3
Parzi
1y

Finally doing development things again... but maybe choosing to work on a Linux port for a Nintendo console was a bad idea. I don't think any of this is gonna get merged up any time soon...

why are these things always so ridiculously cursed?

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  • 1
    if i'm already manually mapping a 4k binary written in C to specific memory locations, is it better to just hand-roll it in Assembly to reclaim that last 10% of the size/perf overhead?
  • 0
    Wait, What? Why use a Nintendo as a dev machine?
  • 0
    @NeatNerdPrime not literally an NES, but as a brand. As for why... https://github.com/linux-3ds is a mess, mainly, and I can actually semi-competently write C now instead of just serving as a buildroot manager.
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