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Hitting a really deep, deep low in the manic-depressive roller-coaster of the development cycle:
There comes the crunch time. No meeting goes by hearing the odious: "We don't have time for that." - One critical component needs to be finished for Big Sur and instead of addressing the real issues we keep changing design and goal. One main dev already gave up fighting the PO and team lead(!) - and now I'm next. So that dev build this really clean and minimal library as the core part. But now it's just like, yeah, take that nice Porsche engine put it on the old rusty bicycle from the shed,.. but maybe because that's so shitty we need that specially formed exhaust pipe to tune it. Yeah, very 'agile' - Only thinking about it makes me shudder in disbelief and anger. I shouldn't take that shit so serious, be emotional about shit code, I know, but I can't. Let them drive some rounds around the block, if it runs at all,.. because until now we still didn't make it run on the fuckin' street. It's all so insane. Will make some nice fireball, when it goes up in flames.
Well, I have been part of quite some shitty projects. Real suicide commandos set out to fail, and somehow stood them through or made it even "work" though it should never have. But what enrages me here is, that it needn't to be that way. We had plenty of time. Our team was often rowing along in good rhythm. And now I just feel drowned in resignation and sarcasm.
rant
fuck po
resignation
crunch time
shitty design
manic-depressive
sarcasm
low
roller-coaster low
fail hard