen in code of my uni mates..
Once seen, cannot be unseen.
- 40 if's in 10 lines of code (including one-liners) for a mineswepper game
- looping through a table of a known size using while loop and an 'i' variable
- copying same line of code 70 times but with different arguments, rather than making a for loop (literally counting down from 70 to 0)
- while loop that divides float by 2 until it's n < 1 to see if the number is even (as if it would even work)
..future engineers
PS. What are the things you've been disgusted by while in uni? I'm talking about code of your collegues specifically, I'm also attaching code of my friend that he sent me to "debug", I've replaced it with simple formula and a 2D distance math, about 4 lines of code.6 -
Ooh... one I can participate in...
My dad was a Java developer, which primarily got me interested.
Back in early 2012, a favorite MMOG of mine shut down and I was interested in how it worked. I was 13 at the time. A friend of mine, on hearing of my interest, emailed me a bunch of links including Chris Pine's ruby tutorial and TheNewBoston.
From then on I tinkered a little with a bunch of different technologies, picked up a few programming books, and now we're here. I've made a little money as a Java developer and I'm working on an iOS game, but I'm still learning and tinkering with new technologies. -
I Started in 2012 at 12 years old with Minecraft as an introduction to computer programming. I created a few of my own mods and released them to the forums. I think my name was "lilwillis2" if you want to look them up. Once I created mods, I got into game development. I used The Cherno's game programming tutorials and a few others on youtube. After having my fun with game Dev and the debt of College soon to come, I got into developing my own apps, which got me into using react-native. React native made me realize that I should probably try to stay up to date with the latest frameworks and languages, so that I can create a surpieror product in much less time. It also made me realize how quickly programming changes. Last year, before getting into react-native, I got a summer job using Django and mezzanine at a local company as a web developer and they want me to work there again this year, maybe even on a salary with a pay raise. I recently turned 18 and I already look at code I wrote a few months ago as crap 😂, but hey it means I'm improving quickly!
BTW, if anyone knows any tips on paying/saving for college, please do let me know!1 -
Well, I've been reading 'rants' in this community, and I'm amazed at how people discuss various softwares, languages, and sometimes even hardware!
I'd say I'm a noob. Can't even compare my 'coding knowledge' with what people know in this community, and I don't want to. I like that I'm now a part of this community. But I feel intimidated at times by the amount of things there are to learn! And I don't know how to start. I mean, we had a course on C for a semester, and I tried to build up on that myself. Other than that, I've been trying to learn web-dev, made a browser based game and tried to learn some back end. But I don't know exactly how to build up my proficiency with code, and solving problems, from here on out. So I would really appreciate if this golden community could help me out.(Not trying to flatter anyone. I don't express much, but all this is what I genuinely feel, and am grateful about.) I want to know how to go on about learning knew things in the realm of programming, and how I can apply it to solve actual problems. What language should I learn first? What will be valuable in this rapid-paced time? And some courses to help out?
I stumbled upon devRant one day out of nowhere, and I'm glad I did.8 -
I made my passion my job, programming servers & web dev. Although it has been productive economically it has sucked the fun out of programming servers for me...so as a way to rediscover my passion I'm giving game dev a try. After a couple of weekends playing with a game engine this is what I've got, a monkey dev with a suit that jumps from project cabinet to project cabinet avoiding hazards, drinking coffee and trying to make some money (someone told me I should express myself and I took that personally).
I'm pretty much done but the hazard placeholders (a box and an arrow) don't convince me so I wanted to see if my fellow disenfranchised developers had some ideas of what my developer should be avoiding/being hit by, preferably something I could draw easily since as you can see I'm not much of an artist although I've also though of just words falling like "deadline" or something.
Anyway any feedback is welcome, take it ez I've never drawn anything more than a stickman and this is my first attempt at something playable. Small Rant plus question. Happy Monday.13 -
5 years of leetcode with no progress. I'm giving up.
