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Search - "game ideas"
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Hey, i want to make a game and i need some help, so I'm looking for a team.
What i need is:
2 programmers
3 graphics artists
2 level designers
1 music composer
2 dialog writers
1 web designer for page and forums
5 testers
What i will do, you ask? Well, I've got some really good ideas. I think the game should be like Final Fantasy, but bigger and better. I worked with RPG Maker for two months, but I'm best with ideas. I think my ideas would make some incred...
GO SHOVE YOUR IDEAS INTO YOUR ASS! The idea means nothing. I got an idea for the best game ever, right this morning while i was taking a SHIT!
Hobby teams need people who create content. And people who can do stuff will more likely work with someone who does stuff as well and has proven that he is able to get things done.28 -
*Game Developer*: Works 16 hour days to tight deadlines, in a team restrained by budget cuts. Goes to bed every night exhausted. Games Producer releases game with known issues because deadlines.
*Gamer* (slovenly and lives with his mum, works at McDonalds): Finds minor bug which is fixed within a few days. Rants about 'Those useless fucking games devs' for days. Acts like his life is ruined. Wants a refund on a game he has played 18 hours a day for 2 years. Has 'The Best Ideas' on how to fix the game and make it perfect.10 -
Talking with a dev friend:
- I want to create a program. Want to help me?
- Sure, any ideas?
- Yeah, I'd like to create a paint software using Java
- Cool
After 3 mins:
- Nah I just realized it'd take too long and no one would use it. Wanna play Rainbow Six tho?
- Okay
After playing for 15 mins:
- Holy shit! This game is so buggy. I could make it better
After 3 mins:
- Nah I just realized it'd take too long and no one would use it. Wanna create a paint software using Java?14 -
Interviewer asked me how to find the best move in Tic Tac Toe game.
We discussed several ideas and ended up playing Tic Tac Toe for nearly 10 minutes.
It turns out HR was keeping an eye and they had to interrupt.12 -
need a good idea for app or game? follow this quick guide.
1. prepare a notebook.
2. prepare a pen.
3. go to toilet.
4. start writing the ideas.
5. make millions.13 -
I frckin HATE people who say 'Ah, you can program now? So can you make a game for me? I even have some ideas!, bla bla blurb...'
It makes me wanna hurt them. And the really, really sad thing about it is: nearly no one understands why.4 -
When you have to convince any non programming friend that, no, you cannot just program his Video game ideas just like that...3
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I am so fucking jealous of all you assholes. Oh look at me, i am a full stack developer and yada yada. I have the time and patience to do whatever app or game i want and show it off.
Fuck, you.
If i get home, i am glad i can stay awake for dinner and play a little game before i go to bed and my next day starts.
I have ideas, i need to do some self study to get all parts of those ideas going, but i fucking can't.
I have no motivation and no energy to spend when i get home, and even the weekends rarely i will feel like proframming jack shit. When or how do you even do it?! It's driving me up the wall and it makes me feel useless.
Stop being better then me in every possible way!29 -
begin_rant()
I like that coding is becoming more and more popular.
I like that more and more people are taking steps to manifest there ideas and potentially change the world.
But for fuck's sake... can't geeks be allowed to be the fat pimply introverts of the olden days?? This used to be a realm for the misfits, and now the same assholes who tormented said misfits are joining in and making the rest feel inadaquit all over again. You can't just be a coder anymore, now you have to be a good looking and health crazed professional with great personal skills and then somehow be able to also be a master of your craft.
I don't want to hear about how you write code in between your 100 pushups and avocado toast and having a few cold ones with the boys after your <insert sport here> game. I want to hear about how you ate pizza with one hand and crushed your build with the other in between sips of shitty soft drinks and fistfuls of candy while pulling an all nighter for the nth time cuz daylight is for pussies.
Too much pressure these days as it is, and this isn't helping.
break13 -
rant, but not an IT kind... okay, maybe not even a rant, more like depressive rambling:
in 3 days, I'll turn 29.
i'm living with my mom, in the apartment where I was born, in the room i've been living since I was born (with the exception of 2 attempts to move out which together lasted 9 months).
my theoretical monthly income should/could be around 4000€, based on my skills and experience.
but I'm a (manic)-depressive, chronically lonely idiot loser (and the manic phases come more and more rarely in recent years), so
my practical average monthly income fluctuates from 0 to about 200.
i am unable to keep a job for more than 4 months, so after being fired from about 20 or so of them since I was 18, it takes immense amounts of mental and emotional energy to even start looking for one now... so I usually don't.
i've been about 12000€ in debt for the past 8 or so years, half of which is just debt collector fees.
it's kinda funny, for years, i've been unable to solve a debt which theoretically amounts to 3 months of my theoretical achievable salary.
my father, who just left without a word of explanation when I was 18, has decided this is not viable anymore, so I'm supposed to move out by 10th of next month, "either to some cheap rooming house, or under the bridge, I don't care", as he put it.
I can't remember how it feels to exist a single hour without feeling existential dread and dreading each next day, not knowing what to do or if i'll even be able to try and do something, because this feeling is so strong that it often blocks me from being able to do anything. i just shiver most of the time that i'm awake, feeling like you feel few minutes before puking and crying at the same time. and that feeling is my "how are you?", "you know... normal".
i can't remember what it feels to feel any other way and can't even imagine it, and can't imagine that I'll ever achieve any less shit feeling.
literally all of my social contact consists of going out once to twice a month with the only 2 friends and 2 aquaintances I have who have the time and will to spend it with me.
oh, and hiding in my room, avoiding talking to my mom, because each time we talk she just reminds me what a piece of shit failure I am, and tells me how it's not that hard to change it, I just have to stop being lazy and start working for it.
she's... kind and caring about it, which somehow maybe makes it even worse.
i have about 10 almost complete game designs, each of them at least 50% more original and interesting (at least to me) than the things that are coming out for the past 10 years, being lauded as "the most original and unique".
I have been trying to make them, ANY of them, since I was 18, but I always lose all the drive and resolve and energy in like 4 months, because it's like trying to build a city on my own on a deserted island. too big for one person, but there was never anyone to help me. closest I ever got was one of my friends telling me "i've been thinking many times that i'd love to work on some project with you, if I had the time".
and second time, when I actually found an artist I was going to pay, and he was awesome, and after two weeks of me telling him how awesome what he does is and how it fits the project and my ideas perfectly, he backed out saying "i'm afraid I can't do the quality you require from me".
never ever in my life did I get actual help with something I actually wanted or tried to do.
i have no idea how it feels to have someone working with me on something I actually consider interesting and meaningful, on any of the things which I wanted to make, which made me learn programming.
I've learned graphics and animation and everything going into game making pipeline on my own because I realized nobody will ever help me, so I'll have to do all of it on my own.
I've tried to make a kickstarter once, but I started crying hysterically in the middle of writing it, because I felt like a begging piece of failure shit, even more than usual, so I deleted it.
most of people treat me like shit failure unworthy and undeserving of living, precisely as I myself know I deserve to be treated, because that's what I am, but when I ask for permission to kill myself, since I see no other solution to stop being a burden, they get angry at me that I'm just emotionally blackmailing them. when I afterwards ask them "so help me in any way to do any of the projects i want/need to do", they respond they've got no time for that.
when I talk about all of this, I get told to stop whining.
happy 29th birthday, me, a piece of shit who should've never survived this long, who should've never been born in the first place.
yay.
also, I know this is not the kind of crap that's supposed to be posted here, but i've got nowhere else. sorry.47 -
I'll use this topic to segue into a related (lonely) story befitting my mood these past weeks.
This is entire story going to sound egotistical, especially this next part, but it's really not. (At least I don't think so?)
As I'm almost entirely self-taught, having another dev giving me good advice would have been nice. I've only known / worked with a few people who were better devs than I, and rarely ever received good advice from them.
One of those better devs was my first computer science teacher. Looking back, he was pretty average, but he held us to high standards and gave good advice. The two that really stuck with me were: 1) "save every time you've done something you don't want to redo," and 2) "printf is your best debugging friend; add it everywhere there's something you want to watch." Probably the best and most helpful advice I've ever received 😊
I've seen other people here posting advice like "never hardcode" or "modularity keeps your code clean" -- I had to discover these pretty simple concepts entirely on my own. School (and later college) were filled with terrible teachers and worse students, and so were almost entirely useless for learning anything new.
The only decent dev I knew had brilliant ideas (genetic algorithms, sandboxing, ...) before they were widely used, but could rarely implement them well because he was generally an idiot. (Idiot sevant, I think? Definitely the idiot part.) I couldn't stand him. Completely bypassing a ridiculously long story, I helped him on a project to build his own OS from scratch; we made very impressive progress, even to this day. Custom bootloader, hardware interfacing, memory management, (semi) sandboxed processes, gui, example programs ...; we were in highschool. I'm still surprised and impressed with what we accomplished.
But besides him, almost every other dev I met was mediocre. Even outside of school, I went so many years without having another competent dev to work with. I went through various jobs helping other dev(s) on their projects (or rewriting them), learning new languages/frameworks almost every time: php, pascal, perl, zend, js, vb, rails, node, .... I learned new concepts occasionally (which was wonderful) but overall it was just tedious and never paid well because I was too young to be taken seriously (and female, further exacerbating it). On the bright side, it didn't dwindle my love for coding, and I usually spent my evenings playing with projects of my own.
