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@AwkwardBanana yes. But I actually don't know when scratch came out, how old you are now or if me being 30 things everyone else is young.; p
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@Charmgoggles oh ok scratch i think came out in 2006 or 2007 and im 15 now so tht means i first used it in 2011
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XPoint52718yHi, I am asked to get tutorials on unity then to make a presentation where I help my coworkers learn working on unity and it should be great one, is there some specific topics that I should focus on in the presentation???
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@AboMahdi umm you could explain vectors and raycast they are simple but take a while to get solid understanding on and you could also explain animation and triggering animations by code using hash which are more efficient, you could describe better ways of accessing gameobjects (methods other than GameObject.Find) oh and a really good one will be lerping ...lerping is a really good one to do , talk about how you can use a variable rather than Time.time or Time.DeltaTime which is what beginners do, for the variable you can do
int x +=Time.DeltaTime and then put that as the percentage change in Mathf.lerp, you would use a variable because its more flexible, you can also do ways of creating binary files instead of saving highscores and stuff to playerprefs, playerprefs should only be used for things that dont matter..to the actual player...like settings theres alot of small things but characters are limited๐๐ -
@AboMahdi but if your new and just starting out...look at the api and explore that, the first thing i did when i started was i looked at tons of tutorials on the unity website and i looked at other projects and changed minor things and eventually as i got better added my own experimental features, if u ever get stuck at a way to solve something look at the api in the unity website and try and figure what you could do before even posting a question, you have no idea how many times ive done that and ive been bombarded with comments saying the answers in the manual..start by first seeing how components interact with the scripts and how you can access them with scripts , try changing a few things on the components by code like the color of a cube or something, and when ur comfortable with that start looking at how space in unity works , vectors and quaternions, try rotating a cube or a object , try moving it 7 metres forward
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@AboMahdi and when youve done that look at input in unity and after tht you can make a basic movement script , after this explore the different types of components such as a rigidbody explore the physics in unity, make a cube jump upwards ,and also look at raycasts,
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XPoint52718y@AwkwardBanana
I can tell you that I am not a master in unity, I am on unity for 3 weeks, I made a tanks game, used nav mesh agent in order to make enemies find me and wheb they have a sight to me they stop and start shooting bullets (small spheres with trail renderer)
I have health for player tank and for enemies tanks as well, I made multiple canvas where I switch between them according to mode of play, I hava made my own virtual joystick in order to move my tank, the enemy tanks when they see me they stop but their gun towers rotate using slerp in and shoot at me, I made pickups objects the I can collect as to heal my tank, there is a number of lives, still working on it.
How is my level ? -
@AboMahdi woah man that sounds really cool , keep working on it and hopefully it will turn out to be really awesome!๐
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My dadddddddy, he got me a computer when i was 6/7 and i used to go on it everyday (mostly ms paint drawing the most bullshit stuff ๐ and pirating games like gta vice city ๐) and then when i turned 10 he told me about programming and he introduced me to scratch loved tht shit๐ so i started teaching my self VB.net , the regular beginner copy paste and then when i was 12 i finally learnt c# and i downloaded unity, unreal engine and cry engine and tons of others but stuck with unity and now im just waiting for school to finish so i can start to do programming with out being interrupted by homework๐
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