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In vulkan we don't say it works we say

VUID-vkAcquireNextImageKHR-fence-01287(ERROR / SPEC): msgNum: 207921847 - Validation Error: [ VUID-vkAcquireNextImageKHR-fence-01287 ] Object 0: handle = 0xe7e6d0000000000f, type = VK_OBJECT_TYPE_FENCE; | MessageID = 0xc64a2b7 | vkAcquireNextImageKHR(): VkFence 0xe7e6d0000000000f[] is already in use by another submission. The Vulkan spec states: If fence is not VK_NULL_HANDLE it must be unsignaled and must not be associated with any other queue command that has not yet completed execution on that queue (https://vulkan.lunarg.com/doc/view/...)
Objects: 1
[0] 0xe7e6d0000000000f, type: 7, name: NULL
VUID-vkAcquireNextImageKHR-swapchain-01802(ERROR / SPEC): msgNum: 1050126472 - Validation Error: [ VUID-vkAcquireNextImageKHR-swapchain-01802 ] Object 0: handle = 0xcb3ee80000000007, type = VK_OBJECT_TYPE_SWAPCHAIN_KHR; | MessageID = 0x3e97a888 | vkAcquireNextImageKHR: Application has already previously acquired 1 image from swapchain. Only 1 is available to be acquired using a timeout of UINT64_MAX (given the swapchain has 2, and VkSurfaceCapabilitiesKHR::minImageCount is 2). The Vulkan spec states: If the number of currently acquired images is greater than the difference between the number of images in swapchain and the value of VkSurfaceCapabilitiesKHR::minImageCount as returned by a call to vkGetPhysicalDeviceSurfaceCapabilities2KHR with the surface used to create swapchain, timeout must not be UINT64_MAX (https://vulkan.lunarg.com/doc/view/...)
Objects: 1
[0] 0xcb3ee80000000007, type: 1000001000, name: NULL

and I think that's beautiful

Comments
  • 2
    And yes I do want to jump of a bridge, how could you tell
  • 2
    @theKarlisK Sanity levels ๐Ÿ“‰
  • 3
    Does that mean it works?
  • 1
  • 2
    i love how them trying to explain what the error is makes it all so much worse XD
  • 4
    Why does it blabber so much if it works?
  • 1
    @neriald It's common with media and rendering to be fault tolerant. Like rendering in the browser you can have a working site and still have a tone of warnings and even errors. Doesn't make it right
  • 2
    That's graphic!
  • 2
    @hjk101 I once failed unity assignment in uni due to warnings being logged in the background ๐Ÿ˜”
  • 0
    Oh boy you should see SYCL errors...or rather, you won't, because it doesn't have robust validation for stuff like inappropriate synchronization which can totally wreck your program.
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