The second dev (and one one of the best I've ever met) went by Novo. His approach to a game engine reminded me of General Relativity: Everything was modular, had a rich inheritance tree, and could receive user input at any point along said tree. A user could attach their view/control to any object. (Computer control methods could be attached in this way as well.) UI would obviously change depending on how the user could interact and the number of objects; admins could view/monitor any of these. Almost every object / class of object could talk to almost everything else. It was beautiful. I learned so much from his designs. (Honestly, I don't remember the code at all, and that saddens me.) There were other things, too, but that one amazed me the most.
I havent met anyone like him ever again.
Anyway, I don't know if I can really answer this week's question. I definitely received some good advice while initially learning, but past that it's all been through discovering things on my own.
It's been lonely. ☹2 -
FUCK LINUX
now that I have your attention, and you’re probably angry, too, please, even if you don’t read this rant, never use code.org again. now, onto the rant…
god dammit, code.org sucks. I mean, anyone who created it or associates with it should, well, be considered a terrorist. they’re bombing students futures in computer science with false, useless, bullshit information. not to mention, their sponsors like bill gates, mark zuckerburg, and other rich asses, talk in a video about some boring ass shit that is hard to understand for anyone who doesn’t program, and not to mention, they use a fucking five dollar microphone. ear rape. even if you look at a textual version of it, then read the information on it, it’s practically useless because it's so terribly explained, and also useless. ironically enough, they focus on their animations more than their actual explinations, or their students for that matter. the fact that we had to encode a picture in binary, made me about 50% dumber, give or take a 0 or 1. then, we had to do it in hex, which wasn’t really much better, although more realistic I supposed. what's really the most depressing thing about this class is its application in the real world. I've learnt nothing whatsoever that will help me in the real world, or in computer science. I suppose there's two things that may be useful (that I already knew): hex, and that TCP doesn't lose packets. that's it. those two things. five seconds worth of knowledge from the first quarter of the year. the ideas just make me want to throw up. teaching the main ideas of computer science without actually teaching it? one of the teachers (probably a good one) enrolled her students in an online programming course just so they could understand, because the explanations are just so terrible. this is the only [high school] computer science course offered by code.org, and I signed up because it's an AP computer science class (tried to get into AP Java, the day I was supposed to take the test to get into an upper level class, I was told it didn't count as a tech credit). seriously, fuck code.org. it makes you dumber. their 'app lab' environment is pointless, just like everything else. the app lab is basically where you have a set of commands and have to make a dog bark() or a storm trooper miss() [and that's hell when they haven't introduced while loops yet]. the app lab is literally code.org going out of their way to make everything that their students are learning pointless in the real world. seriously, why can't we just use a <canvas> like an ACTUAL PROGRAMMER would do if they were to make a browser game, not use an app engine so slow it would be faster to update windows and android studio each time I run an 'app' in their 'environment'. their excuse is that the skills "transfer over" to the real world. BITCH! IF I DIDN'T KNOW JAVA, AND I WANTED TO MAKE A GAME IN JAVA, I'M NOT GOING TO LEARN PYTHON, THEN "TRANSFER" THE SKILLS I LEARNT, I'M GOING TO LEARN FUCKING JAVA. AND THAT GOES FOR EVER OTHER LANGUAGE, PROJECT, ETC.
I'm begging you code.org, stop, get help.9 -
1. Ability to freeze time... (except for internet & computer speed). Too many ideas, not enough hours in a day. Sleep should be declared optional as well.
2. Ability to not eat/drink at all, or eat/drink in copious quantities without negative effects. I enjoy a cognac, pizza & chocolate binge more than nausea, upwards BMI creep and hangovers.
3. True Virtual Reality. None of this headset crap, but immersiveness rivaling reality itself, with voice-controlled AI-assisted interfaces to "program" anything by simply describing it, iterating over details to add increasing complexities. Not even for porn reasons... my head just overflows with creative ideas for "holonovels" and interactive worldbuilding, but I don't have the patience nor artistic skills for game development.3 -
I'm working on a Newtonian 3D space shooter game. There's no drag or speed limit, no "down" and the skybox is selected specifically to make orienting oneself near impossible. Relative velocities can get extreme, so before picking a fight with anyone you first need to organize a rendezvous and then accelerate up to their speeds.
Oh, and I almost forgot that nearly all powerful tools are really weird, like a ship that shoots gravitational points, or a coop pair where one emits gas and the other lights it (zipperback), or a cloaking unit that hides anyone nearby unless they're accelerating.
Also, looking for fucked-up weapon ideas.23 -
Woohoo!!! I made it to 1000++s :) Now I feel less newbie-like around here :)
So... I don't want to shit-post, so in gratitude to all you guys for this awesome community you've built, specially @trogus and @dfox, I'll post here a list of my ideas/projects for the future, so you guys can have something to talk about or at least laugh at.
Here we go!
Current Project: Ensayador.
It's a webapp that intends to ease and help students write essays. I'm making it with history students in mind, but it should also help in other discipline's essay production. It will store the thesis, arguments, keywords and bibliography so students can create a guideline before the moment of writting. It will also let students catalogue their reads with the same fields they'd use for an essay: that is thesis, arguments, keywords and bibliography, for their further use in other essays. The bibliography field will consist on foreign keys to reads catalogued. The idea is to build upon the models natural/logical relations.
Apps: All the apps that will come next could be integrated in just one big app that I would call "ChatPo" ("Po" is a contextual word we use in my country when we end sentences, I think it derived from "Pues"). But I guess it's better to think about them as different apps, just so I don't find myself lost in a neverending side-project.
A subchat(similar to a subreddit)-based chat app:
An app where people can join/create sub-chats where they can talk about things they are interested in. In my country, this is normally done by facebook groups making a whatsapp group and posting the link in the group, but I think that an integrated app would let people find/create/join groups more easily. I'm not sure if this should work with nicknames or real names and phone numbers, but let's save that for the future.
A slack clone:
Yes, you read it right. I want to make a slack clone. You see, in my country, enterprise communications are shitty as hell: everything consists in emails and informal whatsapp groups. Slack solves all these problems, but nobody even knows what it is over here. I think a more localized solution would be perfect to fill this void, and it would be cool to make it myself (with a team of friends of course), and hopefully profit out of it.
A labour chat-app marketplace:
This is a big hybrid I'd like to make based on the premise of contracting services on a reliable manner and paying through the app. "Are you in need of a plumber, but don't know where to find a reliable one? Maybe you want a new look on your wall, but don't want to paint it yourself? Don't worry, we got you covered. In <Insert app name> you can find a professional perfect to suit your needs. Payment? It's just a tap away!". I guess you get the idea. I think wechat made something like this, I wonder how it worked out.
* Why so many chat apps? Well... I want to learn Erlang, it is something close to mythical to me, and it's perfect for the backend of a comms app. So I want to learn it and put it in practice in any of these ideas.*
Videogames:
Flat-land arena: A top down arena game based on the book "flat land". Different symmetrical shapes will fight on a 2d plane of existence, having different rotating and moving speeds, and attack mechanics. For example, the triangle could have a "lance" on the front, making it agressive but leaving the rest defenseless. The field of view will be small, but there'll be a 2d POV all around the screen, which will consist on a line that fills with the colors of surrounding objects, scaling from dark colors to lighter colors to give a sense of distance.
This read could help understand the concept better:
http://eldritchpress.org/eaa/...
A 2D darksouls-like class based adventure: I've thought very little about this, but it's a project I'm considering to build with my brothers. I hope we can make it.
Imposible/distant future projects:
History-reading AI: History is best teached when you start from a linguistic approach. That is, you first teach both the disciplinar vocabulary and the propper keywords, and from that you build on causality's logic. It would be cool to make an AI recognize keywords and disciplinary vocabulary to make sense of historical texts and maybe reformat them into another text/platform/database. (this is very close to the next idea)
Extensive Historical DB: A database containing the most historical phenomena posible, which is crazy, I know. It would be a neverending iterative software in which, through historical documents, it would store historical process, events, dates, figures, etc. All this would then be presented in a webapp in which you could query historical data and it would return it in a wikipedia like manner, but much more concize and prioritized, with links to documents about the data requested. This could be automated to an extent by History-reading AI.
I'm out of characters, but this was fun. Plus, I don't want this to be any more cringy than it already is.12 -
3 Days Group Project.
1. day (get into matter, collect ideas)
2. day (mate was sick and stayed home, I programmed our Java game from scratch 100%)
3. day (he comes again, gets my source code, changes games wallpaper and sets tick speed to 60 instead of 30.
He deletes my version on all presentation PCs because he thought his was "better")2 -
> Telegram bot
> Whatsapp bot
> Domino game in terminal (Unfinished from last year)
> Bubble shooter game using c & allegro 5 (Unfinished from last year)
> Android Notability-like app with more features
> Program that increases youtube video views
> Android animal space invaders
> Own website/portfolio
> Our company app (includes daily euro-peso exchange rates, guidelines and other stuff about the company)
ive had other ideas but i started losing them cause i wrote them in several small pieces of paper. starting to think of i'll start to have a notebook dedicated to "ideas"7 -
I wanted to let everyone know that I finally decided to release the new version of my website! 😄
https://www.tabletopfinder.eu/
TableTopFinder is a board game database with price comparing in several European web shops.
Any feedback is welcome, I like good ideas! 😊7 -
Can code awesomeness for my clients.
Can drive traffic to almost any website.
