150

"Coding a first person openworld mmorpg in 24 hrs"

Comments
  • 4
    In our defense, in a hackathon, no unit test, no documentation, no QA, no deployment on a different machine, no code quality, no nothing.

    I've worked on projects where replacing an icon requires tech specs documents to be updated to reflect the new icon + The need to go to QA for checking if works + updating app store screenshots.... So ya 3 weeks if you're lucky
  • 1
    @Nanos wtf 100k :S
    Indeed if they made it a staff competition and rewarded participants would have been better
  • 1
    Yea if you build the app in 3 days, strapping a new icon to that mess will take another 3. That's why you don't build apps in 3 days outside hackathons.
  • 0
    Hm. I should add "consultant" to my LinkedIn.
  • 1
    Technical debt to the moon!!!
Add Comment