First some background, I have an undergraduate degree in computer science and one and a half years of professional coding experience which ended when I got fired for performance issues. I have worked diligently at Leetcode for those 5 years (exceptions occurred when I got ill). I have been personally coached by a google software engineer for months. I have done and given 100s of mock interviews and paid for some to be done by professionals. I have spent 100s if not thousands of hours on Leetcoding and algorithms trying to improve in any way I can imagine. I'm still not good enough.
This all came to a head yesterday when someone on Leetcode made a post about being able to solve every single Leetcode problem in a year within a year while managing a post doc degree and having almost no programming background (link at bottom of post). It made it clear that Leetcode is a game of talent not hard work. The difference between someone like her and someone like me must be noted by the programming community. The majority of people would not ever be able to accomplish that. I dedicated myself for 5 years to Leetcoding almost exclusively and still am no where near what that person has accomplished. I have put in much more work than that person and have gotten much less from it.
I believe the programming community can learn from this contrast. The culture of always trying harder and thinking success stories apply to everyone that is pervasive in programming circles is toxic. The is reality not everyone is lucky enough to be intellectually gifted to succeed and not all hard work pays off. I am proof of that and this is the type of story that needs to be shared and heard too.
I am quitting programming out of humility and recognition of my limitations. It’s ok to give up and wise to do so when you aren't good enough for something.12 -
The guy who leads the Objective Programming classes/labs told us that we have to make a game or an app to pass this semester.
I was so hyped, I've instantly started reading up on creating a 2D engine in C++ (which I don't like as much as C# but that was his conditions).
..as soon as I've created base for the engine, he said that the first version has to be console based.. so I'm like - okay, how do I show my 2D _graphical_ engine in a console?
So I came up with showing basic vector maths like movement towards a bearing angle and whatnot.
..now I've been pointed out that we are supposed to make a documentation, except it's supposed to contain info on ALL libraries and ALL classes our project will have.. which is insane, how can one predict what he'll need to accomplish the task? You can only know the half of the things you'll need, unless the project is way too simple.
I'm just plain annoyed, because this whole 'wow, I can showoff my mad skills' turned into 'wow, I have to do shit the tedious way and I'm already crying that I've picked a 2D engine and not a simpleton game like crosses and circles.6 -
They think I play too many games as a dev, in reality I play games when I don’t dev and am bored. However, even programming is a game somehow. Oh well, I still love every one of my projects.3
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When I was in University, there's a group project on web development. We decided to make a simple game.
Out of 5 students (including me), one was missing for the entire semester.
Another one don't know anything about any kind of programming. We asked him to write us a json file of characters' attributes. Taught him how and gave examples. Turns out that most data is missing.
Luckily the other two was great. Altogether, we covered frontend, backend and design. Finally we got the highest mark :P
Best (and worst) team ever5 -
I've always wanted to make games, I went into university doing mechanical engineering and while at the start I enjoyed it, getting closer to the end I had a hate for engineering, as this hate grew I ended up trying to learn programming in my spare time, actually I spent my spare doing lots of things which basically gave off the impression I wouldn't be happy with engineering.
After I graduated I decided to do my BCIS and I loved every minute of it, I was fortunate to get a lecturer in my second semester that was an experienced game devloper, someone I look up to and someone who pushed me to my absolute limits, even with the sleepless nights I was still happy with programming, the logical thinking that goes into programming and also the near instant feedback is what I really love.
But as it comes down to it, I've gotten closer to my dream of becoming a game developer, it may only be as a hobby for now but I'm really grateful I have gotten into programming.
So I guess with coding has changed my life for the better, since I know I'd never be happy as an engineer, and even with all the issues I run into I still enjoy it in the end.
Let's see how long this lasts lol -
Wrote my first programs on my Commodore C64.
First program was a number guessing game where you needed to guess a number between 1 and 100. Shit had 300+ lines because I only new the if clause and the equals comparison.
I was 9.
Later a friend showed me Modula 2 and I was instantly in love with that language.
Real programming then in school (C, C++, µC assembler). -
So... umm...
Just remembered my Informatics teacher left me and my friend a side project to do by the end of summer:
The task is to replicate the game "Minesweeper" in a C# form.
