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Search - "roller-coaster low"
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My first project it’s an emotional roller coaster. I was a little trainee/ junior dev at my job with a little more than a month learning RoR and one day my tech lead receives an email from the big boss saying: “We got a big client who wants a total redesign of his web and we said yes we can do it in a month, so please check if anything it’s reusable”, after reading my tech lead said to me “Do you want to help me with this ?” And well, we spend like 2-3 hours checking all the controllers, views, assets, etc. We conclude that the project was mostly front end changes and the back end will stay the same, so yeah it can be done in a month. The next day in a meeting with all the team I was nominee to be the person in charge of that project, because it was an easy project and all my teammates hate to do front end stuff, so I take the challenge. After that I met the Project Manager, another guy who recently start as PM about a month, so yeah we were two new guys who need to handle the project of a big client, nothing can go wrong. We did the planing, I give an estimation ( first one in my life ) for the tasks and added like 4 hours in case anything goes wrong. Then the first sprint came by, and I couldn’t finish it because the time given to some features was to low and the “design” was a mockup made by the PM, ok, no problems, we add more time to the tasks and we ask for a real design. At the half of the sprint the client start adding more and more stuff, the PM doesn’t talk back, just say yes yes yes. Then in a blink of an eye the easy project became a three months projects with no design at all, two devs ( a new guy who recently begin as dev enter the project ), just mockups and good hopes. But somehow we did it, we finish it! Nope. The early Monday of the next week I received an email of the PM saying we would have a second version and the estimation of the tech lead was a minimum of six months ( that became 8 months). This time was hell, because the client doesn’t decide what the hell he wants so a task would take a couple of days more or so, the PM became the personal bitch of the client, but it wasn’t his fault, because we later knew that the company became partner with this client and because of that the PM didn’t have too much choice :/, the designs were cool, but they weren’t on time ever, our only design guy had to do designs to our project and another 5 projects of the company, so yeah, we weren’t the only ones suffering. At the end we survive, the project was done and the client somehow was happy. Of course the project didn’t end and it was terminated half a year later, but I’ll always remember it because thanks to this project I was given the opportunity to work as a Front end dev and I’m happy still working as one.
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Hitting a really deep, deep low in the manic-depressive roller-coaster of the development cycle:
There comes the crunch time. No meeting goes by hearing the odious: "We don't have time for that." - One critical component needs to be finished for Big Sur and instead of addressing the real issues we keep changing design and goal. One main dev already gave up fighting the PO and team lead(!) - and now I'm next. So that dev build this really clean and minimal library as the core part. But now it's just like, yeah, take that nice Porsche engine put it on the old rusty bicycle from the shed,.. but maybe because that's so shitty we need that specially formed exhaust pipe to tune it. Yeah, very 'agile' - Only thinking about it makes me shudder in disbelief and anger. I shouldn't take that shit so serious, be emotional about shit code, I know, but I can't. Let them drive some rounds around the block, if it runs at all,.. because until now we still didn't make it run on the fuckin' street. It's all so insane. Will make some nice fireball, when it goes up in flames.
Well, I have been part of quite some shitty projects. Real suicide commandos set out to fail, and somehow stood them through or made it even "work" though it should never have. But what enrages me here is, that it needn't to be that way. We had plenty of time. Our team was often rowing along in good rhythm. And now I just feel drowned in resignation and sarcasm.rant fuck po resignation crunch time shitty design manic-depressive sarcasm low roller-coaster low fail hard