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I see articles going -> "Here's the future of gaming. blah...blah...blah..."

I already know the future of gaming is trash (no matter how many VR glasses u throw at it), because the current state of gaming is a flaming pile of shit.

I'm still hurt by what Cyberpunk 2077 did to the gaming industry. They relayed the message across like -> "Hey you can release any pile of shit mid-development 'game', charge full price of $60 for it and just promise incremental updates over the years."

Comments
  • 4
    Same as "let's charge 15$/month for an online game with no graphical upgrades over the past 20 years + let's release old stuff but ask full price again for it (+ the monthly fee)"
  • 2
    Take it as a good thing - it's a sign they understand no matter how many millions they throw on a game, Indie devs can always drop a Vampire Survivors or Gurilla Tag on the market at 1% the cost...
  • 0
    Don't like it, don't buy it
  • 1
    @ess3sq You fucking doughnut
  • 0
    Bethesda has this figured out. Make a game moddable, like really moddable. Then make an okay game. Watch modders fix every thing they didn't.

    I don't mind this with Bethesda games because they have a rich lore (at least in TES). I also like that they provide tools for modding. I like to mod, and I like to play other people's mods. I find I don't play games that are not moddable for long. I played 2077 for like 2 months off an on. I didn't care to even follow the storyline after a while. Just no connection to that world. No lore.
  • 1
    Fuck you, I did sincerely enjoy Cyberpunk 2077 at release. I felt very sad reaching the bad ending with selling my soul to Arasaka.
  • 0
    @Sid2006 the fuck is your problem, kid?
  • 2
    This did not start with cyberpunk mate. Bethesda was already known for this and it had been happening on consoles too since they had the ability to do updates.

    Windows itself started doing it since vista. Because people were waiting for SP1 they even tried to trick sysadmins by doing the initial release as SP1
    https://itworldcanada.com/article/...

    With early access versions and the flack the game companies get I have the feeling it gets a bit better. You also know you can't deliver a perfect piece of software but hey it has to work a bit stable on most machines.
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