Now, I never actually even understood that game when I played it, how the hell can I program that? ;-;
Well okay, yeah, I might have to actually start looking into it... but freak, it's almost the end of summer already, and I'm still on vacation... my fault I guess. ;—;7 -
Hi, I and my dev are finishing our First Game, it's an application because u know, everyone have a smartphone... but this's not the point. I'm an IT student but I didn't graduate yet (maybe next year 🙊) but my dev did a year ago, (yup is older than me), but the fun fact is that I didn't write a single line of code (for this game) because my dev chose me only for my drawing skills 😎 (OK as a future dev I feel a little noob and scared, but no problem I love drawing, even more than programming, less frustrating😉.. sometimes) BTW, this project took 1 year of cooperation and before this an other year (to my dev to learn C# and unity), now we are so close and proud of our creation. As soon as possible I will show you everything 😁 a concept art of our zombie's face just to prove something
p.s. this app an this community it's so funny and, well, kind :)2 -
My first rant. Woohoo!
Honestly I do the whole shebang ussualy depending on what the needs are from network to servers to coding because for some reason nobody has any technical experience where I work.
I just started app development for a gamedev startup and I am in sheer awe of the amount of transpiling/compiling etc that needs to be done for an multiplatform app for iOS and android with js(x)/typescript, html, css.
I remember when I could just write some spaghetti code to make it working by following a couple of tutorials. Then refractoring and testing it for a couple of hours and be done with it. push it into production.
Now I am lost having to learn OOP, functional programming, reactjs, react native, express, webpack, mongodb, babel, and the list goes on and on...
Why not just make a new backend that does all of that in another language which supports all of that.
I have no formal education in programming/coding and the last time I learned JS it was just some if else, switches and simple dom manipulation.
I just want to get to coding a freakin' game but I have to learn JSX for the front and typescript on the backend.
I am this close to going back to ye ol' lamp stack and quitting this job. 😥5 -
Continued from https://www.devrant.io/rants/575042
Hi, everyone!
Time for a new great collab project!
Read the above rant I posted previously to see what our class is...
So the teacher(who uses visual c++ ide made in the 1990s) said to make an android based application or make a game but without using any block programming (like scratch) which means for android app development, we should make in java, js, c#, or any app makin' programming language. For game development, we should use either unity(yes, I am good at it) or unreal or gamemaker or buildbox. LibGDX is not allowed (I wonder how the teacher knows this library... strange).
Any ideas upon making apps or games? Prefer apps btw...
Something using SQLite or database will be appreciated but not dull student management system.
Any ideas appreciated.2 -
When I lose a game, I look around in my life trying to find something that I'm good at and realize that I suck at everything except programming.5
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Question for those that switched from Web, Mobile Apps development, Full-stack development to Game development after a year or more:
- Do you regret the change?
- What Game engine do you use?
- What Programming language do you use?question frontend full stack unreal engine javascript apps web mobile unity game engine backend games4 -
!rant
For all of youse that ever wanted to try out Common Lisp and do not know where to start (but are interested in getting some knowledge of Common Lisp) I recommend two things:
As an introductory tutorial:
https://lisperati.com/casting.html/
And as your dev environment:
https://portacle.github.io/
Notice that the dev environment in question is Emacs, regardless of how you might feel about it as a text editor, i can recommend just going through the portacle help that gives you some basic starting points regarding editing. Learn about splitting buffers, evaluating the code you are typing in order for it to appear in the Common Lisp REPL (this one comes with an environment known as SLIME which is very popular in the Lisp world) as well as saving and editing your files.
Portacle is self contained inside of one single directory, so if you by any chance already have an Emacs environment then do not worry, Portacle will not touch any of that. I will admit that as far as I am concerned, Emacs will probably be the biggest hurdle for most people not used to it.
Can I use VS Code? Yes, yes you can, but I am not familiar with setting up a VSCode dev environment for Emacs, or any other environment hat comes close to the live environment that emacs provides for this?
