7
Awlex
8y

Fighting against a occasionally occurring bug, in a networking, multithreading, server-client game.
Thanks to the good excellent front end each client only uses around 20% of my cpu and ~1.3Gb of ram.

Shit happens when you join the development late and your partners code happens on-the-fly.

Maybe redoing it from scratch with something else than JSwing could improve the performanxe slightly

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