Can turn half-baked ideas into money for clients.
Have absolutely no game at all with the opposite sex.
Sometimes the tradeoff of being a geek sucks.6 -
!dev
Fuck my broken brain. I’ve been taking various meds for depression/ptsd for 11 years, and just when you think you’re making progress it comes back and takes a nice big shit in your slippers.
I Referee grass roots football (soccer) on the weekends, and I’ve been out with an injury. I should have been reffing a women’s game this afternoon but my damaged brain has other ideas.
Sometimes I just want to scream fuck it all and move to the woods to become a full time spoon whittler7 -
So I built one of them Auto GPTs using Open Assistant and Python.
Essentially I have two chat rooms with each representing a different agent and some python written to facilitate the api communication and share messages between those two. Each agent is primed with a simple personality description, expected output format and a goal. I used almost identical inputs for both.
It boils down to "You are an expert AI system called Bot1 created to build a simple RPG videogame in python using pygame."
So anyway, I made that, and let it run for a couple of iterations and the results are just stunning, but not for the reasons you might expect. The short story is that they both turned into project managers discussing everything and anything *except* the actual game or game ideas and in the end they didn't produce a single line of code, but they did manage to make sure the project is agile and has enough documentation xD.
Presumably I need to tinker around with their personalities more and specify more well defined goals for this to lead to anything even remotely useful, but that's besides the point. I just thought others might find the actual conversation as funny as I did and wanted to share the output.
Here's a pastebin of the absolute madness they went through: https://pastebin.com/0Eq44k6D
PS: I don't expect anyone to read the whole thing word for word. Just scroll to a random point and check out the general conversation while keeping in mind that not a single line of code was developed throughout the entire thing8 -
AHH! There's so many cool things to program and so many ideas! not enough time to learn. Right now I'm trying to create my first mobile game in Unity using C# and a note taking app for Android with Java, it's melting my head!6
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Game dev has never been more amazing. I am playing with different ideas for terrain. I want to modify terrain and build structures as part of game play. I thought about using a structure of my own to represent buildings and other structures. I got to thinking that maybe what I really want is voxels. So I decided to play with the Godot voxel plugin. I am looking at the "examples". Then I see this:
https://github.com/Zylann/...
"This is a 3D space game demo, with procedurally-generated planets." Wait what? I run the demo and I can fly to different planets and deform the terrain on each planet. This is a demo? Isn't this a main feature of NMS as a demo? Shocked but really excited. I can't wait to play with this.
Here is a screenshot from the demo:9 -
I'm not sure where I'm going with this, but I'm fucking sick of my experience with the world.
I have a feeling that all that 1984 conspiracy type of ideas that I previously considered bullshit and fear mongering are real.
(Just to be clear, I'm not including most conspiracy theories which are very ignorant like flat earth, fake moon landing, or antivax, the people that spread those theories can die a horrible death IMHO).
Corporation consolidation is a fact and appears to become irreversible.
Because of technology, I can stay in the comfort of my house, safe from crime and be entertained without needing to have direct contact with humans.
People might say "that's your fault for not leaving the house". True but that is just how the world is.
The outside world in the cities I lived in is not a welcoming place.
Hell if you fucking find a bench it's a goddamn miracle, and if you do and sit for a long time, the police stares at you like you are up to something.
People don't talk to you because "don't talk to strangers".
It can be rare to find water or a bathroom that isn't a complete shithole.
So no wonder I rather stay at home, the outside world is hostile.
So yeah, go to a mall or something. And consume, consume, consume, because the outdoors suck.
Many pioneers thought technology was to improve the quality of life.
But no, it's just more isolation, less direct contact with people, less giving a fuck about other people.
And that's how feel about people of today. The least amount of fuck giving about others possible.
You would you would connect to more people faster, but no, the result is just millions of people browsing through the same "entertainment", shitty aggregated content.
Yes, consolidation affects internet too. Everything goes through fucking google, youtube, or whatever other fucking top 10 company.
Just like the class disparity, 1% of the things online get 99% of the exposure.
So if you're a small time anything, basically fuck you, because you're not something enormous.
Like, I wished I was a game developer, but there's thousands of brilliant indie games that get released every year, and they barely make what they're worth.
So why should I fucking try? So I can get ruined financially and I don't have a place to live in?
Software itself is so complex that is impossible to scrutinize decently.
We all laugh at congressmen asking the zuck silly questions.
Out of touch, true, but in hindsight, it is true to some extent that software is hard to regulate. Every software I on earth doesn't meet some standard one way or another.
Or maybe it's just too many of us right now.
When people scroll their search results to get access to the things they should be interested in, the only practical interface right now is being showing one link at a time.
But there's millions and millions of results.
One redeeming aspect of life is that one day I won't be alive anymore to observe the disgusting world we live in.
This could be just pure rambling and I can't prove any of the things I'm saying, I could just have been making the wrong friendships. So take this with a grain of salt.7 -
Could do with some dev input here.
Going to rename most of my projects before I start them up again just for some consistency amongst everything so...
Because I name my projects internally as a different tree for each milestone (1.0 is maple, 2.,0 is pine etc) I'm going to have my other stuff follow a tree related naming scheme, first up is my game engine/framework...
It's currently called the 'Mod Engine' but I have 3 idea's and want to know people opinions
- Woodsman Engine
- Lumberjack Engine
- Lumber Engine
Which is best do you think or can anyone think of any better ideas? :-320 -
This day I have received the most glorious news in e-pistolary form. For some years, I was suffering in support of a client who was, well, insufferable. My presence there paralleled the divine comedy in both essence and fact.
I opened the missive, expecting another plea to bail them out of whatever clusterfuck they found themselves in. Instead, what I found was something truly magical.
"Hey Human,
I hope this finds you well. I'm not sure if you remember a few years back, we were trying to decide between IBM Cloud and AWS. Well, after years of battling FF*, we're finally moving ahead with AWS. He failed one too many times to deliver anything visibly. After you left, there was no one left he could use to steal credit, ideas, and work.
FF is still pushing to have them use IBM cloud as a "warm backup" in the event "AWS fails." We will see where that goes.
I figured you'd like to know; you were the void in the wilderness for a long time. I don't want to think about how much time we could have saved if we had just listened.
PeeEm**"
This event represents a personal victory, albeit belated, over a few peoples' absurd amount of privilege. Towards the end, I was vicious about my contestation to the insanity of adopting a desperate hedge attempt-as-cloud offering from a failing company. Some examples:
// cloud 'strategy meeting'
Moi: What cloud platform are we looking at using?
FF: We're looking at IBM cloud and AWS as a second.
Moi: Why is that? I understand you're obligated to rep your offering first, but that decision doesn't seem to have the customer's best interest at heart.
FF: IBM cloud is a market leader; AWS isn't as good.
Moi: I see. I mean, that's the tech equivalent of the company's fleet management considering monkeys on tricycles as a strong competitor to service trucks, but I get what you mean.
// steering meeting
Director: Who can we look to as an example? Who is currently using the IBM cloud?
Moi: No one; they account for a single-digit portion of the actual cloud market. Their long game to sell you a "Hybrid Cloud," which means put some front end payload in a CDN, and buy n-frame units of IBM z servers for the DC with IBM gateway appliances acting as connective tissue. So it's not the cloud at all, really.
Director: How does it compare in cost?
Moi: It's generally 40% more expensive than other clouds, and it only goes higher as you option their software.
Director: What about Watson? I hear Watson is good?
Moi: It's a brand name. Most of the "Watson" product is just a facade on top of FOSS products like Spark, Hadoop, Elasticsearch, etc.
Director: Those were words. They sounded good. FF say it's good tho so we'll believe him because we're from the same city.
Moi: *deletes Director from LinkedIn*
Moral of the story: Never trust a vendor that only recommends their products.
*FF = FatFuck - an embarrassingly rotund individual whose girth is roughly equivalent to his height. He shit his way into an IBM architect position in his mid-20s purely due to winning the visa lottery. He had fake hair glued to his head for his wedding to hide his male pattern baldness; his arrange-married wife undoubtedly cries herself to sleep after sex.
**PeeEm - the then project manager, now portfolio manager of some satellite projects. An overall decent human being, capable.9 -
Makes a joke about my work laptop im getting that we should all invest in some game development so we need some new laptops (we develop prototype apps to validate ideas for startups and i never work on proper projects). I get to work and see this.. Omw im so happy..1
-
Stories from Gary #000
Short background info:
So I'm working as a game dev for 3 years now and by now I can say that I've seen some shit. Mostly because of one of our game designers, let's call him Gary.
So Gary, from here on called GDG (Game Designer Gary), is a regular game designer (GD). His job is to come up with new game ideas, commission the assets, make sure that translations are done, etc. - simply put, he has to get a lot of shit together before we can start working on a new game.
Would be no problem at all if GDG wasn't lazy as shit and would work for once in his life. No dev really wants to work with him anymore, since he's known for calling a game or any issue "ready for development" even if half the assets or specs are still missing.
Let's move on to a particular situation that happened a couple of months ago.
I had an issue assigned to me, which was about implementing the translations for a new game. As I read the issue and checked if everything I needed was given, I noticed that the most important part was in fact missing - the keywords for the translations.
-.-
So, I called GDG and asked where I could find the keywords, to which he responded "Oh, I'm working on them right now... and by the way I got a weird bug with the translation program. Can you come check it out?". Sigh. I went over to his office, rambling about how I should be able to help him with a program I rarely use and which was written ages ago.
