Ranter
Join devRant
Do all the things like
++ or -- rants, post your own rants, comment on others' rants and build your customized dev avatar
Sign Up
Pipeless API
From the creators of devRant, Pipeless lets you power real-time personalized recommendations and activity feeds using a simple API
Learn More
Comments
-
@bhouston Nah it's just the bottom half of a lamp post. I couldn't figure out how to do the top. This is one of the reference images I was working off of from my Disney trip:
-
blem1410636y@jespersh yeah, right, make it a feature! Who needs whole, borring lamp, when you can make your own, special, "unique" combination on your own, by purchasing bottom half and upper half separately. 😂
-
galena71536yHeres a car I tried to model some time ago. Its simple to get started but soon you get stuck at someting that takes either a long time to do or you dont know how to do it yet.
-
@AlgoRythm to model the top, model one of the four spokes separately then use the Array modifier with the offset option to generate three other identical copies.
Or you can extrude the post till the top, do a loop cut just below the top face to give you a cylinder, and extrude the four faces grouos of the cylinder, then just detail the four extrusions
Or you can use x-y symmetry (using Mirror modifier maybe) to copy your actions across all four things and just model one spoke
If you model the lampshade thing as part of the same object as the spoke don't worry (for materials). Make a new material slot, put the lampshade material in it, select the lampshade vertices in edit mode, select the lampshade material slot, and click Assign. You can have multiple materials on the same object, they're assigned to faces. -
nystl1306yfuck ya dude, I'm switching over from Maya to blender, gotta get back into 3D has been too long
-
Can't wait for my new laptop to arrive, then I'll be able to get back into modeling!
All right Bois, it's my first 3D model in years: a lamp post's base.
Jesus fuck this shit has a learning curve.
rant