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I added bloom effect to my engine - whoop whoop!

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    Nice, I've always been afraid of 3d graphics because of my calculus professor. I'm slowly getting around to it though.
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    If you wrote it in c++ it should be pretty simple to port to WebAssembly if you wanted to let people check it out in browser 😉
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    Is this written in pure opengl? If so, that's awesome and I will want to know where you learnt how
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    I noticed in one of your other posts you are using .obj files, if you haven't already, check out assimp, it supports many file formats like fbx, obj, etc including reading there materials, bones, animations, node structure, etc. It's not to difficult to get up and running with. 😁
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    Horse statue in 400m
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    @hexc I'm using Assimp! I tried to write an OBJ parser myself, but gave up after realizing I'd have to support like gazillion different stuff because this format is really messy :S
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    @j4cobgarby It's written over OpenGL with some help from GLFW and GLEW. The hero that taught me most is this guy here - https://learnopengl.com/

    Legendary!
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    @karma I created the scene in Unity and saved Skybox video textures to later render in my engine. I don't know why, but I really like the horse statue asset and thought it deserved to be worshiped.
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    @hexc It's in C++. I'll turn the repo public soon - I need to get down to writing the documentation and a few small tasks I still need to finish.
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    @hexc It's in C++. I'll turn the repo public soon - I need to get down to writing the documentation and a few small tasks I still need to finish.
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