As soon as GDG saw me coming roundbthe corner, he started explaining how the keywords aren't ready yet, since the program to create translations and their keywords won't let him name a translation.
"I can create new translations, but I can't assign a keyword to them."
"Okay, show me what you did", I told him, eager to leave.
He started to type the keyword, which turned out to be huge ass long and immediately I noticed a little counter, like "x/50", directly beneath the text field started to count up with every new character GDG typed. See where I'm going with this? HE WASNT ABLE TO RENAME A TRANSLATION BECAUSE HE WAS TOO LAZY TO FUCKING READ AND CONCENTRATE FOR ONCE. Sorry for that, but even thinking about it gets me angry again.
To some this might sound like nothing, but it really got to me at this point. Maybe it will become more understandable as I post more GDG stories.
tl;dr: A 40 something year old man, who's been working in his job for over 10 years wasn't able to use a program which he daily uses and asks me for help, only to find out he's a complete dipshit.4 -
So I've had a fan game idea in the back of my head and have no artistic friends or money to hire an artist so I'm attempting the pixel art myself (again) and in the past 2 hours I have drawn a sort of shit looking barstool... Ugh why can't I have ideas that can survive with developer art -.-3
-
I use my PC mainly for gaming, Anime and home stuff.
Pc is a big tower under the desk btw.
Main monitor is a 34", 1440p, 60hz from LG (it's rather old). Second one is a 29", 1080p monitor from Phillips which I also could rotate. I really have no idea what I should use it for and I never really put it on anyway.
I could do more or less professional recording for Twitch or whatever but I'm to lazy and no pro, so I only use it for some multiplayer game sessions.
Questions or ideas how to optimise my setup are welcome.
Cable management is a mess btw. -
A group that I met at a gathering of my school wanted to make this 1v1 fight game.
We got a group whatsapp going, assigned roles, planned a meeting and discussed some general ideas.
I was excited and looking forward to developing.
Meeting comes: there are two people present, myself and the 'lead developer' dude. We discuss some general stuff about the setting of the game. I ask him what he is planning for the actual development: "I don't know yet, I'll look into it"
After that the group gradually stopped talking about it and the idea just died .....3 -
As a person who has a problem with authority (in group projects, not the law), I never really understood the need for the boss until I started making a game with a few friends.
IT.WAS.BAD!
I'm not just taking about noone actually doing anything other than throwing ideas ifbthey bothered to show up at all, but...and this is the worst of all, whenever we came to a mechanic that we all agreed upon, everyone had their own vision for it, that they defended like it's their firstborn. For two months we accomplished nothing, other than a few half baked ideas.
It wasn't until we "promoted" one of us to a "boss" status, that people actually started working.2 -
Embedded app design resources?
We have a device that is currently controlled through buttons and knobs. We are rethinking this design. We want to have a mix of buttons and knobs and in addition have a touchscreen. The controls must be redundant. So if we turn off the touch screen it must be able to control everything.
Does anyone know of any design resources for non-touchscreen embedded control?
I have been looking into how gaming console controls work. I like how they have the idea of controlling the game vs breaking the 4th wall. We have a similar constraint as we want the operator focused on what they are controlling and not the controls or even sometimes the screen. So immersion is definitely a concept for us. I have been toying with the idea of adding a d-pad for some controls. We have not solidified the hardware controls yet. That is still up to me to come up with some ideas to make it more intuitive.13 -
#!/usr/bin/env python
# -*- coding: utf-8 -*-
from rant import depression as fuck
from WhiskeyBottle import *
import time
while bottle.contents > 0.0 and time.datetime():
fuck.rant()
Yeah ok, this will be one of a few, but I'll try to keep it short. Damn, whiskey is not helping. Nor various smokables.
So yeah, have you ever had a dream? I consider myself a gamer the whole life, always loved creative worlds, dynamics, mechanics, plots, stuff you could and couldn't do. To the point I promised myself I'd make a game - NAH - I'll be making games in the future. You know, good games, that you come back to. Like Doom. Or those porn games.
Never went to Uni or nothing. Was born in a poor European country with Internet more broken than my soul right now. Years later, after acquiring some good hardware, learning a bunch of languages, Unity, Unreal Engine 4 and experimenting for about 10 years now with small scripts, apps and mini-games I've come to this realization.
I only made one "full" "game" in my life, and that was when I was like 16 in Klik & Play (early Game Maker). And it was shit. It was horrible, horrible shit. It literally makes you want to cry when you play it. It's 16-bit brain cancer. And it's the best I've ever published.
Now I've been through countless prototypes, none of which I've developed any further. I had ideas, plans, even made some more advanced roadmaps and dev cycles. Estimated costs, time, mechanics, gameplay hooks.
I never finish anything.
I get bored. Frustrated sometimes. There's always an improvement, something that "if I'd finish that it would be it! Screw this thing I was working on now, THAT will be worth sacrificing it." It's tiresome. I'm getting old.
And honestly, I don't know how people do it anymore. Trying to compromise those side-projects (they take all my free time which is not much) and work is just... draining. I'm losing hope. Maybe I shouldn't be allowed into the gamedev world after all. Maybe I'll just pump half-assed pieces of crap everybody will hate.
Or worse, nobody will care.7 -
Multiple all-nighters (all day every day):
1) Working, studying and developing an Android game as pet project. Last few weeks before release (yup, I've set a deadline for a pet project) my day consisted of uni, work, more work and 4-5h sleep.
2) Having worked on my thesis (Development of a CPU/SoC + Firmware + Linux kernel) and actual paid work. In parallel. Because, you know, I need to eat and pay rent and shit while I'm writing the thesis. And debts at that moment were not an option (still made some). All-day all-night all-week. After submitting the thesis I went to the doc and enjoyed 2 weeks of doing nothing.
3) Sometimes on my main open-source project after regular work hours. If I have the motivation and ideas that I want to check out or prove it gets late/early too fast. -
We're declaring an active season of events at dR Community Server! 🎉 https://devrant.com/collabs/...
Join our guild of 100+ members to get hold of fresh ideas and game events tailored for active devRant community. You are welcome to organize your own events in here.
Showcasing notable userscripts or projects every week. Cohesive threads and always enough channels for everything you like, all await you at dRCS. 😄3 -
Entering Week4 post-layoff. Week2 of pretty much nothing but playing with my kids, doing house chores, exercising and job searching.
I spent like 3 hours in the gym last Friday. Instructor there turned to me and said "tough divorce?". To what I answered "very happily married, got laid off from work". He said that it would be his second guess.
Even before this whole crap I had enough cash flow-yielding investments to just about make rent. My wife makes enough to make sure we will want for nothing, our old folks have our kids' tuition fees covered, and we have some savings anyway.
But the anxiety-laden period between "send a dozen messages and resumė's" and having the same "greetings, fellow millenial!" meetings with different sets of tech-illiterate boomers and toddlers is becoming a boring nuisance, one that "having a side project to keep my mind warm" could solve.
Maybe I will fix the Stardew Valley Mods API for Android. I haven't done the C#/.NET thing since uni, and my frontend Java game is weak (at best) but how much could have it changed this last decade or so? /s
Maybe I will write a MongoDB Runner for Apache Beam. But I'm afraid that won't yeld enough street cred to be worth it Does anyone knows what it means?
Maybe I will finally be done consolidating a lifetime of cloud storage into a big-kid glacier-level LTS solution.
Dunno, bored here. Need some 20h/week project I can quit as soon as some job appears to be lining up. Ideas?1 -
!rant
Remember that one day someone says "lets make a game about a fat italian guy that save the princess from the evil big monkey by jumping some barrels and a hammer".
Do not be afraid of your own ideas, you always miss the shots that you don't take.1 -
My dream project is to continue and improve my gaming website. It's a blog & community that's supportive of (but not limited to) female gamers. It's a positive place for gamers of any type to go, judgement free.
I have so many big ideas for the site, a forum, possibly user profiles, gaming quizzes and trivia, lots more ways to interact. I would love to do like a "find the right game for you" type of thing and have more time to blog..but I just simply don't have the time right now. :(
Baby steps for now. 🎮4 -
Fuck I wish I knew what to do about low motivation!!! I have some ideas I think are really great, some that might be profitable, and fuck I just don’t do any of them. I spend more time panicking about what to do than anything else. But damn so much time wasted when I just needed a little guidance or a little planning or a little like less than $100 more money. That frustrates me to no end.
There’s so much bullshit to everything. This does follow up to my wk106 rant, where I’m trying to rationalize the tons of code that are behind the smallest features. How many thousands of builds go into a deploy. Just swallowing how much rite in software.
I feel like a failure at my job at times but what sucks is I’m just in the middle. Not the most experienced dev, not the least. I’ve got my feet wet in a number of things, but not a solid enough stack for a lot.
BUT SOMEHOW I GOTTA BE MOTIVATED TO LEARN. FFS I CAN DO BETTER BUT MY INSIDE IS BROKEN SOMETIMES AND I JUST WANK OFF FUCK GET IT TOGETHER.
Yea, I fight with myself a lot. I have a big ego and I’m a piece of shit at the same time. Idk. That is annoying too. If only I could get really motivated and focused on some of these projects I could do amazing things. I’ve never struggled with a subject I applied myself to. I just wasn’t motivated. I don’t know how to fix it and I wish I did. I also don’t know what the end game for me holds.
