Ranter
Join devRant
Do all the things like
++ or -- rants, post your own rants, comment on others' rants and build your customized dev avatar
Sign Up
Pipeless API
From the creators of devRant, Pipeless lets you power real-time personalized recommendations and activity feeds using a simple API
Learn More
Comments
-
@fire-phoenix it's a dodge mechanic. What don't you like about it? Give me something to work with.
-
@pretzlerich Looks like fun.
I wondered about the spinning, too. It doesn't appear to have any reason. -
@sbiewald it basically turns off collisions allowing the player to dodge incoming missiles. Maybe I spam it a bit too much in the video. I could perhaps add a cool down.
-
Agred20186yLooks neat. Just, make sure the name is OK. I remember that there already is a game called STRIFE but its an FPS.
-
@pretzlerich Yeah! It seemed like the spinning was used excessively without a purpose. If you add missiles attacking you and you use the spin to actually dodge the missiles, then it should show off the mechanic as it is intended.
-
@fire-phoenix all will be explained in the tutorial. So what don't you actually like about it other than not knowing what it does?
-
@pretzlerich @fire-phoenix ok. No need to down vote my comment over it. I just wanted constructive feedback other than "I don't like it". Based on yours and others feedback I will add a cool down to this. Thanks for the comments
-
VaderNT16176yI want to play this right now, that's how good it looks. Outstanding job!
The spinning confused me as well, sounds like this'll become a good game mechanics. Say, why did you choose spinning over flares (e.g. like in Freelancer)?
One thing I'd replace is the Quake 3-ish announcer. While I hate the voice and at some point it just commented too often imho, my main concern is it breaks immersion. This could be replaced with radio calls. -
@asgs whatever makes you feel good dude. don't really want drama just wanted to share my work.
-
Root797786yIt looks fun, and impressive for only two months! Kudos!
You should make a better trailer that shows off the specific features and aspects of gameplay. That and a playable demo would likely be enough to start crowdfunding further development.
Video criticisms: spinning habit, repetitive video, chatty but repetitive npcs, doesn't show anything but dogfighting. Needs variation and progression.
Video praises: good graphics, good handling, good camera, looks fun, environment interaction (I assume), great hud.
Keep up the great work! -
@pretzlerich Wow, I just asked why the excessive spinning. Read my comments literally, and don't get defensive over nothing.
-
@fire-phoenix sorry I didn't mean to come across in a negative way. Thanks for sharing your feedback
-
VaderNT16176y@pretzlerich you're welcome.
I'm still wondering why spinning* over something else. Not saying you should change any of that, just interested in the reasoning. :)
(*) I know, I know, "spinning is so much cooler than not spinning" as per https://youtube.com/watch/... at 3:08 but still...
Related Rants
Hi guys, I just wanted to share some footage of my upcoming Space Game - STRIFE - Battle for the Southern Star.
https://youtube.com/watch/...
Super happy with what I have been able to achieve in just 2 months of development. Demo coming really soon.
rant
indie
gamedev