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If anyone has used the super Mario 64 online mod, it's extremely easy to crash all clients connected to any server. You have to send a chat message payload with a length greater than 256 characters. The clients do not do any bound checking and write the payload directly to super Mario 64 memory. This causes all clients connected to the game to crash. I will leave how to send a chat payload > 256 characters up to you. I've confirmed my method works!

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