This whole complex really scares me for later life. I will have regrets because my mind builds impossible plans for good, but if I achieve any of it I WILL THINK damn I should have not dealt with this and done x. Like I could make world peace but be like damn coulda rebuilt cars or some stupid shit.
So I’ll conclude with that I’ve done a lot of jobs around the house, and yes working with drywall sucks. So sometimes I’ll think about that. But damn. That doesn’t last because I know I can do it well if I apply myself.
All this leads to getting overextended which is another huge motivation killer. I’m trying to learn self control and focus. But also I need small victories along the way. Very annoying.
Well at least I was motivated to finish this rant. I have a few weekly rants I wanted to participate in but couldn’t even find the motivation for that. There was a toxic person in my life then and I’m slowly getting back to normal but I know that even normal me struggles with motivation. Plus that toxic person was my friend and I’ve lost a lot of (long term) friends recently and that is a real drag. But they needed to go. But I wish they had just shut up sometimes then they wouldn’t have been so toxic. But I digress.
I know I have so many ideas I can’t do them all even if I am motivated and for some time is of the essence.
So look out for some collabs. And grab that motivation wherever you can find it.1 -
Guys I am facing a dilemma and i want to hear your opinions.
The background story:
I am completely self taught, currently i am learning something totally unrelated to programming at the uni. Maybe one day when i've finished that shit I will apply somwhere for a job as a developer. Until that the self education continues.
I've recently finished a big sideproject. I've rewritten my father's old shitty joomla company website from scratch with complete cms and integrated stockkeeping and billing features. After some minor fixes it is working perfectly and honestly I am kind of proud of myself. Now that I have some free time available i need something to work on again.
TL;DR - Here comes the question:
Should I broaden my knowledge in webdev even more (there is much room for improvement and i am starting to get the grasp of it) or start digging into game developement (which is my dream for ages although i didn't have the courage to dive into it until now)?
I have project ideas for both but simply can't decide. :/
I am appreciate your time for reading && telling your opinion on this.7 -
In reference to:
https://devrant.com/rants/2333925/...
Ideas are commonplace things. Just as a challenge today, in a two hour span, I came up with exactly 100 commercially viable ideas, some of which haven't even been tried yet by anyone that I know of.
This is me humblebragging, but it highlights an important lesson:
Good ideas are *genuinely* not worth the bytes or ink it takes to write them if you don't have the skill, connections, marketing, or cash to carry them forward.
I guarantee you, if you aggregated the commercially viable ideas of all the people on this platform, the list would number in the hundreds, probably in the thousands. And the list would be different every week.
Good ideas happen frequently enough because good ideas are a subset of the *ocean* of nonviable and stupid ideas that we all stumble on constantly, every day.
Like finding a needle in a stack of hay..or a nugget of golden corn by digging through piles and piles of steaming shit. It's a numbers game.2 -
Continued from https://www.devrant.io/rants/575042
Hi, everyone!
Time for a new great collab project!
Read the above rant I posted previously to see what our class is...
So the teacher(who uses visual c++ ide made in the 1990s) said to make an android based application or make a game but without using any block programming (like scratch) which means for android app development, we should make in java, js, c#, or any app makin' programming language. For game development, we should use either unity(yes, I am good at it) or unreal or gamemaker or buildbox. LibGDX is not allowed (I wonder how the teacher knows this library... strange).
Any ideas upon making apps or games? Prefer apps btw...
Something using SQLite or database will be appreciated but not dull student management system.
Any ideas appreciated.2 -
Hey guys, my boyfriend is in the path of becoming a video game developer, do you have ideas of what would be a good gift for him? :)15
-
I made my passion my job, programming servers & web dev. Although it has been productive economically it has sucked the fun out of programming servers for me...so as a way to rediscover my passion I'm giving game dev a try. After a couple of weekends playing with a game engine this is what I've got, a monkey dev with a suit that jumps from project cabinet to project cabinet avoiding hazards, drinking coffee and trying to make some money (someone told me I should express myself and I took that personally).
I'm pretty much done but the hazard placeholders (a box and an arrow) don't convince me so I wanted to see if my fellow disenfranchised developers had some ideas of what my developer should be avoiding/being hit by, preferably something I could draw easily since as you can see I'm not much of an artist although I've also though of just words falling like "deadline" or something.
Anyway any feedback is welcome, take it ez I've never drawn anything more than a stickman and this is my first attempt at something playable. Small Rant plus question. Happy Monday.13 -
Now that my math posts have failed to garner the anger they formerly did, we here at Wisecrack Studios, like all teams of people completely out of ideas, have come up with a brilliant never-before-tried concept to bring fresh shitposts to your pocket-telescreen this fine year of 2020.
We present to you the DevRant shitposter census!
Yes we pride ourselves in our quality bait and bullshit here at WS. Founded in [previous year a long long time ago], we focus on craftmanship, tradition, and doing it right. Our bait is loved the world over for "it's fresh flavor", "so good, it's like you're abusing heroin right along with the company employees!'
And now, you too get to participate and choose your very own bullshit!
You could say we may have invented a totally new word just to describe it: crowdsourcing!
Isn't it just *brilliant*.
Here is Wisecrack's "Private Select" census, of only the most choice *premium* finely-aged shitpost ideas for this [current year].
Please, please, one vote per customer!
* Moar javascript shitposts (no we won't be doing any more, even WE are tired of js rants).
* Overly pixelated memes (obviously not) blatantly ripped and automatically uploaded via shitty selenium scripts
* Real life hijinxs, trolling shitty companies hiring processes for fun at their expense!
* DevRantCon now with 100% more orgies. Reserve your kickstarter ticket today.
* Disappointing vaporware announcements that take ten minutes to read and build your excitement up only to crush it before your very eyes like a child's first lego build in the hands of an angry nd merciless andre the giant disappointed by the craftmanship of a five year old.
* A livestream of a monkey on an actual typewriter, with a btc betting pool each time an actual word is typed, along with a $5 "shock the monkey" button to spice things up a bit
(our lawyers are informing us this may or may not be illegal in some or all nations. We'll get back to you when sealand responds with our request about their laws on unnecessary animal cruelty. )
* Video conference with devrants creators where we all play "I've never" that doesn't end until at least one person passes out black drunk.
* Weekly comedy write ups with jokes (not obviously) blatantly stolen from cards against humanity
* HipsterRants: why your favorite [thing - game, music, movie, book] sucks, and why I hate you for liking it.
* Did we mention javascript rants?
* Cool new projects by devranters and our merciless breakdown of why each one is pure, unadulterated shit, everything that was done wrong, and why you should personally be ashamed for using it.
* SadRants: cancer, meth abuse, homelessness, how we'll all die at the end, and how the sun will one day turn into a giant ball of fire that will consume the earth and leave no trace that anyone ever existed, and nothing we do will ultimately matter.
* HappyRants: ( ͡° ͜ʖ ͡°) oh yeah, you feeling it now mr krabs?
* Technical breakdowns that are completely wrong, utterly incompetent, intentionally misleading, and wildly upvoted by people who are unfamiliar.
Vote for your favorite topic/idea today! or even submit your own for our 'consideration'!
Clickbait, now in technicolor!8 -
Hey guys!
So a few days ago I started the #100DaysOfCode Challenge but at the end of the first day I got annoyed by realizing how frustrating the character limit on Twitter can be.
So I started a blog where I could say whatever I want withiut any limits.
Then, yesterday, I got two projects to make as a final project for my game development lab. So I decide while making it to also write a tutorial on it!
I'm currently on the second part and I would really really reaaaaally LOVE some feedback since it's the first time I write a blog and tutorials 😅 And well, I believe the style is kinda different from the usual blog, so I would love to know what you think about it.
Also any ideas and suggestions will be extremely appreciated!
You can find the blog at https://blog.kamaropoulos.tk
You can also find some more backstory on my Twitter profile @KamaropoulosK
Thank you everyone in advance SO much!
You are all great people and I'm glad to be part of this amazing community!
Have a great day/evening/night everyone!3 -
That moment when your gamedesigner manages to make the game completely unplayable with just 2 weeks of bad ideas.
I already gave up on this project, just want to finish it and never look at it again.1 -
Opening Discussion Here,
I am trying to make a simple zen game that use Neural Network. the game is simple just a square object with a certain Viewing Angle and Viewing Distance with an objective is finding a food in a map with some other non food object as an obstacle.
i am encountered some problem. i am trying to find a way to make "seeing object in certain viewing region" and i am come up with two ideas described in the picture below. the problem is, i don't want to feed the NN with too much information, by that i mean i don't want to tell the AI what object it is, i want it to find out what it is by it self. and i cannot find a way to implement this either because of the framework limitation that i use (p5.js) or simply i cannot find a way how to.
i am on my way there tho, currently here i am (in pseudocode):
https://pastebin.com/7Ae1ZNYa
what do you think ?9 -
Headsup: if you're making a game, or want to, a good starting point is to ask a single question.
How do I want this game to feel?
A lot of people who make games get into it because they play and they say I wish this or that feature were different. Or they imagine new mechanics, or new story, or new aesthetics. These are all interesting approaches to explore.
If you're familiar with a lot of games, and why and how their designs work, starting with game
feel is great. It gives you a palette of ideas to riff on, without knowing exactly why it works, using your gut as you go. In fact a lot of designers who made great games used this approach, creating the basic form, and basically flew-blind, using the testing process to 'find the fun'.
