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Aboutprogrammer by choice.
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Skillsc++, python
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Github
Joined devRant on 10/12/2016
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Started by modding GTA.got interested in making 3d models. Learned blender.got introduced to python via blender..got interested in computing in general leaned c++ then assembly and now working at a cybersecurity firm and couldn't be more happier .
Seems like a butterfly effect. And don't know what I would be doing today if I hadn't bought tha GTA San andreas CD -
@pretzlerich great the game looks awesome .I went through the devlog..amazing progress. I am also thinking to get into making games.currently exploring Godot engine. Any experience with Godot?
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Which engine was it made in?
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Everytime i sart thinking of writing blogs. I get lost in these thoughts in exact order....
1) I should probably create my own blogging framework
2)I should create a custom CMS just in case..
3) I should write my own mini compiler and language to create framework with ...so that I can blog about it
4) automata theory seems interesting....gotta learn more about it
5) computation in general is so awesome maybe I should start from scratch....maybe logic gates...maybe how transistors are used in computing .
6) I think assembly is cool.should learn Naam/wasm/arm
7) finds random game Dev log video in youtube....geez opengl and game programming is dang!!....let's learn opengl to blog about
8) learnt enough opengl/graphics programming...should create my own custom game engine....then my own physics engine...so that I can blog about it...
9) I feel tired ....will sleep for now...and start blog maybe next day.. -
It just takes time and practise like everything else. Just go on making shit ui for now but continue learning things along the way.later on you will just know what's right and start getting hang of it
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@xanathor ohh I didn't know that😅
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@DrPenguin genius .No one noticed that🤡😂
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The functions do nothing with the position vectors passed as arguments but instead returns things which appears to be globals.kill me already
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Have worked with bulma and bootstrap both and I agree bulma is best no doubt. Even the default looks of components are so much better
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@billgates it will always be O(N) no matter what trick you use. Because To print fizz bizz you have to check all elements at least once so for the input size N the run time will always be O(N). I suggest you read a little on run time analysis , it will give you a more clear idea on why such optimisations are useless
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The whole point of doing run time analysis is that you do not have to worry about how much time an instruction takes to execute. Same instruction on a very old hardware might take more time than a newer one but the run time remains same if you are using asymptotic notations ( which you are) 😉
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@irene shouldn't it be then Le jango😂
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@Codex404 the thing is i have spent a whole day understanding 3d transforms in opengl & the coordinate system but something is not clicking in mind.
i understood the use of model matrix ,i.e to convert a vector in local space to the world space.
but why on earth i need a view matrix? as i understand it its for converting the world space to camera space? but why everywhere i see peopole are using an identity matrix for a view matrix?
for ex here https://solarianprogrammer.com/2013... -
One small ass broken laptop! With min specs. I hate my life.
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Also it's a wrong statement to say that event loop is faster than using multiple processes or vice versa because that is meaningless.
The difference is usually measured in terms of no of requests that each method is able to serve in a given time. For process based systems usually there is a limit on number of processes that can be spawned. -
Start by looking differences between multi threading & multiprocessing. Process are heavier to start and take more memory, to share memory you have to use some weird techniques which is not the problem with threads ( they have their own issues like proper synchronization ) .So we generally resort to having multiple threads in languages that do support them like( Java ,c++) .For single threaded languages ex javascript(& those which does not have true threading support like Python) we use event driven mechanism ( so called event loop) to achieve concurrency( event loops can be implemented in different ways..In Python it's attained by creating a scheduler that switches between coroutines ).in short using multiple process to handle multiple requests( like Apache does by default) is the least preferred way and rarely used when performance is a key metric.
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@nothappy people like you make me want to leave devrant. Show us your GitHub and maybe then we can talk about code/design and what is good /bad!!
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Yay! Congratulations 🍭
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@ceee I am from Delhi but not coming to devfest 😅.
Maybe a devrant specific meet-up next month or so when we have few people ready for it -
@ceee where?
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Delhi wale hath upar.☝️
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@norman70688 it's a runtime environment that's true.but the question was very valid . runtime as name says , provides an execution context for a language .in case of node the language is JavaScript !
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I just spin up a <textarea> </textarea> live in browser when I am doing heavy coding !!
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What is carbohydrate caretaker?🤔
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Try stylus you won't look back
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@yatanvesh now you know you are moving in right direction
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@norman70688 haha thanks I was using reusable CSS term wrongly here when I meant web components
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@norman70688 please tell me more senpai
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@norman70688 Yes I am sure.if I am wrong please correct me. Browsers provide shadow doms for component isolation. Polymer was a project which exposed it's own APIs for such things but projects like angular /react/vue made creating reusable components a breeze. More than a JavaScript library like jquery they are framework to created web UI's ( check react official description) but mostly people confuse them with some sort of enhanced Js framework that extend jquery or so library to a next level.
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Yeah but then to create web components we need to use some complicated and convulated shadow Dom APIs .
For large scale projects using a framework can be of great help