Why the fuck should I try Common Lisp or any Lisp for that matter? You do not have to, I happen to like it a lot and have built applications at work with a different dialect of Lisp known as Clojure which runs in the JVM, do I recommend it? Yeah I do, I love functional programming, Clojure is pretty pure on that (not haskell level imo though, but I am not using Haskell for anything other than academic purposes) and with clojure you get the entire repertoire of Java libraries at your disposal. Moving to Clojure was cake coming from Common Lisp.
Why Common Lisp then if you used Clojure in prod? Mostly historical reasons, I want to just let people know that ANSI Common Lisp has a lot of good things going for it, I selected Clojure since I already knew what I needed from the JVM, and parallelism and concurrency are baked into Clojure, which was a priority. While I could have done the same thing in Common Lisp, I wanted to turn in a deliverable as quickly as possible rather than building the entire thing by myself which would have taken longer (had one week)
Am I getting something out of learning Common Lisp? Depends on you, I am not bringing about the whole "it opens your mind" deal with Lisp dialects as most other people do inside of the community, although I did experience new perspectives as to what programming and a programming language could do, and had fun doing it, maybe you will as well.
Does Lisp stands for Lots of Irritating Superfluous Parentheses or Los in stupid parentheses? Yes, also for Lost of Insidious Silly Parentheses and Lisp is Perfect, use paredit (comes with Portacle) also, Lisp stands for Lisp Is Perfect. None of that List Processing bs, any other definition will do.
Are there any other books? Yes, the famous online text Practical Common Lisp can be easily read online for free, I would recommend the Lisperati tutorial first to get a feel for it since PCL demands more tedious study. There is also Common Lisp a gentle introduction. If you want to go the Clojure route try Clojure for the brave and true.
What about Scheme and the Structure and Interpretation of Computer Programs? Too academic for my taste, and if in Common Lisp you have to do a lot of things on your own, Scheme is a whole other beast. Simple and beautiful really, but I go for practical in terms of Lisp, thus I prefer Common Lisp.
how did you start with Lisp?
I was stupid and thought I should start with it after a failed attempt at learning C++, then Java, and then Javascript when I started programming years ago. I was overwhelmed, but I continued. Then I moved to other things. But always kept Common Lisp close to heart. I am also heavy into A.I, Lisp has a history there and it is used in a lot of new and sort of unknown projects dealing with Knowledge Reasoning and representation. It is also Alien tech that contains many things that just seem super interesting to me such as treating code as data and data as code (back-quoting, macros etc)
I need some inspiration man......show me something? Sure, look for a game called Kandria in youtube, the creator, Shimera (Nicolas Hafner) is an absolute genius in the world of Lisp and a true inspiration. He coded the game in Common Lisp, he is also the person behind portacle. If that were not enough, he might very well also be Shirakumo, another prominent member of the Common Lisp Community.
Ok, you got me, what is the first thing in common lisp that I should try after I install the portacle environment? go to the repl and evaluate this:
(+ 0.1 0.2)
Watch in awe at what you get.
In the truest and original sense of the phrase (MIT based) "happy hacking!"9 -
Well I guess my first dev project will probably end up as my last (For good reason).
Not long after dippig my toe in the programming world by messing with Minecraft mods, I decided to take a gamemaking class at my high school which introduced me to gamemaker, straight away I was able to use my java knowledge to sort of become the go to person for help, so while everyone was following tutorials for a basic pac man clone I had started work on the final asignment which was to create a fundamentally playable game.
Taught myself how to use spritesheets, tilesets, external libraries and the like and decided, fuck it lets make an RPG based around looting dungeons, ended up decidng on the title 'Plunder', since then the project grew and grew in scope to the point it is now unrecognisable with my goals as of now compared to then.
Now that project has been placed on hold as the story and world just grew in scope to the point I litteraly do not have the knowledge or time to actually work on the game, so I've started converting that world into a book which is slowly motivating me to almost slice up the game and work on individual pieces.
But considering the drain and effort that has gone into this, pretty sure IF (And that's a big if) I ever do release this game that took basic concept 9 years ago, don't think I would ever be able to top that achievement.
Thankyou for coming to my ted talk.