But what if, instead of focusing on what emotions a game or mechanic evokes, we ask:
How does this system or mechanic alter the
*players behaviors*? What behaviors
*invoke* a given emotion?
And from there you can start to see the thread that connects emotion, and behavior.
In *Alien: Isolation*, the alien 'hunts' for the player, and is invulnerable. Besides its menacing look, and the dense atmosphere, its invincibility
has a powerful effect on the player. The player is prone to fear and running.
By looking at behavior first, w/ just this one game, and listing the emotions and behaviors
in pairs "Fear: Running", for example, you can start to work backwards to the systems and *conditions* that created that emotion.
In fact, by breaking designs down in this manner, it becomes easy to find parallels, and create
these emotions in games that are typically outside the given genre.
For example, if you wanted to make a game about vietnam (hold the overuse of 'fortunate son') how might we approach this?
One description might be: Play as a soldier or an insurgent during the harsh jungle warfare of vietnam. Set ambushes, scout through dense and snake infested underbrush. Identify enemy armaments to outfit your raids, and take the fight to them.
Mechanics might include
1. crawl through underbrush paths, with events to stab poisonous snacks, brush away spiders or centipedes, like the spiders in metro, hold your breathe as armed enemy units march by, etc.
2. learn to use enfilade and time your attacks.
3. run and gun chases. An ambush happens catching you off guard, you are immediately tossed behind cover, and an NPC says "we can stay and fight but we're out numbered, we should run." and the system plots out how the NPCs hem you in to direct you toward a series of
retreats and nearest cover (because its not supposed to be a battle, but a chase, so we want the player to run). Maybe it uses these NPC ambushes to occasionally push the player to interesting map objectives/locations, who knows.
4. The scouting system from State of Decay. you get a certain amount of time before you risk being 'spotted', and have to climb to the top of say, a building, or a tower, and prioritize which objects in the enemy camp to identity: trucks, anti-air, heavy guns, rockets, troop formations, carriers, comms stations, etc. And that determines what is available to 'call in' as support on the mission.
And all of this, b/c you're focusing on the player behaviors that you want, leads to the *emotions* or feelings you want the player to experience.
Point is, when you focus on the activities you want the player to *do* its a more reliable way of determining what the player will *feel*, the 'role' they'll take on, which is exactly what any good designer should want.
If we return back to Alien: Isolation, even though its a survival horror game, can we find parallels outside that genre? Well The Last of Us for one.
How so? Well TLOU is a survival third-person shooter, not a horror game, and it shows. Theres
not the omnipresent feeling of being overpowered. The player does use stealth, but mostly it's because it serves the player's main role: a hardened survivor whos a capable killer, struggling through a crapsack world. The similarity though comes in with the boss battles against the infected.
The enemy in these fights is almost unstoppable, they're a tank, and the devs have the player running from them just to survive. Many players cant help but feel a little panic as they run for their lives, especially with the superbly designed custom death scenes for joel. The point is, mechanics are more of a means to an end, and if games are paintings, and mechanics are the brushes, player behavior is the individual strokes and player emotion is the color. And by examining TLOU in this way, it becomes obvious that while its a third person survival shooter, the boss fights are *overtones* of Alien: Isolation.
And we can draw that comparison because like bach, who was deaf, and focused on the keys and not the sound, we're focused on player behavior and not strictly emotions.1 -
I decided I am going to get full into Minecraft modding. It will be an opportunity to learn Java and Kotlin. I want to explore some game ideas in a well defined sandbox.
Some things I want to explore.
1. AI that helps you build and survive. This fascinates me and seems like it could be a good challenge. I like the idea of learning how to separate structures into chunks. I think I will learn a bit about tree data structures here. Maybe learn something about BSP trees (if applicable).
2. The idea of an RPG quest system tacked onto a sandbox. I want to spawn structures and create non-repetitive story lines. Minecraft can be really desolate if you are not playing on a server. Worlds tend to be empty and devoid of story.
3. Maybe try a hand at terrain gen. This could be fun to explore entropy math. It is fun to draw things with math.
I am sure I will come up with other fun things to explore here.9 -
So I've been in this dilemma.
I'm a senior like around 10 days from graduation. And I know I wanna do programming but like I dont know what area I want to do..
I'm certified in JavaScript and Python which I'm better with python but I dont have any accomplishments to be proud of..
And I've always wanted to make a game (I have a few ideas tbh) but I feel like if I do I'll be sucked into that only and not ever really program software or web apps..
Am I going to succeed? How can I be good enough to be a professional if the best thing I've made is a bit that barely has original code?2 -
Im currently working on a game, response and feedback is much appreciated.
-- idea--
I'm looking at creatures that will grow when someone that has bad thoughts or intentions.
-- story 1--
This boy grows up in a village that to his surprise, there no other kids in his village. The kids were mutilated. No one knows what happened. The ones with bad thoughts or intention will always be able to see that monster. As the boy grows up, he commits sin that are rather grave and when he grew up to 40 yrs old, he was dangerous person due to his character. His parents only saw his bright side of him and is rather unaware of it.
One day while talking to his mother, he felt rather uneasy, and went to the toilet, as he came out, she was no longer there. Thinking that she must be busy with house chores, he decide to head to the kitchen. Only to be greeted by his mother back facing him. She turned around and gave a big grin on her face that were as long as from one ear to the other. She then grew into a monster. The end
--
The story lacks a lot parts which I need such as gameplay, dialogues, and story itself.
Should I end it as the guy gets murdered? Or let the player think? Or leave as it is?
It's a 2d game though.
Ideas, suggestion or freedback is great!2 -
The other day, me and some university colleagues were discussing some app/game ideas to develop, and then here comes the "Stupid of the course", makes his way into the conversation and says this...
"I'm going to program Fifa since it's the same game every year"
-.-'' -
Who are these people?
Who have side projects?
Where do they find the time?
Where do they get the motivation from?
Where do they get ideas from?
My manager recently created an android game as a side project... He also suggested me to have side projects if I wanna grow fast :/
I, wake up, pick up some motivation to finish office work (which I actually like) and it's already evening!
Is something wrong with me?10 -
Was looking to do a game collaboration as I can't build most of the ideas I have on my own and as always get stuck with people not being as knowledgeable and not making anything of people who are knowledgeable but look at other devs like scum, and then artists are never just willing to jump on board to make a game with 1 programmer... UGH!
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I live in a country where Dollars are of very high value, I got a job fteelancing and made some money, after that a friend's brother approched me with some fantastic ideas (I guess he thought of them because 'Hey, he made money, I can too') like building an online game, I told him that i wasn't either a designer or a game developer and he told me that I could go and learn... Yeah like if I can learn game development in a week or be a designer in the same amount of time. When I said no he told me if I didn't want to build a porn site, I kindly rejected again and told him that I like to build tools that are useful for other people then he said that he just wants to make people spend money on internet like if money was going to rain quickly. I didn't even ask but I'm sure he wasn't going to pay me for development. I'm sure that when I see him he's going to tell me more "Fantastic ideas"2
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I'm in a bit of a slump. I need 'content' for a unity game I'm making. In the game you play as a banker and you collect money you can spend on upgrades. There's also a vault in which you can store money and collect interest. I'd like for there to be more to this game so it's not just a clicker game where you collect upgrade, collect, upgrade repetitively. One thing I did think of but would like to try and avoid is a simulated stock market because of the coding difficulty. I'd anyone has any suggestions it'd be much appreciated!2
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Well. I'm stressed and a bit sick so let me tell you this you fuckers: I don't want to play in your little mindfucking game where everything is about efficiency, money and who has the biggest dick around.
Usually I'm the idealistic, positive kind of guy who spreads love and lets people do their things as long as they just don't fuck with him.
Right now though, just go fuck yourself in your damn stupid car you fancy fucker because I don't care about your big dick you have to show off on every occasion. I don't give a fuck about your big paycheck or your smart ass. I'm so sick of this industry mouse wheel and modern slavery where it is made extra hard to enjoy our lives and unfold who we really wanna be because some stupid asshead is not able to fill his hollow emptiness with bare love but has to swallow loads of cash instead giving him the craziest form of diarrhea.
Com'on! We kind of tamed the planet. We put so much effort and created a huge system with so many securities and still we are not able to simply live freely, share love, opinions and great ideas. Why is it still so common to define yourself about your projects, paycheck and false effort? Instead of how much good you give to others, how self-consistent you are, how good you treat yourself?
All I want from you is a bit honesty to yourself. How about being nicer to yourself, letting your love unfold for the sake of releasing that love to the world?
For me you will be a hero!
Notes:
I believe that the personal happiness is influenced not only by your surroundings but mostly how you interact with it. Karma basically. So yeah, normally I'd say you can simply decide to ignore that shit, walk on your path and decide to be what you want to be no matter what dickheads cross your path, but honestly I just had to get that rant out because this ridiculous nonsense makes me so sick right now.
I'm successful right now. I have the privilege to decide on being happy and I know that not everyone has this privilege. I believe, spreading love will also spread this privilege.
That said, have a nice day!4 -
Finally start and finish my old browser game idea
I've been finishing old ideas of mine and it feels great, thought I don't plan on making money on it as I did at the time -
Settling with the fact that you will start with 15-20 game changing ideas, but in the last will complete only 1-2(read 0)
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My area of focus? Breaking things until the work, making questionable life choices, and translating unintelligible client ideas into human readable goals that the rest of the team can understand.
