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@dfox/@trogus can you tell me why when you first started to monetize devRant you chose merchandise (at least when I first joined about 9 months ago that was the only way to support devRant)? Plus, do you think it was a good choice? It seems like ads or in-app purchases would be many devs first thought when they want to monetize their product.

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    I think that they know that we would just use adblockers or 3 party apps.
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    1) it didn't involve more development work (@dfox is a busy guy!) 2) it was a side effect of giving away the stickers, people started asking for more branded stuff 3) I've designed a good deal of swag in my career, and enjoy making physical things 4) selling stuff with our logo on it is (in theory) also a marketing/growth strategy 5) unlike ads, no one is going to complain that swag exists
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