(Just for shits and gigs I might try and did up some old projects related ot this and post them in the comments if anyone may be interested ¯\_(ツ)_/¯) -
Yes this is kind of a rant and will probably open a can of worms (Although I would hope people are civil with this)
Why the hell is the gaming community so volatile when it comes to discussing someone personal gaming platform whether it be a gaming PC, Xbox, play station or switch, I myself own a gaming pc yet I will choose to play a game on my xbox one any day of the week, I use my pc for mainly media consumption when programming and just generally for internet use.
Just curious if there are any developers on here who share my view that a platform is just a platform?5 -
Hi everyone. Thanks in advance. Although this might sound stupid, keep in mind that someone requested the following:
Someone on discord asked me to make an aim assist program for a game. I thought it might be a fun way to introduce myself to memory writing and binary trees. I accepted the request and started researching. I'm using C++ and I have some options if I need to switch programming languages. Honestly I don't know where to start, but I thought finding a color on the screen using ML or something then moving the mouse position might work. This is also one of my close friends so he wouldn't be too sad/mad if I failed the request.13 -
Honestly I love videos on YouTube that's sped up footage of someone programming a game and talking over it explaining what was happening or what they were thinking but I have only found a few channels that do it.. Hopson is one with his Mincraft in a week being my fav.. I just wish there was more..2
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Hi im Nika call me Phazor , i got into programming when i heard on discord about html, then i learned html, css, still working on JS (Hard), im only 27 percent and i skipped the functions because the string interolocation / perameters were too confuseing, also after i finish js (might not) , im going to see if i can create a Tampermonkey user script for a game! =D and probably use repl.it to see what projects i can create with JavaScript113
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One of my favorites from The Tao of Programming:
A Master Programmer passed a novice programmer one day.
The Master noted the novice's preoccupation with a hand-held computer game.
"Excuse me," he said, "may I examine it?"
The novice bolted to attention and handed the device to the Master. "I see that the device claims to have three levels of play: Easy, Medium, and Hard," said the Master. "Yet every such device has another level of play, where the device seeks not to conquer the human, nor to be conquered by the human."
"Pray, Great Master," implored the novice, "how does one find this mysterious setting?"
The Master dropped the device to the ground and crushed it with his heel. Suddenly the novice was enlightened.
http://www.mit.edu/~xela/tao.html1 -
So once upon a time I had this dream while I was sleeping:
I was programming this videogame while I was inside of it.
It was something like VR where I had a tron-like world and I was the god in there, I was able to make and destroy anything as I pleased.
What I did was making a sort of challenge where you had to destroy someone else's kingdom by accessing it via FTP and then just destroy the useful files to kill defences and then become an actual king of that place.
Once awake I started thinking of making this whole thing into an actual game, but then I started reading the documentation for FTP connection in C# (I was thinking about using Unity) and literally stopped thinking about making it.1 -
FOR FUCK'S SAKE
My verdict on display ports? From 1 to 10 10 being horrible as fuck I'd say it's about the same amount of times my fucking monitor went black and I almost had a siezure.
This may have nothing to do with programming but honestly, it fucking sucks. I've read so much online about how DP is better but no. I've never had a problem with HDMI, but HERE COMES ALONG THE MAGICAL DP. I was playing a FPS game and my left monitor went black over and over and I almost had a siezure. So I umplug the DP cable and my game fucking switches to my right monitor which is portrait mode, AND IT WASN'T EVEN SIDEWAYS GAMING... IT WAS PORTRAIT ON ONE FUCKING MONITOR... PORTRAIT.
I HAD TO PLAY THE REST OF THE GAME LIKE THAT. IN PORTRAIT MODE. THE DOOR FRAMES IN THE GAME WERE SO SKINNY IT LOOKED LIKE PAPER COULDN'T FIT THROUGH IT.10 -
!rant
Hi! This is my first post, I've been programming for about 5 years now and know multiple languages. I intend to do a degree in Computer Science soon but I wondered if anyone had any advice about breaking into the industry, specifically video game development.