On a more serious note.... Game development, mobile development, and web development (websites and apps). Typing up a bunch of what most would call gibberish and having it turn into a world is just a fantastic feeling. This can be called playing god. It's also great to send those world's to the tiny boxes in our pockets and have them work there too!
... Obviously though the key reason why is money, gotta make it to get by. -
What I spend time on making a game:
20% code
10% art
10% polish
10% brainstorming for ideas
50% testing the game and forgetting im working on it3 -
Seriously is kivy just lacking documentation on purpose.
You want a tutorial will just look at these apps other people have made I'm sure that will help.
No looking at some game code doesn't give me any ideas on how to create a basic form or a nav drawer.
Seriously are we supposed to fucking guess?
At this point it would be easier to write a gui framework than learn kivy.5 -
Formed teams with a few people from university I wasn't really compatible with. I wasn't prepared well either and it was my first hackathon. We bounced about a few ideas and decided to build a simple Javascript game, a Python backend and Postgres dB, techs I was barely familiar with at the time. Wasn't involved/couldn't contribute in the design or help much with coding. It was a humiliating experience overall.
Changed teams and formed a team with like minded people 4 months later and was better prepared this time. Built an app for social innovation and came runners up at the hackathon! -
Hey everyone! So for my final year project, I have to make a firewall game to help people understand about firewalls. Any ideas on how I can start?4
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Out of curiosity, is there anyone else who feels a bit late to the game in terms of their programming skills and training?
I got my start at about 10 with a slightly obscure BASIC dialect for classic MacOS, and while I got the logical bits down strong, I never really branched out too much at the time because I had difficulty understanding some of the more advanced examples I had available on my own.
Skip ahead to college and I tried CompSci my first semester, and did fairly well on paper, but could not get the compiler to work, even copying out known examples character for character and verifying them repeatedly. So after my first semester (and the hardest-earned D I’ve ever gotten) I ended up switching my major.
Skip another 10 years and I’m talking to some people about setting up a website, but the programmer flaked out on us, so I decided to start experimenting in PHP, and while that project never went anywhere I got good at developing resources for helping me keep my Japanese skills up (lots of logic/DB work, minimal interface).
Finally, after 10 more years of tinkering and during a bout of unemployment, I had a friend lament that he needed another programmer for his shop, but didn’t know anyone reliable. I apprenticed under him, learning WordPress along the way, and these days he’s moved on while I run the shop on my own, picking up new skills as needed.
There are times I feel absolutely confident in what I’m doing, but there are several areas where I feel like I’ve got a lot of fundamental gaps I can’t figure out how to address due to my near complete lack of formal training (like when I’ve tried to do non-web programming).
Anyone else have a similar path to where they are now? Ideas on how to break out of this limiting feeling?1 -
I been looking over my profile and god it's been a while, programming as still been going on in the background but more for game mods and alikes, kind of been lazy but same time dealing with life.
I really had forgotten my passion for tech and programming it's just become a tool I know and use and I kind of feel bad for doing that. I got in to computers when I was 6 years old built my own PC our of random spare parts at 7, was teaching family members how to repair there own pcs by 9 at the age of 11 was helping with the schools computer department repair and fixing networking problems and my ideas and comments mattered.
Now I am an adult ... Sadly it seems the enjoyment of any idea is shot down with some rude remarks from another Dev, but isn't the point we all see a problem different so we all can contribute?
Like I said I never worked away from computers or programming but now I more like your little side computer repair shop I can do it, I get the job done but the passion isn't there and the end result reflects it.
I believe it's the human part what put me off not just others but myself, I used to put my heart in to my projects and when someone comes alone and rips them apart for let's say a spelling mistake what I state everywhere I am dyslexic but seems to be over looks alot. I became more stale in what I was willing to take on. My own websites now reflect this I am using crappy reinstalled software over me doing it myself.
But the passion for the idea what tech and programming never left I just hope one day soon I am enjoy it again, the wow factor is still there, god there is some talent out there and some of them people I meet before they became big but my aim was never to be come big I would be happy to be on a small project what only as a few eyes on it as long as it makes a difference and that's my problem tech like everything as become so commercial.
Even small projects are ran like a company and the wow factor is gone or the risk factor of trying a unknown way is dismissed for trying to keep face.
If I was born 20 years before right now I would be glad to slow down but I am 30+ and seen the world change so much in this last 10 years where I can do it but .... Why would I do it, when most cases it goes out of my moral ideals
I still mess around with teck, I still have Pi's kicking about and you bet your bottom Dollar I will be trying to get a Pi 5 lol
The love of tech hasn't gone but the communities I enjoyed have, I know this is a me not adapting but I don't need to adapted, I want what we do to matter to someone to make a difference, and I mean with there life's and wellbeing not there bottom line.
If you have any communities to look in to please comment below and of you was able to read this then OMG I am so sorry, I didn't proof read this or anything it was just a little rant about how I become disconnected from the world I have always found enjoyment.
I slipped away to game at late but this last few months I seen myself wanting to be apart of a project or community for tech/programming and even just be a voice helping even someone else get the answer.
I do still have hope for the geeky nerds of yester years even if we are now just a relic of the past lol
Well sorry to put anyone's eyes though this lol enjoy your rants guys and keep up what ever projects your working on.3 -
I was always into computers, ever since I was a kid. Played a lot of videogames on Windows 98 and XP, and a lot of my earliest drawings were level ideas for those games. My first encounters with code were with game creation software like GameMaker, but I barely touched the code proper outside of editing a few variables from other people's code. After that I basically forgot all about it and spent most of my teen years being a shutin.
Skip ahead to my last year of high school without much idea on what to do. I was good at math when I wasn't being a lazy shit, so between that and what my parents expected of me, I was prepared to go to university for civil engineering. However, two things changed that decision, the first being a great IT professor, when me and a friend were so far ahead, he started assigning us some harder work, and suggested we study computer science at university. The second was a super jank and obscure open-source early 2000's game that somehow still has a thriving community and is actively being developed. I stumbled upon it by chance, and after playing for a while, I submitted a balance change on the GitHub repo. Even though it was just a single variable change, that time I got it. That time I saw how powerful programming could be and what could be done with it. I submitted PR after PR of new features, changes and bugfixes, by the time I left there I had a somewhat solid grasp of the fundamentals of programming, and decided to enrol in the computer science degree.
Enrolling was possibly the best decision I ever made (not america; debt isn't an issue), as well as giving me actual social skills, every course I took just clicked. The knowledge I already somewhat intuitively had a vague grasp on from videogames, general computer use and collaborating with russian coders who produced the jankiest shit that was still somehow functional was expanded upon and consolidated with a high-quality formal education. Four years later and I'm fresh out of uni, it was a long road between when the seed was first planted in my mind and now, but I've finally found out what I want to do with my life.
won't know for sure until i find a job though ffs -
Hello y'all. I, for some reason was just chilling when the thought popped up in my mind, "What if you were to develop a game in BASIC?" The thought has stuck in my head and I've already gotten an emulator so that I could do so. I thought it'd be an interesting challenge to take on, to try and make a full blown game in an inefficient language. I currently have yet to form an idea for the game, and was wondering if y'all could give me some ideas. Anything would be appreciated, thank y'all.
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!question
Okay, so I was wondering if there are any dutch people here who work with C#. I'm in my last year and need to do one final internship but I'm having trouble finding one since I don't care much about web dev. I prefer developing apps and games which is why I went for a course in app dev but the only thing we've been doing is developing shitty websites and I've lost interest in it.
In my last internship I was working on a serious game which recruiters used for the pre selection of people who applied for a job. That was written in C# in unity and was definitely interesting to say the least.
So my question is if any of you have any ideas on where to take my last internship?23 -
Well i got my motivation back.
So i decided to make a game in unity.
It is going to be simple FTL like game. It is going to be much simpler than that mamoth of a game in 3D that i planned. I want to learn and have some fun designing the game from scrach. Yup and creating all of the assets.
If I manage to create a decent game im planning to sell it for like 5$. It might boost my funds a bit if i manage to finish it.
I have few great ideas how to develop that game. Mechanics, community support and others. Of course first i have to make a boilerplate. I cant start on those ideas if i dont have anything to work with! I hope it will be fun! Wish me luck! (And i wish everybody else luck too!)2 -
Hey guys, if you are a member of the computer class in school, what would you do in the festival in which you introduce your class to others and do some interesting activities.
I need to answer this question in a school computer class new-person Interview so I would love to get your help!
For example, playing a game we made etc.
Or some mini game ideas4 -
I have been an armchair neuroscientist in my interests. I am fascinated by the brain, how we believe it works, how it really works, and what different research has shown. I have found books written by real neuroscientists that talk about how the brain works and what the research they have shows about intelligence. I am also fascinated by the idea of rewiring your brain. I just found another neuroscience book that has research from some neuroscientists that have challenged the established belief that adult brains have little to no neuroplasticity. This is the ability for the brain to rewire itself to accomplish new tasks or repurpose different parts of the brain. I didn't know this was a limiting factor in the theory of neuroscience. The book also includes information about how Buddhists and neuroscientists are working together to unlock more knowledge about neuroplasticity. The traditional neursoscience belief is that the brain affects the mind solely. However Buddhists have long believed that the mind can affect the brain physically. I am just starting to read this book, but so far the experiments that have been performed seem fascinating. It also has not gotten to the part about the Buddhism influence on the research yet. So far I have just read about how scientists have shown that plasticity can be shown to occur with normal everyday tasks. I don't know where this will lead, but its really cool to read about.
