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@BigBoo i wanted to build everything completely from scratch so i would understand every aspect of the process, plus this integrates directly with the game which will let me do fun stuff like add bounding boxes within the map editor
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BigBoo23127y@RuntimeError Fair enough, looks cool. Writing game engines are pretty fun and challenging.
I wish you the best of luck with your game. -
Build everything from scratch!! 😂😂😭
No seriously, its the best way to learn. Did you create the textures yourself too?? -
@simulate nah i got them from http://opengameart.org, im no artist lol. but yeah for me its less about learning, more about having control over every little part of the game
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dayo30457yI made something like this awhile ago using JavaScript, you can see t here
https://thebattlefield.co.uk/module... -
dayo30457y@AlgoRythm Ive put mine available on git if you want to check it out http://git.cdcoding.com/The-Battlef...
It was a year or so ago so the code could be improved -
lufen341057y@BigBoo if you want to make a gameplay which is not like a traditional game such as classical top down view etc but you want a map editor which mix 2d and 3d in your game using billboard or whatever effect you simply can't do it with tiled. And even if you can it's a tool who has been made in a way to know what will people do/use for. So a "in the box mind of thinking"
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lufen341057y@BigBoo definitively using tiled on this matter will kill your productivity rather then a homemade which suits your need with homemade functionnality
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