I'm not sure if this is really where I'm supposed to post this but I've seen others posting similar things so I figured I'd try it.
Thanks in advance!!14 -
20 years ago, in China, they sold a so-called learning-machine which is a modified version of super Nintendo with a full sized keyboard, you could use it to learn how to type, and play Nintendo games. somehow it supports basic, and the manual book have printed a full code to create a stupid game with you could move a super Mario character with arrows, me and my step brother spend a whole day typed the 40+pages of code and enjoyed the game for 5 mins. BTW you can not save your program. after that I think it is so cool to create vedio games by programming.
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I learned C with a K&R copy a friend gave me years ago. Now at University we in CompSci get taught in Python the first year and Java next while the engineers start with C and (I'm guessing) move on to assembly later on.
This friend comes to me all worried because he has to submit the next day a working Reversi game for the console written in C. Turns out the game was divided among two labs and he failed to submit the first one.
The guy is smart but once a week or so, when we met to smoke a joint and relax with some other friends, he was always talking about how he would prefer something like law but that would be bad business back in Egypt.
Back to the game, I get completely into it. First hour checking all the instructions he was given, then reviewing the code he wrote and copied from Internet. We decide start from scratch since he doesn't really get what the code he copied do. It took us 10 hours only stopping to eat but we get all the specifications of both labs perfectly.
A week after that he comes to me: "my TA said your code is the ugliest shit he's ever seen but he gave me a perfect score because it passed all the tests". I'm getting better (the courses I'm taking help me a lot) but what really made me happy is that he solved the next lab by himself (Reversi wasn't the first time I helped him, only the first time he was absolutely lost). Now he actually gets excited about coding and even felt confident for his programming final.
No more talking about being a lawyer after those 10 hours, totally worth it.1 -
That moment when I start to finish my project and after 4 hours playing games I realize that is time to go in bed!!
Good night to all.undefined ghost warrior need for speed chilling nothing to do with programming good night open xcode and close after game finish -
the best part about being a computer science student is the lecturer can't decide either you are programming or in game
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My (younger) brother used to be way better than me at programming. He was making all this cool stuff (mainly Arduino).
I learned to program to make cool stuff like him basically. I learned Python to start since someone told me it would be easier to start with (it was).
I made a bunch of small programs (shitty things to help with homework, text based game, etc).
Eventually took programming classes in university.
Now I do C++ for a living. -
What are people's worst experiences applying for programming jobs?
As I'm still a student I only really have one but here it is:
I applied to a company for a uni placement role working on the Game that first got me interested in Games Programming, they said I'd get a response in about a week, just over a month later on my birthday of all days I got an email to say my application was in fact unsuccessful.10 -
Hello DevRant,
I need your help
I'm currently studying Game design and development first year in The Netherlands and I love programming but I hate designing. I was thinking about changing the course to something like Ethical Hacking or Computer science. The reason why I want to do this is that they teach us openfl until second year and I feel like I learn nothing until now.
Do you think would be better to change the course or to stay but start programming in something else? And what programming language would you recommend?
P.s. I also want to apply for a part time job/summer school to gain experience but I had no luck at all.
P.s.s. You are the best community for me!
Return 0;3 -
Just found my first little game I wrote in c++ and opengl(like 5yrs ago). Need to rename over 300 file names, class names and for each class their members names and function names now because ewww how can you call vars in programming like that. Porting it to Linux now. Library linking is working yet. I remember how awful it was to do that shit in vs. In Linux its ez. Also wrote a makefile because vs always compiled my whole project every time I ran it (for whatever reason).
I think that's what I'm going to be doing as a side project this week.2 -
Not a rant... But I have a question guys...
I am currently a student in 2nd year of college.
I have been using and learning C++ since like 4 years now and it is my truely favorite language. It just is a joy to work with. Tried others but couldn't handle them (no offense. Just a personal preference) so here is the question:
What should I do in future? Like which field would be most enjoyable?
Currently, I feel game programming is it... I do enjoy whatever puny game like thing I make way more than anything...
I also specifically enjoy creating backend stuff...