Okay, great, so what?
The why was I looking for this is interesting. I have been looking for some time ideas on how to improve my thinking. I had the idea that I could help myself think better by training my brain with mental exercises. I want to create a program that runs on the computer or phone that one could use with visual and audible cues to play mental games. These games would be designed to make one better at solving puzzles, remember things better, and more. If these exercises could be made in such a way that they were fun to do then we could use our own addictions to improve ourselves. The research I had before frustrated me because they always said you couldn't make yourself smarter. Maybe you cannot increase your mental capacity (not sure if that is true if we can grow neurons, also mentioned in the book), but reorganizing what you have might be possible. Maybe if there is a finite capacity to the brain that reorganizing might cause you to drool. I don't know, but if I could create a puzzle game with the purpose of helping me visualize algorithms, I would find that useful. Also, helping me remember short strings of data would be helpful as well. It seems like I have trouble when it is more than 7 numbers (ten?). Which is also why phone numbers are that long. To make them easier to remember.
I just don't know where this will lead. It might be a wild goose chase. But I think I will learn something about my mind and myself in the process. It also sounds like a great deal of fun.3 -
So I have an idea for a game. While I'm still learning the code required to make it run I'm also fleshing out ideas in my dome box. Keep in mind this is a basic rundown of said game. Not an all inclusive list of features or mechanics.
A Text RPG MUD loosely based on Stargate. Make a world creator for it and let people connect thier own worlds to the network. Original idea came from games like Neverwinter Nights where people could run thier own privately hosted modded servers.
Base game is effectively a tutorial leading up to powering on the gate.
At which point you will have one or two randomly generated worlds that can be explored by other players and role played in.
I'm a long way off of being able to make this but what do you all think?2 -
“Epstein promotes concepts. He urges individuals—and parents especially—to abandon the desire for instant gratification and easy answers as early performance on tests isn’t an indicator of professional success. He emphasizes traits over particular skills—be curious, flexible, open-minded, adventurous, experimental, and playful. Try and fail and try again. Explore. Read outside your field. Supply your mind with lots of ideas so that you can make the connections that specialists miss, helping you thrive.
Never decide you are too old or too late to the game to try something new. “The tidy specialization narrative cannot easily fit even [the] relatively kind domains that have most successfully marketed it,” Epstein concludes. “So, about that, one sentence of advice: Don’t feel behind…research in myriad areas suggests that mental meandering and personal experimentation are sources of power, and head starts are overrated.”
https://qz.com/1638869/...2 -
I am super bored lately and wonder if I should pick up coding in my free time again. 5-8 years ago when I started I used to code a lot in my free time like work on game mods and other things. But now I Just do not know where to start 😂 ideas? I just do not want to work on work related projects during my time off..4
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So my current company held a dev showcase last week. It was an event to show the different projects/tech stacks that different teams are working on/with. There's about 12-14 teams in our company. My team lead and I were brainstorming ideas on what to show on our booth. And I told him, I have an Intel RealSense developer kit that we can use. Anyway, fast forward to the day before the event, I was still developing our app/game for the booth. Just an emotion detector and you have to trick the app with your facial expressions. (Weird and fun, I know). The head honcho walked past the team lead and I and looked over the demo that I was playing around and he said that: "That's not work. You're wasting time again."
We were both irritated by his comments because he's one of the top dogs in the company and he surely knows about the event. Also, it's our way of showing to him that we're flexible in doing fun stuff instead of just enterprise and internal systems!
What a fucking kill joy! -
Question directed to devs who know a bit about setting up middle sized architecture.
Prestory: Joined into development of a middle sized online game. Figured they created a monolith over the last 6 years up to a point where nothing works properly and nothing can be changed without wrecking the whole system. Figured a monolithic approach isn't such a great idea.
Current Situation: In a different, same scale online game development team, game itself working but team is struggling with architecture.
My job is to come up with an approach on how to set up masterserver/matchmaking/database etc. Reading through various articles about common principles (SOLID etc.), i figured that a microservice+event-/servicebus architecture may work for that kind of project.
The idea would be to have a global interface in which microservices can be hooked. So a client registers to a client handler on startup, then starts to queue for a game, the client handler throws an event on the bus to register the user to matchmaking. The matchmaker happens to listen to those events (Observer Pattern) and adds him to matchmaking, when a match is found it throws an event on the bus to connect the user to the server, etc. One can easily imagine a banhandler throwing in a veto to cancel such an action, metrics and logging is fairly simple to add (just another service listening to all events), additionally Continuous Delivery, FRP and such are also beneficial advantages and it is said to scale well.
The question is, would you do the same, is there maybe something i might be overlooking? Do you have better ideas?
Keep in mind that we are not too experienced and are bound to different languages (python, C++ and java mostly) and are a small (4 Devs) Team with different strengths.
Thank you for your feedback and criticism!1 -
I got my first developer job three years ago. I’ve always had a great eye for detail, and getting things done while following best practices. I learned that a few years ago from typography, which I think is a fascinating subject, which has a lot of shared ideas with software development.
In my first job, I immediately took a lot more responsibility than what I was assigned to. This job was as a React Developer, but I quickly got into backend development and set up kubernetes clusters, CI/CD.
Looking back, this was to me quite an achievement, considering I had never done anything even remotely close to it.
I did however, work my ass off. 18 hours work days without telling my boss, so only getting paid for 8. Plus I worked weekends.
I did love it. After a while, I got promotes to Senior Developer, and got responsibility for everything technical. I tried asking for help, but everybody else was either a student, or working purely front-end or app-development. Meanwhile, I was Devops, API-design, backend, Ci/CD, handling remote installations (all our customers are Airgapped), customer support, front-end and occasionally app-development when the app-developers could not handle their shit. Basically, I was the goto-guy for every problem, every feature, every fix. I don’t say this to brag.
I recently quit my job, started working as a consultant, because I almost doubled my pay. However the new job is boring as shit. I’m now an overpaid React Developer. And I really hate React. Not because it is shit, but simply because it is boring.
I’m thinking of going back to my old job. It was a lot of work, but it was really interesting. However, after I quit, they have changed their whole stack. No more Golang, Containers, Kubernetes, webRTC and other fun new technologies. Now, it is just plain, PHP without any dependecies. It is both boring, and idiotic. So I’m thinking of just quitting. Either doing some personal projects like game-development. I dont know. -
Way to go ruin a collaboration. I wanted to have fun some making a game with one of my friends, but turns out being friends doesn't correlate to making a good team. Some of you probably know this, but I've never had such an experience, not even to almost strangers
Some tips on how to kill off any motivation to work with you:
* Casually insult other peoples ideas
* Don't consider other people's point of view
* Try to talk people out of prototyping/experimenting with their OWN ideas on their OWN time
* Completely undermine their skill even though you have no basis to go on
* Never worked with this person before
* less experienced
* don't have to give estimates on a daily basis
* don't consider the fact that there are libraries that can be used to speed up things)
* Victimize yourself, because someone is "forcing you" to become the bad guy
I don't know if that person is on here and I don't care if they happen to read this. I tried to treat you with the most respect, but if you don't do the same then just fuck off.
Anyways, there goes the idea of a "no stress, no problems" game dev project, because I wanted to see if isometric view would work better than top down.
My idea to have another person to work on a project with, to keep the motivation up backfired a by lot.
Someone within european timezones up for some hobby game dev?3 -
Hey everyone! I need your help!
So I am working on a game engine thingy called Polita. Now I want to import Polita's core module (`polita/polita.py`) into the `test/simple.py`, which contains a simple test (See the image). But when I tried to run `test/simple.py`, it saids `No module called 'polita'` (See the image) although I have added `__init__.py` to indicate that `polita` is a module.
Any ideas?6 -
Contemplating ideas for a game that will involve some exploration and puzzles (aimed at teaching some low-level computer stuff like binary etc.) Replayed an old 2D game in an emulator, looked at some old adventure games, decided a 2D platformer might work for what I'm aiming for.
So I start making some pixel art, simple things like 32x32 tiles for bricks, some bigge ones for doors etc. And I discuss some ideas with my girlfriend for what kind of scenarios would fit into this game world.
Anyway, she normally draws and paints, but seemed interested in trying pixel art so I gave her a link to Piskel and a rough idea of some decorative items I'd want to put around the map. Within a few hours she created a flower pot with flowers, a coffee machine, a light with lightshade, a small pile of books, and a couple of other things - all shaded and detailed beyond any of my attempts, including lighting going from left to right (which I wanted but didn't specify).
I mean, I could've expected this but pixel art is quite a different beast to drawing or painting as you have to do more with less.
Now I just need to make my game engine. So far I have an SDL program with a flowerpot that you can move around xD1 -
Hi everyone i was not on cause i was busy making mod menus on scratch LOL i decided no more and cut off the scratch for a bit and learn some python on scrimba maybe make a print spammer or some text adventure quest game or try making a website game with python, these ideas poped up in my head :) just had some weird ideas of learning it
cause why not? its easy you can probably build bots with it or troll your friends on discrod. -
!IthinkNotRent
Trying to write two player checkers/chess game with PHP
Any ideas about frameworks (maybe js frameworks) that will make my life easier
(No Nodejs plzzz)
Thanks!9