(I always end up creating mechanics for working of game engine but never creating the actual game... Like creating an asset manager or something but not using it).
By backend stuff, I mean something which requires me to think a lot as to how can I implement something and then implement it (again, in C++). And then another developer could make use of it.
I heard game development has a very low scope for growth and is very very tedious... Is it true? What route should I go to?
Edit 1:
Btw, I enjoy building stuff from ground up, although ofc that doesn't happen haha...9 -
Anyone who can recommend some good programming streamers? Currently I'm mostly watching Tsoding and Zorchenhimer and I'm curious if anyone has any recommendations
Also both tsoding and Zorchenhimer are really lovely to watch. Tsoding does a lot of different mainly lowlevel things (like making a game in C or adding gamepad support to GRUB) and Zorchenhimer developes games for the NES and they can both be found on Twitch3 -
I learned to program with Game Maker, downloading examples and changing variables to see what they did. After that I wanted to make websites so I followed tutorials and just see what happened if I changed variables and functions. Then came High School where we had exercises with Java and just experimented with the possibilities.
Then in Uni I learned about OOP and Functional which opened even more worlds. After a class on design patterns and designing the architecture of a system, programming was never the same.
And even until this day, I haven't stopped learning better ways to code. Oh how I long for those days where everything is new and how I can build a hello world application and be truly excited about it! That is how I learned to program and why I won't stop anytime soon. 😁 -
alright so I've been at my new job for 3 days now. I got a complain that I was talking too much or was just in general to noisy.
I'm sure alot of other developers do this but when I am programming I talk myself through steps. I understand that this is an office environment and I need to keep quiet. But what I don't like is that other full time employees are being hypocritical.
One other worker had a 40 minute conversation, that I'm sure the entire office could hear, about the card game bridges.
Another was full on yelling at a team of devs over the phone about how they should get the entire team to work on a bug that he had found.6 -
First post here...Here's a funny thing that happened to me yesterday. I'm with my friend, we're both taking a break from school, and he comes up to me and mentions how he wants to make 3d games. Conversation goes a bit like this:
Friend: "Hey, I found this 3d model website. I'm thinking of using it for my 3d game."
He was already making a 2d game at this point, so I assumed he just gave up on it.
Me: "Well...do you have Unity?"
Friend: "Yes."
Me: "Well if you're going to make a game on there [stuff about c#]"
Friend insists he can easily make this. I tell him it would take years on end to learn C# and make a good game with it. And then he says something I never wanted to hear.
Friend: "Actually, no. You ever heard of Dani? D-A-N-I? He made a game in 2 weeks. He's actually making a new game and you should wishlist it on steam blah blah yatta yatta."
This guy believed someone else who was previously a game developer (if i recall) learned an entire programming language and engine in two weeks. He could've, but to me that seems seriously outrageous to someone who doesn't even know a smidge of programming.
He then advertised his YouTube channel and his games and brought down my arguments like "he probably had previous knowledge" completely. This guy doesn't even know where to start with C#. Really, all I could do after that was mention three.js (oh wow another JavaScript library, exciting), show him a game Google made with said library, and then said good luck...
Worst thing is, he uses Scratch to make games. And he genuinely thinks that is a real programming language.
That's it for my first post, thank you very much for reading :)6 -
I need help!
This is gonna be a long question/story.
I'm a Syrian based in Malaysia working as a lead web dev in a good company.
I have a friend in trouble and I want to help him.
Here's a summary:
My friend is a project manager at a gaming studio he happens to be an Iranian atheist with around 2 years of experience in the game making industry.
He worked on and delivered a couple AAA games at his current place of employment as a project manager in one of the teams that made those games.
He stood up for his team when the management was overworking team till after midnight sometimes and forcing them to work on weekends without any tangible compensations ( basically they gave them things like free lunches, movie tickets, etc).
The result of his standing up to his team was the management handing him a notice telling him that he'll be fired within 2 months due to "underperforming".
This was a month and a half ago.
He looked around in Malaysia for a job that can get him a working visa, but his niche background couldn't help.
After his termination in few weeks he can extend his stay at Malaysia for approximately 2 - 3 months.
Now the reason why I mentioned that he's an "Iranian atheist" is the fun part of this story (sarcasm), Iranian government considers him as an "infidel" and he's banned from Iran.
His Iranian passport can't get him anywhere where he can make a living.
So basically he has close to no options.
Now to where I come into all of this:
I want to help him.
I'm going to dedicate my free time for the next 2 - 3 months teaching him web development, the problem is, I don't know how to teach web development in such a short time, in fact I've never taught anyone programming from scratch.
If he can show promising results I know that I can make a case for him get him a position in the company I work for.
I already convinced him today to try and learn web development because I can tell that in Malaysia there's always demand on good web developers.
Now to my request:
how can I best teach web development to someone with no programming background ? I'm thinking about teaching him front end development, so: HTML, CSS/SASS and JavaScript. maybe react js as well if possible ( high demand is usually on React/ Angular front end developers)
Did anyone here teach programming to someone else before?
Did anyone here learn web development in such a short time?
If you've read all this... Thank you :)17 -
Hello there, Iam a third year student on Hasanuddin University, Informatics engineering. Iam little confused to choose the focus of my passion, because in the first year i interested to code HTML/CSS (as web programmer), than the second year i tried to code C# (to make game with unity) and than find a new interested on Java (Android Studio). Now i like to try IoT Programming (Raspberry pi). Any advice with my problem?8
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!rant
I have a (imo) great idea for a small game, but I have no idea where to start or in what order I should work on certain features...
My programming skills themselves should suffice, I just have no idea what to begin with...
Does anyone here have any suggestions?12 -
The double-edged sword of teamwork. I'm an indie Game dev, so I have no choice but to work with others of completely different fields. I enjoy it and I get a lot of motivation seeing things done and learning many new disciplines, but team projects have so many downsides when you have to handle everything from programming to cinematography that someone else was meant to do.
My final team uni project I even had to do our music composing cause our sound effects guy did almost nothing in 6 months (he wrote 6 midi notes in 2 weeks at one point). -
Not exactly programming related, more game hosting wise.
I was playing with my friend on his Battlefield 4 server when someone casually states "Great job would come back Mr. Server". -
Lost Sector
It's a 2D 8-bit-/retro-style platformer based on Warframe
I made the game engine (Dethsquare) for it myself (which is probably still my biggest programming achievement so far), since when I started working on it Unity's 2D support was...lacking1 -
I kind of don’t like OOP. There I said it.
Don’t get me wrong there are times I like using it. I don’t mind some of the features but I can rarely find times I want to use them.
It can be useful depending on the project but I mostly don’t use it and when I’m using Python I always feel like I have to? I know Python offers multiple types paradigms of programming to use but everyone’s making a big deal about OOP and I can rarely ever find uses for it. What I said for Python also goes for C++ I feel like I’m forced to do it. And I especially hate it in C++ fuck that.
I’d just like to use Python, and C++ without using it or if I do not have to use all the fancy features. And kinda wish Java and C# didn’t force OOP on you but I just don’t use all the fancy features in those languages (I don’t even use java but I’m mostly talking about C# for that one).
It’s not that I don’t know how to use it it’s that I can never find a use for any of the features or just don’t want to actually do it. Personally I only really see it shining in Game development, GUI development, and MAYBE network programming??
By all means I’m not trying to flame on OOP, I just wanted to throw my OOPinion (HA) on the matter. in fact you can tell me why you like it or dislike it. I’d like to discuss the topic with anyone.9 -
Okay, going to delve into the world of C game programming. I come from a JS/React background and wondering where to start. I did a C project back in uni so I know some foundations.
Idea is a 4x space game with simple 2d shapes representing ships, inspired by an old game I can't remember the name of (anybody?)
Firstly, I am thinking Allegro as the lib, it seems to be more maintained than SDL. Does that seem good? Though not sure where to start, or any tutorials for someone who is scratchy with C.
Any advice on how to structure my code?
I like the idea of entity component system, is that sensible?
Cheers for any help10